The game concept involves a grid-based shooter where enemies move and attack toward the bottom of the screen and the player has limited movement and position-based attacks using five buttons. The story is set in a post-apocalyptic pseudo-medieval world where a trained soldier is sent on a mission to hunt his predecessor who went rogue across multiple environments. The target audience includes fans of retro-inspired indie games focused on a core gameplay concept within a short, complete storyline. The production uses concept art drawn by hand then scanned and colored in Photoshop, with the game created in Game Maker Studio using its built-in GML coding language well-suited for 2D games.