SlideShare a Scribd company logo
1 of 66
All you ever wanted to know about earned value analysis
*
ACWP
BCWP
BCWS
CV =
CPI =
= SV
= SPI
Minus
Divided By
Minus
Divided By
*
IF
ACWP>BCWP
ACWP=BCWP
ACWP<BCWP
Then
CV < 0
CPI < 1
CV = 0
CPI = 1
CV > 0
CPI > 1
The
Project is
Over
Budget
On
Budget
Under
Budget
*
IF
BCWS>BCWP
BCWS =BCWP
BCWS <BCWP
Then
SV < 0
SPI < 1
SV = 0
SPI = 1
SV > 0
SPI > 1
The
Project is
Behind
Schedule
On
Schedule
Ahead of
Schedule
*
EV – Previously called BCWP or Budgeted Cost of Work
Performed, Earned Value or actual work.PV – Previously call
BCWS or Budgeted Cost of Work Scheduled, Planned Value or
the project budget.AC – Previously called ACWP or Actual Cost
of Work Performed, Actual CostsCV – Cost Variance = BCWP –
ACWPSC – Schedule Variance = BCWP – BCWSCPI – Cost
Performance Index = BCWP/ACWPSPI – Schedule Performance
Index = BCWP/BCWSEAC – Estimate At Completion, a
forecast of most likely total project cost based upon project
performance and risk.
Schedule = Original Schedule/SPI
Cost = Min: Original Budget/CPI or Max: Original Budget/(CPI
* SPI)
*
BAC – Budgeted at Completion = Σ of all the budgets (PV or
BCWS)VAC – Variance at Completion = BAC – EACETC –
Estimate to Complete = EAC - AC
*
*
Value of the future of fund available today
FV = PV * (1 + i) nIf you have $1,000 invested for three years
at 10% how much will you have at the end of year three?
EOY 1 = $1,000 * (1 + 10%) = $1,100
EOY 2 = $1,100 * (1 + 10%) = $1,210
EOY 3 = $1,210 * (1 + 10%) = $1,331
*
Value today of funds available in the future.
PV = FV / (1 + i)nIf you want $1,000 in three years, how much
do you have to invest today at 8% to receive your $1,000?
EOY 1 = $1,000 / (1 + 10%) = $925.93
EOY 2 = $925.93 / (1 + 10%) = $857.34
EOY 3 = $857.34 / (1 + 10%) = $793.83
*
Net Present Value – Present Value minus present cost.Internal
Rate of Return – Average rate of return earned over the life of
the project. It is where discounted cash flow minus up front
cost equals zero.
*
PERT
Weighted
Average
=
Optimistic + 4XMost Likely + Pessimistic
6
PERT
Standard
Deviation
=
Optimistic - Pessimistic
6
*
As people learn about something, they
presume they actually know and
understand the subject and apply their
knowledge to new situations. In reading
Pell’s article, I was stuck by his
description of the ‘top thinkers in project
management today’ (Pells, 2010). The
arrogance apparent in his comments
about the characteristics of these ‘top
thinkers’ was apparent. It would seem
that determining the top thinkers in a
group to be akin to determining the most
beautiful person in a group. It is in the
eye of the beholder and as such, is an
opinion not based on any sort of analysis
of facts. It certainly seemed like Mr. Pell
was unhappy with his (and others) lack of
inclusion. Pells makes his point
regarding arrogance and brings up very
real issues with arrogance in project
management and organizations.
To paraphrase Pells, arrogance in a
project manager (or an organization) can
bring about such negative issues as:
undervaluing expertise and experience,
encouraging inappropriate shortcuts, and
thus increasing risks. When planning a
project, the organization and the project
manager need to be careful and plan and
monitor projects carefully and analytically
in order to avoid arrogance (Pells 2010).
The problem of project manager
arrogance is a very human one. As
people learn about something, they
presume they actually know and
understand the subject and apply their
knowledge to new situations, sometimes
well and sometimes poorly. In order to
minimize the poor application of that
knowledge, as pointed out by Krock
(2010), managers cannot be right every
time on every subject and they need to
recognize this and make decisions based
on sound, rational analysis and not rely
Here the writer introduces the reader to
the situation to set the stage for his
premise or thesis statement. Knowledge
of the reading is presented followed by
the writer’s comprehension of what the
reading is about.
Application of the understanding of the
material is shown to prepare for the
analysis and then the premise is broken
down into parts and reviewed.
Finally, the analysis is synthesized into a
drawn conclusion from the analysis. But
this is just an opinion unless it (the
conclusion) is tested. This is called
evaluation, using a different perspective
from that used in the analysis to validate
that the conclusion drawn by the writer
from the analysis is supported by a
different source reference or example.
on their ‘instinct’, or snap judgments
because those judgments can be based
on their own emotional response to the
subject at hand and not sound, rational
analysis.
References
Pells, D. (2010). The dangers of arrogance in project
management. PM World Today.
August, 2010 (Vol. XII, Issue VIII). Retrieved August 6, 2010
from
http://www.pmworldtoday.net
Krock, E. (August 16, 2010) Product Management tips and best
practices: humility, agile
product and project management blog web site Retrieved on
February 10, 2011 from
http://www.voximate.com/blog/article/89/product-management-
tips-best-practices-
humility/
http://www.pmworldtoday.net/
http://www.voximate.com/blog/article/author/eric-krock/
http://www.voximate.com/blog/article/89/product-management-
tips-best-practices-humility/
http://www.voximate.com/blog/article/89/product-management-
tips-best-practices-humility/
Robert D. Coleman, PhD © 2006 [email protected]
1
What Is Circular Reasoning?
Logical fallacies are a type of error in reasoning, errors which
may be recognized and
corrected by observant thinkers. There are a large number of
informal fallacies that are
cataloged, and some have multiple names. The frequency of
occurrence is one way to
rank the fallacies. The ten most-frequent fallacies probably
cover the overwhelming
majority of illogical reasoning. With a Pareto effect, 20% of the
major fallacies might
account for 80% of fallacious reasoning.
One of the more common fallacies is circular reasoning, a form
of which was called
“begging the question” by Aristotle in his book that named the
fallacies of classical logic.
The fallacy of circular reasoning occurs when the conclusion of
an argument is
essentially the same as one of the premises in the argument.
Circular reasoning is an
inference drawn from a premise that includes the conclusion,
and used to prove the
conclusion. Definitions of words are circular reasoning, but
they are not inference.
Inference is the deriving of a conclusion in logic by either
induction or deduction.
Circular reasoning can be quite subtle, can be obfuscated when
intentional, and thus can
be difficult to detect.
Circular reasoning as a fallacy refers to reasoning in vicious
circles or vicious circular
reasoning, in contrast to reasoning in virtuous circles or
virtuous circular reasoning.
Virtuous circular reasoning is sometimes used for pedagogical
purposes, such as in math
to show that two different statements are equivalent expressions
of the same thing. In a
logical argument, viciously circular reasoning occurs when one
attempts to infer a
conclusion that is based upon a premise that ultimately contains
the conclusion itself.
Why is vicious circular reasoning unacceptable and fatal?
Genuine method proceeds from
the known to the unknown. Vicious circular reasoning proceeds
from the known to the
equally known. Vicious circular reasoning, therefore, violates
genuine method. Vicious
circular reasoning does not add anything new, it does not
advance learning, and it does
not add to knowledge. Vicious circular reasoning goes nowhere
and leads nowhere --
hence, its descriptive name “circular”. It literally moves in a
circuit or a circle.
Most people do not study logical fallacies as part of their
formal education. Those who
study them typically do so as part of a course in logic, maybe
called critical thinking, in
the philosophy department. The rest of us have to learn about
them on our own in order to
make and detect sound arguments. Note that the word argument
applies to all reasoning
regardless of form, and thus it includes hypotheses, models,
arguments and studies.
Here are the citations for a classical text and for a modern text
about logic.
Prior Analytics and Topics, Aristotle
The Logic of Real Arguments, Alec Fisher, Second Edition,
2004, Cambridge
University Press.
Robert D. Coleman, PhD © 2006 [email protected]
2
The following is a list of Internet sites with information about
the fallacies of informal
logic including the fallacy of circular reasoning, begging the
question, or petitio principii.
http://www.kcmetro.cc.mo.us/longview/CTAC/fallacy.htm
Critical Thinking Across the Curriculum Project: Informal
Fallacies
Table of Contents (17 Fallacies)
Fallacies of Deception:
Fallacies of Distraction: Fallacies involving Counterfeit:
False Dilemma Affirming the Consequent
Slippery Slope Denying the Antecedent
Straw Man Equivocation
Begging the Question or Circularity
Fallacies which use Emotion or Motive in place of Support:
Appeal to Pity Appeal to Authority
Appeals to Tradition Prejudicial Language
Appeal to Force Appeal to Mass Opinion
Fallacies which employ both (Double Trouble):
Ad Hominem - Abusive Ad Hominem - Ridicule
Ad Hominem - Circumstantial Tu Quoque - Two wrongs
http://www.ramdac.org/fallacies.php
Fallacy Tutorial Pro 3.0, 1995, Dr. Michael C. Labossiere (42
fallacies)
Introduction. Description of Fallacies.
In order to understand what a fallacy is, one must understand
what an argument is. Very
briefly, an argument consists of one or more premises and one
conclusion. A premise is a
statement (a sentence that is either true or false) that is offered
in support of the claim
being made, which is the conclusion (which is also a sentence
that is either true or false).
There are two main types of arguments: deductive and
inductive. A deductive argument
is an argument such that the premises provide (or appear to
provide) complete support for
the conclusion. An inductive argument is an argument such that
the premises provide (or
appear to provide) some degree of support (but less than
complete support) for the
conclusion. If the premises actually provide the required degree
of support for the
conclusion, then the argument is a good one. A good deductive
argument is known as a
valid argument and is such that if all its premises are true, then
its conclusion must be
true. If all the argument is valid and actually has all true
premises, then it is known as a
sound argument. If it is invalid or has one or more false
premises, it will be unsound. A
Robert D. Coleman, PhD © 2006 [email protected]
3
good inductive argument is known as a strong (or "cogent")
inductive argument. It is
such that if the premises are true, the conclusion is likely to be
true.
A fallacy is, very generally, an error in reasoning. This differs
from a factual error, which
is simply being wrong about the facts. To be more specific, a
fallacy is an "argument" in
which the premises given for the conclusion do not provide the
needed degree of support.
A deductive fallacy is a deductive argument that is invalid (it is
such that it could have all
true premises and still have a false conclusion). An inductive
fallacy is less formal than a
deductive fallacy. They are simply "arguments" which appear to
be inductive arguments,
but the premises do not provided enough support for the
conclusion. In such cases, even
if the premises were true, the conclusion would not be more
likely to be true.
http://www.iep.utm.edu/f/fallacies.htm
The Internet Encyclopedia of Philosophy (164 fallacies)
A fallacy is a kind of error in reasoning. The alphabetical list
below contains 164 names
of the most common fallacies, and it provides explanations and
examples of each of
them. Fallacies should not be persuasive, but they often are.
Fallacies may be created
unintentionally, or they may be created intentionally in order to
deceive other people. The
vast majority of the commonly identified fallacies involve
arguments, although some
involve explanations, or definitions, or other products of
reasoning. Sometimes the term
"fallacy" is used even more broadly to indicate any false belief
or cause of a false belief.
The list below includes some fallacies of this sort, but most are
fallacies that involve
kinds of errors made while arguing informally in natural
language.
The discussion that precedes the list begins with an account of
the ways in which the term
"fallacy" is vague. Attention then turns to the number of
competing and overlapping
ways to classify fallacies of argumentation. For pedagogical
purposes, researchers in the
field of fallacies disagree about the following topics: which
name of a fallacy is more
helpful to students' understanding; whether some fallacies
should be de-emphasized in
favor of others; and which is the best taxonomy of the fallacies.
Researchers in the field
are also deeply divided about how to define the term "fallacy,"
how to define certain
fallacies, and whether any general theory of fallacies at all
should be pursued if that
theory's goal is to provide necessary and sufficient conditions
for distinguishing between
fallacious and non-fallacious reasoning generally. Analogously,
there is doubt in the field
of ethics regarding whether researchers should pursue the goal
of providing necessary
and sufficient conditions for distinguishing moral actions from
immoral ones.
Introduction
The first known systematic study of fallacies was due to
Aristotle in his De Sophisticis
Elenchis (Sophistical Refutations), an appendix to the Topics.
He listed thirteen types.
After the Dark Ages, fallacies were again studied systematically
in Medieval Europe.
This is why so many fallacies have Latin names. The third
major period of study of the
fallacies began in the later twentieth century due to renewed
interest from the disciplines
Robert D. Coleman, PhD © 2006 [email protected]
4
of philosophy, logic, communication studies, rhetoric,
psychology, and artificial
intelligence.
The term "fallacy" is not a precise term. One reason is that it is
ambiguous. It can refer
either to (a) a kind of error in an argument, (b) a kind of error
in reasoning (including
arguments, definitions, explanations, etc.), (c) a false belief, or
(d) the cause of any of the
previous errors including what are normally referred to as
"rhetorical techniques".
Philosophers who are researchers in fallacy theory prefer to
emphasize meaning (a), but
their lead is often not followed in textbooks and public
discussion.
http://www.hebrew4christians.com/Clear_Thinking/Informal_Fa
llacies/Informal_Fallacies.html
Informal Fallacies (71 fallacies in 11 categories)
You simply cannot properly begin to properly read the various
texts without first being
grounded in the basics of clear thinking. By familiarizing
yourself with these forms of
reasoning you may guard yourself from making the same sorts
of errors (as well as to
catch errors in the thinking of others who purport to be speaking
the truth). A brief
introduction of the subject included.
An informal fallacy is an attempt to persuade that obviously
fails to demonstrate the truth
of its conclusion, deriving its only plausibility from a misuse of
ordinary language. Most
scholars categorize informal fallacies as: (1) fallacies of
relevance: appeal to ignorance,
appeal to authority, ad hominem arguments, appeals to emotion,
force, etc., irrelevant
conclusions, and appeals to pity; (2) fallacies of presumption:
accident, converse
accident, false cause, begging the question, and complex
question; (3) fallacies of
ambiguity: equivocation, amphiboly, accent, composition, and
division.
http://www.datanation.com/fallacies/
Stephen’s Guide to the Logical Fallacies (53 fallacies)
http://www.adamsmith.org/logicalfallacies/
Adam Smith Institute Logical Fallacies (76 fallacies, incuding
Petito Principii, Circulus
in Probando, and Blinding with Science)
http://www.drury.edu/ess/Logic/Informal/Overview.html
A Database of Informal Fallacies, 1987, Dr. Charles Ess (28
fallacies)
http://www.csun.edu/~dgw61315/fallacies.html
Logical Fallacies and the Art of Debate (21 fallacies, including
Petitio Principii and
Circulus in Demonstrando)
http://www.fallacyfiles.org/ and
http://www.fallacyfiles.org/begquest.html
The Fallacy Files (155 fallacies, including Circular Argument,
Circulus in Probando,
Petitio Principii, Question-Begging, and Vicious Circle)
http://en.wikipedia.org/wiki/Logical_fallacy
Wikipedia: Logical fallacy (111 fallacies, including Begging the
Question)
Robert D. Coleman, PhD © 2006 [email protected]
5
http://en.wikipedia.org/wiki/Circular_reasoning
Wikipedia: Circular reasoning
In logic, begging the question is the term for a type of fallacy
occurring in deductive
reasoning in which the proposition to be proved is assumed
implicitly or explicitly in one
of the premises. For an example of this, consider the following
argument: "Only an
untrustworthy person would run for office. The fact that
politicians are untrustworthy is
proof of this." Such an argument is fallacious, because it relies
upon its own
proposition—in this case, "politicians are untrustworthy"—in
order to support its central
premise. Essentially, the argument assumes that its central point
is already proven, and
uses this in support of itself.
Begging the question is also known by its Latin name petitio
principii and is related to
the fallacy known as circular argument, circulus in probando,
vicious circle or circular
reasoning. As a concept in logic the first known definition in
the West is by the Greek
philosopher Aristotle around 350 B.C., in his book Prior
Analytics, where he classified it
as a material fallacy.
The term is usually not used to describe the broader fallacy that
occurs when the evidence
given for a proposition is as much in need of proof as the
proposition itself. The more
accepted classification for such arguments is as a fallacy of
many questions.
See modern usage controversy, below, over a common usage of
"begs the question" with
the meaning "raises the question".
http://en.wikipedia.org/wiki/Category:Causal_fallacies
Wikipedia: Causal fallacies
This category is for questionable cause fallacies, arguments
where a cause is incorrectly
identified.
http://en.wikipedia.org/wiki/Category:Informal_fallacies
Wikipedia: Informal fallacies
This category is for arguments that are fallacious for reasons
other than structural
("formal") flaws, such as due to ambiguity or a common error in
their premises.
Budget
BCWS or,
PV
Actual Cost
ACWP or,
AC
Earned Value
BCWP or,
EV
SV = BCWP – BCWS
CV = BCWP – ACWP
Date
Cost
EAC
Time
S - Curves
Calculation SheetIDJob DescriptionImmediate
PredecessorsPlanned Duration (Weeks)Staff
(Number)Rate/Person/WeekTask Cost (BAC)A1.0 ASSEMBLE
ENGINE MOUNTStart24$1,440$11,520B2.0 FIN
PREPARATIONStart13$1,440$4,320C3.0 MARK FIN AND
LAUNCH LUG LINESStart13$1,440$4,320D4.0 INSERTING
ENGINE MOUNTA23$1,440$8,640E5.0 ATTACH
FINSD13$1,440$4,320F6.0 ATTACH SHOCK
CORDStart23$1,440$8,640G7.0 ASSEMBLE NOSE
CONEStart12$1,440$2,880H8.0 ATTACH
PARACHUTE/SHOCK CORDG11$1,440$1,440I9.0 ATTACH
LAUNCH LUGE11$1,440$1,440J10.0 PAINTING THE
ROCKETI14$1,440$5,760K11.0 APPLICATION OF
DECALSJ11$1,440$1,440L12.0 APPLYING CLEAR
COATK11$1,440$1,440M13.0 DISPLAY NOZZLE
ASSEMBLYK13$1,440$4,320N14.0 ROCKET
PREFLIGHTL12$1,440$2,880O15.0 PREPARE FOR TEST
LAUNCHN11$1,440$1,44024 weeks Level of EffortBlended
Rate=$1,44011 weeks duration
Performance SheetBCWS (PV) TASKWeek 1Week 2Week
3Week 4Week 5Week 6Week 7Week 8Week 9Week 10Week
11Week 12Week 13Week 14Week 15Week 16BAC TotalsA1.0
ASSEMBLE ENGINE MOUNT$0B2.0 FIN
PREPARATION$0C3.0 MARK FIN AND LAUNCH LUG
LINES$0D4.0 INSERTING ENGINE MOUNT$0E5.0 ATTACH
FINS$0F6.0 ATTACH SHOCK CORD$0G7.0 ASSEMBLE
NOSE CONE$0H8.0 ATTACH PARACHUTE/SHOCK
CORD$0I9.0 ATTACH LAUNCH LUG$0J10.0 PAINTING THE
ROCKET$0K11.0 APPLICATION OF DECALS$0L12.0
APPLYING CLEAR COAT$0M13.0 DISPLAY NOZZLE
ASSEMBLY$0N14.0 ROCKET PREFLIGHT$0O15.0 PREPARE
FOR TEST LAUNCH$0Equipment$0Material$0$0Weekly
Total$0$0$0$0$0$0$0$0$0$0$0Cumulative Cost
(PV)$0$0$0$0$0$0$0$0$0$0$0IDACWP (AC) TASKWeek
1Week 2Week 3Week 4Week 5Week 6Week 7Week 8Week
9Week 10Week 11Week 12Week 13Week 14Week 15Week
16AC TotalsA1.0 ASSEMBLE ENGINE MOUNT$0B2.0 FIN
PREPARATION$0C3.0 MARK FIN AND LAUNCH LUG
LINES$0D4.0 INSERTING ENGINE MOUNT$0E5.0 ATTACH
FINS$0F6.0 ATTACH SHOCK CORD$0G7.0 ASSEMBLE
NOSE CONE$0H8.0 ATTACH PARACHUTE/SHOCK
CORD$0I9.0 ATTACH LAUNCH LUG$0J10.0 PAINTING THE
ROCKET$0K11.0 APPLICATION OF DECALS$0L12.0
APPLYING CLEAR COAT$0M13.0 DISPLAY NOZZLE
ASSEMBLY$0N14.0 ROCKET PREFLIGHT$0O15.0 PREPARE
FOR TEST LAUNCH$0Equipment$0Material$0$0Weekly
Total$0$0$0Cumulative Cost (AC)$0$0$0IDBCWP (EV)
TASKWeek 1Week 2Week 3Week 4Week 5Week 6Week 7Week
8Week 9Week 10Week 11Week 12Week 13Week 14Week
15Week 16EV TotalsA1.0 ASSEMBLE ENGINE
MOUNT$0B2.0 FIN PREPARATION$0C3.0 MARK FIN AND
LAUNCH LUG LINES$0D4.0 INSERTING ENGINE
MOUNT$0E5.0 ATTACH FINS$0F6.0 ATTACH SHOCK
CORD$0G7.0 ASSEMBLE NOSE CONE$0H8.0 ATTACH
PARACHUTE/SHOCK CORD$0I9.0 ATTACH LAUNCH
LUG$0J10.0 PAINTING THE ROCKET$0K11.0
APPLICATION OF DECALS$0L12.0 APPLYING CLEAR
COAT$0M13.0 DISPLAY NOZZLE ASSEMBLY$0N14.0
ROCKET PREFLIGHT$0O15.0 PREPARE FOR TEST
LAUNCH$0Equipment$0Material$0$0Weekly
Total$0$0$0Cumulative Cost (EV)$0$0$0Week 1Week 2Week
3Week 4Week 5Week 6Week 7Week 8Week 9Week 10Week
11Week 12Week 13Week 14Week 15Week 16Cumulative Cost
(PV)$0$0$0$0$0$0$0$0$0$0$0Cumulative Cost
(AC)$0$0$0Cumulative Cost (EV)$0$0$0BAC=0BCWS
(PV)=0ACWP (AC)=0BCWP (EV)=0SV=BCWP-
BCWSCV=BCWP-ACWPSV=CV=SV=$0CV=$0Project is $xxK
behind scheduleProject is $xxK over
budgetSPI=BCWP/BCWSCPI=BCWP/ACWPSPI=CPI=SPI=0CP
I=0For every dollar spent on scheduled
effort we realize $0.xx worth of progress.For every dollar spent,
we realize $0.xx of planned result.EAC =BAC/CPIPM
Eval=+10% to -5% EACEAC =PM Eval=EAC/BACEAC
=$0.00PM Eval=0%EACThe PM's EAC isxx% over/under BAC
and is/is not in trouble.
May 22-28
May 29-Jun 4
Jun 5-Jun 11
Jun 12-Jun18
Jun 19-Jun 25
Jun 26-Jul 2
Jul 3-Jul9
Jul 10-Jul 16
Jul 17-Jul23
Jul 24-Jul30
Jul 31-Aug 6
Aug 7-Aug 13
Performance Sheet
Cumulative Cost (PV)
Cumulative Cost (AC)
Cumulative Cost (EV)
BAC=$xxx,xxxx
EAC=$xxx,xxx
Planned Value (PV) Section
Earned Value (EV) Section
Actual Cost (AC) Section
Cumulative or S-Curve Graph
Performance Measures Section
Recovered_Sheet1
SummaryApplicationRequestedPreviousDeltaIssues/Risks/Decis
ionsAP$21,026$0.00-$21,026100% AP decoms dependent on
purchase of final eight SAVES @ ~ $1M
(UFR).BDRE$108,558$0.00-$108,558Review of this application
with customers resulted in a coonversion requirement @
$108.6K + Capital expense (UFR).DSE$126,297$100,639.25-
$25,658System under delay for stress testing and code defect
remediation. Delay may cause slip past
morotorium.HOBICN/A$0.00$0System transferred . No langer
a NIS Y2K responsibility.MM$17,675$0.00-$17,675System
undergoing migration from M/F host. Y2K Compliance integral
part of migration coding.NAP$17,675$0.00-
$17,675Decomission dependent on NEMAS acceptance of NAP
as front-end processor or utilization of
TCP/IP.NIC$122,206$105,571.50-$16,634On Schedule, Under
Requested Budget. Certain actuals not posted to
date.SAVE$604,179$112,773.75-$491,405In order to meet Y2K
Compliance by EOY, SAVE dependent on purchace of eight
additional SAVEs @ $1M
(UFR).TOTAL=$1,017,615$318,984.5098
Allocation$382,000$382,000.00Delta-
$635,615$63,015.50JanFebMarAprMayJunJulAugSepOctNovDe
cBCWS$4,655$11,780$23,332$26,173$154,454$198,992$281,1
97$331,507$387,998$462,708$996,077$1,017,615ACWP$4,655
$11,780$23,920$27,330$158,826$209,292$240,259
SummaryJanJanFebFebMarMarAprAprMayMayJunJunJulJulAug
AugSepSepOctOctNovNovDecDec
BCWS
ACWP
Cumulative Cost for NIS Y2K (7/14/98)
4655
4655
11780
11780
23332
23919.6
26172.5
27330.1
154454.197142857
158825.63952381
198992.387619048
209292.249047619
281197.435238095
240259.106190476
331507.459047619
387998.459047619
462708.363809524
996076.720952381
1017614.86380952
Roll-UpBCWS
6/6/981998JanFebMarAprMayJunJulAugSepOctNovDecTotalInt
ernal (MCI
Staff)Hours122.5187.530474.7511488811206622790732332205
6,605Rate383838383838383838383838$4,6557,125.0011,552.00
2,840.5043,624.0033,478.0045,828.0023,636.0030,020.0027,81
6.0012,616.007,790.00250,981External
(Contractors)GradeHours00001201762122532942481831741,66
0Rate565656565656565656565656$- 0- 0- 0-
06,722.869,860.1911,877.0514,174.0216,471.0013,893.9010,25
2.369,748.1493,000GradeHours00000070125100290650650Rate
100100100100100100100100100100100100$- 0- 0- 0- 0- 0-
07,000.0012,500.0010,000.0029,000.006,500.00-
065,000GradeHours- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0-
0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0Total ContractorHours- 0- 0- 0-
01201762823783945382481742,310$- 0- 0- 0-
06,7239,86018,87726,67426,47142,89416,7529,748158,000Capi
tal (Detail
Items)Hardware$000001200150000010005010001000519,200So
ftware$000000000000- 0Other Costs (Detail
Items)Team/Factory
Costs$000077934.84000000077,935Travel$00000025000030003
000300011,500$000000000000- 0Total
1998$4,6557,12511,5522,841128,28244,53882,20550,31056,491
74,710533,36821,5381,017,615ACWP
6/2/981998JanFebMarAprMayJunJulAugSepOctNovDecTotalInt
ernal (MCI
Staff)Hours122.5187.517489.75784.5963.5638000002,960Rate3
83838383838383838383838$4,6557,125.006,612.003,410.5029,
811.0036,613.0024,244.00- 0- 0- 0- 0- 0112,471External
(Contractors)GradeHours000016016012000000440Rate5656565
65656565656565656$- 0- 0- 0- 08,963.818,963.816,722.86- 0-
0- 0- 0-
024,650GradeHours00130082.5115000000328Rate43434343434
3434343434343$- 0- 05,527.60- 03,507.904,889.80- 0- 0- 0- 0-
0- 013,925GradeHours- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$-
0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0Total ContractorHours- 0-
0130- 0243275120- 0- 0- 0- 0- 0768$- 0- 05,528-
012,47213,8546,723- 0- 0- 0- 0- 038,576Capital (Detail
Items)Hardware$000000000000- 0Software$000000000000-
0Other Costs (Detail Items)Team/Factory
Costs$000089212.83000000089,213Travel$000000000000- 0$-
0Total 1998$4,6557,12512,1403,411131,49650,46730,967- 0- 0-
0- 0- 0240,259
1998 Y2K Budget Revision
&L&D&C&P&R&T
APBudget Description: UpdateApp Mgr NameLarry
LafreniereApplication Name: Adjunct Processor (AP)Project
Coord NameJeff TylerPhase: Decom AssessmentVP
NamePatrice CarrollWork Request #Director NameBob
LairdWork Request NameAuthorized Dep'ts2895Project
#Date6/7/98Company #SHL Project Code
#1998JanFebMarAprMayJunJulAugSepOctNovDecTotalInternal
(MCI Staff)Hours32323296Rate383838383838383838383838$-
0- 0- 0- 0- 0- 0- 0- 0- 01,216.001,216.001,216.003,648External
(Contractors)GradeHours16161616161696Rate56565656565656
5656565656$- 0- 0- 0- 0- 0-
0896.38896.38896.38896.38896.38896.385,378GradeHours-
0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0-
0- 0- 0- 0GradeHours- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0-
0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0Total ContractorHours- 0- 0- 0-
0- 0- 016161616161696$- 0- 0- 0- 0- 0-
08968968968968968965,378Capital (Detail
Items)Hardware$1000100010003,000Software$- 0Other Costs
(Detail Items)Team/Factory Costs$-
0Travel$3000300030009,000$- 0Total 1998$- 0- 0- 0- 0- 0-
08968968966,1126,1126,11221,026ACWP1998JanFebMarAprM
ayJunJulAugSepOctNovDecTotalInternal (MCI Staff)Hours-
0Rate383838383838383838383838$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0-
0- 0- 0External (Contractors)GradeHours-
0Rate565656565656565656565656$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0-
0- 0- 0GradeHours- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0-
0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0GradeHours- 0Rate- 0- 0- 0- 0- 0-
0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0Total
ContractorHours- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0-
0- 0- 0- 0- 0- 0- 0- 0- 0- 0Capital (Detail Items)Hardware$-
0Software$- 0Other Costs (Detail Items)Team/Factory Costs$-
0Travel$- 0$- 0Total 1998$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0-
0JanFebMarAprMayJunJulAugSepOctNovDecBCWS- 0- 0- 0- 0-
0- 08961,7932,6898,80214,91421,026BCWP000000ACWP0- 0-
0- 0- 0- 0
APJanJanJanFebFebFebMarMarMarAprAprAprMayMayMayJun
JunJunJulJulJulAugAugAugSepSepSepOctOctOctNovNovNovD
ecDecDec
BCWS
BCWP
ACWP
Cumulative Costs for AP Y2K Decommission
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
896.380952381
1792.7619047619
2689.1428571429
8801.5238095238
14913.9047619048
21026.2857142857
BDRRBudget Description: UpdateApp Mgr NameLarry
LaFreniereApplication Name:Billing Detail Record Reporting
(BDRR)Project Coord NameJeff TylerPhase: Conversion
AssessmentVP NamePatrice CarrollWork Request #Director
NameBob LairdWork Request NameAuthorized
