3. Early Pioneer of Gamification for since 2003
Serial Entrepreneur in Gamification
President of the Octalysis Group
Regular Keynote Speaker/Lecturer at Stanford
University, Google, LEGO,Accenture, BCG,TEDx
Work featured in Forbes,Wall Street Journal, PBS
Rated #1 in “Top 100 Gamification Gurus” in 2014
and “Gamification Guru of theYear” in 2015
@yukaichou / #octalysis / yukai@yukaichou.com
6. “Human-Focused Design”
• As opposed to “Function Focused Design”
• System that is designed to optimize for the
motivations and feelings of the human inside
• ...instead of assuming the people within are robots
that will complete the task
vs
7. “Human-Focused Design”
• Gaming industry = first to master Human-Focused Design
• Games have spent decades/centuries mastering how to
engage people without a mandated purpose
• Now we are learning from games, hence “Gamification”
@yukaichou / #octalysis / yukai@yukaichou.com
vs
18. The Promise is still there
• Gamification is now going from promising
theory to large scale impact (because of you)
• More revenue going to the space
• Increased sophistication with Intrinsic/White
Hat Designs
• Ability to increase motivation and make
things engaging will NEVER become obsolete
• Game-Based Solutions and Gameful UX