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Electronic Arts Business Proposal
By Michael Sriqui
The Problem
• As production costs on
games increase
innovation and
creativity have been
declining
• It has been more and
more difficult to take
creative risks
• EA is coming
dangerously close to
stagnation
• EA and the AAA games
industry as a whole has
been suffering as a result
• Many find it difficult to
compete with newer
independent game
developers
• If something is not
changed EA could run the
risk of becoming irrelevant
in a changing games
industry
The Solution?
EA Indie Division
• Create an Indie division that can take on more
creatively risky endeavors at a lower cost
• Most indie games only cost a few thousand
dollars to make but can potentially make
millions in profit
The Benefits
• Can be used as a
• By making more artistic
recruitment tool to find
games we can gain
fresh talent
greater prestige and
good will among the
• Can afford to create
gaming public and press
new intellectual
properties at low risk
• Indie games are quickly
outpacing AAA games in
both quality and sales
The Proof
• This business model has already been proven
in the film industry with many highly
successful independent divisions of major
studios such as Fox Searchlight
• EA has already benefited greatly from
partnering with indie developers with sales
such as the Origin Humble Bundle
EA Proposal for Indie Division to Drive Creativity and Innovation

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EA Proposal for Indie Division to Drive Creativity and Innovation

  • 1. Electronic Arts Business Proposal By Michael Sriqui
  • 2. The Problem • As production costs on games increase innovation and creativity have been declining • It has been more and more difficult to take creative risks • EA is coming dangerously close to stagnation
  • 3. • EA and the AAA games industry as a whole has been suffering as a result • Many find it difficult to compete with newer independent game developers • If something is not changed EA could run the risk of becoming irrelevant in a changing games industry
  • 5. EA Indie Division • Create an Indie division that can take on more creatively risky endeavors at a lower cost • Most indie games only cost a few thousand dollars to make but can potentially make millions in profit
  • 6. The Benefits • Can be used as a • By making more artistic recruitment tool to find games we can gain fresh talent greater prestige and good will among the • Can afford to create gaming public and press new intellectual properties at low risk • Indie games are quickly outpacing AAA games in both quality and sales
  • 7. The Proof • This business model has already been proven in the film industry with many highly successful independent divisions of major studios such as Fox Searchlight • EA has already benefited greatly from partnering with indie developers with sales such as the Origin Humble Bundle