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LECTURE 2: AUGMENTED
REALITY TECHNOLOGY
Mark Billinghurst
AR Summer School
February 15th – 19th 2016
University of South Australia
Augmented Reality Definition
•  Defining Characteristics [Azuma 97]
• Combines Real andVirtual Images
• Both can be seen at the same time
• Interactive in real-time
• The virtual content can be interacted with
• Registered in 3D
• Virtual objects appear fixed in space
Azuma, R. T. (1997). A survey of augmented reality. Presence, 6(4), 355-385.
Augmented RealityTechnology
! Combining Real and Virtual Images
•  Display technologies
! Interactive in Real-Time
•  Input and interactive technologies
! Registered in 3D
•  Viewpoint tracking technologies
Display
Processing
Input Tracking
AR Displays
AR Displays
e.g. window
reflections
Virtual Images
seen off windows
e.g. Reach-In
Projection CRT Display
using beamsplitter
Not Head-Mounted
e.g. Shared Space
Magic Book
Liquid Crystal
Displays LCDs
Head-Mounted
Display (HMD)
Primarily Indoor
Environments
e.g. WLVA
and IVRD
Cathode Ray Tube (CRT)
or Virtual Retinal Display (VRD)
Many Military Applications
& Assistive Technologies
Head-Mounted
Display (HMD)
e.g. Head-Up
Display (HUD)
Projection Display
Navigational Aids in Cars
Military Airborne Applications
Not Head Mounted
(e.g. vehicle mounted)
Primarily Outdoor
(Daylight) Environments
AR
Visual Displays
Display Technologies
! Types (Bimber/Raskar 2003)
! Head attached
•  Head mounted display/projector
! Body attached
•  Handheld display/projector
! Spatial
•  Spatially aligned projector/monitor
DisplayTaxonomy
Head Mounted Displays
Head Mounted Displays (HMD)
•  Display and Optics mounted on Head
•  May or may not fully occlude real world
•  Provide full-color images
•  Considerations
•  Cumbersome to wear
•  Brightness
•  Low power consumption
•  Resolution limited
•  Cost is high?
Key Properties of HMD
• Field ofView
•  Human eye 95 degrees horizontal, 60/70 degrees vertical
• Resolution
•  > 320x240 pixel
• Refresh Rate
• Focus
•  Fixed/manual
• Power
• Size
Types of Head Mounted Displays
Occluded
See-thru
Multiplexed
ImmersiveVRArchitecture
Head!
Tracker
Host!
Processor
Data Base!
Model
Rendering!
Engine
Frame!
Buffer
head position/orientation
to network
Display!
Driver
Non see-
thru!
Image
source &
optics
virtual
object
Virtual
World
See-thruARArchitecture
Head!
Tracker
Host!
Processor
Data Base!
Model
Rendering!
Engine
Frame!
Buffer
head position/orientation
to network
Display!
Driver
see-thru!
combiner
Virtual
Image
superimpos
ed!
over real
world object
real
world
Image
source
Optical see-through head-mounted display
Virtual images
from monitors
Real
World
Optical
Combiners
Optical See-Through HMD
Epson Moverio BT-200
▪ Stereo see-through display ($700)
▪  960 x 540 pixels, 23 degree FOV, 60Hz, 88g
▪  Android Powered, separate controller
▪  VGA camera, GPS, gyro, accelerometer
ViewThrough Optical See-Through HMD
TheVirtual Retinal Display
•  Image scanned onto retina
•  Commercialized through Microvision
•  Nomad System - www.mvis.com
Strengths of optical see-throughAR
• Simpler (cheaper)
• Direct view of real world
• Full resolution, no time delay (for real world)
• Safety
• Lower distortion
• No eye displacement
• but COASTAR video see-through avoids this
VideoARArchitecture
Head!
Tracker
Host!
Processor
Graphics!
renderer
Digital!
Mixer
Frame!
Buffer
head position/orientation
to network
Display!
Driver
Non see-
thru!
Image
source &
optics
Head-
mounted
camera
aligned to
display optics
Video!
