2. INTRODUCTION
Multiple integrals find wide-ranging applications in diverse fields, including physics, engineering,
economics, probability theory, computer graphics, image processing, and more. By integrating
functions over regions in space, we can extract valuable information, make accurate calculations,
and solve complex problems . In physics and engineering, multiple integrals are instrumental in
determining volumes, masses, and centers of mass of three-dimensional objects. They help analyze
physical systems, calculate electric fields, and evaluate fluid flow patterns. Whether it's computing
the gravitational force between celestial bodies or modeling the behavior of electromagnetic waves,
multiple integrals are an essential tool in these scientific disciplines . In economics and finance,
multiple integrals are used to compute expected values, probabilities, and statistical quantities in
multivariate probability distributions. They enable us to analyze and predict complex economic
phenomena, optimize resource allocation, and model financial derivatives . In computer graphics and
image processing, multiple integrals play a crucial role in rendering 3D scenes, calculating lighting
effects, and simulating the interaction of light with surfaces. They contribute to creating realistic
graphics, generating lifelike animations, and enhancing visual quality . Moreover, multiple integrals
find applications in various technological domains. They help analyze and design electrical circuits,
optimize control systems, simulate fluid dynamics in computational fluid dynamics (CFD), and
develop advanced signal processing algorithms for image and audio applications . Throughout this
presentation, we will explore specific examples and use cases to illustrate how multiple integrals are
employed in these fields. We will discuss how they enable us to solve complex problems, simulate
physical phenomena, and obtain meaningful insights.
3. APPLICATIONS
➢Calculating volumes and masses.
➢Computing centers of mass and centroids.
➢Solving physical problems.
➢Computer graphics and image processing.
➢Signal processing.
➢Shading and lighting.
➢Image filtering and convolution.
➢Anti-aliasing.
4. ANTI-ALIASING
Anti-aliasing is a technique used in computer graphics to reduce the
visual artifacts, such as jagged edges or aliasing, that occur when
rendering or displaying images with high-frequency details. Multiple
integrals play a role in anti-aliasing algorithms. Here's how multiple
integrals are used in anti-aliasing:
▪ The integral can be expressed as follows:
▪ I = (1/N) ∫∫(f(x, y) * dA)
▪ In this equation: ‘I’ representsthe final color or intensity value of the
pixel. ‘(1/N)’ is a scaling factor where N representsthe total number
of sub-pixel samples taken. ‘∫∫’ denotes a double integral over the
sub-pixel area. f(x, y) represents the color or intensity value obtained
from each sub-pixel sample. ‘dA’ is the differential area element over
the sub-pixel area.
5. LIGHT INTEGRATION
▪ The equation for light integration involves calculating the contribution
of each light source to the shading or color at a particular point on a
surface. Let's consider a simplified case of a point light source. The
equation for light integration can be expressed as follows:
▪ I = ∫(f(l) * L(l) * cos θ) dl
▪ where: ‘I’ represents the shading or color at the surface point, ‘∫’
denotes the integration over the light source, ‘f(l)’ is the surface
reflectance function, ‘L(l)’ represents the intensity or radiance of the
light source, ‘cos θ’ is the cosine of the angle between the surface
normal and the light direction, and ‘dl’ refers to the differential
element of the light source.
6. ▪ In more complex lighting scenarios, such as when considering area
light sources or environment lighting, multiple integrals are involved.
Here's an example of an equation that incorporates multiple integrals
for lighting calculations:
▪ I = ∫∫(f(l) * L(l) * G(x, y, l) * cos θ * d A * dl)
▪ In this equation: ‘I’ representsthe shading or color at the surface
point. ‘∫∫’ denotes a double integral over both the surface area and
the area of the light source. ‘f(l)’ is the surface reflectance function.
‘L(l)’ represents the intensity or radiance of the light source. G(x, y, l)
is the geometric attenuation or visibility function that accountsfor
occlusion or shadowing between the surface point (x, y) and the light
source. ‘cos θ’ is the cosine of the angle between the surface normal
and the light direction. ‘dA’ is the differential area element on the
surface. dl is the differential area element on the light source.
7. ▪ Triple integrals come into play when considering volume lighting or when
dealing with complex lighting effects in three-dimensional scenes. Here's an
example of an equation involving triple integrals for lighting calculations:
▪ I = ∭(f(l) * L(l) * G(x, y, z, l) * cos θ * d V * dl)
▪ In this equation: ‘I’ represents the shading or color at the surface or volume
point. ‘∭’ denotes a triple integral over the volume of the object or the
scene. f(l) is the surface or volume reflectance function. ‘L(l)’ represents the
intensity or radiance of the light source. G(x, y, z, l) is the geometric
attenuation or visibility function that accounts for occlusion or shadowing
between the point (x, y, z) and the light source. ‘Cos θ’ is the cosine of the
angle between the surface normal or gradient and the light direction. ‘dV’ is
the differential volume element. ‘dl’ is the differential area element on the
light source.
▪ In this equation, the triple integral integrates over the volume of the object
or the scene to consider the contributions from different points in three-
dimensional space.
8. ELECTROMAGNETISM
❖ Electric Field Calculation: The electric field (E) generated by a charge distribution
can be calculated using the principle of superposition. For a continuous charge
distribution with charge density ρ(x, y, z), the electric field at a point (x0, y0, z0) is
given by:
▪ E(x0, y0, z0) = k * ∭[(ρ(x, y, z) / r^2) * r _ hat] d V
▪ In this equation:
• k is the Coulomb's constant (k = 1 / (4πε₀) in SI units, where ε₀ is the vacuum
permittivity).
• ρ(x, y, z) is the charge density function.
• r is the distance between the point (x0, y0, z0) and the infinitesimal charge element
at (x, y, z).
• r_ hat is the unit vector pointing from (x, y, z) to (x0, y0, z0).
• ∭ denotes the triple integral over the charge distribution volume.
9. ❖Magnetic Field Calculation: The magnetic field (B) generated by a current
distribution can be determined using the Biot -Savart Law. For a continuous
current distribution with current density J(x, y, z), the magnetic field at a
point (x0, y0, z0) is given by:
▪ B(x0, y0, z0) = μ₀ / (4π) * ∭[(J(x, y, z) × r_hat) / r^2] dV
▪ In this equation:
• μ₀ is the magnetic constant(also known as the permeability of free space).
• J(x, y, z) is the current density function.
• r is the distance between the point (x0, y0, z0) and the infinitesimal current
element at (x, y, z).
• r_hat is the unit vector pointing from (x, y, z) to (x0, y0, z0).
• ∭ denotes the triple integral over the current distribution volume.