Dep'ts2895Project #Date6/6/98Company #Project Code
#1998JanFebMarAprMayJunJulAugSepOctNovDecTotalInternal
(MCI
Staff)Hours21525534031570101,205Rate3838383838383838383
83838$- 0- 0- 0- 0- 0-
08,170.009,690.0012,920.0011,970.002,660.00380.0045,790Ext
ernal
(Contractors)GradeHours508580852015335Rate5656565656565
65656565656$- 0- 0- 0- 0- 0-
02,801.194,762.024,481.904,762.021,120.48840.3618,768Grade
Hours70125100130150440Rate100100100100100100100100100
100100100$- 0- 0- 0- 0- 0-
07,000.0012,500.0010,000.0013,000.001,500.00-
044,000GradeHours- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0-
0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0Total ContractorHours- 0- 0- 0-
0- 0- 01202101802153515775$- 0- 0- 0- 0- 0-
09,80117,26214,48217,7622,62084062,768Capital (Detail
Items)Hardware$- 0Software$- 0Other Costs (Detail
Items)Team/Factory Costs$- 0Travel$- 0$- 0Total 1998$- 0- 0-
0- 0- 0-
017,97126,95227,40229,7325,2801,220108,558ACWP1998JanF
ebMarAprMayJunJulAugSepOctNovDecTotalInternal (MCI
Staff)Hours- 0Rate383838383838383838383838$- 0- 0- 0- 0- 0-
0- 0- 0- 0- 0- 0- 0- 0External (Contractors)GradeHours-
0Rate565656565656565656565656$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0-
0- 0- 0GradeHours-
0Rate100100100100100100100100100100100$- 0- 0- 0- 0- 0- 0-
0- 0- 0- 0- 0- 0- 0GradeHours- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0-
0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0Total ContractorHours-
0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0-
0- 0- 0Capital (Detail Items)Hardware$- 0Software$- 0Other
Costs (Detail Items)Team/Factory Costs$- 0Travel$- 0$- 0Total
1998$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0-
0JanFebMarAprMayJunJulAugSepOctNovDecBCWS- 0- 0- 0- 0-
0-
017,97144,92372,325102,057107,338108,558BCWP000000AC
WP0- 0- 0- 0- 0- 0
Jeff Tyler:
Est cost of shipping and hanling of stratus boxes for turn-in
credit.
Jeff Tyler:
Est cost of shipping and hanling of stratus boxes for turn-in
credit.
Jeff Tyler:
Est cost of shipping and hanling of stratus boxes for turn-in
credit.
Jeff Tyler:
Est. cost of trips to two sites for unexpected problems.
Jeff Tyler:
Est. cost of trips to two sites for unexpected problems.
Jeff Tyler:
Est. cost of trips to two sites for unexpected problems.
BDRRJanJanJanFebFebFebMarMarMarAprAprAprMayMayMay
JunJunJunJulJulJulAugAugAugSepSepSepOctOctOctNovNovNo
vDecDecDec
BCWS
BCWP
ACWP
Cumulative Cost Of BDR Y2K Conversion
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
17971.1904761905
44923.2142857143
72325.119047619
102057.142857143
107337.619047619
108557.976190476
DSEBudget Description: 1998 Y2K UpdateApp Mgr
NameLarry LafreniereApplication Name: ISPNISDSEProject
Coord NameJeff TylerPhase: Conversion AnalysisVP
NamePatrice CarrollWork Request #120743Director
NameOpenWork Request NameAuthorized Dep'ts2895Project
#Date5/7/98Company #SHL Project Code
#1998JanFebMarAprMayJunJulAugSepOctNovDecTotalInternal
(MCI
Staff)Hours2937.75220.523413667618727020550231,600Rate38
3838383838383838383838$1,1021,434.508,379.00874.0015,694
.002,508.002,888.007,106.0010,260.007,790.001,900.00874.006
0,810External
(Contractors)GradeHours4048384070353511317Rate565656565
656565656565656$- 0- 0- 0-
02,240.952,689.142,128.902,240.953,921.671,960.831,960.8361
6.2617,760GradeHours16050210Rate1001001001001001001001
00100100100100$- 0- 0- 0- 0- 0- 0- 0- 0- 016,000.005,000.00-
021,000GradeHours- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0-
0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0Total ContractorHours- 0- 0- 0-
040483840701958511527$- 0- 0- 0-
02,2412,6892,1292,2413,92217,9616,96161638,760Capital
(Detail Items)Hardware$- 0Software$- 0Other Costs (Detail
Items)Team/Factory Costs$26,727.8826,728Travel$- 0$- 0Total
1998$1,1021,4358,37987444,6635,1975,0179,34714,18225,7518
,8611,490126,297Ass/ReqAnalysisStress Test Delay
(DP&D)CodingTestFVORoll-
Out93.00%79.00%74.00%58.00%9.00%8.00%1,024.862,158.12
8,358.588,865.5012,885.1513,300.921998ACWPJanFebMarApr
MayJunJulAugSepOctNovDecTotalInternal (MCI
Staff)Hours2937.7590.523151060.5266Rate38383838383838383
8383838$1,1021,434.503,439.00874.00570.00380.002,299.00-
0- 0- 0- 0- 010,099External
(Contractors)GradeHours404330113Rate5656565656565656565
65656$- 0- 0- 0- 02,240.952,409.021,680.71- 0- 0- 0- 0-
06,331GradeHours130130Rate434343434343434343434343$- 0-
05,527.60- 0- 0- 0- 0- 0- 0- 0- 0- 05,528GradeHours- 0Rate- 0-
0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0-
0Total ContractorHours- 0- 0130- 0404330- 0- 0- 0- 0- 0243$-
0- 05,528- 02,2412,4091,681- 0- 0- 0- 0- 011,858Capital (Detail
Items)Hardware$- 0Software$- 0Other Costs (Detail
Items)Team/Factory Costs$27,763.0627,763Travel$- 0$- 0Total
1998$1,1021,4358,96787430,5742,7893,980- 0- 0- 0- 0-
049,720JanFebMarAprMayJunJulAugSepOctNovDecBCWS1102
2,53710,91611,79056,45261,64966,66676,01390,195115,946124
,807126,297BCWP1,0253,18311,54220,40733,29235,052ACWP
11022,53711,50312,37742,95145,740
&L&D&C&A&R&T
DSEJanJanJanFebFebFebMarMarMarAprAprAprMayMayMayJu
nJunJunJulJulJulAugAugAugSepSepSepOctOctOctNovNovNov
DecDecDec
BCWS
BCWP
ACWP
Cumulative Costs for DSE Y2K (7/14/98)
1102
1024.86
1102
2536.5
3182.975
2536.5
10915.5
11541.55
11503.1
11789.5
20407.045
12377.1
56452.3323809524
33292.1949142857
42951.1123809524
61649.4752380952
35051.5662571429
45740.1361904762
66666.38
76013.3323809524
90194.999047619
115945.832380952
124806.665714286
126296.927619048
MMBudget Description: 1998 Y2K UpdateApp Mgr NameLarry
LaFreniereApplication Name: Match Merge (MM)Project Coord
NameJeff TylerPhase: Decom AssessmentVP NamePatrice
CarrollWork Request #Director NameBob LairdWork Request
NameAuthorized Dep'ts2895Project #Date6/6/98Company #SHL
Project Code
#1998JanFebMarAprMayJunJulAugSepOctNovDecTotalInternal
(MCI
Staff)Hours505050505050300Rate383838383838383838383838
$- 0- 0- 0- 0- 0-
01,900.001,900.001,900.001,900.001,900.001,900.0011,400Exte
rnal
(Contractors)GradeHours16161616161616112Rate56565656565
6565656565656$- 0- 0- 0- 0-
0896.38896.38896.38896.38896.38896.38896.386,275GradeHou
rs- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0-
0- 0- 0- 0- 0GradeHours- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$-
0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0Total ContractorHours- 0- 0-
0- 0- 016161616161616112$- 0- 0- 0- 0-
08968968968968968968966,275Capital (Detail
Items)Hardware$- 0Software$- 0Other Costs (Detail
Items)Team/Factory Costs$- 0Travel$- 0$- 0Total 1998$- 0- 0-
0- 0-
08962,7962,7962,7962,7962,7962,79617,675ACWP1998JanFeb
MarAprMayJunJulAugSepOctNovDecTotalInternal (MCI
Staff)Hours- 0Rate383838383838383838383838$- 0- 0- 0- 0- 0-
0- 0- 0- 0- 0- 0- 0- 0External (Contractors)GradeHours-
0Rate565656565656565656565656$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0-
0- 0- 0GradeHours- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0-
0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0GradeHours- 0Rate- 0- 0- 0- 0- 0-
0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0Total
ContractorHours- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0-
0- 0- 0- 0- 0- 0- 0- 0- 0- 0Capital (Detail Items)Hardware$-
0Software$- 0Other Costs (Detail Items)Team/Factory Costs$-
0Travel$- 0$- 0Total 1998$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0-
0JanFebMarAprMayJunJulAugSepOctNovDecBCWS- 0- 0- 0- 0-
08963,6936,4899,28612,08214,87817,675BCWP000000ACWP0
- 0- 0- 0- 0- 0
Jeff Tyler:
Lack of tester will require product testing in ICCA with a
contracted teser.
Jeff Tyler:
Lack of tester will require product testing in ICCA with a
contracted teser.
MMJanJanJanFebFebFebMarMarMarAprAprAprMayMayMayJu
nJunJunJulJulJulAugAugAugSepSepSepOctOctOctNovNovNov
DecDecDec
BCWS
BCWP
ACWP
Cumulative Cost Of Match Merge Y2K Conversion
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
896.380952381
0
0
3692.7619047619
6489.1428571429
9285.5238095238
12081.9047619048
14878.2857142857
17674.6666666667
NAPBudget Description: 1998 Y2K UpdateApp Mgr
NameLarry LaFreniereApplication Name: NIC Adjunct
Processor (NAP)Project Coord NameJeff TylerPhase: Decom
AssessmentVP NamePatrice CarrollWork Request #Director
NameBob LairdWork Request NameAuthorized
Dep'ts2895Project #Date6/6/98Company #Project Code
#1998JanFebMarAprMayJunJulAugSepOctNovDecTotalInternal
(MCI
Staff)Hours505050505050300Rate383838383838383838383838
$- 0- 0- 0- 0- 0-
01,900.001,900.001,900.001,900.001,900.001,900.0011,400Exte
rnal
(Contractors)GradeHours16161616161616112Rate56565656565
6565656565656$- 0- 0- 0- 0-
0896.38896.38896.38896.38896.38896.38896.386,275GradeHou
rs- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0-
0- 0- 0- 0- 0GradeHours- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$-
0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0Total ContractorHours- 0- 0-
0- 0- 016161616161616112$- 0- 0- 0- 0-
08968968968968968968966,275Capital (Detail
Items)Hardware$- 0Software$- 0Other Costs (Detail
Items)Team/Factory Costs$- 0Travel$- 0$- 0Total 1998$- 0- 0-
0- 0-
08962,7962,7962,7962,7962,7962,79617,675ACWP1998JanFeb
MarAprMayJunJulAugSepOctNovDecTotalInternal (MCI
Staff)Hours- 0Rate383838383838383838383838$- 0- 0- 0- 0- 0-
0- 0- 0- 0- 0- 0- 0- 0External (Contractors)GradeHours-
0Rate565656565656565656565656$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0-
0- 0- 0GradeHours- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0-
0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0GradeHours- 0Rate- 0- 0- 0- 0- 0-
0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0Total
ContractorHours- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0-
0- 0- 0- 0- 0- 0- 0- 0- 0- 0Capital (Detail Items)Hardware$-
0Software$- 0Other Costs (Detail Items)Team/Factory Costs$-
0Travel$- 0$- 0Total 1998$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0-
0JanFebMarAprMayJunJulAugSepOctNovDecBCWS- 0- 0- 0- 0-
08963,6936,4899,28612,08214,87817,675BCWP000000ACWP0
- 0- 0- 0- 0- 0
NAPJanJanJanFebFebFebMarMarMarAprAprAprMayMayMayJu
nJunJunJulJulJulAugAugAugSepSepSepOctOctOctNovNovNov
DecDecDec
BCWS
BCWP
ACWP
Cumulative Cost Of NAP Y2K Claimed Compliance
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
896.380952381
0
0
3692.7619047619
6489.1428571429
9285.5238095238
12081.9047619048
14878.2857142857
17674.6666666667
NICBudget Description: 1998 Y2K UpdateApp Mgr NameLarry
LaFreniereApplication Name:Network Information Concentrator
(NIC)Project Coord NameJeff TylerPhase: Conversion
AnalysisVP NamePatrice CarrollWork Request #120742Director
NameBob LairdWork Request NameAuthorized
Dep'ts2895Project #Date6/6/98Company #SHL Project Code
#1998JanFebMarAprMayJunJulAugSepOctNovDecTotalInternal
(MCI
Staff)Hours3841.54429.54134134134040404001,552Rate383838
383838383838383838$1,4441,577.001,672.001,121.0015,694.00
15,694.0015,694.001,520.001,520.001,520.001,520.00-
058,976External
(Contractors)GradeHours4048384048404050344Rate565656565
656565656565656$- 0- 0- 0-
02,240.952,689.142,128.902,240.952,689.142,240.952,240.952,
801.1919,272GradeHours- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0-
0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0GradeHours- 0Rate- 0- 0-
0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0-
0Total ContractorHours- 0- 0- 0- 04048384048404050344$- 0-
0- 0-
02,2412,6892,1292,2412,6892,2412,2412,80119,272Capital
(Detail Items)Hardware$1500015,000Software$- 0Other Costs
(Detail Items)Team/Factory
Costs$27,457.3227,457Travel$15001,500$- 0Total
1998$1,4441,5771,6721,12145,39218,38334,3233,7614,2093,76
13,7612,801122,206Ass/ReqAnalysisCodingTestFVORoll-
Out90.00%81.00%88.00%77.00%56.00%17.00%1,299.602,576.
972,770.963,634.1329,053.8032,178.94ACWP1998JanFebMarA
prMayJunJulAugSepOctNovDecTotalInternal (MCI
Staff)Hours3841.54444.589.2514764468Rate3838383838383838
38383838$1,4441,577.001,672.001,691.003,391.505,586.002,43
2.00- 0- 0- 0- 0- 017,794External
(Contractors)GradeHours605745162Rate5656565656565656565
65656$- 0- 0- 0- 03,361.433,193.362,521.07- 0- 0- 0- 0-
09,076GradeHours- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0-
0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0GradeHours- 0Rate- 0- 0- 0- 0- 0-
0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0Total
ContractorHours- 0- 0- 0- 0605745- 0- 0- 0- 0- 0162$- 0- 0- 0-
03,3613,1932,521- 0- 0- 0- 0- 09,076Capital (Detail
Items)Hardware$- 0Software$- 0Other Costs (Detail
Items)Team/Factory Costs$28,538.0928,538Travel$- 0$- 0Total
1998$1,4441,5771,6721,69135,2918,7794,953- 0- 0- 0- 0-
055,407JanFebMarAprMayJunJulAugSepOctNovDecBCWS1,44
43,0214,6935,81451,20669,589103,912107,673111,882115,6431
19,404122,206BCWP1,3003,8775,3486,40532,68861,233ACWP
1,4443,0214,6936,38441,67550,454
&L&D&C&A&R&T
NICJanJanJanFebFebFebMarMarMarAprAprAprMayMayMayJu
nJunJunJulJulJulAugAugAugSepSepSepOctOctOctNovNovNov
DecDecDec
BCWS
BCWP
ACWP
Cumulative Costs for NIC Y2K (7/14/98)
1444
1299.6
1444
3021
3876.57
3021
4693
5347.93
4693
5814
6405.09
6384
51206.2723809524
32687.9325333333
41675.0185714286
69589.4152380952
61232.739352381
50454.3757142857
103912.32
107673.272380952
111882.415238095
115643.367619048
119404.32
122205.51047619
SAVEBudget Description: 1998 Y2K UpdateApp Mgr
NameLarry LaFreniereApplication Name:Storage And
Verification Element (SAVE)Project Coord NameJeff
TylerPhase: Conversion Design & PlanningVP NamePatrice
CarrollWork Request #120741Director NameBob LairdWork
Request NameAuthorized Dep'ts2895Project
#Date6/6//1998Company #Project Code
#1998JanFebMarAprMayJunJulAugSepOctNovDecTotalInternal
(MCI
Staff)Hours55.5108.2539.522.2532240240240404040401,552Ra
te383838383838383838383838$2,1094,113.501,501.00845.5012
,236.0015,276.0015,276.001,520.001,520.001,520.001,520.001,
520.0058,957External
(Contractors)GradeHours4048384048404050344Rate565656565
656565656565656$- 0- 0- 0-
02,240.952,689.142,128.902,240.952,689.142,240.952,240.952,
801.1919,272GradeHours- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0-
0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0GradeHours- 0Rate- 0- 0-
0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0-
0Total ContractorHours- 0- 0- 0- 04048384048404050344$- 0-
0- 0-
02,2412,6892,1292,2412,6892,2412,2412,80119,272Capital
(Detail Items)Hardware$1200500,000501,200Software$- 0Other
Costs (Detail Items)Team/Factory
Costs$23,749.6423,750Travel$10001,000$- 0Total
1998$2,1094,1141,50184638,22719,16518,4053,7614,2093,7615
03,7614,321604,179Ass/ReqAnalysisDesignCodingTestFVORol
l-
Out100.0%87.0%78.0%79.0%71.0%11.0%2,109.005,687.751,17
0.78667.9527,140.882,108.17ACWP1998JanFebMarAprMayJun
JulAugSepOctNovDecTotalInternal (MCI
Staff)Hours55.5108.2539.522.25680.25806.5513.52,226Rate383
838383838383838383838$2,1094,113.501,501.00845.5025,849.
5030,647.0019,513.00- 0- 0- 0- 0- 084,579External
(Contractors)GradeHours606045165Rate5656565656565656565
65656$- 0- 0- 0- 03,361.433,361.432,521.07- 0- 0- 0- 0-
09,244GradeHours82.5115198Rate434343434343434343434343
$- 0- 0- 0- 03,507.904,889.80- 0- 0- 0- 0- 0- 08,398GradeHours-
0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0-
0- 0- 0- 0Total ContractorHours- 0- 0- 0- 014317545- 0- 0- 0-
0- 0363$- 0- 0- 0- 06,8698,2512,521- 0- 0- 0- 0- 017,642Capital
(Detail Items)Hardware$- 0Software$- 0Other Costs (Detail
Items)Team/Factory Costs$32,911.6832,912Travel$- 0$- 0Total
1998$2,1094,1141,50184665,63138,89822,034- 0- 0- 0- 0-
0135,132JanFebMarAprMayJunJulAugSepOctNovDecBCWS2,1
096,2237,7248,56946,79665,96184,36688,12792,33696,097599,
858604,179BCWP05,6886,8597,52634,66736,776ACWP21096,2
237,7248,56974,200113,098
Jeff Tyler: The NAP box in Perryman needs to have an OS
upgrade to VOS 12.4. This is necessary for Y2K compliance,
and to stay current with the kit revision level (build 08). We
have been requested to fund Sheldons trip to Perryman for this
activity. The costs should not exceed $1200, and this should be
billable to the Y2K funds.
The maintenance is necessary before May 29, and is requested
for a Sunday afternoon due to the behavior patterns of the NAP.
Jeff Tyler:
Estimated cost of memory repacement for NIC testing box
canibalized to support Lab in Y2K testing.
&L&D&C&A&R&T
SAVE
BCWS
BCWP
ACWP
Cumulative Cost of SAVE Y2K (7/14/98)
Risk AssessmentIDRisk
EventProbabilityImpactResponsePriorityResonsibilityNIS
Adjunct Processor (AP) Y2K Project1Decom by
12/31/98MedHi1Edie Smith2Use as Tape Drive for
NICHiLow2Jeff Tyler3Get ExemptionHILow3Jeff TylerNIS
Billing Detail Record Reporting (BDRR) Y2K Project1Not
decom'dHIHI(a) Get exmption
(b) Xfer to DSS
(c) Claim Compliance
(d) Convert12Get exmptionHILow5Jeff Tyler3Transfer to
DSSLowHI3Bob Laird4Claim ComplianceLow-MedHI4Jeff
Tyler5ConvertHIMedRamp up staffing ASAP2Larry
LafreniereNIS Data Server for EVS (DSE) Y2K Project1Coding
SlipMedHiRequest Exemption2Jeff Tyler2No test
capabilityHiHiICCA product test1John Anderson3No
PMMedHiJob Req.3John AndersonNIS Match Merge (MM) Y2K
Project1Not decom'dHIHIExemption2Jeff Tyler2Host migration
delaysHIHIRequires Assesment1John Libermann3Get
exmptionHILow3Jeff TylerNIS NIC Adjunct Processor (NAP)
Y2K Project1Not decom'd by 12/31/98MedLow(a) Submit
exception.
(b) Xfer to NEMAS as front end processor.
(c) See if TEFAC can replace it.
(d) Institute TCP/IP with NEMAS.
(e) Resort to Claimed Compliance.1Bob Laird2Receive
exmptionMed-HILow2Jeff Tyler3Transfer to NEMASLowHIIf
not then goto TEFAC3Bob Laird4TEFEC to replace need for
NAPMed-LowHIIf not then goto TCP/IP4Kim Greer5Institute
TCP/IP with NEMASMed-HIMedIf not then goto Claimed
Compliance5Dave Weis6Go Claimed ComplianceLowMedIf not
then retire6Jeff Tyler7RetireLowLowEscalate Business
Case7Bob LairdNIS Storage And Verification Element (SAVE)
Y2K Project1Not Compliant by 12/31/98HIHIPurchase
remaining eight SAVE boxes1Bob Laird2RolLowut by
MoratoriumMedMedApply for exemption2Jeff Tyler
Jeff Tyler:
Estimated cost of O/S upgrade
Jeff Tyler:
Includes $6K in change controls not planned for
NCC
OTB
CBB
TAB Profit / Fees
Contract Price
Earned Value Management
‘Gold Card’‘Gold Card’
Management
Reserve
OVERRUN
AUW
Control
Accounts
Undistributed
Budget
OTB
PMB
Summary Level
Planning Packages
Management Reserve
EAC
PMB
TAB
BAC
TERMINOLOGY
NCC Negotiated Contract Cost Contract price less profit / fee(s)
AUW Authorized Unpriced Work Work contractually approved,
but not yet negotiated / definitized
CBB Contract Budget Base Sum of NCC and AUW
OTB O T t B li S f CBB d i d
Work Packages Planning Packages
g g g
Cost
Variance
Schedule Variance
ACWP
BCWS
$
OTB Over Target Baseline Sum of CBB and recognized overrun
TAB Total Allocated Budget Sum of all budgets for work on
contract = NCC, CBB, or OTB
BAC Budget At Completion Total budget for total contract thru
any given level
PMB Performance Measurement Baseline Contract time-phased
budget plan
MR Management Reserve Budget withheld by Ktr PM for
unknowns / risk management
UB Undistributed Budget Broadly defined activities not yet
distributed to CAs
CA Control Account Lowest CWBS element assigned to a single
focal point to plan & control
scope / schedule / budget
WP W k P k N t d t il l d ti iti ithi CAVARIANCES
Favorable is Positive Unfavorable is Negative
BCWP
Time
Now
Completion
Date
Time
WP Work Package Near-term, detail-planned activities within a
CA
PP Planning Package Far-term CA activities not yet defined into
WPs
BCWS Budgeted Cost for Work Scheduled Value of work
planned to be accomplished = PLANNED VALUE
BCWP Budgeted Cost for Work Performed Value of work
accomplished = EARNED VALUE
ACWP Actual Cost of Work Performed Cost of work
accomplished = ACTUAL COST
EAC Estimate At Completion Estimate of total cost for total
contract thru any given level;
may be generated by Ktr, PMO, DCMA, etc. = EACKtr / PMO /
DCMA
LRE Latest Revised Estimate Ktr’s EAC or EACKtr
SLPP S L l Pl i P k F t ti iti t t d fi d i t CA
VARIANCES Favorable is Positive, Unfavorable is Negative
Cost Variance CV = BCWP – ACWP CV % = (CV / BCWP)
*100
Schedule Variance SV = BCWP – BCWS SV % = (SV /
BCWS) * 100
Variance at Completion VAC = BAC – EAC
OVERALL STATUS
% Schedule = (BCWSCUM / BAC) * 100
% Complete = (BCWPCUM / BAC) * 100 SLPP Summary
Level Planning Package Far-term activities not yet defined into
CAs
TCPI To Complete Performance Index Efficiency needed from
‘time now’ to achieve an EAC
EVM POLICY: DoDI 5000.02, Encl 4. Table 5. EVMS in
accordance with ANSI/EIA-748 is required for cost or
incentive contracts, subcontracts, intra-government work
agreements, & other agreements valued > $20M (Then-Yr $).
EVMS contracts > $50M (TY $) require that the EVM system be
formally validated by the cognizant contracting officer.
Additional Guidance in Defense Acquisition Guidebook and the
Earned Value Management Implementation Guide
(EVMIG). EVMS is discouraged on Firm-Fixed Price, Level of
Effort, & Time & Material efforts regardless of cost.
DoD TRIPWIRE METRICS Favorable is > 1.0, Unfavorable is <
1.0
Cost Efficiency CPI = BCWP / ACWP
Schedule Efficiency SPI = BCWP / BCWS
p ( CUM )
% Spent = (ACWPCUM / BAC) * 100
BASELINE EXECUTION INDEX (BEI) (Schedule Metric)
BEI = # of Baseline Tasks Actually Completed / # of
Baseline Tasks Scheduled for Completion
EVM CONTRACTING REQUIREMENTS:
Non-DoD FAR Clauses – Solicitation – 52.234-2 (Pre-Award
IBR) or 52.234-3 (Post Award IBR)
– Solicitation & Contract – 52.234-4
DoD( ≥ $20M) DFAR Clauses - 252.234-7001 for solicitations
and 252.234-7002 for solicitations & contracts
Contract Performance Report – DI-MGMT-81466A * 5 Formats
(WBS, Organization, Baseline, Staffing & Explanation)
Integrated Master Schedule – DI-MGMT-81650 * (Mandatory
for DoD EVMS contracts)
Integrated Baseline Review (IBR) – Mandatory for all EVMS
contracts
BEI = # of Baseline Tasks Actually Completed / # of
Baseline Tasks Scheduled for Completion
CPLI = (Critical Path Duration + Float Duration (to baseline
finish)) / Critical Path Duration
CRITICAL PATH LENGTH INDEX (CPLI) (Schedule Metric)
TO COMPLETE PERFORMANCE INDEX (TCPI) # §
TCPIEAC = Work Remaining / Cost Remaining = (BAC –
BCWPCUM) / (EAC – ACWPCUM)
ESTIMATE AT COMPLETION #
EAC A t l t D t + [(R i i W k) / (Effi i F t )]
EVM Home Page = https://acc.dau.mil/evm eMail Address:
[email protected]
DAU POC: (703) 805-5259 (DSN 655)
Revised January 2009
g ( ) y
* See the EVMIG for CPR & IMS tailoring guidance.EAC =
Actuals to Date + [(Remaining Work) / (Efficiency
Factor)]EACCPI = ACWPCUM + [(BAC – BCWPCUM) /
CPICUM ] = BAC / CPICUM
EACComposite = ACWPCUM + [(BAC – BCWPCUM) /
(CPICUM * SPICUM)]
# To Determine a Contract Level TCPI or EAC; You May
Replace BAC with TAB
§ To Determine the TCPI BAC or LRE Replace EAC with BAC
or LRE
Deliverables1.0 ASSEMBLE ENGINE MOUNT2.0 FIN
PREPARATION3.0 MARK FIN AND LAUNCH LUG LINES4.0
INSERTING ENGINE MOUNT5.0 ATTACH FINS6.0 ATTACH
SHOCK CORD7.0 ASSEMBLE NOSE CONE8.0 ATTACH
PARACHUTE/SHOCK CORD9.0 ATTACH LAUNCH LUG10.0
PAINTING THE ROCKET11.0 APPLICATION OF
DECALS12.0 APPLYING CLEAR COAT13.0 DISPLAY
NOZZLE ASSEMBLY14.0 ROCKET PREFLIGHT15.0
PREPARE FOR TEST LAUNCH
TITLEGAUCHITO ROCKET PROJECTPROJECT
WORKBOOKDoubleclick to open
Hi-Level WBS1.0 ASSEMBLE ENGINE MOUNT1.1 Measure,
Mark and Cut Engine Tube 1.2 Cut Engine Tube1.3 Glue, Tube,
Assemble Hook 1.3.1 Apply thin line of glue completely
around engine at 3/4" mark1.3.2 Position Hook per
diagram1.3.3 Insert Engine Hook into 1/8" Slit on Engine
Mount Tube1.4 Assemble Mylar Ring to Tube1.5 Assemble
Yellow Engine Block to Engine Mount Tube1.6 Assemble
Centering Rings1.7 Application of Glue Fillets2.0 FIN
PREPARATION2.1 Sand/Cut fins2.2 Cutting Out Fins2.3 Stack
and Sand Fins3.0 MARK FIN AND LAUNCH LUG LINES3.1
Cut Tape 3.2 Remove guide, connect fins and lug lines, extend
LL line3.3 Extend Launch Lug Line4.0 INSERTING ENGINE
MOUNT4.1 Mark inside of tube @ 5/8" where LL is4.2 Glue
Tube4.3 Assemble Engine Hook 4.4 Gluing Center Body
Ring5.0 ATTACH FINS5.1 Attach Fin #1 5.2 Attach Fin #2 5.3
Attach Fin #35.4 Attach Fin #45.5 Check Fin Alignment 5.6
Allow glue to dry 6.0 ATTACH SHOCK CORD6.1 Cut out
shock cord mount 6.2 First Glue Application6.3 Second Glue
Application6.4 Squueze and Hold6.5 Attaching Shock Cord
Mount7.0 ASSEMBLE NOSE CONE7.1 Glue nose cone 8.0
ATTACH PARACHUTE/SHOCK CORD8.1 Attach Lines8.2
Attach Parachute8.3 Tie Lines9.0 ATTACH LAUNCH LUG9.1
Glue launch lines 9.2 Application of Glue Fillets10.0
PAINTING THE ROCKET10.1 Apply first coat10.2 Sand 10.3
Apply final coat11.0 APPLICATION OF DECALS11.1 Apply
first decal 11.2 Apply second decal 11.3 Apply third decal11.4
Apply fourth decal 11.5 Apply fifth decal 11.6 Apply sixth
Decal 11.7 Apply seventh Decal12.0 APPLYING CLEAR
COAT12.1 Apply clear coat to entire rocket13.0 DISPLAY
NOZZLE ASSEMBLY13.1 Spray Nozzle Base White13.2 Apply
Glue14.0 ROCKET PREFLIGHT14.1 Prepare Rocket for
Preflight14.2 Spike14.3 Fold14.4 Roll14.5 Reinsert15.0
PREPARE FOR TEST LAUNCH15.1 Insert Engine
Activity List1.0 ASSEMBLE ENGINE MOUNT1.1 Measure,
Mark and Cut Engine Tube -1.1.1 Lay ruler along engine tube-
1.1.2 Measure engine from left of engine tube tube @ 1/8"-1.1.3
Mark left end of Engine Tube @ 1/8' -1.1.4 Measure engine
from left of engine tube @ 3/4"-1.1.5 Mark from left of
EngineTube @ 3/4" -1.1.6 Measure engine tube from left of
engine tube @ 11/2"-1.1.7 Mark from left of Engine Tube @ 1
1/2"-1.2 Cut Engine Tube-1.2.1 Cut Slit of 1/8" @ 1 1/2 inch
Mark on Engine Tube-1.3 Glue, Tube, Assemble Hook -1.3.1
Apply thin line of glue completely around engine at 3/4" mark-
1.3.2 Position Hook per diagram-1.3.3 Insert Engine Hook into
1/8" Slit on Engine Mount Tube-1.4 Assemble Mylar Ring to
Tube-1.4.1 Slide Mylar ring onto Engline Mount tube at 3/4"
mark -1.4.2 Let Dry-1.5 Assemble Yellow Engine Block to
Engine Mount Tube-1.5.1 Apply glue inside front of Engine
Mount tube -1.5.2 Insert Yellow Engine Block flush with the
right end per diagram-1.5.3 Let Dry-1.6 Assemble Centering
Rings-1.6.1 Remove Centering rings from card with modeling
knife-1.6.2 Apply thin line of Glue around engine mount tube @
1/8" mark-1.6.3 Slide notched Centering Ring onto glued line @
1/8" mark-1.6.4 Let Glue Set-1.6.5 Apply thin line of Glue to
opposite side of notched center ring flush with end of engine
mount tube-1.6.6 Slide unnotched Centering Ring in place over
glue flush with end of engine tube mount-1.6.7 Let Dry-1.7
Application of Glue Fillets-1.7.1 Apply Glue Fillets to both
sides of Centering Rings for reinforcement-1.7.2 Let Dry2.0
FIN PREPARATION-2.1 Sand/Cut fins-2.1.1 Sand Laser Cut
Balsa Sheet w/Fine Sandpaper -2.2 Cutting Out Fins2.2.1 Cut
out fin #1 w/modeling knife2.2.2 Cut out fin #2 w/modeling
knife2.2.3 Cut out fin #3 w/ modeling knife2.2.4 Cut out fin #4
w/modeling knife-2.3 Stack and Sand Fins-2.3.1 Stack Fins-
2.3.2 Sand Edges of fins3.0 MARK FIN AND LAUNCH LUG
LINES-3.1 Cut - Tape 3.1.1 Cut out tube marking guide-3.1.2
Tape tube marking guide around body tube-3.1.3 Mark body
tube at arrows-3.1.4 Mark Launch Lug Line as LL on Body
tube-3.2 Remove guide, connect fins and lug lines, extend LL
line-3.2.1 Remove Tube Marking guide from body tube -3.2.2
Connect Fins using door frame-3.2.3 Connect launch lug lines
using door frame-3.3 Extend Launch Lug Line-3.3.1 Extend
launch lug line 3 3/4" from end of tube4.0 INSERTING
ENGINE MOUNT-4.1 Mark inside of tube @ 5/8" where LL is-
4.1.1 Measure inside tube to 5/8" position on tube-4.1.2 Mark
inside tube at 5/8"-4.2 Glue Tube-4.2.1 Measure inside rear of
body tube to 1 3/4' position on tube-4.2.2 Use finger to smear
glue 1 3/4" inside rear of body tube along LL.-4.3 Assemble
Engine Hook -4.3.1 Align engine hook with LL line-4.3.2
Insert engine mount into body tube until centering ring is even
w/the 5/8" glue mark-4.3.3 Let Dry-4.4 Gluing Center Body
Ring-4.4.1 Locate scrap piece of balsa to apply glue-4.4.2
Apply glue to centering/body tube joint-4.4.3 Let Dry5.0
ATTACH FINS-5.1 Attach Fin #1 -5.1.1 Apply thin layer of
glue to edge of fin -5.1.2 Allow to dry (1 minute for model)-
5.1.3 Apply second layer of glue to edge of fin-5.1.4 Attach Fin
to body tube along one of fin lines flush w/end-5.2 Attach Fin
#2 -5.2.1 Apply thin layer of glue to edge of fin#2-5.2.2 Allow
to dry (1 minute for model)-5.2.3 Apply second layer of glue to
edge of fin #2-5.2.4 Attach Fin #2 to body tube along one of fin
lines flush w/end-5.3 Attach Fin #3-5.3.1 Apply thin layer of
glue to edge of fin #3-5.3.2 Allow to dry (1 minute for model)-
5.3.3 Apply second layer of glue to edge of fin #3-5.3.4 Attach
Fin #3 to body tube along one of fin lines flush w/end-5.4
Attach Fin #4-5.4.1 Apply thin layer of glue to edge of fin #4-
5.4.2 Allow to dry (1 minute for model)-5.4.3 Apply second
layer of glue to edge of fin #4-5.4.4 Attach Fin #4 to body tube
along one of fin lines flush w/end-5.5 Check Fin Alignment -
