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The Level 2 Certification – Gamification Journeyman program is a
blended virtual program with your quests available to you anywhere and
at any time. This flexible way of learning allows you to design your
course schedule around your life.
This program qualifies for 12 Recertification Credits with HRCI, SHRM, and ATD.
Level 2 – Gamification Journeyman
Gamification Certification
Sententia offers you three levels of certification in Gamification Strategy Design.
Progressing through the three levels makes you a recognized expert and leader in
the Talent Development and HR fields—and a valuable asset to your organization.
This professional distinction sets you apart from your colleagues, proving your
high level of knowledge and skill development, as well as keeping you and your
organization more competitive in today's economy.
1
This hands-on and self-directed class takes
you through the 7-stage Sententia
Gamification Design Framework. You will
explore AND apply game mechanics (such as
points, levels, challenges, rewards, chance,
collaboration) linked to core human desires
such as power, status, relationships,
autonomy, progress, mastery, and purpose.
By the end of this 12-contact hour
certification program, through our proven
reverse-engineering process, you will be
able to map the Sententia Gamification
Design Framework to a case study, assess
best practices, and demonstrate applied
competence in the application of
gamification strategy design to a talent
development case study.
The blended modality provides an
ideal adult learning environment as
you experience the gamification
mechanics, receive feedback on your
progress, develop your skills, earn
recognition, and build confidence in
your ability to overcome design
challenges.
©2016, Sententia www.SententiaGames.com2
Segment 1: ONBOARDING – Identify the course objectives and
outcomes, review the structure of the blended virtual format, explore the
new quest, meet the other students and instructors, log into the
collaborative work platform, meet the characters who will guide your
journey, schedule the Reiss profile assessment.
Segment 2: IDENTIFY YOUR WHY - Examine business objectives,
identify why we are playing, investigate game design theory and implications
to gamification design, assess best practices and areas for improvement in a
gamification project model.
Segment 3: PROTOTYPE YOUR PLAYERS – Profile your players who
are involved in the quest, detail their role, experience motivational
interviews and the Reiss Profile, assess best practices and areas for
improvement in a gamification project model.
Segment 4: DETERMINE DESIRED BEHAVIORS – Define the tangible
behaviors that are required to meet your business objectives, establish
exactly what players need to do to get a measurable metric, learn how to
build on existing habits, design a process to track and measure behaviors,
explore tools to measure ROI and ROE, assess best practices and areas for
improvement in a gamification project model.
Segment 5: ENGAGE WITH GAME MECHANICS AND DYNAMICS –
Research and engage with the definitions and psychology of fun, explore the
use of a variety of game mechanics and their application in gamification
design, identify the "sweet spot" of motivation, reward, pain aversion,
opportunity, need fulfillment and social context through a variety of well-
planned game mechanics, assess best practices and areas for improvement
in a gamification project model.
Segment 6: MAP YOUR PLAYER JOURNEY – Create the player journey
for the players to achieve the business objectives, target clear goals and
progress, determine how and where to give feedback, weigh the perceived
challenge against the perceived level of skill needed, begin a rapid prototype
for a quick mockup of the UX/UI design, assess best practices and areas for
improvement in a gamification project model.
Segment 7: UNERSTANDING UX/UI - Research the different
technologies that can be used to apply your player journeys, review and
refine your prototype, iterate the storyline, test the user interface and user
experience, finalize the project plan, assess best practices and areas for
improvement in a gamification project model.
©2016, Sententia www.SententiaGames.com
3
By adding the Sententia Gamification Design Framework to your learning and
talent development strategies, you will increase employee engagement, help
change behaviors (like absenteeism and boredom from perceived meaningless
tasks) while offering meaning, mastery, and autonomy.
Enroll today in this flexible, online program because Sententia’s
Blended Virtual Learning Program is the most direct path to mastery in
gamification strategy design.
Upon completion of the Level 2 Certification you will achieve Gamification
Journeyman status, through a demonstration of understanding of the components
used to apply the Sententia Gamification Design Framework as a strategic overlay
to the learning and talent development.
The goal of attending this workshop is for you to decide how gamification
mechanics impact learning, which mechanics were most valuable to you, increase
your applied competence through testing your knowledge gained, and applying the
key concepts found in game design and behavioral psychology to demonstrate
proof of concept.
©2016, Sententia www.SententiaGames.com4
*Based on the locations of enrollees we adjust if needed to best suit the majority of the participants for the majority of the sessions. (So far that 8:00 a.m. slot
has proven to be golden for our participants globally.) All the virtual sessions are recorded so that you can access them again and again as needed.
Dates of Virtual Sessions: January 16, 20, 27, February 3, 10, 17, 2017
Time: 8:00 a.m. CDT on the above dates*, (All sessions will be recorded and available for
download)
Approximate Time Commitment: For each session listed above – 1 hour online; 2 hour
independent study
Materials Provided: World Explorer Map, Passport Quick Notes, Travel Journal, Virtual Back
Pack, Case Study, Reiss Profile, Templates
Method of Instruction: Virtual Sessions with Gamification Master Craftsmen, group
discussions and chats, case studies, analysis and assessment, team activities, videos, audios,
white papers, and other ancillary tools.
Level 2 – Gamification Journeyman
Explorers Wanted
The Level 2 Certification program is based online, with your quests
available to you anywhere and at any time. This flexible way of learning
allows you to design your course schedule around your life. A flexible, self-
paced program – Sententia’s Blended Virtual Learning Program is the
most direct path to mastery in gamification strategy design.
