SlideShare a Scribd company logo
1 of 1
Task 4:

The idea for my story will be to have the heavy eating his sandvich at a table and then it being stolen
while he is not looking. This causes the heavy to enrage and go off to search for the person who has
stolen his sandvich. The thief will not be revealed immediately but hints will be dropped during the
story as to who took it and also there will be some other characters involved such as the scout and
pyro who will lend a hand but for the most part the heavy is just smashing his way through
everything to find his sandvich.

Upon finding the person who stole his sandvich the heavy and this thief will engage in glorious battle
until eventually the criminal is defeated and the heavy is reunited with his sandvich. This story will
demonstrate new weapons and abilities that will come in the expansion I am advertising and will try
to demonstrate them in a way that would entice the player to be more likely to purchase it.

During the story the heavy will meet other characters to help him with his task of retrieving the
sandvich and there will be a fair amount of comedy in it to appeal to the audience of Team Fortress
2. I will be trying to find new models for weapons and new character skins for my story and would be
happy if I can get some new models to show off and make my animation a lot better.

I will be able to address my target audience by improving my development of the weapons and
abilities the players already like and designing new maps skins and weapons influenced by the most
popular items already out there but I must make sure to not overdo it and make it look like just a
revamp, it has to be new but still being an improvement on the old. It must also be a simple and easy
to jump into and play style of an expansion so people don’t feel lost or like they have to adjust to
something new.

The market for my game will be targeted at people between 12 and 18 years of age so the price will
not be incredibly high but it will be the standard price of an expansion pack and I can see it making
large profit because of how successful the game already is and how high the demand is for them to
release an expansion for the game so that they are not stuck playing the same content over and
over.

More Related Content

Viewers also liked

Viewers also liked (15)

The Human Side of Information Security
The Human Side of Information SecurityThe Human Side of Information Security
The Human Side of Information Security
 
Ritesh dagwar 1
Ritesh dagwar 1Ritesh dagwar 1
Ritesh dagwar 1
 
Making my poster
Making my posterMaking my poster
Making my poster
 
JC Physics Tutor
JC Physics TutorJC Physics Tutor
JC Physics Tutor
 
Конкурс "Технологии будущего"
Конкурс  "Технологии будущего"Конкурс  "Технологии будущего"
Конкурс "Технологии будущего"
 
FractaStandardsManual
FractaStandardsManualFractaStandardsManual
FractaStandardsManual
 
NORVEGIA
NORVEGIANORVEGIA
NORVEGIA
 
Observaciones ii debate ley electrica
Observaciones ii debate ley electricaObservaciones ii debate ley electrica
Observaciones ii debate ley electrica
 
Silkworms and silkworm pupa
Silkworms and silkworm pupaSilkworms and silkworm pupa
Silkworms and silkworm pupa
 
Como enfrentar el estrés
Como enfrentar el estrésComo enfrentar el estrés
Como enfrentar el estrés
 
PS Culture Matters Brochure
PS Culture Matters BrochurePS Culture Matters Brochure
PS Culture Matters Brochure
 
Practitioner PNL Burgos con Allan Santos
Practitioner PNL Burgos con Allan SantosPractitioner PNL Burgos con Allan Santos
Practitioner PNL Burgos con Allan Santos
 
Tipos de especies
Tipos de especiesTipos de especies
Tipos de especies
 
Internet
InternetInternet
Internet
 
Kreakti̇f instamedya sunum
Kreakti̇f instamedya sunumKreakti̇f instamedya sunum
Kreakti̇f instamedya sunum
 

Similar to Heavy's Sandvich Theft Adventure

Similar to Heavy's Sandvich Theft Adventure (20)

4. proposal(gaming)
4. proposal(gaming)4. proposal(gaming)
4. proposal(gaming)
 
Adventure pro forma
Adventure pro formaAdventure pro forma
Adventure pro forma
 
2. fmp research done
2. fmp research done2. fmp research done
2. fmp research done
 
2. fmp research improved
2. fmp research improved2. fmp research improved
2. fmp research improved
 
Pre-Production.pptx
Pre-Production.pptxPre-Production.pptx
Pre-Production.pptx
 
4. proposal
4. proposal4. proposal
4. proposal
 
Pre-Production.pptx
Pre-Production.pptxPre-Production.pptx
Pre-Production.pptx
 
Fmp pre proposal
Fmp pre proposalFmp pre proposal
Fmp pre proposal
 
4. proposal
4. proposal4. proposal
4. proposal
 
Unit 4: Research
Unit 4: ResearchUnit 4: Research
Unit 4: Research
 
2. research(3)
2. research(3)2. research(3)
2. research(3)
 
Adventure pro forma (1)
Adventure pro forma (1) Adventure pro forma (1)
Adventure pro forma (1)
 
Project 4 Research pixel game
Project 4 Research pixel gameProject 4 Research pixel game
Project 4 Research pixel game
 
3. research(2)
3. research(2)3. research(2)
3. research(2)
 
4. proposal(3)
4. proposal(3)4. proposal(3)
4. proposal(3)
 
4. fmp proposal done
4. fmp proposal done4. fmp proposal done
4. fmp proposal done
 
4. fmp proposal done
4. fmp proposal done4. fmp proposal done
4. fmp proposal done
 
4. interactive proposal (1)
4. interactive proposal (1)4. interactive proposal (1)
4. interactive proposal (1)
 
Interactive - Proposal
Interactive - ProposalInteractive - Proposal
Interactive - Proposal
 
2. research
2. research2. research
2. research
 

More from nixon2011

Task 8 evaluation
Task 8 evaluationTask 8 evaluation
Task 8 evaluationnixon2011
 
Fmp production 20/06/13
Fmp production 20/06/13Fmp production 20/06/13
Fmp production 20/06/13nixon2011
 