5.5.1 Check Fin #1 Alignment as shown in diagram-5.5.2 Check
Fin #2 Alignment as shown in diagram-5.5.3 Check Fin #3
Alignment as shown in diagram-5.5.4 Check Fin #4 Alignment
as shown in diagram-5.6 Allow glue to dry -5.6.1 Let Glue Set-
5.6.2 Stand Rocket on end-5.6.3 let glue dries completely6.0
ATTACH SHOCK CORD-6.1 Cut out shock cord mount -6.1.1
Cut out shock cord from front page-6.2 First Glue Application-
6.2.1 Attach shock cord to shock cord mount-6.2.2 Apply glue
to shock cord mount-6.2.3 Fold edge of shock cord mount
forward over glued shock cord-6.3 Second Glue Application-
6.3.1 Apply glue to shock cord mount-6.3.2 Fold forward
again-see diagram for clarification-6.4 Squueze and Hold-6.4.1
Squeeze shock cord/shock cord mount tightly-6.4.2 Hold for 1
minute-6.5 Attaching Shock Cord Mount-6.5.1 Glue mount 1"
inside body tube-6.5.2 Hold until glue sets-6.5.3 Let Dry
Completely7.0 ASSEMBLE NOSE CONE-7.1 Glue nose cone -
7.1.1 Apply plastic cememt to inside rim of nose cone -7.1.2
Press Nose Cone Insert into place over plastic cement inside of
nose cone rim-7.1.3 Let Dry Completely8.0 ATTACH
PARACHUTE/SHOCK CORD-8.1 Attach Lines-8.1.1 Pass
shroud line on parachute through eyelit -8.2 Attach Parachute-
8.2.1 Pass parachute through loop in shroud-look to diagram
for clarification-8.3 Tie Lines-8.3.1 Tie shock cord to nose cone
using a double knot9.0 ATTACH LAUNCH LUG-9.1 Glue
launch lines -9.1.1 Glue LL centerd onto LL Line on rocket
body -9.2 Application of Glue Fillets-9.2.1 Apply glue fillets
along launch lug-9.2.2 Apply glue fillets along fin/body tube
joints-9.2.3 Smooth each fillet with finger-9.2.4 Let glue dry
completely10.0 PAINTING THE ROCKET-10.1 Apply first
coat-10.1.1 Spray rocket with white primer-10.1.2 Let Dry-10.2
Sand -10.1.2 Sand entire rocket-10.3 Apply final coat-10.3.1
Spray completed rocket with white second coat of primer -
10.3.2 Let Dry-10.3.3 Spray Nose Cone with Copper paint-
10.3.4 Let Dry11.0 APPLICATION OF DECALS-11.1 Apply
first decal -11.1.1 Remove First decal from back sheet -11.1.2
Place on Rocket where indicated-11.1.3 Rub decal to remove
bubbles-11.2 Apply second decal -11.2.1 Remove second decal
from backing sheet-11.2.2 Place on Rocket where indicated-
11.2.3 Rub decal to remove bubbles-11.3 Apply third decal-
11.3.1 Remove third decal from backing sheet-11.3.2 Place on
Rocket where indicated-11.3.3 Rub decal to remove bubbles-
11.4 Apply fourth decal -11.4.1 Remove fourth decal from
backing sheet-11.4.2 Place on Rocket where indicated-11.4.3
Rub decal to remove bubbles -11.5 Apply fifth decal -11.5.1
Remove fifth decal from backing sheet-11.5.2 Place on Rocket
where indicated -11.5.3 Rub decal to remove bubbles-11.6
Apply sixth Decal -11.6.1 Remove sixth decal from backing
sheet-11.6.2 Place on Rocket where indicated-11.6.3 Rub decal
to remove bubbles -11.7 Apply seventh Decal-11.7.1 Remove
seventh decal from backing sheet-11.7.2 Place on Rocket where
indicated-11.7.3 Rub decal to remove bubbles12.0 APPLYING
CLEAR COAT-12.1 Apply clear coat to entire rocket 12.1.1
Apply clear coat to entire rocket 12.1.2 Dry Completely13.0
DISPLAY NOZZLE ASSEMBLY-13.1 Spray Nozzle Base
White-13.1.1 Paint Nozzle #1 w/Silver Paint Pen-13.1.2 Paint
Nozzle #2 w/ Silver Paint Pen-13.1.3 Paint Nozzle #3 w/ Silver
Paint Pen-13.1.4 Paint Nozzle #4 w/ Silver Paint Pen-13.1.5
Allow to dry-13.2 Apply Glue-13.2.1 Apply glue to tab on
nozzle #1-13.2.2 Place Nozzle #1 into hole on base-13.2.3
Apply glue to tab on nozzle #2-13.2.4 Place Nozzle #2 into
hole on base-13.2.5 Apply glue to tab on nozzle #3-13.2.6
Place Nozzle #3 into hole on base-13.2.7 Apply glue to tab on
nozzle #4-13.2.8 Place Nozzle #4 into hole on base14.0
ROCKET PREFLIGHT14.1 prepare-14.1.1 Remove Nose Cone
from Rocket-14.1.2 Locate recovery wadding-14.1.3 Insert 4-5
loosely crumpled squares of recovery wadding14.2 Spike-14.2.1
Pull parachute into a spike-see diagram for clarification14.3
Fold-14.3.1 Fold parachute according to diagram14.4 Roll-
14.4.1 Roll parachute according to diagram14.5 Re-insert-14.5.1
Wrap lines loosly around rolled parachute-see diagram for
clarification-14.5.2 Insert parachute into body tube of rocket-
14.5.3 Insert shock cord into body tube of rocket-14.5.4 Insert
nose cone into body tube of rocket15.0 PREPARE FOR TEST
LAUNCH-15.1 Insert Engine-15.1.1 Remove engine -15.1.2
Insert tip to touch propellant-15.1.3 Insert engine into rocket
Decomposed WBS1.0 ASSEMBLE ENGINE MOUNT1.1
Measure, Mark and Cut Engine Tube "1.1.1 Lay ruler along
engine tube1.1.2 Measure engine from left of engine tube @
1/8"""1.1.3 Mark left end of engine Tube @ 1/8' 1.1.4 Measure
engine from left of engine tube @ 3/4"""1.1.5 Mark from left
of engine tube @ 3/4"" "1.1.6 Measure engine tube from left of
engine tube @ 11/2"""1.1.7 Mark from left of engine tube @ 1
1/2"""1.2 Cut Engine Tube1.2.1 Cut Slit of 1/8"" @ 1 1/2 inch
Mark on Engine Tube"1.3 Glue, Tube, Assemble Hook "1.3.1
Apply thin line of glue completely around engine at 3/4""
mark"1.3.2 Position Hook per diagram1.3.3 Insert Engine Hook
into 1/8"" Slit on Engine Mount Tube"1.4 Assemble Mylar
Ring to Tube1.4.1 Slide Mylar ring onto Engine Mount tube at
3/4"" mark "1.4.2 Let Dry1.5 Assemble Yellow Engine Block
to Engine Mount Tube1.5.1 Apply glue inside front of Engine
Mount tube 1.5.2 Insert Yellow Engine Block flush with the
right end per diagram1.5.3 Let Dry1.6 Assemble Centering
Rings1.6.1 Remove Centering rings from card with modeling
knife1.6.2 Apply thin line of Glue around engine mount tube @
1/8"" mark"1.6.3 Slide notched Centering Ring onto glued line
@ 1/8"" mark"1.6.4 Let Glue Set1.6.5 Apply thin line of Glue
to opposite side of notched center ring flush with end of engine
mount tube1.6.6 Slide un-notched Centering Ring in place over
glue flush with end of engine tube mount1.6.7 Let Dry1.7
Application of Glue Fillets1.7.1 Apply Glue Fillets to both
sides of Centering Rings for reinforcement1.7.2 Let Dry2.0 FIN
PREPARATION2.1 Sand/Cut fins2.1.1 Sand Laser Cut Balsa
Sheet w/Fine Sandpaper 2.2 Cutting Out Fins2.2.1 Cut out fin
#1 w/modeling knife2.2.2 Cut out fin #2 w/modeling knife2.2.3
Cut out fin #3 w/ modeling knife2.2.4 Cut out fin #4
w/modeling knife2.3 Stack and Sand Fins2.3.1 Stack Fins2.3.2
Sand Edges of fins3.0 MARK FIN AND LAUNCH LUG
LINES3.1 Cut - Tape 3.1.1 Cut out tube marking guide3.1.2
Tape tube marking guide around body tube3.1.3 Mark body tube
at arrows3.1.4 Mark Launch Lug Line as LL on Body tube3.2
Remove guide, connect fins and lug lines, extend LL line"3.2.1
Remove Tube Marking guide from body tube 3.2.2 Connect Fins
using door frame3.2.3 Connect launch lug lines using door
frame3.3 Extend Launch Lug Line3.3.1 Extend launch lug line
3 3/4"" from end of tube"4.0 INSERTING ENGINE MOUNT4.1
Mark inside of tube @ 5/8"" where LL is"4.1.1 Measure inside
tube to 5/8"" position on tube"4.1.2 Mark inside tube at
5/8"""4.2 Glue Tube4.2.1 Measure inside rear of body tube to 1
3/4' position on tube4.2.2 Use finger to smear glue 1 3/4""
inside rear of body tube along LL."4.3 Assemble Engine Hook
4.3.1 Align engine hook with LL line4.3.2 Insert engine mount
into body tube until centering ring is even w/the 5/8"" glue
mark"4.3.3 Let Dry4.4 Gluing Center Body Ring4.4.1 Locate
scrap piece of balsa to apply glue4.4.2 Apply glue to
centering/body tube joint4.4.3 Let Dry5.0 ATTACH FINS5.1
Attach Fin #1 5.1.1 Apply thin layer of glue to edge of fin 5.1.2
Allow to dry (1 minute for model)5.1.3 Apply second layer of
glue to edge of fin5.1.4 Attach Fin to body tube along one of fin
lines flush w/end5.2 Attach Fin #2 5.2.1 Apply thin layer of
glue to edge of fin#25.2.2 Allow to dry (1 minute for
model)5.2.3 Apply second layer of glue to edge of fin #25.2.4
Attach Fin #2 to body tube along one of fin lines flush w/end5.3
Attach Fin #35.3.1 Apply thin layer of glue to edge of fin
#35.3.2 Allow to dry (1 minute for model)5.3.3 Apply second
layer of glue to edge of fin #35.3.4 Attach Fin #3 to body tube
along one of fin lines flush w/end5.4 Attach Fin #45.4.1 Apply
thin layer of glue to edge of fin #45.4.2 Allow to dry (1 minute
for model)5.4.3 Apply second layer of glue to edge of fin
#45.4.4 Attach Fin #4 to body tube along one of fin lines flush
w/end5.5 Check Fin Alignment 5.5.1 Check Fin #1 Alignment
as shown in diagram5.5.2 Check Fin #2 Alignment as shown in
diagram5.5.3 Check Fin #3 Alignment as shown in
diagram5.5.4 Check Fin #4 Alignment as shown in diagram5.6
Allow glue to dry 5.6.1 Let Glue Set5.6.2 Stand Rocket on
end5.6.3 let glue dries completely6.0 ATTACH SHOCK
CORD6.1 Cut out shock cord mount 6.1.1 Cut out shock cord
from front page6.2 First Glue Application6.2.1 Attach shock
cord to shock cord mount6.2.2 Apply glue to shock cord
mount6.2.3 Fold edge of shock cord mount forward over glued
shock cord6.3 Second Glue Application6.3.1 Apply glue to
shock cord mount6.3.2 Fold forward again-see diagram for
clarification6.4 Squeeze and Hold6.4.1 Squeeze shock
cord/shock cord mount tightly6.4.2 Hold for 1 minute6.5
Attaching Shock Cord Mount6.5.1 Glue mount 1"" inside body
tube"6.5.2 Hold until glue sets6.5.3 Let Dry Completely7.0
ASSEMBLE NOSE CONE7.1 Glue nose cone 7.1.1 Apply
plastic cement to inside rim of nose cone 7.1.2 Press Nose Cone
Insert into place over plastic cement inside of nose cone
rim7.1.3 Let Dry Completely8.0 ATTACH
PARACHUTE/SHOCK CORD8.1 Attach Lines8.1.1 Pass shroud
line on parachute through eyelet 8.2 Attach Parachute8.2.1 Pass
parachute through loop in shroud-look to diagram for
clarification8.3 Tie Lines8.3.1 Tie shock cord to nose cone
using a double knot9.0 ATTACH LAUNCH LUG9.1 Glue
launch lines 9.1.1 Glue LL centered onto LL Line on rocket
body 9.2 Application of Glue Fillets9.2.1 Apply glue fillets
along launch lug9.2.2 Apply glue fillets along fin/body tube
joints9.2.3 Smooth each fillet with finger9.2.4 Let glue dry
completely10.0 PAINTING THE ROCKET10.1 Apply first
coat10.1.1 Spray rocket with white primer10.1.2 Let Dry10.2
Sand 10.1.2 Sand entire rocket10.3 Apply final coat10.3.1 Spray
completed rocket with white second coat of primer 10.3.2 Let
Dry10.3.3 Spray Nose Cone with Copper paint10.3.4 Let
Dry11.0 APPLICATION OF DECALS11.1 Apply first decal
11.1.1 Remove First decal from back sheet 11.1.2 Place on
Rocket where indicated11.1.3 Rub decal to remove bubbles11.2
Apply second decal 11.2.1 Remove second decal from backing
sheet11.2.2 Place on Rocket where indicated11.2.3 Rub decal to
remove bubbles11.3 Apply third decal11.3.1 Remove third decal
from backing sheet11.3.2 Place on Rocket where
indicated11.3.3 Rub decal to remove bubbles11.4 Apply fourth
decal 11.4.1 Remove fourth decal from backing sheet11.4.2
Place on Rocket where indicated11.4.3 Rub decal to remove
bubbles 11.5 Apply fifth decal 11.5.1 Remove fifth decal from
backing sheet11.5.2 Place on Rocket where indicated 11.5.3
Rub decal to remove bubbles11.6 Apply sixth Decal 11.6.1
Remove sixth decal from backing sheet11.6.2 Place on Rocket
where indicated11.6.3 Rub decal to remove bubbles 11.7 Apply
seventh Decal11.7.1 Remove seventh decal from backing
sheet11.7.2 Place on Rocket where indicated11.7.3 Rub decal to
remove bubbles12.0 APPLYING CLEAR COAT12.1 Apply
clear coat to entire rocket12.1.1 Apply clear coat to entire
rocket12.1.2 Dry Completely13.0 DISPLAY NOZZLE
ASSEMBLY13.1 Spray Nozzle Base White13.1.1 Paint Nozzle
#1 w/Silver Paint Pen13.1.2 Paint Nozzle #2 w/ Silver Paint
Pen13.1.3 Paint Nozzle #3 w/ Silver Paint Pen13.1.4 Paint
Nozzle #4 w/ Silver Paint Pen13.1.5 Allow to dry13.2 Apply
Glue13.2.1 Apply glue to tab on nozzle #113.2.2 Place Nozzle
#1 into hole on base13.2.3 Apply glue to tab on nozzle #213.2.4
Place Nozzle #2 into hole on base13.2.5 Apply glue to tab on
nozzle #313.2.6 Place Nozzle #3 into hole on base13.2.7 Apply
glue to tab on nozzle #413.2.8 Place Nozzle #4 into hole on
base14.0 ROCKET PREFLIGHT14.1 Prepare Rocket for
Preflight14.1.1 Remove Nose Cone from Rocket14.1.2 Locate
recovery wadding14.1.3 Insert 4-5 loosely crumpled squares of
recovery wadding14.2 Spike14.2.1 Pull parachute into a spike-
see diagram for clarification14.3 Fold14.3.1 Fold parachute
according to diagram14.4 Roll14.4.1 Roll parachute according
to diagram14.5 Re-insert14.5.1 Wrap lines loosely around rolled
parachute-see diagram for clarification14.5.2 Insert parachute
into body tube of rocket14.5.3 Insert shock cord into body tube
of rocket14.5.4 Insert nose cone into body tube of rocket15.0
PREPARE FOR TEST LAUNCH15.1 Insert Engine15.1.1
Remove engine 15.1.2 Insert tip to touch propellant15.1.3 Insert
engine into rocket
Cost Estimate Resource types - estimates in man-hours for
Duration
EstimateTASKSFitterDraftsmanGluerCutterSanderISanderIIPain
ter IPainter IIEngineerDummy1.0 ASSEMBLE ENGINE
MOUNT1430740000040951.1 Measure, Mark and Cut Engine
Tube "530000000001.1.1 Lay ruler along engine tube51.1.2
Measure engine from left of engine tube @ 1/8"""51.1.3 Mark
left end of engine Tube @ 1/8' 51.1.4 Measure engine from left
of engine tube @ 3/4"""51.1.5 Mark from left of engine tube
@ 3/4"" "51.1.6 Measure engine tube from left of engine tube @
11/2"""51.1.7 Mark from left of engine tube @ 1 1/2"""51.2
Cut Engine Tube00020000001.2.1 Cut Slit of 1/8"" @ 1 1/2
inch Mark on Engine Tube"21.3 Glue, Tube, Assemble Hook
"50200000001.3.1 Apply thin line of glue completely around
engine at 3/4"" mark"21.3.2 Position Hook per diagram21.3.3
Insert Engine Hook into 1/8"" Slit on Engine Mount Tube"31.4
Assemble Mylar Ring to Tube10000000081.4.1 Slide Mylar ring
onto Engine Mount tube at 3/4"" mark "11.4.2 Let Dry81.5
Assemble Yellow Engine Block to Engine Mount
Tube10100000081.5.1 Apply glue inside front of Engine Mount
tube 11.5.2 Insert Yellow Engine Block flush with the right end
per diagram11.5.3 Let Dry81.6 Assemble Centering
Rings202200000161.6.1 Remove Centering rings from card with
modeling knife21.6.2 Apply thin line of Glue around engine
mount tube @ 1/8"" mark"11.6.3 Slide notched Centering Ring
onto glued line @ 1/8"" mark"11.6.4 Let Glue Set81.6.5 Apply
thin line of Glue to opposite side of notched center ring flush
with end of engine mount tube11.6.6 Slide un-notched
Centering Ring in place over glue flush with end of engine tube
mount11.6.7 Let Dry81.7 Application of Glue
Fillets00200000081.7.1 Apply Glue Fillets to both sides of
Centering Rings for reinforcement21.7.2 Let Dry82.0 FIN
PREPARATION200121600000302.1 Sand/Cut
fins00008000002.1.1 Sand Laser Cut Balsa Sheet w/Fine
Sandpaper 82.2 Cutting Out Fins000120000002.2.1 Cut out fin
#1 w/modeling knife32.2.2 Cut out fin #2 w/modeling
knife32.2.3 Cut out fin #3 w/ modeling knife32.2.4 Cut out fin
#4 w/modeling knife32.3 Stack and Sand Fins20008000002.3.1
Stack Fins22.3.2 Sand Edges of fins83.0 MARK FIN AND
LAUNCH LUG LINES191202000000333.1 Cut - Tape
38020000003.1.2 Cut out tube marking guide23.1.2 Tape tube
marking guide around body tube33.1.3 Mark body tube at
arrows43.1.4 Mark Launch Lug Line as LL on Body tube43.2
Remove guide, connect fins and lug lines, extend LL
line"160000000003.2.1 Remove Tube Marking guide from body
tube 43.2.2 Connect Fins using door frame43.2.3 Connect
launch lug lines using door frame83.3 Extend Launch Lug
Line04000000003.3.1 Extend launch lug line 3 3/4"" from end
of tube"44.0 INSERTING ENGINE
MOUNT1110600000016434.1 Mark inside of tube @ 5/8""
where LL is"07000000004.1.1 Measure inside tube to 5/8""
position on tube"44.1.2 Mark inside tube at 5/8"""34.2 Glue
Tube03200000004.2.1 Measure inside rear of body tube to 1
3/4' position on tube34.2.2 Use finger to smear glue 1 3/4""
inside rear of body tube along LL."24.3 Assemble Engine Hook
100000000084.3.1 Align engine hook with LL line54.3.2 Insert
engine mount into body tube until centering ring is even w/the
5/8"" glue mark"54.3.3 Let Dry84.4 Gluing Center Body
Ring10400000084.4.1 Locate scrap piece of balsa to apply
glue14.4.2 Apply glue to centering/body tube joint44.4.3 Let
Dry85.0 ATTACH FINS20162000000017735.1 Attach Fin #1
40500000015.1.1 Apply thin layer of glue to edge of fin 35.1.2
Allow to dry (1 minute for model)15.1.3 Apply second layer of
glue to edge of fin25.1.4 Attach Fin to body tube along one of
fin lines flush w/end45.2 Attach Fin #2 40500000015.2.1 Apply
thin layer of glue to edge of fin#235.2.2 Allow to dry (1 minute
for model)15.2.3 Apply second layer of glue to edge of fin
#225.2.4 Attach Fin #2 to body tube along one of fin lines flush
w/end45.3 Attach Fin #340500000015.3.1 Apply thin layer of
glue to edge of fin #335.3.2 Allow to dry (1 minute for
model)15.3.3 Apply second layer of glue to edge of fin #325.3.4
Attach Fin #3 to body tube along one of fin lines flush
w/end45.4 Attach Fin #440500000015.4.1 Apply thin layer of
glue to edge of fin #435.4.2 Allow to dry (1 minute for
model)15.4.3 Apply second layer of glue to edge of fin #425.4.4
Attach Fin #4 to body tube along one of fin lines flush
w/end45.5 Check Fin Alignment 016000000005.5.1 Check Fin
#1 Alignment as shown in diagram45.5.2 Check Fin #2
Alignment as shown in diagram45.5.3 Check Fin #3 Alignment
as shown in diagram45.5.4 Check Fin #4 Alignment as shown
in diagram45.6 Allow glue to dry 400000000135.6.1 Let Glue
Set55.6.2 Stand Rocket on end45.6.3 let glue dries
completely86.0 ATTACH SHOCK CORD160195000008486.1
Cut out shock cord mount 00050000006.1.1 Cut out shock cord
from front page56.2 First Glue Application80400000006.2.1
Attach shock cord to shock cord mount46.2.2 Apply glue to
shock cord mount46.2.3 Fold edge of shock cord mount forward
over glued shock cord46.3 Second Glue
Application40400000006.3.1 Apply glue to shock cord
mount46.3.2 Fold forward again-see diagram for
clarification46.4 Squeeze and Hold00600000006.4.1 Squeeze
shock cord/shock cord mount tightly26.4.2 Hold for 1
minute46.5 Attaching Shock Cord Mount40500000086.5.1 Glue
mount 1"" inside body tube"446.5.2 Hold until glue sets16.5.3
Let Dry Completely87.0 ASSEMBLE NOSE
CONE4040000008167.1 Glue nose cone 40400000087.1.1
Apply plastic cement to inside rim of nose cone 47.1.2 Press
Nose Cone Insert into place over plastic cement inside of nose
cone rim47.1.3 Let Dry Completely88.0 ATTACH
PARACHUTE/SHOCK CORD18000000000188.1 Attach
Lines70000000008.1.1 Pass shroud line on parachute through
eyelet 78.2 Attach Parachute50000000008.2.1 Pass parachute
through loop in shroud-look to diagram for clarification58.3 Tie
Lines60000000008.3.1 Tie shock cord to nose cone using a
double knot69.0 ATTACH LAUNCH LUG00240000008329.1
Glue launch lines 00400000009.1.1 Glue LL centered onto LL
Line on rocket body 49.2 Application of Glue
Fillets002000000089.2.1 Apply glue fillets along launch
lug49.2.2 Apply glue fillets along fin/body tube joints129.2.3
Smooth each fillet with finger49.2.4 Let glue dry
completely810.0 PAINTING THE
ROCKET00001168480249710.1 Apply first
coat000000800810.1.1 Spray rocket with white primer810.1.2
Let Dry810.2 Sand 0000116000010.1.2 Sand entire
rocket11610.3 Apply final coat00000004801610.3.1 Spray
completed rocket with white second coat of primer 1610.3.2 Let
Dry810.3.3 Spray Nose Cone with Copper paint3210.3.4 Let
Dry811.0 APPLICATION OF DECALS035000000003511.1
Apply first decal 050000000011.1.1 Remove First decal from
back sheet 111.1.2 Place on Rocket where indicated311.1.3 Rub
decal to remove bubbles111.2 Apply second decal
050000000011.2.1 Remove second decal from backing
sheet111.2.2 Place on Rocket where indicated311.2.3 Rub decal
to remove bubbles111.3 Apply third decal050000000011.3.1
Remove third decal from backing sheet111.3.2 Place on Rocket
where indicated311.3.3 Rub decal to remove bubbles111.4
Apply fourth decal 050000000011.4.1 Remove fourth decal
from backing sheet111.4.2 Place on Rocket where
indicated311.4.3 Rub decal to remove bubbles 111.5 Apply fifth
decal 050000000011.5.1 Remove fifth decal from backing
sheet111.5.2 Place on Rocket where indicated 311.5.3 Rub decal
to remove bubbles111.6 Apply sixth Decal 050000000011.6.1
Remove sixth decal from backing sheet111.6.2 Place on Rocket
where indicated311.6.3 Rub decal to remove bubbles 111.7
Apply seventh Decal050000000011.7.1 Remove seventh decal
from backing sheet111.7.2 Place on Rocket where
indicated311.7.3 Rub decal to remove bubbles112.0 APPLYING
CLEAR COAT00000008081612.1 Apply clear coat to entire
rocket000000080812.1.1 Apply clear coat to entire
rocket812.1.2 Dry Completely813.0 DISPLAY NOZZLE
ASSEMBLY80800090083313.1 Spray Nozzle Base
White000000900813.1.1 Paint Nozzle #1 w/Silver Paint
Pen213.1.2 Paint Nozzle #2 w/ Silver Paint Pen213.1.3 Paint
Nozzle #3 w/ Silver Paint Pen213.1.4 Paint Nozzle #4 w/ Silver
Paint Pen313.1.5 Allow to dry813.2 Apply
Glue808000000013.2.1 Apply glue to tab on nozzle #1213.2.2
Place Nozzle #1 into hole on base213.2.3 Apply glue to tab on
nozzle #2213.2.4 Place Nozzle #2 into hole on base213.2.5
Apply glue to tab on nozzle #3213.2.6 Place Nozzle #3 into hole
on base213.2.7 Apply glue to tab on nozzle #4213.2.8 Place
Nozzle #4 into hole on base214.0 ROCKET
PREFLIGHT420000000004214.1 Prepare Rocket for
Preflight1300000000014.1.1 Remove Nose Cone from
Rocket614.1.2 Locate recovery wadding114.1.3 Insert 4-5
loosely crumpled squares of recovery wadding614.2
Spike400000000014.2.1 Pull parachute into a spike-see diagram
for clarification414.3 Fold400000000014.3.1 Fold parachute
according to diagram414.4 Roll400000000014.4.1 Roll
parachute according to diagram414.5 Re-
insert1700000000014.5.1 Wrap lines loosely around rolled
parachute-see diagram for clarification514.5.2 Insert parachute
into body tube of rocket614.5.3 Insert shock cord into body tube
of rocket214.5.4 Insert nose cone into body tube of rocket415.0
PREPARE FOR TEST LAUNCH000000003203215.1 Insert
Engine0000000032015.1.1 Remove engine 1015.1.2 Insert tip to
touch propellant1015.1.3 Insert engine into
rocket12RESOURCE TOTALS
15410388231716175632137643Add resource totals as cross
check 643RESOURCE HOURLY
RATES$50.00$40.00$25.00$40.00$25.00$30.00$25.00$30.00$5
5.00$36BLENDED RATESRESOURCE COSTS
$7,700.00$4,120.00$2,200.00$920.00$425.00$480.00$425.00$1
,680.00$1,760.00$19,710.00Number Staff HoursWeek-
14027181916Week-23315127Week-3653Week-4553Week-
5201620Week-624Week-7116848Week-835Week-98898Week-
1042Week-1132
Spend Plan-BaselineCATEGORYWeek 1Week 2Week 3Week
4Week 5Week 6Week 7Week 8Week 9 Week 10Week 11Week
12Week 13Week 14Week 15Week
16Labor$21,600$11,520$4,320$4,320$4,320$1,440$5,760$1,44
0$5,760$2,880$1,440$64,800Material
$15,685$2,500$5,800$0$0$375$270$650$1,875$550$50,000$0$
0$0$0$0$77,705Equipment /
$1,025$0$0$0$0$0$0$0$0$0$0$0$0$0$0$0$1,025
partsTOTAL$38,310$14,020$10,120$4,320$4,320$1,815$6,030
$2,090$7,635$3,430$51,440$0$0$0$0$0$143,530CUMULATIV
E
$38,310$52,330$62,450$66,770$71,090$72,905$78,935$81,025
$88,660$92,090$143,530$143,530$143,530$143,530$143,530$1
43,530PROJECT BASELINEEAC=$143,530
Week 1 Week 2 Week 3 Week 4 Week 5 Week 6
Week 7 Week 8 Week 9 Week 10 Week 11 38310
52330 62450 66770 71090 72905 78935
81025 88660 92090 143530
GANTT ScheduleWeek 1Week 2Week 3Week 4Week 5Week
6Week 7Week 8Week 9Week 10Week 11Week 12Week 13Week
14Week 15Week 161.0 ASSEMBLE ENGINE MOUNT2.0 FIN
PREPARATION3.0 MARK FIN AND LAUNCH LUG LINES4.0
INSERTING ENGINE MOUNT5.0 ATTACH FINS6.0 ATTACH
SHOCK CORD7.0 ASSEMBLE NOSE CONE8.0 ATTACH
PARACHUTE/SHOCK CORD9.0 ATTACH LAUNCH LUG10.0
PAINTING THE ROCKET11.0 APPLICATION OF
DECALS12.0 APPLYING CLEAR COAT13.0 DISPLAY
NOZZLE ASSEMBLY14.0 ROCKET PREFLIGHT15.0
PREPARE FOR TEST LAUNCH
Network Diagram095h951:
Assemble Engine Mount00959543h13830735h3424:
Insert Engine Mount11:
Application of
Decals033h3395013813873h21121132h24330703423:
Mark Fin & LL Lines5:
Attach Fins9:
Attach Launch Lug1380211211024334216h358030h3012:
Applying Clear Coat2:
Fin
Preparation3420358108108138044h4424364h30735842h4006:
Attach Shock Cord10:
Painting the Rocket14:
Rocket Pre-Flight196196240443h47243030735804008:
Attach Chute Shock Cord016h162401982437:
Assemble Nose Cone40032h43222422424015:
Prepare for Test Launch4000432032h3213:
Display Nozzle Assembly400400432LegendEarly
StartDurationEarly FinishTask NameLate
StartSlackLate Finish
M& E ForecastCodeItemCostWeek 1Week 2Week 3Week
4Week 5Week 6Week 7Week 8Week 9Week 10Week 11Week
12Week 13Week 14Week 15Week
16Equipment$1,025$1,025$0$0$0$0$0$0$0$0$0$0$0$0$0$0$0S
cissors x 10$100$100Pencil x10$25$25Ruler
x10$50$50Modeling Knife x 5$100$100Guide, Tube
Marking$500$500Tool, Framing x 1$125$125Tool, Fin
Alignment x
1$125$125Material$77,705$15,685$2,500$5,800$0$0$375$270
$650$1,875$550$50,000$0$0$0$0$0Guide, Shock Cord
Mount$250$250Sand Paper (Course)$75$75Sand Paper
(Fine)$75$75Glue$150$150Cement$120$120Tape,
Masking$100$100Primer, Spray$110$110Paint, Spray
(White)$160$160Paint, Spray (Clear)$125$125Pen, Paint
(Silver)$250$250Tube, Body BT-58$5,800$5,800Block, Engine
EB-5B$5,000$5,000Cord, Shock, Rubber$115$115Hook, Mini
Engine EH-3$300$300Tube, Engine Mount BT-5$500$500Ring,
Retainer (Mylar)$250$250Sheet, Decal #60859$650$650Card,
Centering Ring RA5-58$550$550Lug Launch LL-
2A$375$375Fins, Laser Cut x4$4,000$4,000Parachute
Assembly 12' x 1$2,500$2,500Base, Nozzle, Display x
1$750$750Nozzles x 4$1,000$1,000Cone, Nose x
1$3,000$3,000Insert, Nose Cone x 1$1,200$1,200Wadding,
Recovery x 1pk$300$300Engine Assembly, A10-3T x
1$50,000$50,000TOTAL$16,710$2,500$5,800$0$0$375$270$6
50$1,875$550$50,000$0$0$0$0$0
PABLO DE LEON & ASSOCIATES GAUCHITO RESUPPLY
VEHICLE
Pablo de Leon and Associates (Pablo de Leon y Asociados) is
an Argentine-based team formed to design, build and operate a
suborbital space transportation system.
Our team was created to compete for the Ansari X Prize and was
accepted by the X Prize Foundation on February 10, 1997. Our
team is formed by Argentine specialists in several fields,
including propulsion, mechanical design, aerodynamics, thermal
systems, cryogenics, computer science, etc.
Pablo de Leon, Team Leader, is an Argentine aerospace
engineer with wide experience in space systems design, project
management and development of space vehicles and
components.
More than 42 scientists, engineers, technicians and volunteers
have worked on this program for years in order to one day
achieve the first suborbital manned flight in Latin America.
Our team, conscientious of the past, believes it is necessary to
learn from those who preceded us, and reach a level of
technological development comparable with the times.
If Argentina wants to be once more an industrialized nation, we
need to invest heavily in science and technology.
That is why we are working in this project, because we believe
it is valuable and it will help to inspire a new generation of
young Argentines and Latin Americans.
The VESA “Gauchito” is a conventional style rocket launch
vehicle, using 4 hybrid rocket engines in cluster configuration.
The length of the “Gauchito” is 12 meters without the escape
tower, with a diameter of 2.20 meters in the main body, and
6.60 meters including the aerodynamic fins. The weight of the
rocket is 8,000 kilograms while the empty weight is 2,400
kilograms.
The capsule can accommodate 1 crewmember with a maximum
weight of 300 kilograms of cargo. The capsule maintains a
controlled atmosphere of oxygen and nitrogen and the crew will
use full pressure suits with 100%.oxygen
The propulsion system of the “Gauchito” was designed by Prof.
Jorge Lassig. Its combines safety, economy, and reusability.
The propellant grain, shaped as a cylinder and using several
channels with geometrical shapes is placed in the combustion
chamber. The “Gauchito” uses 4 hybrid rocket engines which
burns Polyester Resin as propellant, and liquid oxygen (LOX) as
oxidizer for 60 seconds. The throttle can be regulated and the
engines are re-startable. The propulsion system has redundant
safety devices and can be stopped in case of malfunction. The
total thrust is 250,000 newtons (52,910 lb).
Each engine uses 380 kilograms of polyester resin and 1,080
kilograms of LOX. This requires a volume of 4 m3 for the 4
rocket engines. The LOX is feed by high pressure nitrogen
coming from an additional tank located at the top of the rocket
body. The total length of the rocket body is almost 8 meters,
with a 2 meters diameter. The pressurized nitrogen tank is ½
meter diameter and the spherical LOX tank is 2 meters
diameter. The longitude of each motor tube is 3,3 meters with a
diameter of .60 meter.
Sheet1CATEGORYWEEK 1WEEK 2WEEK 3WEEK 4WEEK
5Labor$500.00$500.00$500.00$500.00$300.00Material$300.00$
200.00$100.00Equipment$200.00$200.00TOTAL$1,000.00$500.
00$700.00$800.00$300.00$3,300.00The grand total of this
lineBB+CB+C+DB+C+D+EB+C+D+E+Fshould match the
cumulativeCUMULATIVE$1,000.00$1,500.00$2,200.00$3,000.
00$3,300.00total of this lineGraph the cumulative total
Sheet1
Sheet2
EAC $3,300.00
Sheet3