Processor
Video image
of real world
Virtual image
inset into
video of real
world
Video see-through HMD
Video
cameras
Monitors
Graphics
Combiner
Video
Video See-Through HMD
Vuzix Wrap 1200DXAR
▪ Stereo video see-through display ($1500)
■ Twin 852 x 480 LCD displays, 35 deg. FOV
■ StereoVGA cameras
■ 3 DOF head tracking
ViewThrough aVideo See-Through HMD
Strengths ofVideo See-ThroughAR
• True occlusion
• Kiyokawa optical display that supports occlusion
• Digitized image of real world
• Flexibility in composition
• Matchable time delays
• More registration, calibration strategies
• Wide FOV is easier to support
Optical vs.VideoAR Summary
• Both have proponents
• Video is more popular today?
• Likely because lack of available optical products
• Depends on application?
• Manufacturing: optical is cheaper
• Medical: video for calibration strategies
Eye multiplexedARArchitecture
Head!
Tracker
Host!
Processor
Data Base!
Model
Rendering!
Engine
Frame!
Buffer
head position/orientation
to network
Display!
Driver
Virtual
Image inset
into!
real world
scene
real
world
Opaque!
Image
source
Virtual Image‘inset’ into real
Google Glass
ViewThrough Google Glass
Vuzix M-100
▪ Monocular multiplexed display ($1000)
■ 852 x 480 LCD display, 15 deg. FOV
■ 5 MP camera, HD video
■ GPS, gyro, accelerometer
DisplayTechnology
•  Curved Mirror
•  off-axis projection
•  curved mirrors in front of eye
•  high distortion, small eye-box
•  Waveguide
•  use internal reflection
•  unobstructed view of world
•  large eye-box
See-through thin displays
•  Waveguide techniques for thin see-through displays
•  Wider FOV, enable AR applications
•  Social acceptability
Opinvent Ora
Lumus DK40
Spatial/ProjectedAR
SpatialAugmented Reality
• Project onto irregular surfaces
•  Geometric Registration
•  Projector blending, High dynamic range
• Book: Bimber, Rasker “Spatial Augmented Reality”
Projector-basedAR
Examples:
Raskar, MIT Media Lab
Inami, Tachi Lab, U. Tokyo
Projector
Real objects
with retroreflective
covering
User (possibly
head-tracked)
Example of projector-basedAR
Ramesh Raskar, UNC, MERL
Example of projector-basedAR
Ramesh Raskar, UNC Chapel Hill
Head Mounted Projector
•  NVIS P-50 HMPD
•  1280x1024/eye
•  Stereoscopic
•  50 degree FOV
•  www.nvis.com
HMD vs.HMPD
Head Mounted Display Head Mounted Projected Display
CastAR - http://technicalillusions.com/
• Stereo head worn projectors
• Interactive wand
• Rollable retro-reflective sheet
• Designed for shared interaction
Pico Projectors
• Microvision - www.mvis.com
• 3M, Samsung, Philips, etc
MIT Sixth Sense
• Body worn camera and projector
• http://www.pranavmistry.com/projects/sixthsense/
OtherAR Displays
Video MonitorAR
Video
cameras Monitor
Graphics Combiner
Video
Stereo
glasses
Examples
Virtual Showcase
• Mirrors on a projection table
•  Head tracked stereo
•  Up to 4 users
•  Merges graphic and real objects
•  Exhibit/museum applications
• Fraunhofer Institute (2001)
•  Bimber, Frohlich
Augmented Paleontology
Bimber et. al. IEEE Computer Sept. 2002
Alternate Displays
LCD Panel Laptop PDA
Handheld Displays
• Mobile Phones
• Camera
• Display
• Input
OtherTypes ofAR Display
•  Audio
•  spatial sound
•  ambient audio
•  Tactile
•  physical sensation
•  Haptic
•  virtual touch
Haptic Input
•  AR Haptic Workbench
•  CSIRO 2003 – Adcock et. al.