©2016, Sententia www.SententiaGames.com5

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Level 2 Gamification Journeyman Certification

  • 1. The Level 2 Certification – Gamification Journeyman program is a blended virtual program with your quests available to you anywhere and at any time. This flexible way of learning allows you to design your course schedule around your life. This program qualifies for 12 Recertification Credits with HRCI, SHRM, and ATD. Level 2 – Gamification Journeyman Gamification Certification Sententia offers you three levels of certification in Gamification Strategy Design. Progressing through the three levels makes you a recognized expert and leader in the Talent Development and HR fields—and a valuable asset to your organization. This professional distinction sets you apart from your colleagues, proving your high level of knowledge and skill development, as well as keeping you and your organization more competitive in today's economy. 1
  • 2. This hands-on and self-directed class takes you through the 7-stage Sententia Gamification Design Framework. You will explore AND apply game mechanics (such as points, levels, challenges, rewards, chance, collaboration) linked to core human desires such as power, status, relationships, autonomy, progress, mastery, and purpose. By the end of this 12-contact hour certification program, through our proven reverse-engineering process, you will be able to map the Sententia Gamification Design Framework to a case study, assess best practices, and demonstrate applied competence in the application of gamification strategy design to a talent development case study. The blended modality provides an ideal adult learning environment as you experience the gamification mechanics, receive feedback on your progress, develop your skills, earn recognition, and build confidence in your ability to overcome design challenges. ©2016, Sententia www.SententiaGames.com2
  • 3. Segment 1: ONBOARDING – Identify the course objectives and outcomes, review the structure of the blended virtual format, explore the new quest, meet the other students and instructors, log into the collaborative work platform, meet the characters who will guide your journey, schedule the Reiss profile assessment. Segment 2: IDENTIFY YOUR WHY - Examine business objectives, identify why we are playing, investigate game design theory and implications to gamification design, assess best practices and areas for improvement in a gamification project model. Segment 3: PROTOTYPE YOUR PLAYERS – Profile your players who are involved in the quest, detail their role, experience motivational interviews and the Reiss Profile, assess best practices and areas for improvement in a gamification project model. Segment 4: DETERMINE DESIRED BEHAVIORS – Define the tangible behaviors that are required to meet your business objectives, establish exactly what players need to do to get a measurable metric, learn how to build on existing habits, design a process to track and measure behaviors, explore tools to measure ROI and ROE, assess best practices and areas for improvement in a gamification project model. Segment 5: ENGAGE WITH GAME MECHANICS AND DYNAMICS – Research and engage with the definitions and psychology of fun, explore the use of a variety of game mechanics and their application in gamification design, identify the "sweet spot" of motivation, reward, pain aversion, opportunity, need fulfillment and social context through a variety of well- planned game mechanics, assess best practices and areas for improvement in a gamification project model. Segment 6: MAP YOUR PLAYER JOURNEY – Create the player journey for the players to achieve the business objectives, target clear goals and progress, determine how and where to give feedback, weigh the perceived challenge against the perceived level of skill needed, begin a rapid prototype for a quick mockup of the UX/UI design, assess best practices and areas for improvement in a gamification project model. Segment 7: UNERSTANDING UX/UI - Research the different technologies that can be used to apply your player journeys, review and refine your prototype, iterate the storyline, test the user interface and user experience, finalize the project plan, assess best practices and areas for improvement in a gamification project model. ©2016, Sententia www.SententiaGames.com 3
  • 4. By adding the Sententia Gamification Design Framework to your learning and talent development strategies, you will increase employee engagement, help change behaviors (like absenteeism and boredom from perceived meaningless tasks) while offering meaning, mastery, and autonomy. Enroll today in this flexible, online program because Sententia’s Blended Virtual Learning Program is the most direct path to mastery in gamification strategy design. Upon completion of the Level 2 Certification you will achieve Gamification Journeyman status, through a demonstration of understanding of the components used to apply the Sententia Gamification Design Framework as a strategic overlay to the learning and talent development. The goal of attending this workshop is for you to decide how gamification mechanics impact learning, which mechanics were most valuable to you, increase your applied competence through testing your knowledge gained, and applying the key concepts found in game design and behavioral psychology to demonstrate proof of concept. ©2016, Sententia www.SententiaGames.com4
  • 5. *Based on the locations of enrollees we adjust if needed to best suit the majority of the participants for the majority of the sessions. (So far that 8:00 a.m. slot has proven to be golden for our participants globally.) All the virtual sessions are recorded so that you can access them again and again as needed. Dates of Virtual Sessions: January 16, 20, 27, February 3, 10, 17, 2017 Time: 8:00 a.m. CDT on the above dates*, (All sessions will be recorded and available for download) Approximate Time Commitment: For each session listed above – 1 hour online; 2 hour independent study Materials Provided: World Explorer Map, Passport Quick Notes, Travel Journal, Virtual Back Pack, Case Study, Reiss Profile, Templates Method of Instruction: Virtual Sessions with Gamification Master Craftsmen, group discussions and chats, case studies, analysis and assessment, team activities, videos, audios, white papers, and other ancillary tools. Level 2 – Gamification Journeyman Explorers Wanted The Level 2 Certification program is based online, with your quests available to you anywhere and at any time. This flexible way of learning allows you to design your course schedule around your life. A flexible, self- paced program – Sententia’s Blended Virtual Learning Program is the most direct path to mastery in gamification strategy design. ©2016, Sententia www.SententiaGames.com5