Schedule20_06_13
Schedule20_06_13Schedule20_06_13
Schedule20_06_13nixon2011
 
Task 5 Pre-Production Planning
Task 5 Pre-Production PlanningTask 5 Pre-Production Planning
Task 5 Pre-Production Planningnixon2011
 
Task 3 26 02 13 ideas generation
Task 3 26 02 13 ideas generationTask 3 26 02 13 ideas generation
Task 3 26 02 13 ideas generationnixon2011
 
Task 1 interview
Task 1   interviewTask 1   interview
Task 1 interviewnixon2011
 
Task 3 26 02 13 ideas generation
Task 3 26 02 13 ideas generationTask 3 26 02 13 ideas generation
Task 3 26 02 13 ideas generationnixon2011
 
Gd02 collaboration agreement
Gd02 collaboration agreementGd02 collaboration agreement
Gd02 collaboration agreementnixon2011
 
Ha5 Full Article
Ha5 Full Article Ha5 Full Article
Ha5 Full Article nixon2011
 
Ha5 article draft
Ha5 article draftHa5 article draft
Ha5 article draftnixon2011
 
Retro sound screenshots
Retro sound screenshotsRetro sound screenshots
Retro sound screenshotsnixon2011
 
Task 4 my own apps
Task 4 my own appsTask 4 my own apps
Task 4 my own appsnixon2011
 
Task 3 questionaire
Task 3 questionaireTask 3 questionaire
Task 3 questionairenixon2011
 
Task 2 whats out there
Task 2 whats out thereTask 2 whats out there
Task 2 whats out therenixon2011
 
How Audiences Respond to Media Products
How Audiences Respond to Media ProductsHow Audiences Respond to Media Products
How Audiences Respond to Media Productsnixon2011
 
Quantitative and qualative
Quantitative and qualativeQuantitative and qualative
Quantitative and qualativenixon2011
 

More from nixon2011 (20)

Task 8 evaluation
Task 8 evaluationTask 8 evaluation
Task 8 evaluation
 
Fmp production 20/06/13
Fmp production 20/06/13Fmp production 20/06/13
Fmp production 20/06/13
 
Schedule20_06_13
Schedule20_06_13Schedule20_06_13
Schedule20_06_13
 
Task 5 Pre-Production Planning
Task 5 Pre-Production PlanningTask 5 Pre-Production Planning
Task 5 Pre-Production Planning
 
Task 3 26 02 13 ideas generation
Task 3 26 02 13 ideas generationTask 3 26 02 13 ideas generation
Task 3 26 02 13 ideas generation
 
Task 1 interview
Task 1   interviewTask 1   interview
Task 1 interview
 
Task 3 26 02 13 ideas generation
Task 3 26 02 13 ideas generationTask 3 26 02 13 ideas generation
Task 3 26 02 13 ideas generation
 
Gd02 collaboration agreement
Gd02 collaboration agreementGd02 collaboration agreement
Gd02 collaboration agreement
 
Ha7 task 3
Ha7 task 3Ha7 task 3
Ha7 task 3
 
Ha7 task 2
Ha7  task 2Ha7  task 2
Ha7 task 2
 
Ha5 Full Article
Ha5 Full Article Ha5 Full Article
Ha5 Full Article
 
Ha5 article draft
Ha5 article draftHa5 article draft
Ha5 article draft
 
Retro sound screenshots
Retro sound screenshotsRetro sound screenshots
Retro sound screenshots
 
Schedule
Schedule Schedule
Schedule
 
Task 4 my own apps
Task 4 my own appsTask 4 my own apps
Task 4 my own apps
 
Task 3 questionaire
Task 3 questionaireTask 3 questionaire
Task 3 questionaire
 
Task 2 whats out there
Task 2 whats out thereTask 2 whats out there
Task 2 whats out there
 
How Audiences Respond to Media Products
How Audiences Respond to Media ProductsHow Audiences Respond to Media Products
How Audiences Respond to Media Products
 
Quantitative and qualative
Quantitative and qualativeQuantitative and qualative
Quantitative and qualative
 
Games map
Games mapGames map
Games map
 

Heavy's Sandvich Theft Adventure

  • 1. Task 4: The idea for my story will be to have the heavy eating his sandvich at a table and then it being stolen while he is not looking. This causes the heavy to enrage and go off to search for the person who has stolen his sandvich. The thief will not be revealed immediately but hints will be dropped during the story as to who took it and also there will be some other characters involved such as the scout and pyro who will lend a hand but for the most part the heavy is just smashing his way through everything to find his sandvich. Upon finding the person who stole his sandvich the heavy and this thief will engage in glorious battle until eventually the criminal is defeated and the heavy is reunited with his sandvich. This story will demonstrate new weapons and abilities that will come in the expansion I am advertising and will try to demonstrate them in a way that would entice the player to be more likely to purchase it. During the story the heavy will meet other characters to help him with his task of retrieving the sandvich and there will be a fair amount of comedy in it to appeal to the audience of Team Fortress 2. I will be trying to find new models for weapons and new character skins for my story and would be happy if I can get some new models to show off and make my animation a lot better. I will be able to address my target audience by improving my development of the weapons and abilities the players already like and designing new maps skins and weapons influenced by the most popular items already out there but I must make sure to not overdo it and make it look like just a revamp, it has to be new but still being an improvement on the old. It must also be a simple and easy to jump into and play style of an expansion so people don’t feel lost or like they have to adjust to something new. The market for my game will be targeted at people between 12 and 18 years of age so the price will not be incredibly high but it will be the standard price of an expansion pack and I can see it making large profit because of how successful the game already is and how high the demand is for them to release an expansion for the game so that they are not stuck playing the same content over and over.