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Gamification Design for Training and Talent Development

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Monica Cornetti
Founder and CEO of Sententia Gamification
www.SententiaGames.com

An introduction to the Sententia Level 1 Gamification Apprentice Certification program for Training and Talent Development.

The ONLY Gamification Certification that earns you recertification* credits with HRCI, SHRM, and ATD.

This certification program takes you through the proven 5-step process of gamifiying a corporate training or adult learning program. By following the 5-step plan, you are essentially assured a successful outcome.

Learn more at: www.SententiaGames.com/certifications.html



Published in: Business

Gamification Design for Training and Talent Development

  1. 1. Gamification Design For Training and Talent Development MONICA CORNETTI CEO, SENTENTIA GAMIFICATION WWW.SENTENTIAGAMES.COM
  2. 2. Gamification Strategy Design A Trademarked and Proven Method • #1 Gamification Guru, International Speaker, and Acclaimed Author • Founder and CEO of Austin-based Sententia Gamification Consortium • Monica Cornetti • www.monicacornetti.com • www.SententiaGames.com • @monicacornetti
  3. 3. Gamification is motivational design… the use of game elements and game mechanics in a non-game context in order to engage users and solve problems. What is gamification?
  4. 4. What is the process? The Sententia Level 1 Gamification Apprentice Certification program takes you through the 5-step process of gamifiying a corporate training or adult learning program. By following this proven 5-step plan, you are essentially assured a successful outcome. Game mechanics such as points, levels, challenges, rewards, chance, collaboration, scarcity, time limits, and leaderboards are directly linked to the human desires of achievement, status, self-expression, competition, and altruism. In this 6-contact hour certification program you will use an L&D case study as you overlay the 5-step Game the System™ model for gamification strategy design, gather data, and participate in creative, problem-solving, and assessment activities. The ONLY Gamification Certification that earns you recertification* credits with HRCI, SHRM, and ATD.
  5. 5. Sententia ● Level 1 Gamification Apprentice Certification ● www.SententiaGames.com
  6. 6. Focus on Do… What are they not doing now? What is the desired outcome? How will you measure success? Sententia ● Level 1 Gamification Apprentice Certification ● www.SententiaGames.com
  7. 7. There are 3 kinds of employees… Those who know they are winning. Those who know they are losing. Those who don’t know the score. The Game of Work by Charles A. Coonradt Because the training needs are often obtuse, it is a good idea for you to get a very clear picture of what winning looks like. What numbers will be used to evaluate success? What are your micro-indicators for measuring results? What are you comparing? How will you know if it is getting better or worse?
  8. 8. Promotes context, emotional engagement, stickability, and positive outcomes in the workplace. Storytelling
  9. 9. Slides 9-22 show snips and screen shots of what talent development professionals like you have accomplished with gamification strategy design in the Sententia Level 1 Gamification Apprentice Certification Storytelling Sententia ● Level 1 Gamification Apprentice Certification ● www.SententiaGames.com
  10. 10. Critical Thinking in Handling Foster Care Cases December 2016Proposed by Xiaofang Li Xiaofang Li xiaofangli@ou.edu
  11. 11. Program Flow Xiaofang Li xiaofangli@ou.edu
  12. 12. Activities of Phase One (Pre-work) Online Self- Introduction Pre-Training Discussion Gamification Modules Mini Assignment Assessment 03 Online Self-Introduction • Self-introduction in the LMS • Exchange ideas on expectations for the training program in a discussion forum 02 Assessment • 360 degree assessment • An assessment to evaluate the learner’s prior knowledge, confidence and commitment 01 Pre-Training Discussion • A formal meeting between the participant and his/her manager (15-30 minutes) • Tools: Coaching Guide for the Manager; “Learning Contract” 05 Mini Assignment • Prepare a real and current issue you have for the workshop • Provide evidences (examples) of the issue 04 Gamification Module • 5 interactive scenario-based online learning modules (see the word document for scenarios) • Discussion forums at the end of each module Xiaofang Li xiaofangli@ou.edu
  13. 13. Engagement Game Mechanics 1. Cues/Questions: The participant will be presented cues or questions in the adventure to promote critical thinking and reflection. 2. Feedback: When the participant makes a critical decision, there will be customized feedback based on the participant’s choice. 3. Levels: The participant will go through the eight-step stairway of critical thinking in each scenario. 4. Progression: The success is granularly displayed and measured through the process of completing itemized tasks. 5. Performance summary: There will be an overview of the participant’s strengths and weaknesses in using critical thinking skills to handle cases. 6. Chats: There will be an online learning community for the participants to share thoughts and communicate ideas. Xiaofang Li xiaofangli@ou.edu
  14. 14. Kathleen Oropallo, Ph.D CEO and Sr. Consultant EDUSOAR LEARNING koliteracy@aol.com
  15. 15. Mike Young is a new intern at Neuro Systems. Director Jill Hardcase is a new leader in her role. She is responsible for developing applications to improve patient care, but what she does not understand is how her leadership style is bringing an incredible amount of stress to her intern Mike. This could result in Mike becoming one of those patients that Jill is supposed to help. The action takes place within each of Mike’s internal organs. The players will become Mike and will take on the choices he must make as he faces each obstacle. Sonia Scott Sonia Scott Consulting soniarscott@hotmail.com
  16. 16. Sonia Scott Sonia Scott Consulting soniarscott@hotmail.com
  17. 17. Tammy Williams Ball Coaching by the Balls tammy.ball@coachingbytheballs.com
  18. 18. Donna Gintz State of Arizona dgintz595@aol.com
  19. 19. Donna Gintz State of Arizona dgintz595@aol.com
  20. 20. Donna Gintz State of Arizona dgintz595@aol.com
  21. 21. Donna Gintz State of Arizona dgintz595@aol.com
  22. 22. The challenge was to create a test/knowledge check for our learners that was fun. How it works: Terry the Turkey starts out with no feathers. From the map of Thanksgiving Woods, the learner will click on a feather to receive a question. If the question is answered correctly, they will earn a feather. Goal is to get as many feathers as possible. Brandon Tanguay Content Developer at Vistana Signature Experiences Brandon.Tanguay@vistana.com Link to Brandon’s template: https://community.articulate.com/discussions/articulat e-storyline/thanksgiving-turkey-themed-game-test
  23. 23. Beth Cooper BethCooper@Fliklifestyles.com
  24. 24. Beth Cooper BethCooper@Fliklifestyles.com
  25. 25. Three Levels of Gamification Certification www.SententiaGames.com
  26. 26. Level 1 Gamification Apprentice Online Program Begins January 17 Meet Nick, Your Guide… https://sententia.mykajabi.com/p/level-1-virtual
  27. 27. Objectives
  28. 28. Level 2 Gamification Journeyman Online Program Begins January 16 The Adventure Continues… https://sententia.mykajabi.com/p/level-2-certification
  29. 29. Objectives
  30. 30. THANK YOU Twitter: @monicacornetti Website: www.monicacornetti.com Website: www.SententiaGames.com Email: guru@sententiagames.com Learn More About Sententia Certifications Live and Online Programs Monica Cornetti Founder and CEO, Sententia Gamification

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