If you are an indie game developer, like many people in our DC chapter of the IGDA, you may wonder about learning games, or as I like to call them, reality games. There are reasons for and against making a reality game: you may find funding or interest in your game from people or groups who work in the same field as your game... there is an association or a research group for every topic! Federal grants are discussed as well as the role an indie game developer can play as part of the larger team that is necessary to win a (US) Federal grant.
See my site for a link to my peer reviewed paper or to contact me! www.MolecularJig.com/research
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IgdaDC edu games
1. Why make learning games?
Immune Defense. Blood. Death. Strategy. Protein.
www.MolecularJig.com
Molecular Jig Games
Melanie Stegman, Ph.D.
2. • They really can be effective at teaching
• They stand out in a crowded market
• They have a larger/different audience
• They can have alternative funding sources
• They can be a step in your career in serious games, science communication or data analysis
• Why not make them?
– Known market for known game types
– Easier to develop when change game world can be changed at a whim, whereas reality
can’t change
– Working with an expert requires working with another person where as indie is alone.
Why make learning games?
3. Learning games can be very effective
• Players remember names of proteins and
cells.
• Players gain confidence with the material.
4. All 0 hours/week 1 to 5
hours/week
6+
hours/week
Immune Attack Control
Control
0
5
10
15
20
All Girls Boys
Students learned molecular biology by
playing a 3rd person shooter
about cells and proteins.
Biology Game players N = 180 Control game players N = 160
All Girls Boys 0 1-5 6+
Hours video games
played/week
0
5
10
15
20
Averagenumberofcorrectanswers
Standard deviations, measure of variance not error, are shown.
5. Players who never passed the first level
still learned molecular biologyAveragenumberofquestionscorrect
0
2
4
6
8
10
12
14
16
18
20
Immune Attack Level 1 Levels 2 and 3 Level 4 Level 5 Levels 6 and 7 Control
All Players Level 1 Level 2/3 Level 4 Level 5 Level 6/7 Control
Biology Game players N = 180 Control game players N = 160
Standard deviations, measure of variance not error, are shown.
Effect sizes: 0.81 0.54 0.55 0.65 1.18 1.09
P << 0.01
6. Something that will
damage your ship.
An amino acid A protein that stops Monocytes.
A wiggly thing that is the
wrong target.
A lipid A protein that makes Monocytes
exit the blood vessel.
An object you need to
avoid.
A complex
carbohydrate
A protein that does not interact with
Monocytes.
A wiggly thing you need to
shoot to win.
A protein A protein that causes the Monocyte
to slow down.
75% 50% 51%
75% 52% 54%
74% 49% 50%
What is the arrow pointing to?
All
Girls
Boys
Students remember objects and their role in the game.
8. Immune Attack players gain confidence
in their molecular biology skills
0%
10%
20%
30%
40%
1 2 3 4 5
Transmigration
1 2 3 4 5
Yellow Macrophages
Total Ctrl n = 161
Total IA n = 180
9. Immune Attack players gain confidence with
related images.
I would be able to understand this diagram
if I read it and thought about it.
0%
10%
20%
30%
40%
1 2 3 4 5
DATA All IA Players n = 180
Percentoftotalstudents
Disagree -------------- Agree
10. • They really can be effective at teaching
• They stand out in a crowded market
• They have a larger/different audience
• They can have alternative funding sources
• They can be a step in your career in serious games, science communication or data analysis
• Why not make them?
– Known market for known game types
– Easier to develop when change game world can be changed at a whim, whereas reality
can’t change
– Working with an expert requires working with another person where as indie is alone.
Why make learning games?
11. Starting out as an indie game developer…
The casual game market is full…
• iOS getting featured is required for big big sales…
• ~800 games submitted to the iTunes App Store daily. High quality game, that is updated
often and is exceptional.
• OneSkyApp.com/blog/app-store-feature
• www.nativex.com/blog/uncovering-mystery-behind-app-store-editors-choice
• www.pocketgamer.biz/metrics/app-store/submissions/
• A Dark Room:
www.reddit.com/r/startups/comments/4f74dv/quit_my_full_time_corporate_job_buil
t_an_ios_game
12. Games in general and Educational apps
featured in 2015 iOS app store
www.nativex.com/blog/uncovering-mystery-behind-app-store-editors-choice
Of all apps selected by editors, Games = 65% Educational apps = 9 %
Games were only 25% of submitted apps
13. Niche audiences for your reality game
Just like for any game, it’s not easy to find support for a
reality game…
however you can find individuals, associations,
universities or companies that might support you.
Support might be cash, advertisement, giving you space
to demo at their events
Games for Change
American Society for Microbiology
AAAS
Extra Credits on Steam
17. A science game development team
Academic
Sponsors
Castl
Test Tube Games
http://www.testtubegames.com/bondbreaker.html
http://www.castl.uci.edu/games/bondbreaker_lessons
18. Federal Funding
Non-Profit Research Projects “Research Grants”
1 million dollars to study learning
For Profit Small Businesses “SBIR”
150,000 and perhaps 1 million dollars to
prove learning and build the game.
19. Grants require a larger team,
because research
Evaluation
Team
1/3 of the funding
Subject Matter
experts
= co-game
designers
Game
development
team
Grants to non-profit research
companies and to for profit game
companies
20. Who offers grants to fund games?
To commercial companies, SBIRs for games:
National Institutes of Health (NIH)
National Science Foundation (NSF)
Institute for Education Science (IES)
National Oceanic Atmosophere Administration (NOAA)
To researchers at non-profits
NIH, NSF, IES
21. Evaluation
Team
1/3 of the funding
Subject Matter
experts
= co-game
designers
Game
development
team
However a grant application is created, talking to the
“Program Officer” in person on the phone 6 months
in advance of the deadline is a minimum
requirement.
*Professor at
non-profit is
leader of a
research grant
*Indie Game
company is
leader of an SBIR
grant
Indie game company could lead the grant application or play a role on a research grant
25. Eco collaboration structure
Evaluation Team
= University of
Illinois
Subject Matter
experts
University of
Illinois
Game
development
Team =
Strange Loop
Games
29. 1. Kids 12-18 learn molecular biology by playing molecular biology video games
a. Engagement helps learning
b. Complexity does not inhibit learning or confidence
2. How to make an engaging game about biochemistry?
How to make an engaging game about an actually, truly foreign world?
3. George Fan method of game design: Use familiar and easy to understand objects
so their purpose is easy to explain, and you tutorial is easier to design.
4. Melanie Stegman method: Let player easily and continuously conduct
experiments: GMES: Get data, Make hypothesis, Experiment and See results.
5. Immune Defense
a. Players regulate surface proteins on neutrophils in level 1
b. 75% of players move onto the second level.
Immune Defense. Blood. Death. Strategy. Protein.
www.MolecularJig.com
Molecular Jig Games
Melanie Stegman, Ph.D.