More Related Content

Similar to All you ever wanted to know about earned value analysis.docx

Developing Leadership and Management (6HR510)Sensiti
Developing Leadership and Management (6HR510)SensitiDeveloping Leadership and Management (6HR510)Sensiti
Developing Leadership and Management (6HR510)SensitiLinaCovington707
 
· Required Resources· Recommended ResourcesAssignment Materi.docx
· Required Resources· Recommended ResourcesAssignment Materi.docx· Required Resources· Recommended ResourcesAssignment Materi.docx
· Required Resources· Recommended ResourcesAssignment Materi.docxoswald1horne84988
 
CJUS 745Quantitative Analysis Report Multiple Regression
CJUS 745Quantitative Analysis Report Multiple Regression CJUS 745Quantitative Analysis Report Multiple Regression
CJUS 745Quantitative Analysis Report Multiple Regression VinaOconner450
 
Food Inc Summary Essay
Food Inc Summary EssayFood Inc Summary Essay
Food Inc Summary EssayApril Clark
 
Case 311-cv-02229-L-WVG Document 10 Filed 111611 Page.docx
Case 311-cv-02229-L-WVG   Document 10   Filed 111611   Page.docxCase 311-cv-02229-L-WVG   Document 10   Filed 111611   Page.docx
Case 311-cv-02229-L-WVG Document 10 Filed 111611 Page.docxtidwellveronique
 
Space Shuttle Columbia Group Case StudyAssuming the perspective .docx
Space Shuttle Columbia Group Case StudyAssuming the perspective .docxSpace Shuttle Columbia Group Case StudyAssuming the perspective .docx
Space Shuttle Columbia Group Case StudyAssuming the perspective .docxwilliame8
 
Michael Rouse National Lead, Deloitte (Australia) - speaking at Seismics and ...
Michael Rouse National Lead, Deloitte (Australia) - speaking at Seismics and ...Michael Rouse National Lead, Deloitte (Australia) - speaking at Seismics and ...
Michael Rouse National Lead, Deloitte (Australia) - speaking at Seismics and ...SmartNet
 
Writing Competitive Research Grants 2010
Writing Competitive Research Grants 2010Writing Competitive Research Grants 2010
Writing Competitive Research Grants 2010Janet Martin
 
Critical Thinking MOD 82 PGS TOTALStart by reading and follo.docx
Critical Thinking MOD 82 PGS TOTALStart by reading and follo.docxCritical Thinking MOD 82 PGS TOTALStart by reading and follo.docx
Critical Thinking MOD 82 PGS TOTALStart by reading and follo.docxmydrynan
 
FMI-Feasibility st.79.pdf
FMI-Feasibility st.79.pdfFMI-Feasibility st.79.pdf
FMI-Feasibility st.79.pdfzach144541
 
Research methodoligies in architecture
Research methodoligies in architectureResearch methodoligies in architecture
Research methodoligies in architectureSamanth kumar
 
Grantsmanship: A personal view
Grantsmanship: A personal viewGrantsmanship: A personal view
Grantsmanship: A personal viewMark Pallen
 

Similar to All you ever wanted to know about earned value analysis.docx (14)

Developing Leadership and Management (6HR510)Sensiti
Developing Leadership and Management (6HR510)SensitiDeveloping Leadership and Management (6HR510)Sensiti
Developing Leadership and Management (6HR510)Sensiti
 
· Required Resources· Recommended ResourcesAssignment Materi.docx
· Required Resources· Recommended ResourcesAssignment Materi.docx· Required Resources· Recommended ResourcesAssignment Materi.docx
· Required Resources· Recommended ResourcesAssignment Materi.docx
 
CJUS 745Quantitative Analysis Report Multiple Regression
CJUS 745Quantitative Analysis Report Multiple Regression CJUS 745Quantitative Analysis Report Multiple Regression
CJUS 745Quantitative Analysis Report Multiple Regression
 
Food Inc Summary Essay
Food Inc Summary EssayFood Inc Summary Essay
Food Inc Summary Essay
 
Case 311-cv-02229-L-WVG Document 10 Filed 111611 Page.docx
Case 311-cv-02229-L-WVG   Document 10   Filed 111611   Page.docxCase 311-cv-02229-L-WVG   Document 10   Filed 111611   Page.docx
Case 311-cv-02229-L-WVG Document 10 Filed 111611 Page.docx
 
Space Shuttle Columbia Group Case StudyAssuming the perspective .docx
Space Shuttle Columbia Group Case StudyAssuming the perspective .docxSpace Shuttle Columbia Group Case StudyAssuming the perspective .docx
Space Shuttle Columbia Group Case StudyAssuming the perspective .docx
 
Michael Rouse National Lead, Deloitte (Australia) - speaking at Seismics and ...
Michael Rouse National Lead, Deloitte (Australia) - speaking at Seismics and ...Michael Rouse National Lead, Deloitte (Australia) - speaking at Seismics and ...
Michael Rouse National Lead, Deloitte (Australia) - speaking at Seismics and ...
 