Phantom
• Sensable Technologies (www.sensable.com)
• 6 DOF Force Feedback Device
AR Haptic Interface
•  Phantom,ARToolKit, Magellan
ARTracking and Registration
Objects Registered in 3D
• Registration
• Positioning virtual object wrt real world
• Tracking
• Continually locating the users viewpoint
•  Position (x,y,z), Orientation (r,p,y)
Tracking Requirements
• Augmented Reality Information Display
•  World Stabilized
•  Body Stabilized
•  Head Stabilized
Increasing Tracking
Requirements
Head Stabilized Body Stabilized World Stabilized
Tracking Technologies
"  Active
•  Mechanical, Magnetic, Ultrasonic
•  GPS, Wifi, cell location
"  Passive
•  Inertial sensors (compass, accelerometer, gyro)
•  Computer Vision
•  Marker based, Natural feature tracking
"  Hybrid Tracking
•  Combined sensors (eg Vision + Inertial)
Tracking Types
Magnetic
Tracker
Inertial
Tracker
Ultrasonic
Tracker
Optical
Tracker
Marker-Based
Tracking
Markerless
Tracking
Specialized
Tracking
Edge-Based
Tracking
Template-Based
Tracking
Interest Point
Tracking
Mechanical
Tracker
MechanicalTracker
• Idea: mechanical arms with joint sensors
• ++: high accuracy, haptic feedback
• -- : cumbersome, expensive
Microscribe
MagneticTracker
• Idea: difference between a magnetic
transmitter and a receiver
• ++: 6DOF, robust
• -- : wired, sensible to metal, noisy, expensive
Flock of Birds (Ascension)
MagneticTracking Error
Global Positioning System (GPS)
• Created by US in 1978
•  Currently 29 satellites
• Satellites send position + time
• GPS Receiver positioning
•  4 satellites need to be visible
•  Differential time of arrival
•  Triangulation
• Accuracy
•  5-30m+, blocked by weather, buildings etc
InertialTracker
• Idea: measuring linear and angular orientation rates
(accelerometer/gyroscope)
• ++: no transmitter, cheap, small, high frequency, wireless
• -- : drift, hysteris only 3DOF
IS300 (Intersense)
Wii Remote
Mobile Sensors
•  Inertial compass
•  Earth’s magnetic field
•  Measures absolute orientation
•  Accelerometers
•  Measures acceleration about axis
•  Used for tilt, relative rotation
•  Can drift over time
OpticalTracking
OpticalTrackingTechnologies
• Scalable active trackers
• InterSense IS-900, 3rd Tech HiBall
• Passive optical computer vision
• Line of sight, may require landmarks
• Can be brittle.
• Computer vision is computationally-intensive
3rd Tech, Inc.
Outside-In vs.Inside-OutTracking
HiBallTracking System (3rd Tech)
•  Inside-Out Tracker
•  $50K USD
•  Scalable over large area
•  Fast update (2000Hz)
•  Latency Less than 1 ms.
•  Accurate
•  Position 0.4mm RMS
•  Orientation 0.02° RMS
Marker tracking
•  Available for more than 10 years
•  Several open source solutions exist
•  ARToolKit,ARTag,ATK+, etc
•  Fairly simple to implement
•  Standard computer vision methods
•  A rectangle provides 4 corner points
•  Enough for pose estimation!
