Game Dev Startup

2,601 views

Published on

Barcamp slides

0 Comments
4 Likes
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total views
2,601
On SlideShare
0
From Embeds
0
Number of Embeds
60
Actions
Shares
0
Downloads
0
Comments
0
Likes
4
Embeds 0
No embeds

No notes for slide

Game Dev Startup

  1. 1. Game Dev Startup [email_address]
  2. 2. Intro: Art/Development Computer Graphics dev Disney: Squishy- MS: Real -- insight into one business model. TTEL -- gave insight into another model
  3. 3. Business models Internet sales: Long tail Consoles: XBox arcade Web 2.0- social computing Why game dev in India: Why _not game dev in India: Decision: casual games:
  4. 4. <ul><li>Casual Games </li></ul><ul><ul><li>Extremely simple gameplay, like a puzzle game that can be played entirely using a one-button mouse or cellphone keypad </li></ul></ul><ul><ul><li>Allowing gameplay in short bursts, during work breaks or, in the case of portable and cell phone games, on public transportation </li></ul></ul><ul><ul><li>The ability to quickly reach a final stage, or continuous play with no need to save the game </li></ul></ul><ul><ul><li>No plot or character, or simple ones with no bearing on the game's mechanics </li></ul></ul><ul><ul><li>2D, abstract graphics </li></ul></ul><ul><ul><li>Some variant on a &quot;try before you buy&quot; business model </li></ul></ul><ul><li>(wikipedia) </li></ul>
  5. 5. Casual Games Genres <ul><li>Puzzle Games solve a puzzle , e.g. (Match-3), Tetris , Sudoku </li></ul><ul><li>Word Games These present the second largest category of casual games. </li></ul><ul><li>Action Games character or a set of characters that need to be controlled by a player via keyboard or a mouse. </li></ul><ul><li>Card Games . </li></ul><ul><li>Board Games checkers, chess, billiards, pool house, Mah Jong). </li></ul><ul><li>Strategy Games simulation, role playing and tycoon games. (wikipedia) </li></ul>
  6. 6. < diamond mine, big kahuna, paris travelogue demo >
  7. 7. Technical approach No reinvention of wheel: Game engine selection. Flash?
  8. 8. Art/Design approach 2d/3d Detailed? Music?
  9. 9. Game design approach: ----------------------------------- Game? Puzzle? Toy? Experience? Casual, heavy Game Play approach- scott kim Game Puzzle Toy Experience
  10. 10. Test game: <demo>
  11. 11. Game Engine Issues Documentation Learning curve Talent pool
  12. 12. Team formation :lessons from TT ODC? :game design :engineering :art
  13. 13. Next Steps <ul><li>Play a lot of games – 150 so far </li></ul><ul><li>Master the intricacies of the game engine </li></ul><ul><li>Select good game ideas through testing </li></ul><ul><li>Refine until kick ass </li></ul><ul><li>Profit! </li></ul>

×