Writing Competitive Research Grants 2010
Writing Competitive Research Grants 2010Writing Competitive Research Grants 2010
Writing Competitive Research Grants 2010
 
Critical Thinking MOD 82 PGS TOTALStart by reading and follo.docx
Critical Thinking MOD 82 PGS TOTALStart by reading and follo.docxCritical Thinking MOD 82 PGS TOTALStart by reading and follo.docx
Critical Thinking MOD 82 PGS TOTALStart by reading and follo.docx
 
Research Project Management
Research Project ManagementResearch Project Management
Research Project Management
 
Full syllabus macro mhz
Full syllabus macro mhzFull syllabus macro mhz
Full syllabus macro mhz
 
FMI-Feasibility st.79.pdf
FMI-Feasibility st.79.pdfFMI-Feasibility st.79.pdf
FMI-Feasibility st.79.pdf
 
Research methodoligies in architecture
Research methodoligies in architectureResearch methodoligies in architecture
Research methodoligies in architecture
 
Grantsmanship: A personal view
Grantsmanship: A personal viewGrantsmanship: A personal view
Grantsmanship: A personal view
 

More from nettletondevon

Your NamePractical ConnectionYour NameNOTE To insert a .docx
Your NamePractical ConnectionYour NameNOTE To insert a .docxYour NamePractical ConnectionYour NameNOTE To insert a .docx
Your NamePractical ConnectionYour NameNOTE To insert a .docxnettletondevon
 
Your namePresenter’s name(s) DateTITILE Motivatio.docx
Your namePresenter’s name(s) DateTITILE Motivatio.docxYour namePresenter’s name(s) DateTITILE Motivatio.docx
Your namePresenter’s name(s) DateTITILE Motivatio.docxnettletondevon
 
Your nameProfessor NameCourseDatePaper Outline.docx
Your nameProfessor NameCourseDatePaper Outline.docxYour nameProfessor NameCourseDatePaper Outline.docx
Your nameProfessor NameCourseDatePaper Outline.docxnettletondevon
 
Your name _________________________________ Date of submission _.docx
Your name _________________________________ Date of submission _.docxYour name _________________________________ Date of submission _.docx
Your name _________________________________ Date of submission _.docxnettletondevon
 
Your NameECD 310 Exceptional Learning and InclusionInstruct.docx
Your NameECD 310 Exceptional Learning and InclusionInstruct.docxYour NameECD 310 Exceptional Learning and InclusionInstruct.docx
Your NameECD 310 Exceptional Learning and InclusionInstruct.docxnettletondevon
 
Your Name University of the Cumberlands ISOL634-25 P.docx
Your Name University of the Cumberlands ISOL634-25 P.docxYour Name University of the Cumberlands ISOL634-25 P.docx
Your Name University of the Cumberlands ISOL634-25 P.docxnettletondevon
 
Your Name Professor Name Subject Name 06 Apr.docx
Your Name  Professor Name  Subject Name  06 Apr.docxYour Name  Professor Name  Subject Name  06 Apr.docx
Your Name Professor Name Subject Name 06 Apr.docxnettletondevon
 
Your muscular system examassignment is to describe location (su.docx
Your muscular system examassignment is to describe location (su.docxYour muscular system examassignment is to describe location (su.docx
Your muscular system examassignment is to describe location (su.docxnettletondevon
 
Your midterm will be a virtual, individual assignment. You can choos.docx
Your midterm will be a virtual, individual assignment. You can choos.docxYour midterm will be a virtual, individual assignment. You can choos.docx
Your midterm will be a virtual, individual assignment. You can choos.docxnettletondevon
 
Your local art museum has asked you to design a gallery dedicated to.docx
Your local art museum has asked you to design a gallery dedicated to.docxYour local art museum has asked you to design a gallery dedicated to.docx
Your local art museum has asked you to design a gallery dedicated to.docxnettletondevon
 
Your letter should include Introduction – Include your name, i.docx
Your letter should include Introduction – Include your name, i.docxYour letter should include Introduction – Include your name, i.docx
Your letter should include Introduction – Include your name, i.docxnettletondevon
 
Your legal analysis should be approximately 500 wordsDetermine.docx
Your legal analysis should be approximately 500 wordsDetermine.docxYour legal analysis should be approximately 500 wordsDetermine.docx
Your legal analysis should be approximately 500 wordsDetermine.docxnettletondevon
 
Your Last Name 1Your Name Teacher Name English cl.docx
Your Last Name  1Your Name Teacher Name English cl.docxYour Last Name  1Your Name Teacher Name English cl.docx
Your Last Name 1Your Name Teacher Name English cl.docxnettletondevon
 
Your job is to delegate job tasks to each healthcare practitioner (U.docx
Your job is to delegate job tasks to each healthcare practitioner (U.docxYour job is to delegate job tasks to each healthcare practitioner (U.docx
Your job is to delegate job tasks to each healthcare practitioner (U.docxnettletondevon
 
Your job is to look at the routing tables and DRAW (on a piece of pa.docx
Your job is to look at the routing tables and DRAW (on a piece of pa.docxYour job is to look at the routing tables and DRAW (on a piece of pa.docx
Your job is to look at the routing tables and DRAW (on a piece of pa.docxnettletondevon
 
Your job is to design a user interface that displays the lotto.docx
Your job is to design a user interface that displays the lotto.docxYour job is to design a user interface that displays the lotto.docx
Your job is to design a user interface that displays the lotto.docxnettletondevon
 
Your Introduction of the StudyYour Purpose of the stud.docx
Your Introduction of the StudyYour Purpose of the stud.docxYour Introduction of the StudyYour Purpose of the stud.docx
Your Introduction of the StudyYour Purpose of the stud.docxnettletondevon
 
Your instructor will assign peer reviewers. You will review a fell.docx
Your instructor will assign peer reviewers. You will review a fell.docxYour instructor will assign peer reviewers. You will review a fell.docx
Your instructor will assign peer reviewers. You will review a fell.docxnettletondevon
 
Your initial reading is a close examination of the work youve c.docx
Your initial reading is a close examination of the work youve c.docxYour initial reading is a close examination of the work youve c.docx
Your initial reading is a close examination of the work youve c.docxnettletondevon
 
Your initial posting must be no less than 200 words each and is due .docx
Your initial posting must be no less than 200 words each and is due .docxYour initial posting must be no less than 200 words each and is due .docx
Your initial posting must be no less than 200 words each and is due .docxnettletondevon
 

More from nettletondevon (20)

Your NamePractical ConnectionYour NameNOTE To insert a .docx
Your NamePractical ConnectionYour NameNOTE To insert a .docxYour NamePractical ConnectionYour NameNOTE To insert a .docx
Your NamePractical ConnectionYour NameNOTE To insert a .docx
 
Your namePresenter’s name(s) DateTITILE Motivatio.docx
Your namePresenter’s name(s) DateTITILE Motivatio.docxYour namePresenter’s name(s) DateTITILE Motivatio.docx
Your namePresenter’s name(s) DateTITILE Motivatio.docx
 
Your nameProfessor NameCourseDatePaper Outline.docx
Your nameProfessor NameCourseDatePaper Outline.docxYour nameProfessor NameCourseDatePaper Outline.docx
Your nameProfessor NameCourseDatePaper Outline.docx
 
Your name _________________________________ Date of submission _.docx
Your name _________________________________ Date of submission _.docxYour name _________________________________ Date of submission _.docx
Your name _________________________________ Date of submission _.docx
 
Your NameECD 310 Exceptional Learning and InclusionInstruct.docx
Your NameECD 310 Exceptional Learning and InclusionInstruct.docxYour NameECD 310 Exceptional Learning and InclusionInstruct.docx
Your NameECD 310 Exceptional Learning and InclusionInstruct.docx
 
Your Name University of the Cumberlands ISOL634-25 P.docx
Your Name University of the Cumberlands ISOL634-25 P.docxYour Name University of the Cumberlands ISOL634-25 P.docx
Your Name University of the Cumberlands ISOL634-25 P.docx
 
Your Name Professor Name Subject Name 06 Apr.docx
Your Name  Professor Name  Subject Name  06 Apr.docxYour Name  Professor Name  Subject Name  06 Apr.docx
Your Name Professor Name Subject Name 06 Apr.docx
 
Your muscular system examassignment is to describe location (su.docx
Your muscular system examassignment is to describe location (su.docxYour muscular system examassignment is to describe location (su.docx
Your muscular system examassignment is to describe location (su.docx
 
Your midterm will be a virtual, individual assignment. You can choos.docx
Your midterm will be a virtual, individual assignment. You can choos.docxYour midterm will be a virtual, individual assignment. You can choos.docx
Your midterm will be a virtual, individual assignment. You can choos.docx
 
Your local art museum has asked you to design a gallery dedicated to.docx
Your local art museum has asked you to design a gallery dedicated to.docxYour local art museum has asked you to design a gallery dedicated to.docx
Your local art museum has asked you to design a gallery dedicated to.docx
 
Your letter should include Introduction – Include your name, i.docx
Your letter should include Introduction – Include your name, i.docxYour letter should include Introduction – Include your name, i.docx
Your letter should include Introduction – Include your name, i.docx
 
Your legal analysis should be approximately 500 wordsDetermine.docx
Your legal analysis should be approximately 500 wordsDetermine.docxYour legal analysis should be approximately 500 wordsDetermine.docx
Your legal analysis should be approximately 500 wordsDetermine.docx
 
Your Last Name 1Your Name Teacher Name English cl.docx
Your Last Name  1Your Name Teacher Name English cl.docxYour Last Name  1Your Name Teacher Name English cl.docx
Your Last Name 1Your Name Teacher Name English cl.docx
 
Your job is to delegate job tasks to each healthcare practitioner (U.docx
Your job is to delegate job tasks to each healthcare practitioner (U.docxYour job is to delegate job tasks to each healthcare practitioner (U.docx
Your job is to delegate job tasks to each healthcare practitioner (U.docx
 
Your job is to look at the routing tables and DRAW (on a piece of pa.docx
Your job is to look at the routing tables and DRAW (on a piece of pa.docxYour job is to look at the routing tables and DRAW (on a piece of pa.docx
Your job is to look at the routing tables and DRAW (on a piece of pa.docx
 
Your job is to design a user interface that displays the lotto.docx
Your job is to design a user interface that displays the lotto.docxYour job is to design a user interface that displays the lotto.docx
Your job is to design a user interface that displays the lotto.docx
 
Your Introduction of the StudyYour Purpose of the stud.docx
Your Introduction of the StudyYour Purpose of the stud.docxYour Introduction of the StudyYour Purpose of the stud.docx
Your Introduction of the StudyYour Purpose of the stud.docx
 
Your instructor will assign peer reviewers. You will review a fell.docx
Your instructor will assign peer reviewers. You will review a fell.docxYour instructor will assign peer reviewers. You will review a fell.docx
Your instructor will assign peer reviewers. You will review a fell.docx
 
Your initial reading is a close examination of the work youve c.docx
Your initial reading is a close examination of the work youve c.docxYour initial reading is a close examination of the work youve c.docx
Your initial reading is a close examination of the work youve c.docx
 
Your initial posting must be no less than 200 words each and is due .docx
Your initial posting must be no less than 200 words each and is due .docxYour initial posting must be no less than 200 words each and is due .docx
Your initial posting must be no less than 200 words each and is due .docx
 

Recently uploaded

_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting DataJhengPantaleon
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAssociation for Project Management
 
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17Celine George
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdfSoniaTolstoy
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)eniolaolutunde
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityGeoBlogs
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptxVS Mahajan Coaching Centre
 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Educationpboyjonauth
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfsanyamsingh5019
 
MENTAL STATUS EXAMINATION format.docx
MENTAL     STATUS EXAMINATION format.docxMENTAL     STATUS EXAMINATION format.docx
MENTAL STATUS EXAMINATION format.docxPoojaSen20
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Krashi Coaching
 
Solving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxSolving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxOH TEIK BIN
 
CARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxCARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxGaneshChakor2
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxiammrhaywood
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docxPoojaSen20
 
Employee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxEmployee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxNirmalaLoungPoorunde1
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13Steve Thomason
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesFatimaKhan178732
 

Recently uploaded (20)

_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data_Math 4-Q4 Week 5.pptx Steps in Collecting Data
_Math 4-Q4 Week 5.pptx Steps in Collecting Data
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across Sectors
 
Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
Incoming and Outgoing Shipments in 1 STEP Using Odoo 17
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
 
Introduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher EducationIntroduction to ArtificiaI Intelligence in Higher Education
Introduction to ArtificiaI Intelligence in Higher Education
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdf
 
MENTAL STATUS EXAMINATION format.docx
MENTAL     STATUS EXAMINATION format.docxMENTAL     STATUS EXAMINATION format.docx
MENTAL STATUS EXAMINATION format.docx
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
 
Solving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxSolving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptx
 
CARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxCARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptx
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docx
 
Employee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxEmployee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptx
 
The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13The Most Excellent Way | 1 Corinthians 13
The Most Excellent Way | 1 Corinthians 13
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and Actinides
 