Marker Based Tracking: ARToolKit
http://artoolkit.sourceforge.net/
Coordinate Systems
Tracking challenges inARToolKit
False positives and inter-marker confusion
(image by M. Fiala)
Image noise
(e.g. poor lens, block
coding /
compression, neon tube)
Unfocused camera,
motion blur
Dark/unevenly lit
scene, vignetting
Jittering
(Photoshop illustration)
Occlusion
(image by M. Fiala)
Markerless Tracking
Magnetic Tracker Inertial
Tracker
Ultrasonic
Tracker
Optical
Tracker
Marker-Based
Tracking
Markerless
Tracking
Specialized
Tracking
Edge-Based
Tracking
Template-Based
Tracking
Interest Point
Tracking
•  No more Markers! #Markerless Tracking
Mechanical
Tracker
Natural Feature Tracking
• Use Natural Cues of Real Elements
•  Edges
•  Surface Texture
•  Interest Points
• Model or Model-Free
• No visual pollution
Contours
Features Points
Surfaces
TextureTracking
Edge Based Tracking
•  RAPiD [Drummond et al. 02]
•  Initialization, Control Points, Pose Prediction (Global Method)
Line Based Tracking
•  Visual Servoing [Comport et al. 2004]
Model BasedTracking
• OpenTL - www.opentl.org
•  General purpose library for model based visual tracking
Marker vs.natural feature tracking
•  Marker tracking
•  ++ Markers can be an eye-catcher
•  ++ Tracking is less demanding
•  -- The environment must be instrumented with markers
•  -- Markers usually work only when fully in view
•  Natural feature tracking
•  -- A database of keypoints must be stored/downloaded
•  ++ Natural feature targets might catch the attention less
•  ++ Natural feature targets are potentially everywhere
•  ++ Natural feature targets work also if partially in view
Example: Outdoor Hybrid Tracking
•  Combines
•  computer vision
•  natural feature tracking
•  inertial gyroscope sensors
•  Both correct for each other
•  Inertial gyro - provides frame to frame
prediction of camera orientation
•  Computer vision - correct for gyro drift
OutdoorARTracking System
You, Neumann,Azuma outdoor AR system (1999)
Robust OutdoorTracking
• Hybrid Tracking
•  ComputerVision, GPS, inertial
• Going Out
•  Reitmayr & Drummond (Univ. Cambridge)
Reitmayr, G., & Drummond, T. W. (2006). Going out: robust model-based tracking for outdoor augmented
reaity. In Mixed and Augmented Reality, 2006. ISMAR 2006. IEEE/ACM International Symposium on (pp.
109-118). IEEE.
Handheld Display
Registration
Spatial Registration
The Registration Problem
•  Virtual and Real must stay properly aligned
•  If not:
•  Breaks the illusion that the two coexist
•  Prevents acceptance of many serious applications
Sources of registration errors
• Static errors
• Optical distortions
• Mechanical misalignments
• Tracker errors
• Incorrect viewing parameters
• Dynamic errors
• System delays (largest source of error)
• 1 ms delay = 1/3 mm registration error
Reducing static errors
• Distortion compensation
• Manual adjustments
• View-based or direct measurements
• Camera calibration (video)
View Based Calibration (Azuma 94)
Dynamic errors
•  Total Delay = 50 + 2 + 33 + 17 = 102 ms
•  1 ms delay = 1/3 mm = 33mm error
Tracking Calculate
Viewpoint
Simulation
Render
Scene
Draw to
Display
x,y,z
r,p,y
Application Loop
20 Hz = 50ms 500 Hz = 2ms 30 Hz = 33ms 60 Hz = 17ms
Reducing dynamic errors (1)
• Reduce system lag
• Faster components/system modules
• Reduce apparent lag
• Image deflection
• Image warping
Reducing System Lag
Tracking Calculate
Viewpoint
Simulation
Render
Scene
Draw to
Display
x,y,z
r,p,y
Application Loop
Faster Tracker Faster CPU Faster GPU Faster Display
ReducingApparent Lag
Tracking
Update
x,y,z
r,p,y
Virtual Display
Physical
Display
(640x480)
1280 x 960
Last known position
Virtual Display
Physical
Display
(640x480)
1280 x 960
Latest position
Tracking Calculate
Viewpoint
Simulation
Render
Scene
Draw to
Display
x,y,z
r,p,y
Application Loop
Reducing dynamic errors (2)
•  Match input streams (video)
•  Delay video of real world to match system lag
•  Predictive Tracking
•  Inertial sensors helpful
Azuma / Bishop 1994
PredictiveTracking
Time
Position
Past Future
Can predict up to 80 ms in future (Holloway)
Now
PredictiveTracking (Azuma 94)
Wrap-up
• Tracking and Registration are key problems
• Registration error
•  Measures against static error
•  Measures against dynamic error
• AR typically requires multiple tracking technologies
• Research Areas:
•  Hybrid Markerless Techniques, Deformable Surface, Mobile,
Outdoors
www.empathiccomputing.org
@marknb00
mark.billinghurst@unisa.edu.au

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