-Designing A Multimodal Interface for Pediatric -Physiotherapist to manage Therapy Sessions that contain STEP WALKING tasks Interactive & Enjoyable for kids with Prosthetic Leg
- Creating an interactive walking experience for Mat based on a game using a camera, bracelets, screen, video projector, and computer.
-Pediatric physiotherapist needs a solution for finding a method which helps Mat walk correctly and encourage him to do the task with willingness
-Pediatric physiotherapist needs a systematic way also to monitor Mat’s task for further decisions
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Human Computer Interaction (HCI).pptx
1. Chocolate Hunter
By:
Behnam Jabbari Kalkhoran - Robotics
Engineering
Mohammad Sabouri - Robotics Engineering
Amin Habibi Shahri - Computer Engineering
Aidana Utegaliyeva - Computer Engineering
An interactive interface for
pediatric physiotherapist to help
kids with prosthetic leg
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Aidana
Utegaliyeva
CTO
Team Members
Behnam Jabbari
Kalkhoran
CEO
Mohammad
Sabouri
CTO
Amin Habibi
Shahri
CTO
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1
Introduction
5. Chocolate Hunter
Designing A Multimodal Interface for Pediatric
Physiotherapist to manage Therapy Sessions that
contain STEP WALKING tasks Interactive & Enjoyable
for kids with Prosthetic Leg
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Pediatric Physiotherapist
Alfred
Interface Designer
Mr. Engineer
School Student with
prosthetic leg
Mat
Personas
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2
Problem
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Scenario
Walk on the line from A to C
using parallel bars
Repeating walking through
the symmetry line
Asking for completing the
tasks
1
2
Low obeyance & desire
Tiredness & Pain complains
Incomplete & inaccurate
walking
1
2
3 3
END
Start
A B C
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Scenario
Walk on the line from A to C
using parallel bars
Repeating walking through
the symmetry line
Asking for completing the
tasks
1
2
Low obeyance & desire
Tiredness & Pain complains
Incomplete & inaccurate
walking
1
2
3 3
END
Start
A B C
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Scenario
Walk on the line from A to C
using parallel bars
Repeating walking through
the symmetry line
Asking for completing the
tasks
1
2
Low obeyance & desire
Tiredness & Pain complains
Incomplete & inaccurate
walking
1
2
3 3
END
Start
A B C
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Problem
Pediatric physiotherapist needs a solution
for finding a method which helps Mat
walk correctly and encourage him to do
the task with willingness
Pediatric physiotherapist needs a
systematic way also to monitor Mat’s task
for further decisions
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3
State of Art
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The integration of wearable devices, such as accelerometers or pressure sensors, for collection of gait
parameters, balance, and functional outcomes.
Use of interactive interfaces, such as touchscreens or motion-controlled devices, allows children
to interact with virtual environments.
Gamification tracking sensors or wearable devices to capture the patient's movements with
competition, rewards, and visual feedback.
Wearable Devices
Interactive Interfaces
Gamification
Various commercial products and platforms have emerged that incorporate gamification elements into rehabilitation exercises.
These include platforms like Jintronix, Koji, and Rehacom, which provide interactive and gamified experiences tailored to specific
rehabilitation goals.
State of Art
Do any industrial players target this problem?
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4
Solution
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Solution
Creating an interactive walking
experience for Mat based on a game
using a camera, bracelets, screen, video
projector, and computer
15
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Concept of Solution
Visual
Sound
Touch
B
A C
Vibration Bracelet +
Music/ Sound Effect
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5
Interface
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Interface consists of properties for both the Mat and Alfred at the same time:
Personalized
• The Game atmosphere is adjustable by the
physiotherapist and therapist can change
difficulty ,symmetry and rewarding method.
• Also therapist is able to store therapy session
data and outcome.
Interactive & Enjoyable
• The whole world of the interface is cartoon
themed and colorful which can attract and keep
the kid patient to continue and enjoy.
Interface
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Main Character
Animated & Colorful
No gender
No race
No nationality
Robotic
Respect to nature (No animal)
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Main Character
Animated & Colorful
No gender
No race
No nationality
Robotic
Respect to nature (No animal)
Using prosthetic leg to transfer sympathy feeling to
Mat
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Start Interface
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Setting Interface
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Monitoring Interface
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Parameter Setting Interface
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General setting Interface
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Main interface of Game
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Symmetry illustration in game
Right Unsymmetric
Good
Gesture
Left Unsymmetric
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Symmetry illustration in game
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Unsymmetric walk error transferring to Mat
Left Hand
Vibration
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Final Interface for the End of Game
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?
Business
overview
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Business Model Canvas
Key Partners
1. Parts
Manufacturers
2. Software
produce
3. Insurance
companies
4. Physiotherapy
Centers
Key activities
1. Method and soft
ware envelopment
2. B2B and B2C
process
3. Scientific
collaborations
4. logistics
Key
Resources
1. Intellectual
Property
2. Financial Resources
3. Method & Software
4. Human Resources
(HR)
Value
Propositions
1. Innovation in
the field
2. Increase of
interactivity
3. Optimization in
the
physiotherapy
process
4. Closer to
children's
desire
Revenue Streams
1. Direct sale 4. Subscription fees
2. Installation fees 5. Asset sale
3. Advertising 6. Joint cooperation
Customer
Relationship
1. Personal
assistance
2. Physiotherapy
ecosystems
Channels
1. Web sales
2. Partner store
3. Wholesale
4. Own stores
5. Bid base sale
markets
Customer
Segments
1. Mass market
2. Niche market
3. Multi sided
platform
4. Joint
consolidations
5. Multinational
Consortiums
6. Governmental
Organizations
Cost Structure
1. Hardware production cost 4. Logistic cost
2. Personnel cost 5.Product
development
3. Marketing cost
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S W
O T
Ease of use
Interactive & Enjoyable
Science & Knowledge based
Easier Monitoring
Decision Support
Easier Maintenance
Increased efficiency of physiotherapy
Management efficiency
Low-Cost Execution
Vast market
Export possibility
Kid patients different behavior
Possibility of accidental errors
Need’s intensive R&D period
Gaining Standards
Liability concerns
Customer Expectations
SWOT Analysis
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Demo of the Interface
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Thank You for Watching!
Any Questions?