All you ever wanted to know about earned value analysis.docx

  • 1. All you ever wanted to know about earned value analysis * ACWP BCWP BCWS CV = CPI = = SV = SPI Minus Divided By Minus Divided By *
  • 2. IF ACWP>BCWP ACWP=BCWP ACWP<BCWP Then CV < 0 CPI < 1 CV = 0 CPI = 1 CV > 0 CPI > 1 The Project is Over Budget On Budget Under Budget *
  • 3. IF BCWS>BCWP BCWS =BCWP BCWS <BCWP Then SV < 0 SPI < 1 SV = 0 SPI = 1 SV > 0 SPI > 1 The Project is Behind Schedule On Schedule Ahead of Schedule * EV – Previously called BCWP or Budgeted Cost of Work
  • 4. Performed, Earned Value or actual work.PV – Previously call BCWS or Budgeted Cost of Work Scheduled, Planned Value or the project budget.AC – Previously called ACWP or Actual Cost of Work Performed, Actual CostsCV – Cost Variance = BCWP – ACWPSC – Schedule Variance = BCWP – BCWSCPI – Cost Performance Index = BCWP/ACWPSPI – Schedule Performance Index = BCWP/BCWSEAC – Estimate At Completion, a forecast of most likely total project cost based upon project performance and risk. Schedule = Original Schedule/SPI Cost = Min: Original Budget/CPI or Max: Original Budget/(CPI * SPI) * BAC – Budgeted at Completion = Σ of all the budgets (PV or BCWS)VAC – Variance at Completion = BAC – EACETC – Estimate to Complete = EAC - AC * * Value of the future of fund available today FV = PV * (1 + i) nIf you have $1,000 invested for three years
  • 5. at 10% how much will you have at the end of year three? EOY 1 = $1,000 * (1 + 10%) = $1,100 EOY 2 = $1,100 * (1 + 10%) = $1,210 EOY 3 = $1,210 * (1 + 10%) = $1,331 * Value today of funds available in the future. PV = FV / (1 + i)nIf you want $1,000 in three years, how much do you have to invest today at 8% to receive your $1,000? EOY 1 = $1,000 / (1 + 10%) = $925.93 EOY 2 = $925.93 / (1 + 10%) = $857.34 EOY 3 = $857.34 / (1 + 10%) = $793.83 * Net Present Value – Present Value minus present cost.Internal Rate of Return – Average rate of return earned over the life of the project. It is where discounted cash flow minus up front cost equals zero. * PERT Weighted Average
  • 6. = Optimistic + 4XMost Likely + Pessimistic 6 PERT Standard Deviation = Optimistic - Pessimistic 6 * As people learn about something, they presume they actually know and understand the subject and apply their knowledge to new situations. In reading Pell’s article, I was stuck by his description of the ‘top thinkers in project management today’ (Pells, 2010). The arrogance apparent in his comments about the characteristics of these ‘top thinkers’ was apparent. It would seem that determining the top thinkers in a group to be akin to determining the most beautiful person in a group. It is in the eye of the beholder and as such, is an opinion not based on any sort of analysis of facts. It certainly seemed like Mr. Pell was unhappy with his (and others) lack of inclusion. Pells makes his point regarding arrogance and brings up very real issues with arrogance in project
  • 7. management and organizations. To paraphrase Pells, arrogance in a project manager (or an organization) can bring about such negative issues as: undervaluing expertise and experience, encouraging inappropriate shortcuts, and thus increasing risks. When planning a project, the organization and the project manager need to be careful and plan and monitor projects carefully and analytically in order to avoid arrogance (Pells 2010). The problem of project manager arrogance is a very human one. As people learn about something, they presume they actually know and understand the subject and apply their knowledge to new situations, sometimes well and sometimes poorly. In order to minimize the poor application of that knowledge, as pointed out by Krock (2010), managers cannot be right every time on every subject and they need to recognize this and make decisions based on sound, rational analysis and not rely Here the writer introduces the reader to the situation to set the stage for his premise or thesis statement. Knowledge of the reading is presented followed by the writer’s comprehension of what the reading is about.
  • 8. Application of the understanding of the material is shown to prepare for the analysis and then the premise is broken down into parts and reviewed. Finally, the analysis is synthesized into a drawn conclusion from the analysis. But this is just an opinion unless it (the conclusion) is tested. This is called evaluation, using a different perspective from that used in the analysis to validate that the conclusion drawn by the writer from the analysis is supported by a different source reference or example.
  • 9. on their ‘instinct’, or snap judgments because those judgments can be based on their own emotional response to the subject at hand and not sound, rational analysis. References Pells, D. (2010). The dangers of arrogance in project management. PM World Today. August, 2010 (Vol. XII, Issue VIII). Retrieved August 6, 2010 from http://www.pmworldtoday.net Krock, E. (August 16, 2010) Product Management tips and best practices: humility, agile product and project management blog web site Retrieved on February 10, 2011 from http://www.voximate.com/blog/article/89/product-management- tips-best-practices- humility/ http://www.pmworldtoday.net/ http://www.voximate.com/blog/article/author/eric-krock/
  • 10. http://www.voximate.com/blog/article/89/product-management- tips-best-practices-humility/ http://www.voximate.com/blog/article/89/product-management- tips-best-practices-humility/ Robert D. Coleman, PhD © 2006 [email protected] 1 What Is Circular Reasoning? Logical fallacies are a type of error in reasoning, errors which may be recognized and corrected by observant thinkers. There are a large number of informal fallacies that are cataloged, and some have multiple names. The frequency of occurrence is one way to rank the fallacies. The ten most-frequent fallacies probably cover the overwhelming majority of illogical reasoning. With a Pareto effect, 20% of the major fallacies might account for 80% of fallacious reasoning. One of the more common fallacies is circular reasoning, a form of which was called “begging the question” by Aristotle in his book that named the fallacies of classical logic. The fallacy of circular reasoning occurs when the conclusion of an argument is essentially the same as one of the premises in the argument. Circular reasoning is an inference drawn from a premise that includes the conclusion, and used to prove the conclusion. Definitions of words are circular reasoning, but they are not inference.
  • 11. Inference is the deriving of a conclusion in logic by either induction or deduction. Circular reasoning can be quite subtle, can be obfuscated when intentional, and thus can be difficult to detect. Circular reasoning as a fallacy refers to reasoning in vicious circles or vicious circular reasoning, in contrast to reasoning in virtuous circles or virtuous circular reasoning. Virtuous circular reasoning is sometimes used for pedagogical purposes, such as in math to show that two different statements are equivalent expressions of the same thing. In a logical argument, viciously circular reasoning occurs when one attempts to infer a conclusion that is based upon a premise that ultimately contains the conclusion itself. Why is vicious circular reasoning unacceptable and fatal? Genuine method proceeds from the known to the unknown. Vicious circular reasoning proceeds from the known to the equally known. Vicious circular reasoning, therefore, violates genuine method. Vicious circular reasoning does not add anything new, it does not advance learning, and it does not add to knowledge. Vicious circular reasoning goes nowhere and leads nowhere -- hence, its descriptive name “circular”. It literally moves in a circuit or a circle. Most people do not study logical fallacies as part of their formal education. Those who study them typically do so as part of a course in logic, maybe called critical thinking, in
  • 12. the philosophy department. The rest of us have to learn about them on our own in order to make and detect sound arguments. Note that the word argument applies to all reasoning regardless of form, and thus it includes hypotheses, models, arguments and studies. Here are the citations for a classical text and for a modern text about logic. Prior Analytics and Topics, Aristotle The Logic of Real Arguments, Alec Fisher, Second Edition, 2004, Cambridge University Press. Robert D. Coleman, PhD © 2006 [email protected] 2 The following is a list of Internet sites with information about the fallacies of informal logic including the fallacy of circular reasoning, begging the question, or petitio principii. http://www.kcmetro.cc.mo.us/longview/CTAC/fallacy.htm Critical Thinking Across the Curriculum Project: Informal Fallacies Table of Contents (17 Fallacies) Fallacies of Deception:
  • 13. Fallacies of Distraction: Fallacies involving Counterfeit: False Dilemma Affirming the Consequent Slippery Slope Denying the Antecedent Straw Man Equivocation Begging the Question or Circularity Fallacies which use Emotion or Motive in place of Support: Appeal to Pity Appeal to Authority Appeals to Tradition Prejudicial Language Appeal to Force Appeal to Mass Opinion Fallacies which employ both (Double Trouble): Ad Hominem - Abusive Ad Hominem - Ridicule Ad Hominem - Circumstantial Tu Quoque - Two wrongs http://www.ramdac.org/fallacies.php Fallacy Tutorial Pro 3.0, 1995, Dr. Michael C. Labossiere (42 fallacies) Introduction. Description of Fallacies. In order to understand what a fallacy is, one must understand what an argument is. Very briefly, an argument consists of one or more premises and one conclusion. A premise is a
  • 14. statement (a sentence that is either true or false) that is offered in support of the claim being made, which is the conclusion (which is also a sentence that is either true or false). There are two main types of arguments: deductive and inductive. A deductive argument is an argument such that the premises provide (or appear to provide) complete support for the conclusion. An inductive argument is an argument such that the premises provide (or appear to provide) some degree of support (but less than complete support) for the conclusion. If the premises actually provide the required degree of support for the conclusion, then the argument is a good one. A good deductive argument is known as a valid argument and is such that if all its premises are true, then its conclusion must be true. If all the argument is valid and actually has all true premises, then it is known as a sound argument. If it is invalid or has one or more false premises, it will be unsound. A Robert D. Coleman, PhD © 2006 [email protected] 3 good inductive argument is known as a strong (or "cogent") inductive argument. It is such that if the premises are true, the conclusion is likely to be true. A fallacy is, very generally, an error in reasoning. This differs from a factual error, which
  • 15. is simply being wrong about the facts. To be more specific, a fallacy is an "argument" in which the premises given for the conclusion do not provide the needed degree of support. A deductive fallacy is a deductive argument that is invalid (it is such that it could have all true premises and still have a false conclusion). An inductive fallacy is less formal than a deductive fallacy. They are simply "arguments" which appear to be inductive arguments, but the premises do not provided enough support for the conclusion. In such cases, even if the premises were true, the conclusion would not be more likely to be true. http://www.iep.utm.edu/f/fallacies.htm The Internet Encyclopedia of Philosophy (164 fallacies) A fallacy is a kind of error in reasoning. The alphabetical list below contains 164 names of the most common fallacies, and it provides explanations and examples of each of them. Fallacies should not be persuasive, but they often are. Fallacies may be created unintentionally, or they may be created intentionally in order to deceive other people. The vast majority of the commonly identified fallacies involve arguments, although some involve explanations, or definitions, or other products of reasoning. Sometimes the term "fallacy" is used even more broadly to indicate any false belief or cause of a false belief. The list below includes some fallacies of this sort, but most are fallacies that involve kinds of errors made while arguing informally in natural language.
  • 16. The discussion that precedes the list begins with an account of the ways in which the term "fallacy" is vague. Attention then turns to the number of competing and overlapping ways to classify fallacies of argumentation. For pedagogical purposes, researchers in the field of fallacies disagree about the following topics: which name of a fallacy is more helpful to students' understanding; whether some fallacies should be de-emphasized in favor of others; and which is the best taxonomy of the fallacies. Researchers in the field are also deeply divided about how to define the term "fallacy," how to define certain fallacies, and whether any general theory of fallacies at all should be pursued if that theory's goal is to provide necessary and sufficient conditions for distinguishing between fallacious and non-fallacious reasoning generally. Analogously, there is doubt in the field of ethics regarding whether researchers should pursue the goal of providing necessary and sufficient conditions for distinguishing moral actions from immoral ones. Introduction The first known systematic study of fallacies was due to Aristotle in his De Sophisticis Elenchis (Sophistical Refutations), an appendix to the Topics. He listed thirteen types. After the Dark Ages, fallacies were again studied systematically in Medieval Europe. This is why so many fallacies have Latin names. The third major period of study of the
  • 17. fallacies began in the later twentieth century due to renewed interest from the disciplines Robert D. Coleman, PhD © 2006 [email protected] 4 of philosophy, logic, communication studies, rhetoric, psychology, and artificial intelligence. The term "fallacy" is not a precise term. One reason is that it is ambiguous. It can refer either to (a) a kind of error in an argument, (b) a kind of error in reasoning (including arguments, definitions, explanations, etc.), (c) a false belief, or (d) the cause of any of the previous errors including what are normally referred to as "rhetorical techniques". Philosophers who are researchers in fallacy theory prefer to emphasize meaning (a), but their lead is often not followed in textbooks and public discussion. http://www.hebrew4christians.com/Clear_Thinking/Informal_Fa llacies/Informal_Fallacies.html Informal Fallacies (71 fallacies in 11 categories) You simply cannot properly begin to properly read the various texts without first being grounded in the basics of clear thinking. By familiarizing yourself with these forms of reasoning you may guard yourself from making the same sorts of errors (as well as to catch errors in the thinking of others who purport to be speaking
  • 18. the truth). A brief introduction of the subject included. An informal fallacy is an attempt to persuade that obviously fails to demonstrate the truth of its conclusion, deriving its only plausibility from a misuse of ordinary language. Most scholars categorize informal fallacies as: (1) fallacies of relevance: appeal to ignorance, appeal to authority, ad hominem arguments, appeals to emotion, force, etc., irrelevant conclusions, and appeals to pity; (2) fallacies of presumption: accident, converse accident, false cause, begging the question, and complex question; (3) fallacies of ambiguity: equivocation, amphiboly, accent, composition, and division. http://www.datanation.com/fallacies/ Stephen’s Guide to the Logical Fallacies (53 fallacies) http://www.adamsmith.org/logicalfallacies/ Adam Smith Institute Logical Fallacies (76 fallacies, incuding Petito Principii, Circulus in Probando, and Blinding with Science) http://www.drury.edu/ess/Logic/Informal/Overview.html A Database of Informal Fallacies, 1987, Dr. Charles Ess (28 fallacies) http://www.csun.edu/~dgw61315/fallacies.html Logical Fallacies and the Art of Debate (21 fallacies, including Petitio Principii and Circulus in Demonstrando)
  • 19. http://www.fallacyfiles.org/ and http://www.fallacyfiles.org/begquest.html The Fallacy Files (155 fallacies, including Circular Argument, Circulus in Probando, Petitio Principii, Question-Begging, and Vicious Circle) http://en.wikipedia.org/wiki/Logical_fallacy Wikipedia: Logical fallacy (111 fallacies, including Begging the Question) Robert D. Coleman, PhD © 2006 [email protected] 5 http://en.wikipedia.org/wiki/Circular_reasoning Wikipedia: Circular reasoning In logic, begging the question is the term for a type of fallacy occurring in deductive reasoning in which the proposition to be proved is assumed implicitly or explicitly in one of the premises. For an example of this, consider the following argument: "Only an untrustworthy person would run for office. The fact that politicians are untrustworthy is proof of this." Such an argument is fallacious, because it relies upon its own proposition—in this case, "politicians are untrustworthy"—in order to support its central premise. Essentially, the argument assumes that its central point is already proven, and uses this in support of itself. Begging the question is also known by its Latin name petitio principii and is related to
  • 20. the fallacy known as circular argument, circulus in probando, vicious circle or circular reasoning. As a concept in logic the first known definition in the West is by the Greek philosopher Aristotle around 350 B.C., in his book Prior Analytics, where he classified it as a material fallacy. The term is usually not used to describe the broader fallacy that occurs when the evidence given for a proposition is as much in need of proof as the proposition itself. The more accepted classification for such arguments is as a fallacy of many questions. See modern usage controversy, below, over a common usage of "begs the question" with the meaning "raises the question". http://en.wikipedia.org/wiki/Category:Causal_fallacies Wikipedia: Causal fallacies This category is for questionable cause fallacies, arguments where a cause is incorrectly identified. http://en.wikipedia.org/wiki/Category:Informal_fallacies Wikipedia: Informal fallacies This category is for arguments that are fallacious for reasons other than structural ("formal") flaws, such as due to ambiguity or a common error in their premises.
  • 21. Budget BCWS or, PV Actual Cost ACWP or, AC Earned Value BCWP or, EV SV = BCWP – BCWS CV = BCWP – ACWP Date Cost EAC Time S - Curves
  • 22. Calculation SheetIDJob DescriptionImmediate PredecessorsPlanned Duration (Weeks)Staff (Number)Rate/Person/WeekTask Cost (BAC)A1.0 ASSEMBLE ENGINE MOUNTStart24$1,440$11,520B2.0 FIN PREPARATIONStart13$1,440$4,320C3.0 MARK FIN AND LAUNCH LUG LINESStart13$1,440$4,320D4.0 INSERTING ENGINE MOUNTA23$1,440$8,640E5.0 ATTACH FINSD13$1,440$4,320F6.0 ATTACH SHOCK CORDStart23$1,440$8,640G7.0 ASSEMBLE NOSE CONEStart12$1,440$2,880H8.0 ATTACH PARACHUTE/SHOCK CORDG11$1,440$1,440I9.0 ATTACH LAUNCH LUGE11$1,440$1,440J10.0 PAINTING THE ROCKETI14$1,440$5,760K11.0 APPLICATION OF DECALSJ11$1,440$1,440L12.0 APPLYING CLEAR COATK11$1,440$1,440M13.0 DISPLAY NOZZLE ASSEMBLYK13$1,440$4,320N14.0 ROCKET PREFLIGHTL12$1,440$2,880O15.0 PREPARE FOR TEST LAUNCHN11$1,440$1,44024 weeks Level of EffortBlended Rate=$1,44011 weeks duration Performance SheetBCWS (PV) TASKWeek 1Week 2Week 3Week 4Week 5Week 6Week 7Week 8Week 9Week 10Week 11Week 12Week 13Week 14Week 15Week 16BAC TotalsA1.0 ASSEMBLE ENGINE MOUNT$0B2.0 FIN PREPARATION$0C3.0 MARK FIN AND LAUNCH LUG LINES$0D4.0 INSERTING ENGINE MOUNT$0E5.0 ATTACH FINS$0F6.0 ATTACH SHOCK CORD$0G7.0 ASSEMBLE NOSE CONE$0H8.0 ATTACH PARACHUTE/SHOCK CORD$0I9.0 ATTACH LAUNCH LUG$0J10.0 PAINTING THE ROCKET$0K11.0 APPLICATION OF DECALS$0L12.0 APPLYING CLEAR COAT$0M13.0 DISPLAY NOZZLE ASSEMBLY$0N14.0 ROCKET PREFLIGHT$0O15.0 PREPARE FOR TEST LAUNCH$0Equipment$0Material$0$0Weekly
  • 23. Total$0$0$0$0$0$0$0$0$0$0$0Cumulative Cost (PV)$0$0$0$0$0$0$0$0$0$0$0IDACWP (AC) TASKWeek 1Week 2Week 3Week 4Week 5Week 6Week 7Week 8Week 9Week 10Week 11Week 12Week 13Week 14Week 15Week 16AC TotalsA1.0 ASSEMBLE ENGINE MOUNT$0B2.0 FIN PREPARATION$0C3.0 MARK FIN AND LAUNCH LUG LINES$0D4.0 INSERTING ENGINE MOUNT$0E5.0 ATTACH FINS$0F6.0 ATTACH SHOCK CORD$0G7.0 ASSEMBLE NOSE CONE$0H8.0 ATTACH PARACHUTE/SHOCK CORD$0I9.0 ATTACH LAUNCH LUG$0J10.0 PAINTING THE ROCKET$0K11.0 APPLICATION OF DECALS$0L12.0 APPLYING CLEAR COAT$0M13.0 DISPLAY NOZZLE ASSEMBLY$0N14.0 ROCKET PREFLIGHT$0O15.0 PREPARE FOR TEST LAUNCH$0Equipment$0Material$0$0Weekly Total$0$0$0Cumulative Cost (AC)$0$0$0IDBCWP (EV) TASKWeek 1Week 2Week 3Week 4Week 5Week 6Week 7Week 8Week 9Week 10Week 11Week 12Week 13Week 14Week 15Week 16EV TotalsA1.0 ASSEMBLE ENGINE MOUNT$0B2.0 FIN PREPARATION$0C3.0 MARK FIN AND LAUNCH LUG LINES$0D4.0 INSERTING ENGINE MOUNT$0E5.0 ATTACH FINS$0F6.0 ATTACH SHOCK CORD$0G7.0 ASSEMBLE NOSE CONE$0H8.0 ATTACH PARACHUTE/SHOCK CORD$0I9.0 ATTACH LAUNCH LUG$0J10.0 PAINTING THE ROCKET$0K11.0 APPLICATION OF DECALS$0L12.0 APPLYING CLEAR COAT$0M13.0 DISPLAY NOZZLE ASSEMBLY$0N14.0 ROCKET PREFLIGHT$0O15.0 PREPARE FOR TEST LAUNCH$0Equipment$0Material$0$0Weekly Total$0$0$0Cumulative Cost (EV)$0$0$0Week 1Week 2Week 3Week 4Week 5Week 6Week 7Week 8Week 9Week 10Week 11Week 12Week 13Week 14Week 15Week 16Cumulative Cost (PV)$0$0$0$0$0$0$0$0$0$0$0Cumulative Cost (AC)$0$0$0Cumulative Cost (EV)$0$0$0BAC=0BCWS (PV)=0ACWP (AC)=0BCWP (EV)=0SV=BCWP- BCWSCV=BCWP-ACWPSV=CV=SV=$0CV=$0Project is $xxK behind scheduleProject is $xxK over
  • 24. budgetSPI=BCWP/BCWSCPI=BCWP/ACWPSPI=CPI=SPI=0CP I=0For every dollar spent on scheduled effort we realize $0.xx worth of progress.For every dollar spent, we realize $0.xx of planned result.EAC =BAC/CPIPM Eval=+10% to -5% EACEAC =PM Eval=EAC/BACEAC =$0.00PM Eval=0%EACThe PM's EAC isxx% over/under BAC and is/is not in trouble. May 22-28 May 29-Jun 4 Jun 5-Jun 11 Jun 12-Jun18 Jun 19-Jun 25 Jun 26-Jul 2 Jul 3-Jul9 Jul 10-Jul 16 Jul 17-Jul23 Jul 24-Jul30 Jul 31-Aug 6 Aug 7-Aug 13 Performance Sheet Cumulative Cost (PV) Cumulative Cost (AC) Cumulative Cost (EV) BAC=$xxx,xxxx EAC=$xxx,xxx Planned Value (PV) Section Earned Value (EV) Section Actual Cost (AC) Section Cumulative or S-Curve Graph Performance Measures Section Recovered_Sheet1 SummaryApplicationRequestedPreviousDeltaIssues/Risks/Decis ionsAP$21,026$0.00-$21,026100% AP decoms dependent on purchase of final eight SAVES @ ~ $1M (UFR).BDRE$108,558$0.00-$108,558Review of this application
  • 25. with customers resulted in a coonversion requirement @ $108.6K + Capital expense (UFR).DSE$126,297$100,639.25- $25,658System under delay for stress testing and code defect remediation. Delay may cause slip past morotorium.HOBICN/A$0.00$0System transferred . No langer a NIS Y2K responsibility.MM$17,675$0.00-$17,675System undergoing migration from M/F host. Y2K Compliance integral part of migration coding.NAP$17,675$0.00- $17,675Decomission dependent on NEMAS acceptance of NAP as front-end processor or utilization of TCP/IP.NIC$122,206$105,571.50-$16,634On Schedule, Under Requested Budget. Certain actuals not posted to date.SAVE$604,179$112,773.75-$491,405In order to meet Y2K Compliance by EOY, SAVE dependent on purchace of eight additional SAVEs @ $1M (UFR).TOTAL=$1,017,615$318,984.5098 Allocation$382,000$382,000.00Delta- $635,615$63,015.50JanFebMarAprMayJunJulAugSepOctNovDe cBCWS$4,655$11,780$23,332$26,173$154,454$198,992$281,1 97$331,507$387,998$462,708$996,077$1,017,615ACWP$4,655 $11,780$23,920$27,330$158,826$209,292$240,259 SummaryJanJanFebFebMarMarAprAprMayMayJunJunJulJulAug AugSepSepOctOctNovNovDecDec BCWS ACWP Cumulative Cost for NIS Y2K (7/14/98) 4655 4655 11780 11780 23332 23919.6 26172.5 27330.1 154454.197142857 158825.63952381
  • 26. 198992.387619048 209292.249047619 281197.435238095 240259.106190476 331507.459047619 387998.459047619 462708.363809524 996076.720952381 1017614.86380952 Roll-UpBCWS 6/6/981998JanFebMarAprMayJunJulAugSepOctNovDecTotalInt ernal (MCI Staff)Hours122.5187.530474.7511488811206622790732332205 6,605Rate383838383838383838383838$4,6557,125.0011,552.00 2,840.5043,624.0033,478.0045,828.0023,636.0030,020.0027,81 6.0012,616.007,790.00250,981External (Contractors)GradeHours00001201762122532942481831741,66 0Rate565656565656565656565656$- 0- 0- 0- 06,722.869,860.1911,877.0514,174.0216,471.0013,893.9010,25 2.369,748.1493,000GradeHours00000070125100290650650Rate 100100100100100100100100100100100100$- 0- 0- 0- 0- 0- 07,000.0012,500.0010,000.0029,000.006,500.00- 065,000GradeHours- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0Total ContractorHours- 0- 0- 0- 01201762823783945382481742,310$- 0- 0- 0- 06,7239,86018,87726,67426,47142,89416,7529,748158,000Capi tal (Detail Items)Hardware$000001200150000010005010001000519,200So ftware$000000000000- 0Other Costs (Detail Items)Team/Factory Costs$000077934.84000000077,935Travel$00000025000030003 000300011,500$000000000000- 0Total 1998$4,6557,12511,5522,841128,28244,53882,20550,31056,491 74,710533,36821,5381,017,615ACWP 6/2/981998JanFebMarAprMayJunJulAugSepOctNovDecTotalInt ernal (MCI
  • 27. Staff)Hours122.5187.517489.75784.5963.5638000002,960Rate3 83838383838383838383838$4,6557,125.006,612.003,410.5029, 811.0036,613.0024,244.00- 0- 0- 0- 0- 0112,471External (Contractors)GradeHours000016016012000000440Rate5656565 65656565656565656$- 0- 0- 0- 08,963.818,963.816,722.86- 0- 0- 0- 0- 024,650GradeHours00130082.5115000000328Rate43434343434 3434343434343$- 0- 05,527.60- 03,507.904,889.80- 0- 0- 0- 0- 0- 013,925GradeHours- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0Total ContractorHours- 0- 0130- 0243275120- 0- 0- 0- 0- 0768$- 0- 05,528- 012,47213,8546,723- 0- 0- 0- 0- 038,576Capital (Detail Items)Hardware$000000000000- 0Software$000000000000- 0Other Costs (Detail Items)Team/Factory Costs$000089212.83000000089,213Travel$000000000000- 0$- 0Total 1998$4,6557,12512,1403,411131,49650,46730,967- 0- 0- 0- 0- 0240,259 1998 Y2K Budget Revision &L&D&C&P&R&T APBudget Description: UpdateApp Mgr NameLarry LafreniereApplication Name: Adjunct Processor (AP)Project Coord NameJeff TylerPhase: Decom AssessmentVP NamePatrice CarrollWork Request #Director NameBob LairdWork Request NameAuthorized Dep'ts2895Project #Date6/7/98Company #SHL Project Code #1998JanFebMarAprMayJunJulAugSepOctNovDecTotalInternal (MCI Staff)Hours32323296Rate383838383838383838383838$- 0- 0- 0- 0- 0- 0- 0- 0- 01,216.001,216.001,216.003,648External (Contractors)GradeHours16161616161696Rate56565656565656 5656565656$- 0- 0- 0- 0- 0- 0896.38896.38896.38896.38896.38896.385,378GradeHours- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0GradeHours- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0Total ContractorHours- 0- 0- 0- 0- 0- 016161616161696$- 0- 0- 0- 0- 0- 08968968968968968965,378Capital (Detail
  • 28. Items)Hardware$1000100010003,000Software$- 0Other Costs (Detail Items)Team/Factory Costs$- 0Travel$3000300030009,000$- 0Total 1998$- 0- 0- 0- 0- 0- 08968968966,1126,1126,11221,026ACWP1998JanFebMarAprM ayJunJulAugSepOctNovDecTotalInternal (MCI Staff)Hours- 0Rate383838383838383838383838$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0External (Contractors)GradeHours- 0Rate565656565656565656565656$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0GradeHours- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0GradeHours- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0Total ContractorHours- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0Capital (Detail Items)Hardware$- 0Software$- 0Other Costs (Detail Items)Team/Factory Costs$- 0Travel$- 0$- 0Total 1998$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0JanFebMarAprMayJunJulAugSepOctNovDecBCWS- 0- 0- 0- 0- 0- 08961,7932,6898,80214,91421,026BCWP000000ACWP0- 0- 0- 0- 0- 0 APJanJanJanFebFebFebMarMarMarAprAprAprMayMayMayJun JunJunJulJulJulAugAugAugSepSepSepOctOctOctNovNovNovD ecDecDec BCWS BCWP ACWP Cumulative Costs for AP Y2K Decommission 0 0 0 0 0 0 0 0 0 0 0
