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HITD 201
Ideation
Mark Billinghurst
HIT Lab NZ
December 11th 2013
Design Thinking Process

5 modes iterated through
The Ideate phase transforms your Discover
research into meaningful insights that you
will then use as a structure for
brainstorming innovative new ideas.
Process
  Sort learnings
  Search for themes
  Find insights
  Generate How Might We questions
  Brainstorm
  Select ideas
Evolution of Notes

  From learnings to ideas
  Individual to group input
Sorting
  Tell stories about what was learnt
  Process
  Set up a space
  Take turns
  Use story prompts
  Actively listen
  Capture information in small pieces
  Display notes
Story Prompts
  » Personal details: who did you meet?
  » Interesting stories: what was the most memorable and
surprising story they told you?
  » Motivations: what did this participant care about the most?
What motivates him/her?
  » Barriers: what frustrated him/her?
  » Interactions: what was interesting about the way he/she
interacted with his/her environment?
  » Remaining Questions: what questions would you like to
explore if you had another conversation with this person?
Search for Themes

  Cluster related information
  Find headlines
Journey Map
  To gain empathy for a person’s process
through an experience
  Consider the details of that process to illuminate
areas of potential insights

  Create diagram with multiple observations
  Organize data in timeline with significant dates
  Look for patterns
Journey Map
2 x 2 Matrix
  Use during problem synthesis process
  Organize relationships between things or people

  Process
  Pick two spectra - axes
  Draw 2 x 2 matrix
  Plot items on matrix
  Look for gaps/opportunties
Example: Breakfast Cereals
2 x 2 Matrix
Themes into Insight Statements
  Insights – concise expression of what is learned
from research and inspiration activities
  Process
  Turn headlines into statements
  Reconnect learnings to challenge
  Refine insight
  Get an outsiders perspective
Create How Might We ?
  How might we questions
  Starting point for brainstorming

  Generate questions from insights
  Start with How might we/I ?
  Multiple questions for each insight

  Select 3 brainstorming questions
Problem Definition Creates Insight
User + Need = Insight
How Might We … ?
  Short questions that launch brainstorming
Examples
  How might we provide transportation options
for distributors supplying fruit in low-income
neighborhoods?
  How might we sell more fruit in low-income
neighborhoods?
  How might we incentivize distributors to
make fruit deliveries in low-income
neighborhoods?
Examples
  How might we provide transportation options
for distributors supplying fruit in low-income
neighborhoods? TOO NARROW
  How might we sell more fruit in low-income
neighborhoods? TOO BROAD
  How might we incentivize distributors to
make fruit deliveries in low-income
neighborhoods? JUST RIGHT
Brainstorming

  Best with interdisciplinary team
Facilitating a Brainstorm
  Energy
  Keep ideas flowing, seed questions

  Constraints
  Add constraints that might spark new ideas
  Process constraints – eg lack of time

  Space
  Create space for brainstorming
Idea Constraints
  What are the most obvious solutions for this problem?
  What can you add, remove or modify from those initial
solutions?
  How would a 5-year-old child solve the problem?
  How would you solve the problem if you had an
unlimited budget?
  How would you solve the problem without spending
any money?
  How would you solve this problem if you had control
over the laws of nature?
Body Storming

  Physically acting out ideas
  Physically experiencing a situation
  Props, actors, space
Selection
  Narrow down brainstorm list
  Hang onto ideas people excited about
  Don’t worry about feasibility
  Carry forward multiple ideas into Prototyping

  Techniques
  Post-it voting
  Four categories method
-  Rational, delightful, darling, long shot

  Bingo method - Idea that inspires
Assignment Three
How might we create a space that supports both
private and shared working?
  Brainstorm as many ideas as possible (> 20)
  The select down to your three favourite ideas
  Submit a list of the brainstormed ideas, and
the final three ideas with reasons why you
selected them

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HITD 201: Design Thinking - Lecture4 - Ideation

  • 1. HITD 201 Ideation Mark Billinghurst HIT Lab NZ December 11th 2013
  • 2. Design Thinking Process 5 modes iterated through
  • 3.
  • 4. The Ideate phase transforms your Discover research into meaningful insights that you will then use as a structure for brainstorming innovative new ideas.
  • 5. Process   Sort learnings   Search for themes   Find insights   Generate How Might We questions   Brainstorm   Select ideas
  • 6. Evolution of Notes   From learnings to ideas   Individual to group input
  • 7. Sorting   Tell stories about what was learnt   Process   Set up a space   Take turns   Use story prompts   Actively listen   Capture information in small pieces   Display notes
  • 8. Story Prompts   » Personal details: who did you meet?   » Interesting stories: what was the most memorable and surprising story they told you?   » Motivations: what did this participant care about the most? What motivates him/her?   » Barriers: what frustrated him/her?   » Interactions: what was interesting about the way he/she interacted with his/her environment?   » Remaining Questions: what questions would you like to explore if you had another conversation with this person?
  • 9. Search for Themes   Cluster related information   Find headlines
  • 10. Journey Map   To gain empathy for a person’s process through an experience   Consider the details of that process to illuminate areas of potential insights   Create diagram with multiple observations   Organize data in timeline with significant dates   Look for patterns
  • 12. 2 x 2 Matrix   Use during problem synthesis process   Organize relationships between things or people   Process   Pick two spectra - axes   Draw 2 x 2 matrix   Plot items on matrix   Look for gaps/opportunties
  • 14. 2 x 2 Matrix
  • 15. Themes into Insight Statements   Insights – concise expression of what is learned from research and inspiration activities   Process   Turn headlines into statements   Reconnect learnings to challenge   Refine insight   Get an outsiders perspective
  • 16. Create How Might We ?   How might we questions   Starting point for brainstorming   Generate questions from insights   Start with How might we/I ?   Multiple questions for each insight   Select 3 brainstorming questions
  • 17. Problem Definition Creates Insight User + Need = Insight
  • 18. How Might We … ?   Short questions that launch brainstorming
  • 19. Examples   How might we provide transportation options for distributors supplying fruit in low-income neighborhoods?   How might we sell more fruit in low-income neighborhoods?   How might we incentivize distributors to make fruit deliveries in low-income neighborhoods?
  • 20. Examples   How might we provide transportation options for distributors supplying fruit in low-income neighborhoods? TOO NARROW   How might we sell more fruit in low-income neighborhoods? TOO BROAD   How might we incentivize distributors to make fruit deliveries in low-income neighborhoods? JUST RIGHT
  • 21. Brainstorming   Best with interdisciplinary team
  • 22.
  • 23. Facilitating a Brainstorm   Energy   Keep ideas flowing, seed questions   Constraints   Add constraints that might spark new ideas   Process constraints – eg lack of time   Space   Create space for brainstorming
  • 24. Idea Constraints   What are the most obvious solutions for this problem?   What can you add, remove or modify from those initial solutions?   How would a 5-year-old child solve the problem?   How would you solve the problem if you had an unlimited budget?   How would you solve the problem without spending any money?   How would you solve this problem if you had control over the laws of nature?
  • 25. Body Storming   Physically acting out ideas   Physically experiencing a situation   Props, actors, space
  • 26. Selection   Narrow down brainstorm list   Hang onto ideas people excited about   Don’t worry about feasibility   Carry forward multiple ideas into Prototyping   Techniques   Post-it voting   Four categories method -  Rational, delightful, darling, long shot   Bingo method - Idea that inspires
  • 27. Assignment Three How might we create a space that supports both private and shared working?   Brainstorm as many ideas as possible (> 20)   The select down to your three favourite ideas   Submit a list of the brainstormed ideas, and the final three ideas with reasons why you selected them