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Gamification Presentation for National Speakers Association

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Are you wondering – what is gamification – and why you should care? In this session created for several National Speakers Association Chapters in Texas, Monica Cornetti, rated as a #1 Gamification Guru in the World, you’ll learn how and why Gamification works and in what context it is most effective for your presentations. How can you get your audience to hook into your presentation, think about the cost of not doing what you recommend, and get them invested to take action?
The good news is that Gamification does NOT mean creating a game and expecting it to motivate people … it means taking the dynamics of games and using them in an authentic way to drive the behavior you want to get.
Top 3 audience takeaways geared toward the professional speaker:
1) Explore the potential of game dynamics to produce behavioral and attitudinal change
2) Experience first-hand how gamification design is used to create change
3) Approach gamification from a practical viewpoint for your presentations
You’ll be 100% engaged as you experience gamification. It’s like getting a gold star for a good job… only better.

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Gamification Presentation for National Speakers Association

  1. 1. Gamification – Changing the Game MONICA CORNETTI CEO, SENTENTIA GAMIFICATION WWW.SENTENTIAGAMES.COM MONICA CORNETTI CEO, SENTENTIA GAMIFICATION WWW.SENTENTIAGAMES.COM
  2. 2. Gamification is definitely the BUZZ word of 2016.
  3. 3. • one thing you want to learn today about gamification • and one thing you already know. Write
  4. 4. Gamification is motivational design… the use of game elements and game mechanics in a non-game context in order to engage users and solve problems.
  5. 5. Michael Wu www.Lithium.com
  6. 6. #1 Gamification Guru, International Speaker, and Acclaimed Author. Founder and CEO of Austin-based Sententia Gamification Consortium. Monica Cornetti www.monicacornetti.com @monicacornetti HELLO!
  7. 7. Hooked: How to Build Habit-Forming Products
  8. 8. Gamification – Changing the Game www.SententiaGames.com©2016
  9. 9. Richard Bartle Player Types
  10. 10. Create Learner Personas
  11. 11. Game Mechanics and Human Desires www.theirf.org
  12. 12. Gamification – Changing the Game www.SententiaGames.com©2016
  13. 13. Provide Unique Value in Your Content • One-of-a-kind • Relevant • Helpful • Uniquely Valuable • Great UX/UI
  14. 14. Tweets: @monicacornetti #gamification Mistake #1: Failing to answer, “Why are we playing?”
  15. 15. Mistake #2: Failing to identify, “Who is the game for?”
  16. 16. Mistake #3: Attempting to fix a broken product or service with gamification.
  17. 17. A clear understanding of what gamification can achieve
  18. 18. Learn how to adapt a gamification strategy for your programs
  19. 19. Rhetoric App
  20. 20. Hooked: How to Build Habit-Forming Products Opening of Speech: fact, question, story, emotion Mental Work: Cost of not doing or opportunity if they do Unique Value: Learn something surprising or didn’t know before New Habit: Road map of how their life will change if they adopt (or not)
  21. 21. 5 essential steps to developing a successful gamification program Earn Your Level 1 Gamification Certification
  22. 22. A practical method for approaching gamification in your keynotes, seminars, and coaching
  23. 23. 3 major mistakes to avoid when planning your gamification strategy
  24. 24. Three Levels of Gamification Certification www.SententiaGames.com
  25. 25. Hi Hi, Nick here! Let’s draw for a Gamification Book. I hope you win!!
  26. 26. FUN Behavior Change Generations Lower the Barrier to Entry Developing Skills Why are you interested in gamification?
  27. 27. THANK YOU Twitter: @monicacornetti Website: www.monicacornetti.com Website: www.SententiaGames.com Email: guru@sententiagames.com Next Level 1 Gamification Certification Begins Tuesday, January 17, 2017

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