  • 29. 0 0 0 0 0 0 0 896.380952381 1792.7619047619 2689.1428571429 8801.5238095238 14913.9047619048 21026.2857142857 BDRRBudget Description: UpdateApp Mgr NameLarry LaFreniereApplication Name:Billing Detail Record Reporting (BDRR)Project Coord NameJeff TylerPhase: Conversion AssessmentVP NamePatrice CarrollWork Request #Director NameBob LairdWork Request NameAuthorized Dep'ts2895Project #Date6/6/98Company #Project Code #1998JanFebMarAprMayJunJulAugSepOctNovDecTotalInternal (MCI Staff)Hours21525534031570101,205Rate3838383838383838383 83838$- 0- 0- 0- 0- 0- 08,170.009,690.0012,920.0011,970.002,660.00380.0045,790Ext ernal (Contractors)GradeHours508580852015335Rate5656565656565 65656565656$- 0- 0- 0- 0- 0- 02,801.194,762.024,481.904,762.021,120.48840.3618,768Grade Hours70125100130150440Rate100100100100100100100100100 100100100$- 0- 0- 0- 0- 0- 07,000.0012,500.0010,000.0013,000.001,500.00- 044,000GradeHours- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0Total ContractorHours- 0- 0- 0- 0- 0- 01202101802153515775$- 0- 0- 0- 0- 0- 09,80117,26214,48217,7622,62084062,768Capital (Detail Items)Hardware$- 0Software$- 0Other Costs (Detail
  • 30. Items)Team/Factory Costs$- 0Travel$- 0$- 0Total 1998$- 0- 0- 0- 0- 0- 017,97126,95227,40229,7325,2801,220108,558ACWP1998JanF ebMarAprMayJunJulAugSepOctNovDecTotalInternal (MCI Staff)Hours- 0Rate383838383838383838383838$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0External (Contractors)GradeHours- 0Rate565656565656565656565656$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0GradeHours- 0Rate100100100100100100100100100100100$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0GradeHours- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0Total ContractorHours- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0Capital (Detail Items)Hardware$- 0Software$- 0Other Costs (Detail Items)Team/Factory Costs$- 0Travel$- 0$- 0Total 1998$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0JanFebMarAprMayJunJulAugSepOctNovDecBCWS- 0- 0- 0- 0- 0- 017,97144,92372,325102,057107,338108,558BCWP000000AC WP0- 0- 0- 0- 0- 0 Jeff Tyler: Est cost of shipping and hanling of stratus boxes for turn-in credit. Jeff Tyler: Est cost of shipping and hanling of stratus boxes for turn-in credit. Jeff Tyler: Est cost of shipping and hanling of stratus boxes for turn-in credit. Jeff Tyler: Est. cost of trips to two sites for unexpected problems. Jeff Tyler: Est. cost of trips to two sites for unexpected problems. Jeff Tyler: Est. cost of trips to two sites for unexpected problems. BDRRJanJanJanFebFebFebMarMarMarAprAprAprMayMayMay JunJunJunJulJulJulAugAugAugSepSepSepOctOctOctNovNovNo
  • 31. vDecDecDec BCWS BCWP ACWP Cumulative Cost Of BDR Y2K Conversion 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 17971.1904761905 44923.2142857143 72325.119047619 102057.142857143 107337.619047619 108557.976190476 DSEBudget Description: 1998 Y2K UpdateApp Mgr NameLarry LafreniereApplication Name: ISPNISDSEProject Coord NameJeff TylerPhase: Conversion AnalysisVP NamePatrice CarrollWork Request #120743Director NameOpenWork Request NameAuthorized Dep'ts2895Project #Date5/7/98Company #SHL Project Code #1998JanFebMarAprMayJunJulAugSepOctNovDecTotalInternal
  • 32. (MCI Staff)Hours2937.75220.523413667618727020550231,600Rate38 3838383838383838383838$1,1021,434.508,379.00874.0015,694 .002,508.002,888.007,106.0010,260.007,790.001,900.00874.006 0,810External (Contractors)GradeHours4048384070353511317Rate565656565 656565656565656$- 0- 0- 0- 02,240.952,689.142,128.902,240.953,921.671,960.831,960.8361 6.2617,760GradeHours16050210Rate1001001001001001001001 00100100100100$- 0- 0- 0- 0- 0- 0- 0- 0- 016,000.005,000.00- 021,000GradeHours- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0Total ContractorHours- 0- 0- 0- 040483840701958511527$- 0- 0- 0- 02,2412,6892,1292,2413,92217,9616,96161638,760Capital (Detail Items)Hardware$- 0Software$- 0Other Costs (Detail Items)Team/Factory Costs$26,727.8826,728Travel$- 0$- 0Total 1998$1,1021,4358,37987444,6635,1975,0179,34714,18225,7518 ,8611,490126,297Ass/ReqAnalysisStress Test Delay (DP&D)CodingTestFVORoll- Out93.00%79.00%74.00%58.00%9.00%8.00%1,024.862,158.12 8,358.588,865.5012,885.1513,300.921998ACWPJanFebMarApr MayJunJulAugSepOctNovDecTotalInternal (MCI Staff)Hours2937.7590.523151060.5266Rate38383838383838383 8383838$1,1021,434.503,439.00874.00570.00380.002,299.00- 0- 0- 0- 0- 010,099External (Contractors)GradeHours404330113Rate5656565656565656565 65656$- 0- 0- 0- 02,240.952,409.021,680.71- 0- 0- 0- 0- 06,331GradeHours130130Rate434343434343434343434343$- 0- 05,527.60- 0- 0- 0- 0- 0- 0- 0- 0- 05,528GradeHours- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0Total ContractorHours- 0- 0130- 0404330- 0- 0- 0- 0- 0243$- 0- 05,528- 02,2412,4091,681- 0- 0- 0- 0- 011,858Capital (Detail Items)Hardware$- 0Software$- 0Other Costs (Detail Items)Team/Factory Costs$27,763.0627,763Travel$- 0$- 0Total 1998$1,1021,4358,96787430,5742,7893,980- 0- 0- 0- 0- 049,720JanFebMarAprMayJunJulAugSepOctNovDecBCWS1102
  • 33. 2,53710,91611,79056,45261,64966,66676,01390,195115,946124 ,807126,297BCWP1,0253,18311,54220,40733,29235,052ACWP 11022,53711,50312,37742,95145,740 &L&D&C&A&R&T DSEJanJanJanFebFebFebMarMarMarAprAprAprMayMayMayJu nJunJunJulJulJulAugAugAugSepSepSepOctOctOctNovNovNov DecDecDec BCWS BCWP ACWP Cumulative Costs for DSE Y2K (7/14/98) 1102 1024.86 1102 2536.5 3182.975 2536.5 10915.5 11541.55 11503.1 11789.5 20407.045 12377.1 56452.3323809524 33292.1949142857 42951.1123809524 61649.4752380952 35051.5662571429 45740.1361904762 66666.38 76013.3323809524 90194.999047619 115945.832380952 124806.665714286 126296.927619048 MMBudget Description: 1998 Y2K UpdateApp Mgr NameLarry
  • 34. LaFreniereApplication Name: Match Merge (MM)Project Coord NameJeff TylerPhase: Decom AssessmentVP NamePatrice CarrollWork Request #Director NameBob LairdWork Request NameAuthorized Dep'ts2895Project #Date6/6/98Company #SHL Project Code #1998JanFebMarAprMayJunJulAugSepOctNovDecTotalInternal (MCI Staff)Hours505050505050300Rate383838383838383838383838 $- 0- 0- 0- 0- 0- 01,900.001,900.001,900.001,900.001,900.001,900.0011,400Exte rnal (Contractors)GradeHours16161616161616112Rate56565656565 6565656565656$- 0- 0- 0- 0- 0896.38896.38896.38896.38896.38896.38896.386,275GradeHou rs- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0GradeHours- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0Total ContractorHours- 0- 0- 0- 0- 016161616161616112$- 0- 0- 0- 0- 08968968968968968968966,275Capital (Detail Items)Hardware$- 0Software$- 0Other Costs (Detail Items)Team/Factory Costs$- 0Travel$- 0$- 0Total 1998$- 0- 0- 0- 0- 08962,7962,7962,7962,7962,7962,79617,675ACWP1998JanFeb MarAprMayJunJulAugSepOctNovDecTotalInternal (MCI Staff)Hours- 0Rate383838383838383838383838$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0External (Contractors)GradeHours- 0Rate565656565656565656565656$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0GradeHours- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0GradeHours- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0Total ContractorHours- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0Capital (Detail Items)Hardware$- 0Software$- 0Other Costs (Detail Items)Team/Factory Costs$- 0Travel$- 0$- 0Total 1998$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0JanFebMarAprMayJunJulAugSepOctNovDecBCWS- 0- 0- 0- 0- 08963,6936,4899,28612,08214,87817,675BCWP000000ACWP0
  • 35. - 0- 0- 0- 0- 0 Jeff Tyler: Lack of tester will require product testing in ICCA with a contracted teser. Jeff Tyler: Lack of tester will require product testing in ICCA with a contracted teser. MMJanJanJanFebFebFebMarMarMarAprAprAprMayMayMayJu nJunJunJulJulJulAugAugAugSepSepSepOctOctOctNovNovNov DecDecDec BCWS BCWP ACWP Cumulative Cost Of Match Merge Y2K Conversion 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 896.380952381 0 0 3692.7619047619 6489.1428571429 9285.5238095238 12081.9047619048
  • 36. 14878.2857142857 17674.6666666667 NAPBudget Description: 1998 Y2K UpdateApp Mgr NameLarry LaFreniereApplication Name: NIC Adjunct Processor (NAP)Project Coord NameJeff TylerPhase: Decom AssessmentVP NamePatrice CarrollWork Request #Director NameBob LairdWork Request NameAuthorized Dep'ts2895Project #Date6/6/98Company #Project Code #1998JanFebMarAprMayJunJulAugSepOctNovDecTotalInternal (MCI Staff)Hours505050505050300Rate383838383838383838383838 $- 0- 0- 0- 0- 0- 01,900.001,900.001,900.001,900.001,900.001,900.0011,400Exte rnal (Contractors)GradeHours16161616161616112Rate56565656565 6565656565656$- 0- 0- 0- 0- 0896.38896.38896.38896.38896.38896.38896.386,275GradeHou rs- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0GradeHours- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0Total ContractorHours- 0- 0- 0- 0- 016161616161616112$- 0- 0- 0- 0- 08968968968968968968966,275Capital (Detail Items)Hardware$- 0Software$- 0Other Costs (Detail Items)Team/Factory Costs$- 0Travel$- 0$- 0Total 1998$- 0- 0- 0- 0- 08962,7962,7962,7962,7962,7962,79617,675ACWP1998JanFeb MarAprMayJunJulAugSepOctNovDecTotalInternal (MCI Staff)Hours- 0Rate383838383838383838383838$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0External (Contractors)GradeHours- 0Rate565656565656565656565656$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0GradeHours- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0GradeHours- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0Total ContractorHours- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0Capital (Detail Items)Hardware$- 0Software$- 0Other Costs (Detail Items)Team/Factory Costs$-
  • 37. 0Travel$- 0$- 0Total 1998$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0JanFebMarAprMayJunJulAugSepOctNovDecBCWS- 0- 0- 0- 0- 08963,6936,4899,28612,08214,87817,675BCWP000000ACWP0 - 0- 0- 0- 0- 0 NAPJanJanJanFebFebFebMarMarMarAprAprAprMayMayMayJu nJunJunJulJulJulAugAugAugSepSepSepOctOctOctNovNovNov DecDecDec BCWS BCWP ACWP Cumulative Cost Of NAP Y2K Claimed Compliance 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 896.380952381 0 0 3692.7619047619 6489.1428571429 9285.5238095238 12081.9047619048 14878.2857142857 17674.6666666667 NICBudget Description: 1998 Y2K UpdateApp Mgr NameLarry
  • 38. LaFreniereApplication Name:Network Information Concentrator (NIC)Project Coord NameJeff TylerPhase: Conversion AnalysisVP NamePatrice CarrollWork Request #120742Director NameBob LairdWork Request NameAuthorized Dep'ts2895Project #Date6/6/98Company #SHL Project Code #1998JanFebMarAprMayJunJulAugSepOctNovDecTotalInternal (MCI Staff)Hours3841.54429.54134134134040404001,552Rate383838 383838383838383838$1,4441,577.001,672.001,121.0015,694.00 15,694.0015,694.001,520.001,520.001,520.001,520.00- 058,976External (Contractors)GradeHours4048384048404050344Rate565656565 656565656565656$- 0- 0- 0- 02,240.952,689.142,128.902,240.952,689.142,240.952,240.952, 801.1919,272GradeHours- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0GradeHours- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0Total ContractorHours- 0- 0- 0- 04048384048404050344$- 0- 0- 0- 02,2412,6892,1292,2412,6892,2412,2412,80119,272Capital (Detail Items)Hardware$1500015,000Software$- 0Other Costs (Detail Items)Team/Factory Costs$27,457.3227,457Travel$15001,500$- 0Total 1998$1,4441,5771,6721,12145,39218,38334,3233,7614,2093,76 13,7612,801122,206Ass/ReqAnalysisCodingTestFVORoll- Out90.00%81.00%88.00%77.00%56.00%17.00%1,299.602,576. 972,770.963,634.1329,053.8032,178.94ACWP1998JanFebMarA prMayJunJulAugSepOctNovDecTotalInternal (MCI Staff)Hours3841.54444.589.2514764468Rate3838383838383838 38383838$1,4441,577.001,672.001,691.003,391.505,586.002,43 2.00- 0- 0- 0- 0- 017,794External (Contractors)GradeHours605745162Rate5656565656565656565 65656$- 0- 0- 0- 03,361.433,193.362,521.07- 0- 0- 0- 0- 09,076GradeHours- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0GradeHours- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0Total
  • 39. ContractorHours- 0- 0- 0- 0605745- 0- 0- 0- 0- 0162$- 0- 0- 0- 03,3613,1932,521- 0- 0- 0- 0- 09,076Capital (Detail Items)Hardware$- 0Software$- 0Other Costs (Detail Items)Team/Factory Costs$28,538.0928,538Travel$- 0$- 0Total 1998$1,4441,5771,6721,69135,2918,7794,953- 0- 0- 0- 0- 055,407JanFebMarAprMayJunJulAugSepOctNovDecBCWS1,44 43,0214,6935,81451,20669,589103,912107,673111,882115,6431 19,404122,206BCWP1,3003,8775,3486,40532,68861,233ACWP 1,4443,0214,6936,38441,67550,454 &L&D&C&A&R&T NICJanJanJanFebFebFebMarMarMarAprAprAprMayMayMayJu nJunJunJulJulJulAugAugAugSepSepSepOctOctOctNovNovNov DecDecDec BCWS BCWP ACWP Cumulative Costs for NIC Y2K (7/14/98) 1444 1299.6 1444 3021 3876.57 3021 4693 5347.93 4693 5814 6405.09 6384 51206.2723809524 32687.9325333333 41675.0185714286 69589.4152380952 61232.739352381 50454.3757142857 103912.32
  • 40. 107673.272380952 111882.415238095 115643.367619048 119404.32 122205.51047619 SAVEBudget Description: 1998 Y2K UpdateApp Mgr NameLarry LaFreniereApplication Name:Storage And Verification Element (SAVE)Project Coord NameJeff TylerPhase: Conversion Design & PlanningVP NamePatrice CarrollWork Request #120741Director NameBob LairdWork Request NameAuthorized Dep'ts2895Project #Date6/6//1998Company #Project Code #1998JanFebMarAprMayJunJulAugSepOctNovDecTotalInternal (MCI Staff)Hours55.5108.2539.522.2532240240240404040401,552Ra te383838383838383838383838$2,1094,113.501,501.00845.5012 ,236.0015,276.0015,276.001,520.001,520.001,520.001,520.001, 520.0058,957External (Contractors)GradeHours4048384048404050344Rate565656565 656565656565656$- 0- 0- 0- 02,240.952,689.142,128.902,240.952,689.142,240.952,240.952, 801.1919,272GradeHours- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0GradeHours- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0Total ContractorHours- 0- 0- 0- 04048384048404050344$- 0- 0- 0- 02,2412,6892,1292,2412,6892,2412,2412,80119,272Capital (Detail Items)Hardware$1200500,000501,200Software$- 0Other Costs (Detail Items)Team/Factory Costs$23,749.6423,750Travel$10001,000$- 0Total 1998$2,1094,1141,50184638,22719,16518,4053,7614,2093,7615 03,7614,321604,179Ass/ReqAnalysisDesignCodingTestFVORol l- Out100.0%87.0%78.0%79.0%71.0%11.0%2,109.005,687.751,17 0.78667.9527,140.882,108.17ACWP1998JanFebMarAprMayJun JulAugSepOctNovDecTotalInternal (MCI
  • 41. Staff)Hours55.5108.2539.522.25680.25806.5513.52,226Rate383 838383838383838383838$2,1094,113.501,501.00845.5025,849. 5030,647.0019,513.00- 0- 0- 0- 0- 084,579External (Contractors)GradeHours606045165Rate5656565656565656565 65656$- 0- 0- 0- 03,361.433,361.432,521.07- 0- 0- 0- 0- 09,244GradeHours82.5115198Rate434343434343434343434343 $- 0- 0- 0- 03,507.904,889.80- 0- 0- 0- 0- 0- 08,398GradeHours- 0Rate- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0$- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0- 0Total ContractorHours- 0- 0- 0- 014317545- 0- 0- 0- 0- 0363$- 0- 0- 0- 06,8698,2512,521- 0- 0- 0- 0- 017,642Capital (Detail Items)Hardware$- 0Software$- 0Other Costs (Detail Items)Team/Factory Costs$32,911.6832,912Travel$- 0$- 0Total 1998$2,1094,1141,50184665,63138,89822,034- 0- 0- 0- 0- 0135,132JanFebMarAprMayJunJulAugSepOctNovDecBCWS2,1 096,2237,7248,56946,79665,96184,36688,12792,33696,097599, 858604,179BCWP05,6886,8597,52634,66736,776ACWP21096,2 237,7248,56974,200113,098 Jeff Tyler: The NAP box in Perryman needs to have an OS upgrade to VOS 12.4. This is necessary for Y2K compliance, and to stay current with the kit revision level (build 08). We have been requested to fund Sheldons trip to Perryman for this activity. The costs should not exceed $1200, and this should be billable to the Y2K funds. The maintenance is necessary before May 29, and is requested for a Sunday afternoon due to the behavior patterns of the NAP. Jeff Tyler: Estimated cost of memory repacement for NIC testing box canibalized to support Lab in Y2K testing. &L&D&C&A&R&T SAVE BCWS BCWP ACWP Cumulative Cost of SAVE Y2K (7/14/98) Risk AssessmentIDRisk
  • 42. EventProbabilityImpactResponsePriorityResonsibilityNIS Adjunct Processor (AP) Y2K Project1Decom by 12/31/98MedHi1Edie Smith2Use as Tape Drive for NICHiLow2Jeff Tyler3Get ExemptionHILow3Jeff TylerNIS Billing Detail Record Reporting (BDRR) Y2K Project1Not decom'dHIHI(a) Get exmption (b) Xfer to DSS (c) Claim Compliance (d) Convert12Get exmptionHILow5Jeff Tyler3Transfer to DSSLowHI3Bob Laird4Claim ComplianceLow-MedHI4Jeff Tyler5ConvertHIMedRamp up staffing ASAP2Larry LafreniereNIS Data Server for EVS (DSE) Y2K Project1Coding SlipMedHiRequest Exemption2Jeff Tyler2No test capabilityHiHiICCA product test1John Anderson3No PMMedHiJob Req.3John AndersonNIS Match Merge (MM) Y2K Project1Not decom'dHIHIExemption2Jeff Tyler2Host migration delaysHIHIRequires Assesment1John Libermann3Get exmptionHILow3Jeff TylerNIS NIC Adjunct Processor (NAP) Y2K Project1Not decom'd by 12/31/98MedLow(a) Submit exception. (b) Xfer to NEMAS as front end processor. (c) See if TEFAC can replace it. (d) Institute TCP/IP with NEMAS. (e) Resort to Claimed Compliance.1Bob Laird2Receive exmptionMed-HILow2Jeff Tyler3Transfer to NEMASLowHIIf not then goto TEFAC3Bob Laird4TEFEC to replace need for NAPMed-LowHIIf not then goto TCP/IP4Kim Greer5Institute TCP/IP with NEMASMed-HIMedIf not then goto Claimed Compliance5Dave Weis6Go Claimed ComplianceLowMedIf not then retire6Jeff Tyler7RetireLowLowEscalate Business Case7Bob LairdNIS Storage And Verification Element (SAVE) Y2K Project1Not Compliant by 12/31/98HIHIPurchase remaining eight SAVE boxes1Bob Laird2RolLowut by MoratoriumMedMedApply for exemption2Jeff Tyler Jeff Tyler: Estimated cost of O/S upgrade
  • 43. Jeff Tyler: Includes $6K in change controls not planned for NCC OTB CBB TAB Profit / Fees Contract Price Earned Value Management ‘Gold Card’‘Gold Card’ Management Reserve OVERRUN AUW Control Accounts Undistributed Budget OTB PMB Summary Level Planning Packages
  • 44. Management Reserve EAC PMB TAB BAC TERMINOLOGY NCC Negotiated Contract Cost Contract price less profit / fee(s) AUW Authorized Unpriced Work Work contractually approved, but not yet negotiated / definitized CBB Contract Budget Base Sum of NCC and AUW OTB O T t B li S f CBB d i d Work Packages Planning Packages g g g Cost Variance Schedule Variance ACWP BCWS $ OTB Over Target Baseline Sum of CBB and recognized overrun TAB Total Allocated Budget Sum of all budgets for work on contract = NCC, CBB, or OTB BAC Budget At Completion Total budget for total contract thru any given level
  • 45. PMB Performance Measurement Baseline Contract time-phased budget plan MR Management Reserve Budget withheld by Ktr PM for unknowns / risk management UB Undistributed Budget Broadly defined activities not yet distributed to CAs CA Control Account Lowest CWBS element assigned to a single focal point to plan & control scope / schedule / budget WP W k P k N t d t il l d ti iti ithi CAVARIANCES Favorable is Positive Unfavorable is Negative BCWP Time Now Completion Date Time WP Work Package Near-term, detail-planned activities within a CA PP Planning Package Far-term CA activities not yet defined into WPs BCWS Budgeted Cost for Work Scheduled Value of work planned to be accomplished = PLANNED VALUE BCWP Budgeted Cost for Work Performed Value of work accomplished = EARNED VALUE ACWP Actual Cost of Work Performed Cost of work accomplished = ACTUAL COST EAC Estimate At Completion Estimate of total cost for total contract thru any given level;
  • 46. may be generated by Ktr, PMO, DCMA, etc. = EACKtr / PMO / DCMA LRE Latest Revised Estimate Ktr’s EAC or EACKtr SLPP S L l Pl i P k F t ti iti t t d fi d i t CA VARIANCES Favorable is Positive, Unfavorable is Negative Cost Variance CV = BCWP – ACWP CV % = (CV / BCWP) *100 Schedule Variance SV = BCWP – BCWS SV % = (SV / BCWS) * 100 Variance at Completion VAC = BAC – EAC OVERALL STATUS % Schedule = (BCWSCUM / BAC) * 100 % Complete = (BCWPCUM / BAC) * 100 SLPP Summary Level Planning Package Far-term activities not yet defined into CAs TCPI To Complete Performance Index Efficiency needed from ‘time now’ to achieve an EAC EVM POLICY: DoDI 5000.02, Encl 4. Table 5. EVMS in accordance with ANSI/EIA-748 is required for cost or incentive contracts, subcontracts, intra-government work agreements, & other agreements valued > $20M (Then-Yr $). EVMS contracts > $50M (TY $) require that the EVM system be formally validated by the cognizant contracting officer. Additional Guidance in Defense Acquisition Guidebook and the Earned Value Management Implementation Guide (EVMIG). EVMS is discouraged on Firm-Fixed Price, Level of Effort, & Time & Material efforts regardless of cost. DoD TRIPWIRE METRICS Favorable is > 1.0, Unfavorable is < 1.0 Cost Efficiency CPI = BCWP / ACWP Schedule Efficiency SPI = BCWP / BCWS
  • 47. p ( CUM ) % Spent = (ACWPCUM / BAC) * 100 BASELINE EXECUTION INDEX (BEI) (Schedule Metric) BEI = # of Baseline Tasks Actually Completed / # of Baseline Tasks Scheduled for Completion EVM CONTRACTING REQUIREMENTS: Non-DoD FAR Clauses – Solicitation – 52.234-2 (Pre-Award IBR) or 52.234-3 (Post Award IBR) – Solicitation & Contract – 52.234-4 DoD( ≥ $20M) DFAR Clauses - 252.234-7001 for solicitations and 252.234-7002 for solicitations & contracts Contract Performance Report – DI-MGMT-81466A * 5 Formats (WBS, Organization, Baseline, Staffing & Explanation) Integrated Master Schedule – DI-MGMT-81650 * (Mandatory for DoD EVMS contracts) Integrated Baseline Review (IBR) – Mandatory for all EVMS contracts BEI = # of Baseline Tasks Actually Completed / # of Baseline Tasks Scheduled for Completion CPLI = (Critical Path Duration + Float Duration (to baseline finish)) / Critical Path Duration CRITICAL PATH LENGTH INDEX (CPLI) (Schedule Metric) TO COMPLETE PERFORMANCE INDEX (TCPI) # § TCPIEAC = Work Remaining / Cost Remaining = (BAC – BCWPCUM) / (EAC – ACWPCUM) ESTIMATE AT COMPLETION # EAC A t l t D t + [(R i i W k) / (Effi i F t )]
  • 48. EVM Home Page = https://acc.dau.mil/evm eMail Address: [email protected] DAU POC: (703) 805-5259 (DSN 655) Revised January 2009 g ( ) y * See the EVMIG for CPR & IMS tailoring guidance.EAC = Actuals to Date + [(Remaining Work) / (Efficiency Factor)]EACCPI = ACWPCUM + [(BAC – BCWPCUM) / CPICUM ] = BAC / CPICUM EACComposite = ACWPCUM + [(BAC – BCWPCUM) / (CPICUM * SPICUM)] # To Determine a Contract Level TCPI or EAC; You May Replace BAC with TAB § To Determine the TCPI BAC or LRE Replace EAC with BAC or LRE Deliverables1.0 ASSEMBLE ENGINE MOUNT2.0 FIN PREPARATION3.0 MARK FIN AND LAUNCH LUG LINES4.0 INSERTING ENGINE MOUNT5.0 ATTACH FINS6.0 ATTACH SHOCK CORD7.0 ASSEMBLE NOSE CONE8.0 ATTACH PARACHUTE/SHOCK CORD9.0 ATTACH LAUNCH LUG10.0 PAINTING THE ROCKET11.0 APPLICATION OF DECALS12.0 APPLYING CLEAR COAT13.0 DISPLAY NOZZLE ASSEMBLY14.0 ROCKET PREFLIGHT15.0 PREPARE FOR TEST LAUNCH TITLEGAUCHITO ROCKET PROJECTPROJECT WORKBOOKDoubleclick to open Hi-Level WBS1.0 ASSEMBLE ENGINE MOUNT1.1 Measure, Mark and Cut Engine Tube 1.2 Cut Engine Tube1.3 Glue, Tube, Assemble Hook 1.3.1 Apply thin line of glue completely around engine at 3/4" mark1.3.2 Position Hook per
  • 49. diagram1.3.3 Insert Engine Hook into 1/8" Slit on Engine Mount Tube1.4 Assemble Mylar Ring to Tube1.5 Assemble Yellow Engine Block to Engine Mount Tube1.6 Assemble Centering Rings1.7 Application of Glue Fillets2.0 FIN PREPARATION2.1 Sand/Cut fins2.2 Cutting Out Fins2.3 Stack and Sand Fins3.0 MARK FIN AND LAUNCH LUG LINES3.1 Cut Tape 3.2 Remove guide, connect fins and lug lines, extend LL line3.3 Extend Launch Lug Line4.0 INSERTING ENGINE MOUNT4.1 Mark inside of tube @ 5/8" where LL is4.2 Glue Tube4.3 Assemble Engine Hook 4.4 Gluing Center Body Ring5.0 ATTACH FINS5.1 Attach Fin #1 5.2 Attach Fin #2 5.3 Attach Fin #35.4 Attach Fin #45.5 Check Fin Alignment 5.6 Allow glue to dry 6.0 ATTACH SHOCK CORD6.1 Cut out shock cord mount 6.2 First Glue Application6.3 Second Glue Application6.4 Squueze and Hold6.5 Attaching Shock Cord Mount7.0 ASSEMBLE NOSE CONE7.1 Glue nose cone 8.0 ATTACH PARACHUTE/SHOCK CORD8.1 Attach Lines8.2 Attach Parachute8.3 Tie Lines9.0 ATTACH LAUNCH LUG9.1 Glue launch lines 9.2 Application of Glue Fillets10.0 PAINTING THE ROCKET10.1 Apply first coat10.2 Sand 10.3 Apply final coat11.0 APPLICATION OF DECALS11.1 Apply first decal 11.2 Apply second decal 11.3 Apply third decal11.4 Apply fourth decal 11.5 Apply fifth decal 11.6 Apply sixth Decal 11.7 Apply seventh Decal12.0 APPLYING CLEAR COAT12.1 Apply clear coat to entire rocket13.0 DISPLAY NOZZLE ASSEMBLY13.1 Spray Nozzle Base White13.2 Apply Glue14.0 ROCKET PREFLIGHT14.1 Prepare Rocket for Preflight14.2 Spike14.3 Fold14.4 Roll14.5 Reinsert15.0 PREPARE FOR TEST LAUNCH15.1 Insert Engine Activity List1.0 ASSEMBLE ENGINE MOUNT1.1 Measure, Mark and Cut Engine Tube -1.1.1 Lay ruler along engine tube- 1.1.2 Measure engine from left of engine tube tube @ 1/8"-1.1.3 Mark left end of Engine Tube @ 1/8' -1.1.4 Measure engine from left of engine tube @ 3/4"-1.1.5 Mark from left of EngineTube @ 3/4" -1.1.6 Measure engine tube from left of engine tube @ 11/2"-1.1.7 Mark from left of Engine Tube @ 1
  • 50. 1/2"-1.2 Cut Engine Tube-1.2.1 Cut Slit of 1/8" @ 1 1/2 inch Mark on Engine Tube-1.3 Glue, Tube, Assemble Hook -1.3.1 Apply thin line of glue completely around engine at 3/4" mark- 1.3.2 Position Hook per diagram-1.3.3 Insert Engine Hook into 1/8" Slit on Engine Mount Tube-1.4 Assemble Mylar Ring to Tube-1.4.1 Slide Mylar ring onto Engline Mount tube at 3/4" mark -1.4.2 Let Dry-1.5 Assemble Yellow Engine Block to Engine Mount Tube-1.5.1 Apply glue inside front of Engine Mount tube -1.5.2 Insert Yellow Engine Block flush with the right end per diagram-1.5.3 Let Dry-1.6 Assemble Centering Rings-1.6.1 Remove Centering rings from card with modeling knife-1.6.2 Apply thin line of Glue around engine mount tube @ 1/8" mark-1.6.3 Slide notched Centering Ring onto glued line @ 1/8" mark-1.6.4 Let Glue Set-1.6.5 Apply thin line of Glue to opposite side of notched center ring flush with end of engine mount tube-1.6.6 Slide unnotched Centering Ring in place over glue flush with end of engine tube mount-1.6.7 Let Dry-1.7 Application of Glue Fillets-1.7.1 Apply Glue Fillets to both sides of Centering Rings for reinforcement-1.7.2 Let Dry2.0 FIN PREPARATION-2.1 Sand/Cut fins-2.1.1 Sand Laser Cut Balsa Sheet w/Fine Sandpaper -2.2 Cutting Out Fins2.2.1 Cut out fin #1 w/modeling knife2.2.2 Cut out fin #2 w/modeling knife2.2.3 Cut out fin #3 w/ modeling knife2.2.4 Cut out fin #4 w/modeling knife-2.3 Stack and Sand Fins-2.3.1 Stack Fins- 2.3.2 Sand Edges of fins3.0 MARK FIN AND LAUNCH LUG LINES-3.1 Cut - Tape 3.1.1 Cut out tube marking guide-3.1.2 Tape tube marking guide around body tube-3.1.3 Mark body tube at arrows-3.1.4 Mark Launch Lug Line as LL on Body tube-3.2 Remove guide, connect fins and lug lines, extend LL line-3.2.1 Remove Tube Marking guide from body tube -3.2.2 Connect Fins using door frame-3.2.3 Connect launch lug lines using door frame-3.3 Extend Launch Lug Line-3.3.1 Extend launch lug line 3 3/4" from end of tube4.0 INSERTING ENGINE MOUNT-4.1 Mark inside of tube @ 5/8" where LL is- 4.1.1 Measure inside tube to 5/8" position on tube-4.1.2 Mark inside tube at 5/8"-4.2 Glue Tube-4.2.1 Measure inside rear of
  • 51. body tube to 1 3/4' position on tube-4.2.2 Use finger to smear glue 1 3/4" inside rear of body tube along LL.-4.3 Assemble Engine Hook -4.3.1 Align engine hook with LL line-4.3.2 Insert engine mount into body tube until centering ring is even w/the 5/8" glue mark-4.3.3 Let Dry-4.4 Gluing Center Body Ring-4.4.1 Locate scrap piece of balsa to apply glue-4.4.2 Apply glue to centering/body tube joint-4.4.3 Let Dry5.0 ATTACH FINS-5.1 Attach Fin #1 -5.1.1 Apply thin layer of glue to edge of fin -5.1.2 Allow to dry (1 minute for model)- 5.1.3 Apply second layer of glue to edge of fin-5.1.4 Attach Fin to body tube along one of fin lines flush w/end-5.2 Attach Fin #2 -5.2.1 Apply thin layer of glue to edge of fin#2-5.2.2 Allow to dry (1 minute for model)-5.2.3 Apply second layer of glue to edge of fin #2-5.2.4 Attach Fin #2 to body tube along one of fin lines flush w/end-5.3 Attach Fin #3-5.3.1 Apply thin layer of glue to edge of fin #3-5.3.2 Allow to dry (1 minute for model)- 5.3.3 Apply second layer of glue to edge of fin #3-5.3.4 Attach Fin #3 to body tube along one of fin lines flush w/end-5.4 Attach Fin #4-5.4.1 Apply thin layer of glue to edge of fin #4- 5.4.2 Allow to dry (1 minute for model)-5.4.3 Apply second layer of glue to edge of fin #4-5.4.4 Attach Fin #4 to body tube along one of fin lines flush w/end-5.5 Check Fin Alignment - 5.5.1 Check Fin #1 Alignment as shown in diagram-5.5.2 Check Fin #2 Alignment as shown in diagram-5.5.3 Check Fin #3 Alignment as shown in diagram-5.5.4 Check Fin #4 Alignment as shown in diagram-5.6 Allow glue to dry -5.6.1 Let Glue Set- 5.6.2 Stand Rocket on end-5.6.3 let glue dries completely6.0 ATTACH SHOCK CORD-6.1 Cut out shock cord mount -6.1.1 Cut out shock cord from front page-6.2 First Glue Application- 6.2.1 Attach shock cord to shock cord mount-6.2.2 Apply glue to shock cord mount-6.2.3 Fold edge of shock cord mount forward over glued shock cord-6.3 Second Glue Application- 6.3.1 Apply glue to shock cord mount-6.3.2 Fold forward again-see diagram for clarification-6.4 Squueze and Hold-6.4.1 Squeeze shock cord/shock cord mount tightly-6.4.2 Hold for 1 minute-6.5 Attaching Shock Cord Mount-6.5.1 Glue mount 1"
