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Location-based games once showed promise, but failed to reach critical mass due to limitations of mobile devices, networks, and user interfaces at the time. While location technologies have improved, infrastructure issues and varying location quality make consistent location data difficult. Game designers can address this by using proximity rather than precise location, allowing user-declared locations, and revealing system limitations to help users understand them. Aggregating user data and combining location games with lifelogging may point to more successful designs.