  • 52. inside body tube-6.5.2 Hold until glue sets-6.5.3 Let Dry Completely7.0 ASSEMBLE NOSE CONE-7.1 Glue nose cone - 7.1.1 Apply plastic cememt to inside rim of nose cone -7.1.2 Press Nose Cone Insert into place over plastic cement inside of nose cone rim-7.1.3 Let Dry Completely8.0 ATTACH PARACHUTE/SHOCK CORD-8.1 Attach Lines-8.1.1 Pass shroud line on parachute through eyelit -8.2 Attach Parachute- 8.2.1 Pass parachute through loop in shroud-look to diagram for clarification-8.3 Tie Lines-8.3.1 Tie shock cord to nose cone using a double knot9.0 ATTACH LAUNCH LUG-9.1 Glue launch lines -9.1.1 Glue LL centerd onto LL Line on rocket body -9.2 Application of Glue Fillets-9.2.1 Apply glue fillets along launch lug-9.2.2 Apply glue fillets along fin/body tube joints-9.2.3 Smooth each fillet with finger-9.2.4 Let glue dry completely10.0 PAINTING THE ROCKET-10.1 Apply first coat-10.1.1 Spray rocket with white primer-10.1.2 Let Dry-10.2 Sand -10.1.2 Sand entire rocket-10.3 Apply final coat-10.3.1 Spray completed rocket with white second coat of primer - 10.3.2 Let Dry-10.3.3 Spray Nose Cone with Copper paint- 10.3.4 Let Dry11.0 APPLICATION OF DECALS-11.1 Apply first decal -11.1.1 Remove First decal from back sheet -11.1.2 Place on Rocket where indicated-11.1.3 Rub decal to remove bubbles-11.2 Apply second decal -11.2.1 Remove second decal from backing sheet-11.2.2 Place on Rocket where indicated- 11.2.3 Rub decal to remove bubbles-11.3 Apply third decal- 11.3.1 Remove third decal from backing sheet-11.3.2 Place on Rocket where indicated-11.3.3 Rub decal to remove bubbles- 11.4 Apply fourth decal -11.4.1 Remove fourth decal from backing sheet-11.4.2 Place on Rocket where indicated-11.4.3 Rub decal to remove bubbles -11.5 Apply fifth decal -11.5.1 Remove fifth decal from backing sheet-11.5.2 Place on Rocket where indicated -11.5.3 Rub decal to remove bubbles-11.6 Apply sixth Decal -11.6.1 Remove sixth decal from backing sheet-11.6.2 Place on Rocket where indicated-11.6.3 Rub decal to remove bubbles -11.7 Apply seventh Decal-11.7.1 Remove seventh decal from backing sheet-11.7.2 Place on Rocket where
  • 53. indicated-11.7.3 Rub decal to remove bubbles12.0 APPLYING CLEAR COAT-12.1 Apply clear coat to entire rocket 12.1.1 Apply clear coat to entire rocket 12.1.2 Dry Completely13.0 DISPLAY NOZZLE ASSEMBLY-13.1 Spray Nozzle Base White-13.1.1 Paint Nozzle #1 w/Silver Paint Pen-13.1.2 Paint Nozzle #2 w/ Silver Paint Pen-13.1.3 Paint Nozzle #3 w/ Silver Paint Pen-13.1.4 Paint Nozzle #4 w/ Silver Paint Pen-13.1.5 Allow to dry-13.2 Apply Glue-13.2.1 Apply glue to tab on nozzle #1-13.2.2 Place Nozzle #1 into hole on base-13.2.3 Apply glue to tab on nozzle #2-13.2.4 Place Nozzle #2 into hole on base-13.2.5 Apply glue to tab on nozzle #3-13.2.6 Place Nozzle #3 into hole on base-13.2.7 Apply glue to tab on nozzle #4-13.2.8 Place Nozzle #4 into hole on base14.0 ROCKET PREFLIGHT14.1 prepare-14.1.1 Remove Nose Cone from Rocket-14.1.2 Locate recovery wadding-14.1.3 Insert 4-5 loosely crumpled squares of recovery wadding14.2 Spike-14.2.1 Pull parachute into a spike-see diagram for clarification14.3 Fold-14.3.1 Fold parachute according to diagram14.4 Roll- 14.4.1 Roll parachute according to diagram14.5 Re-insert-14.5.1 Wrap lines loosly around rolled parachute-see diagram for clarification-14.5.2 Insert parachute into body tube of rocket- 14.5.3 Insert shock cord into body tube of rocket-14.5.4 Insert nose cone into body tube of rocket15.0 PREPARE FOR TEST LAUNCH-15.1 Insert Engine-15.1.1 Remove engine -15.1.2 Insert tip to touch propellant-15.1.3 Insert engine into rocket Decomposed WBS1.0 ASSEMBLE ENGINE MOUNT1.1 Measure, Mark and Cut Engine Tube "1.1.1 Lay ruler along engine tube1.1.2 Measure engine from left of engine tube @ 1/8"""1.1.3 Mark left end of engine Tube @ 1/8' 1.1.4 Measure engine from left of engine tube @ 3/4"""1.1.5 Mark from left of engine tube @ 3/4"" "1.1.6 Measure engine tube from left of engine tube @ 11/2"""1.1.7 Mark from left of engine tube @ 1 1/2"""1.2 Cut Engine Tube1.2.1 Cut Slit of 1/8"" @ 1 1/2 inch Mark on Engine Tube"1.3 Glue, Tube, Assemble Hook "1.3.1 Apply thin line of glue completely around engine at 3/4"" mark"1.3.2 Position Hook per diagram1.3.3 Insert Engine Hook
  • 54. into 1/8"" Slit on Engine Mount Tube"1.4 Assemble Mylar Ring to Tube1.4.1 Slide Mylar ring onto Engine Mount tube at 3/4"" mark "1.4.2 Let Dry1.5 Assemble Yellow Engine Block to Engine Mount Tube1.5.1 Apply glue inside front of Engine Mount tube 1.5.2 Insert Yellow Engine Block flush with the right end per diagram1.5.3 Let Dry1.6 Assemble Centering Rings1.6.1 Remove Centering rings from card with modeling knife1.6.2 Apply thin line of Glue around engine mount tube @ 1/8"" mark"1.6.3 Slide notched Centering Ring onto glued line @ 1/8"" mark"1.6.4 Let Glue Set1.6.5 Apply thin line of Glue to opposite side of notched center ring flush with end of engine mount tube1.6.6 Slide un-notched Centering Ring in place over glue flush with end of engine tube mount1.6.7 Let Dry1.7 Application of Glue Fillets1.7.1 Apply Glue Fillets to both sides of Centering Rings for reinforcement1.7.2 Let Dry2.0 FIN PREPARATION2.1 Sand/Cut fins2.1.1 Sand Laser Cut Balsa Sheet w/Fine Sandpaper 2.2 Cutting Out Fins2.2.1 Cut out fin #1 w/modeling knife2.2.2 Cut out fin #2 w/modeling knife2.2.3 Cut out fin #3 w/ modeling knife2.2.4 Cut out fin #4 w/modeling knife2.3 Stack and Sand Fins2.3.1 Stack Fins2.3.2 Sand Edges of fins3.0 MARK FIN AND LAUNCH LUG LINES3.1 Cut - Tape 3.1.1 Cut out tube marking guide3.1.2 Tape tube marking guide around body tube3.1.3 Mark body tube at arrows3.1.4 Mark Launch Lug Line as LL on Body tube3.2 Remove guide, connect fins and lug lines, extend LL line"3.2.1 Remove Tube Marking guide from body tube 3.2.2 Connect Fins using door frame3.2.3 Connect launch lug lines using door frame3.3 Extend Launch Lug Line3.3.1 Extend launch lug line 3 3/4"" from end of tube"4.0 INSERTING ENGINE MOUNT4.1 Mark inside of tube @ 5/8"" where LL is"4.1.1 Measure inside tube to 5/8"" position on tube"4.1.2 Mark inside tube at 5/8"""4.2 Glue Tube4.2.1 Measure inside rear of body tube to 1 3/4' position on tube4.2.2 Use finger to smear glue 1 3/4"" inside rear of body tube along LL."4.3 Assemble Engine Hook 4.3.1 Align engine hook with LL line4.3.2 Insert engine mount into body tube until centering ring is even w/the 5/8"" glue
  • 55. mark"4.3.3 Let Dry4.4 Gluing Center Body Ring4.4.1 Locate scrap piece of balsa to apply glue4.4.2 Apply glue to centering/body tube joint4.4.3 Let Dry5.0 ATTACH FINS5.1 Attach Fin #1 5.1.1 Apply thin layer of glue to edge of fin 5.1.2 Allow to dry (1 minute for model)5.1.3 Apply second layer of glue to edge of fin5.1.4 Attach Fin to body tube along one of fin lines flush w/end5.2 Attach Fin #2 5.2.1 Apply thin layer of glue to edge of fin#25.2.2 Allow to dry (1 minute for model)5.2.3 Apply second layer of glue to edge of fin #25.2.4 Attach Fin #2 to body tube along one of fin lines flush w/end5.3 Attach Fin #35.3.1 Apply thin layer of glue to edge of fin #35.3.2 Allow to dry (1 minute for model)5.3.3 Apply second layer of glue to edge of fin #35.3.4 Attach Fin #3 to body tube along one of fin lines flush w/end5.4 Attach Fin #45.4.1 Apply thin layer of glue to edge of fin #45.4.2 Allow to dry (1 minute for model)5.4.3 Apply second layer of glue to edge of fin #45.4.4 Attach Fin #4 to body tube along one of fin lines flush w/end5.5 Check Fin Alignment 5.5.1 Check Fin #1 Alignment as shown in diagram5.5.2 Check Fin #2 Alignment as shown in diagram5.5.3 Check Fin #3 Alignment as shown in diagram5.5.4 Check Fin #4 Alignment as shown in diagram5.6 Allow glue to dry 5.6.1 Let Glue Set5.6.2 Stand Rocket on end5.6.3 let glue dries completely6.0 ATTACH SHOCK CORD6.1 Cut out shock cord mount 6.1.1 Cut out shock cord from front page6.2 First Glue Application6.2.1 Attach shock cord to shock cord mount6.2.2 Apply glue to shock cord mount6.2.3 Fold edge of shock cord mount forward over glued shock cord6.3 Second Glue Application6.3.1 Apply glue to shock cord mount6.3.2 Fold forward again-see diagram for clarification6.4 Squeeze and Hold6.4.1 Squeeze shock cord/shock cord mount tightly6.4.2 Hold for 1 minute6.5 Attaching Shock Cord Mount6.5.1 Glue mount 1"" inside body tube"6.5.2 Hold until glue sets6.5.3 Let Dry Completely7.0 ASSEMBLE NOSE CONE7.1 Glue nose cone 7.1.1 Apply plastic cement to inside rim of nose cone 7.1.2 Press Nose Cone Insert into place over plastic cement inside of nose cone
  • 56. rim7.1.3 Let Dry Completely8.0 ATTACH PARACHUTE/SHOCK CORD8.1 Attach Lines8.1.1 Pass shroud line on parachute through eyelet 8.2 Attach Parachute8.2.1 Pass parachute through loop in shroud-look to diagram for clarification8.3 Tie Lines8.3.1 Tie shock cord to nose cone using a double knot9.0 ATTACH LAUNCH LUG9.1 Glue launch lines 9.1.1 Glue LL centered onto LL Line on rocket body 9.2 Application of Glue Fillets9.2.1 Apply glue fillets along launch lug9.2.2 Apply glue fillets along fin/body tube joints9.2.3 Smooth each fillet with finger9.2.4 Let glue dry completely10.0 PAINTING THE ROCKET10.1 Apply first coat10.1.1 Spray rocket with white primer10.1.2 Let Dry10.2 Sand 10.1.2 Sand entire rocket10.3 Apply final coat10.3.1 Spray completed rocket with white second coat of primer 10.3.2 Let Dry10.3.3 Spray Nose Cone with Copper paint10.3.4 Let Dry11.0 APPLICATION OF DECALS11.1 Apply first decal 11.1.1 Remove First decal from back sheet 11.1.2 Place on Rocket where indicated11.1.3 Rub decal to remove bubbles11.2 Apply second decal 11.2.1 Remove second decal from backing sheet11.2.2 Place on Rocket where indicated11.2.3 Rub decal to remove bubbles11.3 Apply third decal11.3.1 Remove third decal from backing sheet11.3.2 Place on Rocket where indicated11.3.3 Rub decal to remove bubbles11.4 Apply fourth decal 11.4.1 Remove fourth decal from backing sheet11.4.2 Place on Rocket where indicated11.4.3 Rub decal to remove bubbles 11.5 Apply fifth decal 11.5.1 Remove fifth decal from backing sheet11.5.2 Place on Rocket where indicated 11.5.3 Rub decal to remove bubbles11.6 Apply sixth Decal 11.6.1 Remove sixth decal from backing sheet11.6.2 Place on Rocket where indicated11.6.3 Rub decal to remove bubbles 11.7 Apply seventh Decal11.7.1 Remove seventh decal from backing sheet11.7.2 Place on Rocket where indicated11.7.3 Rub decal to remove bubbles12.0 APPLYING CLEAR COAT12.1 Apply clear coat to entire rocket12.1.1 Apply clear coat to entire rocket12.1.2 Dry Completely13.0 DISPLAY NOZZLE ASSEMBLY13.1 Spray Nozzle Base White13.1.1 Paint Nozzle
  • 57. #1 w/Silver Paint Pen13.1.2 Paint Nozzle #2 w/ Silver Paint Pen13.1.3 Paint Nozzle #3 w/ Silver Paint Pen13.1.4 Paint Nozzle #4 w/ Silver Paint Pen13.1.5 Allow to dry13.2 Apply Glue13.2.1 Apply glue to tab on nozzle #113.2.2 Place Nozzle #1 into hole on base13.2.3 Apply glue to tab on nozzle #213.2.4 Place Nozzle #2 into hole on base13.2.5 Apply glue to tab on nozzle #313.2.6 Place Nozzle #3 into hole on base13.2.7 Apply glue to tab on nozzle #413.2.8 Place Nozzle #4 into hole on base14.0 ROCKET PREFLIGHT14.1 Prepare Rocket for Preflight14.1.1 Remove Nose Cone from Rocket14.1.2 Locate recovery wadding14.1.3 Insert 4-5 loosely crumpled squares of recovery wadding14.2 Spike14.2.1 Pull parachute into a spike- see diagram for clarification14.3 Fold14.3.1 Fold parachute according to diagram14.4 Roll14.4.1 Roll parachute according to diagram14.5 Re-insert14.5.1 Wrap lines loosely around rolled parachute-see diagram for clarification14.5.2 Insert parachute into body tube of rocket14.5.3 Insert shock cord into body tube of rocket14.5.4 Insert nose cone into body tube of rocket15.0 PREPARE FOR TEST LAUNCH15.1 Insert Engine15.1.1 Remove engine 15.1.2 Insert tip to touch propellant15.1.3 Insert engine into rocket Cost Estimate Resource types - estimates in man-hours for Duration EstimateTASKSFitterDraftsmanGluerCutterSanderISanderIIPain ter IPainter IIEngineerDummy1.0 ASSEMBLE ENGINE MOUNT1430740000040951.1 Measure, Mark and Cut Engine Tube "530000000001.1.1 Lay ruler along engine tube51.1.2 Measure engine from left of engine tube @ 1/8"""51.1.3 Mark left end of engine Tube @ 1/8' 51.1.4 Measure engine from left of engine tube @ 3/4"""51.1.5 Mark from left of engine tube @ 3/4"" "51.1.6 Measure engine tube from left of engine tube @ 11/2"""51.1.7 Mark from left of engine tube @ 1 1/2"""51.2 Cut Engine Tube00020000001.2.1 Cut Slit of 1/8"" @ 1 1/2 inch Mark on Engine Tube"21.3 Glue, Tube, Assemble Hook "50200000001.3.1 Apply thin line of glue completely around engine at 3/4"" mark"21.3.2 Position Hook per diagram21.3.3
  • 58. Insert Engine Hook into 1/8"" Slit on Engine Mount Tube"31.4 Assemble Mylar Ring to Tube10000000081.4.1 Slide Mylar ring onto Engine Mount tube at 3/4"" mark "11.4.2 Let Dry81.5 Assemble Yellow Engine Block to Engine Mount Tube10100000081.5.1 Apply glue inside front of Engine Mount tube 11.5.2 Insert Yellow Engine Block flush with the right end per diagram11.5.3 Let Dry81.6 Assemble Centering Rings202200000161.6.1 Remove Centering rings from card with modeling knife21.6.2 Apply thin line of Glue around engine mount tube @ 1/8"" mark"11.6.3 Slide notched Centering Ring onto glued line @ 1/8"" mark"11.6.4 Let Glue Set81.6.5 Apply thin line of Glue to opposite side of notched center ring flush with end of engine mount tube11.6.6 Slide un-notched Centering Ring in place over glue flush with end of engine tube mount11.6.7 Let Dry81.7 Application of Glue Fillets00200000081.7.1 Apply Glue Fillets to both sides of Centering Rings for reinforcement21.7.2 Let Dry82.0 FIN PREPARATION200121600000302.1 Sand/Cut fins00008000002.1.1 Sand Laser Cut Balsa Sheet w/Fine Sandpaper 82.2 Cutting Out Fins000120000002.2.1 Cut out fin #1 w/modeling knife32.2.2 Cut out fin #2 w/modeling knife32.2.3 Cut out fin #3 w/ modeling knife32.2.4 Cut out fin #4 w/modeling knife32.3 Stack and Sand Fins20008000002.3.1 Stack Fins22.3.2 Sand Edges of fins83.0 MARK FIN AND LAUNCH LUG LINES191202000000333.1 Cut - Tape 38020000003.1.2 Cut out tube marking guide23.1.2 Tape tube marking guide around body tube33.1.3 Mark body tube at arrows43.1.4 Mark Launch Lug Line as LL on Body tube43.2 Remove guide, connect fins and lug lines, extend LL line"160000000003.2.1 Remove Tube Marking guide from body tube 43.2.2 Connect Fins using door frame43.2.3 Connect launch lug lines using door frame83.3 Extend Launch Lug Line04000000003.3.1 Extend launch lug line 3 3/4"" from end of tube"44.0 INSERTING ENGINE MOUNT1110600000016434.1 Mark inside of tube @ 5/8"" where LL is"07000000004.1.1 Measure inside tube to 5/8""
  • 59. position on tube"44.1.2 Mark inside tube at 5/8"""34.2 Glue Tube03200000004.2.1 Measure inside rear of body tube to 1 3/4' position on tube34.2.2 Use finger to smear glue 1 3/4"" inside rear of body tube along LL."24.3 Assemble Engine Hook 100000000084.3.1 Align engine hook with LL line54.3.2 Insert engine mount into body tube until centering ring is even w/the 5/8"" glue mark"54.3.3 Let Dry84.4 Gluing Center Body Ring10400000084.4.1 Locate scrap piece of balsa to apply glue14.4.2 Apply glue to centering/body tube joint44.4.3 Let Dry85.0 ATTACH FINS20162000000017735.1 Attach Fin #1 40500000015.1.1 Apply thin layer of glue to edge of fin 35.1.2 Allow to dry (1 minute for model)15.1.3 Apply second layer of glue to edge of fin25.1.4 Attach Fin to body tube along one of fin lines flush w/end45.2 Attach Fin #2 40500000015.2.1 Apply thin layer of glue to edge of fin#235.2.2 Allow to dry (1 minute for model)15.2.3 Apply second layer of glue to edge of fin #225.2.4 Attach Fin #2 to body tube along one of fin lines flush w/end45.3 Attach Fin #340500000015.3.1 Apply thin layer of glue to edge of fin #335.3.2 Allow to dry (1 minute for model)15.3.3 Apply second layer of glue to edge of fin #325.3.4 Attach Fin #3 to body tube along one of fin lines flush w/end45.4 Attach Fin #440500000015.4.1 Apply thin layer of glue to edge of fin #435.4.2 Allow to dry (1 minute for model)15.4.3 Apply second layer of glue to edge of fin #425.4.4 Attach Fin #4 to body tube along one of fin lines flush w/end45.5 Check Fin Alignment 016000000005.5.1 Check Fin #1 Alignment as shown in diagram45.5.2 Check Fin #2 Alignment as shown in diagram45.5.3 Check Fin #3 Alignment as shown in diagram45.5.4 Check Fin #4 Alignment as shown in diagram45.6 Allow glue to dry 400000000135.6.1 Let Glue Set55.6.2 Stand Rocket on end45.6.3 let glue dries completely86.0 ATTACH SHOCK CORD160195000008486.1 Cut out shock cord mount 00050000006.1.1 Cut out shock cord from front page56.2 First Glue Application80400000006.2.1 Attach shock cord to shock cord mount46.2.2 Apply glue to shock cord mount46.2.3 Fold edge of shock cord mount forward
  • 60. over glued shock cord46.3 Second Glue Application40400000006.3.1 Apply glue to shock cord mount46.3.2 Fold forward again-see diagram for clarification46.4 Squeeze and Hold00600000006.4.1 Squeeze shock cord/shock cord mount tightly26.4.2 Hold for 1 minute46.5 Attaching Shock Cord Mount40500000086.5.1 Glue mount 1"" inside body tube"446.5.2 Hold until glue sets16.5.3 Let Dry Completely87.0 ASSEMBLE NOSE CONE4040000008167.1 Glue nose cone 40400000087.1.1 Apply plastic cement to inside rim of nose cone 47.1.2 Press Nose Cone Insert into place over plastic cement inside of nose cone rim47.1.3 Let Dry Completely88.0 ATTACH PARACHUTE/SHOCK CORD18000000000188.1 Attach Lines70000000008.1.1 Pass shroud line on parachute through eyelet 78.2 Attach Parachute50000000008.2.1 Pass parachute through loop in shroud-look to diagram for clarification58.3 Tie Lines60000000008.3.1 Tie shock cord to nose cone using a double knot69.0 ATTACH LAUNCH LUG00240000008329.1 Glue launch lines 00400000009.1.1 Glue LL centered onto LL Line on rocket body 49.2 Application of Glue Fillets002000000089.2.1 Apply glue fillets along launch lug49.2.2 Apply glue fillets along fin/body tube joints129.2.3 Smooth each fillet with finger49.2.4 Let glue dry completely810.0 PAINTING THE ROCKET00001168480249710.1 Apply first coat000000800810.1.1 Spray rocket with white primer810.1.2 Let Dry810.2 Sand 0000116000010.1.2 Sand entire rocket11610.3 Apply final coat00000004801610.3.1 Spray completed rocket with white second coat of primer 1610.3.2 Let Dry810.3.3 Spray Nose Cone with Copper paint3210.3.4 Let Dry811.0 APPLICATION OF DECALS035000000003511.1 Apply first decal 050000000011.1.1 Remove First decal from back sheet 111.1.2 Place on Rocket where indicated311.1.3 Rub decal to remove bubbles111.2 Apply second decal 050000000011.2.1 Remove second decal from backing sheet111.2.2 Place on Rocket where indicated311.2.3 Rub decal
  • 61. to remove bubbles111.3 Apply third decal050000000011.3.1 Remove third decal from backing sheet111.3.2 Place on Rocket where indicated311.3.3 Rub decal to remove bubbles111.4 Apply fourth decal 050000000011.4.1 Remove fourth decal from backing sheet111.4.2 Place on Rocket where indicated311.4.3 Rub decal to remove bubbles 111.5 Apply fifth decal 050000000011.5.1 Remove fifth decal from backing sheet111.5.2 Place on Rocket where indicated 311.5.3 Rub decal to remove bubbles111.6 Apply sixth Decal 050000000011.6.1 Remove sixth decal from backing sheet111.6.2 Place on Rocket where indicated311.6.3 Rub decal to remove bubbles 111.7 Apply seventh Decal050000000011.7.1 Remove seventh decal from backing sheet111.7.2 Place on Rocket where indicated311.7.3 Rub decal to remove bubbles112.0 APPLYING CLEAR COAT00000008081612.1 Apply clear coat to entire rocket000000080812.1.1 Apply clear coat to entire rocket812.1.2 Dry Completely813.0 DISPLAY NOZZLE ASSEMBLY80800090083313.1 Spray Nozzle Base White000000900813.1.1 Paint Nozzle #1 w/Silver Paint Pen213.1.2 Paint Nozzle #2 w/ Silver Paint Pen213.1.3 Paint Nozzle #3 w/ Silver Paint Pen213.1.4 Paint Nozzle #4 w/ Silver Paint Pen313.1.5 Allow to dry813.2 Apply Glue808000000013.2.1 Apply glue to tab on nozzle #1213.2.2 Place Nozzle #1 into hole on base213.2.3 Apply glue to tab on nozzle #2213.2.4 Place Nozzle #2 into hole on base213.2.5 Apply glue to tab on nozzle #3213.2.6 Place Nozzle #3 into hole on base213.2.7 Apply glue to tab on nozzle #4213.2.8 Place Nozzle #4 into hole on base214.0 ROCKET PREFLIGHT420000000004214.1 Prepare Rocket for Preflight1300000000014.1.1 Remove Nose Cone from Rocket614.1.2 Locate recovery wadding114.1.3 Insert 4-5 loosely crumpled squares of recovery wadding614.2 Spike400000000014.2.1 Pull parachute into a spike-see diagram for clarification414.3 Fold400000000014.3.1 Fold parachute according to diagram414.4 Roll400000000014.4.1 Roll parachute according to diagram414.5 Re-
  • 62. insert1700000000014.5.1 Wrap lines loosely around rolled parachute-see diagram for clarification514.5.2 Insert parachute into body tube of rocket614.5.3 Insert shock cord into body tube of rocket214.5.4 Insert nose cone into body tube of rocket415.0 PREPARE FOR TEST LAUNCH000000003203215.1 Insert Engine0000000032015.1.1 Remove engine 1015.1.2 Insert tip to touch propellant1015.1.3 Insert engine into rocket12RESOURCE TOTALS 15410388231716175632137643Add resource totals as cross check 643RESOURCE HOURLY RATES$50.00$40.00$25.00$40.00$25.00$30.00$25.00$30.00$5 5.00$36BLENDED RATESRESOURCE COSTS $7,700.00$4,120.00$2,200.00$920.00$425.00$480.00$425.00$1 ,680.00$1,760.00$19,710.00Number Staff HoursWeek- 14027181916Week-23315127Week-3653Week-4553Week- 5201620Week-624Week-7116848Week-835Week-98898Week- 1042Week-1132 Spend Plan-BaselineCATEGORYWeek 1Week 2Week 3Week 4Week 5Week 6Week 7Week 8Week 9 Week 10Week 11Week 12Week 13Week 14Week 15Week 16Labor$21,600$11,520$4,320$4,320$4,320$1,440$5,760$1,44 0$5,760$2,880$1,440$64,800Material $15,685$2,500$5,800$0$0$375$270$650$1,875$550$50,000$0$ 0$0$0$0$77,705Equipment / $1,025$0$0$0$0$0$0$0$0$0$0$0$0$0$0$0$1,025 partsTOTAL$38,310$14,020$10,120$4,320$4,320$1,815$6,030 $2,090$7,635$3,430$51,440$0$0$0$0$0$143,530CUMULATIV E $38,310$52,330$62,450$66,770$71,090$72,905$78,935$81,025 $88,660$92,090$143,530$143,530$143,530$143,530$143,530$1 43,530PROJECT BASELINEEAC=$143,530 Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Week 8 Week 9 Week 10 Week 11 38310 52330 62450 66770 71090 72905 78935 81025 88660 92090 143530 GANTT ScheduleWeek 1Week 2Week 3Week 4Week 5Week
  • 63. 6Week 7Week 8Week 9Week 10Week 11Week 12Week 13Week 14Week 15Week 161.0 ASSEMBLE ENGINE MOUNT2.0 FIN PREPARATION3.0 MARK FIN AND LAUNCH LUG LINES4.0 INSERTING ENGINE MOUNT5.0 ATTACH FINS6.0 ATTACH SHOCK CORD7.0 ASSEMBLE NOSE CONE8.0 ATTACH PARACHUTE/SHOCK CORD9.0 ATTACH LAUNCH LUG10.0 PAINTING THE ROCKET11.0 APPLICATION OF DECALS12.0 APPLYING CLEAR COAT13.0 DISPLAY NOZZLE ASSEMBLY14.0 ROCKET PREFLIGHT15.0 PREPARE FOR TEST LAUNCH Network Diagram095h951: Assemble Engine Mount00959543h13830735h3424: Insert Engine Mount11: Application of Decals033h3395013813873h21121132h24330703423: Mark Fin & LL Lines5: Attach Fins9: Attach Launch Lug1380211211024334216h358030h3012: Applying Clear Coat2: Fin Preparation3420358108108138044h4424364h30735842h4006: Attach Shock Cord10: Painting the Rocket14: Rocket Pre-Flight196196240443h47243030735804008: Attach Chute Shock Cord016h162401982437: Assemble Nose Cone40032h43222422424015: Prepare for Test Launch4000432032h3213: Display Nozzle Assembly400400432LegendEarly StartDurationEarly FinishTask NameLate StartSlackLate Finish M& E ForecastCodeItemCostWeek 1Week 2Week 3Week 4Week 5Week 6Week 7Week 8Week 9Week 10Week 11Week 12Week 13Week 14Week 15Week 16Equipment$1,025$1,025$0$0$0$0$0$0$0$0$0$0$0$0$0$0$0S cissors x 10$100$100Pencil x10$25$25Ruler x10$50$50Modeling Knife x 5$100$100Guide, Tube
  • 64. Marking$500$500Tool, Framing x 1$125$125Tool, Fin Alignment x 1$125$125Material$77,705$15,685$2,500$5,800$0$0$375$270 $650$1,875$550$50,000$0$0$0$0$0Guide, Shock Cord Mount$250$250Sand Paper (Course)$75$75Sand Paper (Fine)$75$75Glue$150$150Cement$120$120Tape, Masking$100$100Primer, Spray$110$110Paint, Spray (White)$160$160Paint, Spray (Clear)$125$125Pen, Paint (Silver)$250$250Tube, Body BT-58$5,800$5,800Block, Engine EB-5B$5,000$5,000Cord, Shock, Rubber$115$115Hook, Mini Engine EH-3$300$300Tube, Engine Mount BT-5$500$500Ring, Retainer (Mylar)$250$250Sheet, Decal #60859$650$650Card, Centering Ring RA5-58$550$550Lug Launch LL- 2A$375$375Fins, Laser Cut x4$4,000$4,000Parachute Assembly 12' x 1$2,500$2,500Base, Nozzle, Display x 1$750$750Nozzles x 4$1,000$1,000Cone, Nose x 1$3,000$3,000Insert, Nose Cone x 1$1,200$1,200Wadding, Recovery x 1pk$300$300Engine Assembly, A10-3T x 1$50,000$50,000TOTAL$16,710$2,500$5,800$0$0$375$270$6 50$1,875$550$50,000$0$0$0$0$0 PABLO DE LEON & ASSOCIATES GAUCHITO RESUPPLY VEHICLE Pablo de Leon and Associates (Pablo de Leon y Asociados) is an Argentine-based team formed to design, build and operate a suborbital space transportation system. Our team was created to compete for the Ansari X Prize and was accepted by the X Prize Foundation on February 10, 1997. Our team is formed by Argentine specialists in several fields, including propulsion, mechanical design, aerodynamics, thermal systems, cryogenics, computer science, etc. Pablo de Leon, Team Leader, is an Argentine aerospace engineer with wide experience in space systems design, project management and development of space vehicles and components.
  • 65. More than 42 scientists, engineers, technicians and volunteers have worked on this program for years in order to one day achieve the first suborbital manned flight in Latin America. Our team, conscientious of the past, believes it is necessary to learn from those who preceded us, and reach a level of technological development comparable with the times. If Argentina wants to be once more an industrialized nation, we need to invest heavily in science and technology. That is why we are working in this project, because we believe it is valuable and it will help to inspire a new generation of young Argentines and Latin Americans. The VESA “Gauchito” is a conventional style rocket launch vehicle, using 4 hybrid rocket engines in cluster configuration. The length of the “Gauchito” is 12 meters without the escape tower, with a diameter of 2.20 meters in the main body, and 6.60 meters including the aerodynamic fins. The weight of the rocket is 8,000 kilograms while the empty weight is 2,400 kilograms. The capsule can accommodate 1 crewmember with a maximum weight of 300 kilograms of cargo. The capsule maintains a controlled atmosphere of oxygen and nitrogen and the crew will use full pressure suits with 100%.oxygen The propulsion system of the “Gauchito” was designed by Prof. Jorge Lassig. Its combines safety, economy, and reusability. The propellant grain, shaped as a cylinder and using several channels with geometrical shapes is placed in the combustion chamber. The “Gauchito” uses 4 hybrid rocket engines which burns Polyester Resin as propellant, and liquid oxygen (LOX) as oxidizer for 60 seconds. The throttle can be regulated and the engines are re-startable. The propulsion system has redundant safety devices and can be stopped in case of malfunction. The total thrust is 250,000 newtons (52,910 lb). Each engine uses 380 kilograms of polyester resin and 1,080 kilograms of LOX. This requires a volume of 4 m3 for the 4
  • 66. rocket engines. The LOX is feed by high pressure nitrogen coming from an additional tank located at the top of the rocket body. The total length of the rocket body is almost 8 meters, with a 2 meters diameter. The pressurized nitrogen tank is ½ meter diameter and the spherical LOX tank is 2 meters diameter. The longitude of each motor tube is 3,3 meters with a diameter of .60 meter. Sheet1CATEGORYWEEK 1WEEK 2WEEK 3WEEK 4WEEK 5Labor$500.00$500.00$500.00$500.00$300.00Material$300.00$ 200.00$100.00Equipment$200.00$200.00TOTAL$1,000.00$500. 00$700.00$800.00$300.00$3,300.00The grand total of this lineBB+CB+C+DB+C+D+EB+C+D+E+Fshould match the cumulativeCUMULATIVE$1,000.00$1,500.00$2,200.00$3,000. 00$3,300.00total of this lineGraph the cumulative total Sheet1 Sheet2 EAC $3,300.00 Sheet3