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Blessings Inc E Learning PPT


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This is a powerpoint presentation to explain the benefits of the E Learning courses by Blessings Inc on the portal many courses are live and coupons can be bought via the links given in the footer of the website

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Blessings Inc E Learning PPT

  1. 1. Blessings Inc. E-Learning Portal
  2. 2. About Us  Backed by Collective Education Experience of over 25 Years  Software and Technology company with established products like CRM and ERP developed Inhouse  The domain is with the company since 2005  Company managed by experienced Education Industry Professionals with National Experience
  3. 3. About Us  Blessings Inc.. today is one of the budding education providers of Vocational Skills, Knowledge Skills, Hobby Courses, Information Technology courses across country. With over 100+ years of collective experience, our team comprises of highly experienced & technically skilled IT Expert, CA, Auditor, Consultant, Economists, programmer, and Implementer who are in Live touch with Industries. Our team with 100+ years of combined experience in Information technology education business brings out the most advanced & qualitative courseware.  IT powers 100% business houses in India in, which itself gives a platform for huge & continuous employment opportunities. Blessings Inc.’s mission is to provide meaningful Education to maximum youth population globally.
  4. 4. Courses we Offer  Tally ERP 9  Digital Marketing  MS Office  Desk Top Publishing  Marg Accounting  Retail
  5. 5. Our Method of Teaching  Blended Learning (Teacher Assisted) – Teacher provided by the End teaching organization  Courseware on E Learning Site  Online Exams  Digital Certificate
  6. 6. Evolution of Education Technology TIME TIME IMPACT Internet: Greatest impact
  7. 7.  Books and journals have found their way to the desktops of students and research scholars.  Thanks to the invention of electronic resources, easy, quick and anytime access to books and journals have made an effective learning.  E-resources serve as a platform for random access to multiple users at the same time and save plenty of time.
  8. 8. E Learning • In an on-line multimedia learning environment: – teaching & learning is ‘one-to-one’ (individual) – more interactivity (in normal classroom, it varies with the class size) – learner-centred – Learner monitoring & grading system
  9. 9.  In a true learner-centered environment, the learner is the beginning and end point of the learning process, and the learner’s needs are the focus of the program.  Tools are available as the learners needs.  The instructor adjusts to the student  The quality of instruction is measured against standards  The student is an active partner in the learning process  The course is continually renewed through feedback from learners LEARNER CENTERED
  10. 10. LEARNER MONITORING:  Learners learn to assess their own progress.  Helping learners to identify the progress they have made, to understand what they have achieved and what they need to do next, to make progress towards their goals and qualifications. GRADING SYSTEM:  In a grading system learners are placed in ability bands that represents a range of scores.  It reflects on individual learners performance in the form of certain level of achievement in relation to the whole group of learners.
  11. 11. E-learning, Web-based learning  E-learning is mostly associated with activities involving computers and interactive networks simultaneously. The computer does not need to be the central element of the activity or provide learning content. However, the computer and the network must hold a significant involvement in the learning activity.  Web-based learning is associated with learning materials delivered in a Web browser, including when the materials are packaged on CD-ROM or other media. disk.
  12. 12. MULTIMEDIA UNIVERSITY Benefits • Convenient – self-service (mix and match) – on-demand (anytime, anywhere) – private learning – self-paced – Flexibility: (modular package)
  13. 13. MULTIMEDIA UNIVERSITY Benefits • media-rich – Easier to understand & more engaging • repeatable – As many times as you like • easier to monitor progress – less administrative work – can be more precise
  14. 14. MULTIMEDIA UNIVERSITY Benefits • Consistent – Central control of content – Same quality of content for all – Same quality of education for all
  15. 15. Truth of e-learning  Internet has started reshaping education.  Education will not be the same in the next decade Many formal universities/colleges may not Have much attraction by the end of this decade There is no going back. The traditional classroom has to be transformed Web-based Education Commission, US
  16. 16. Teacher’s Obligation Teacher’s Obligation use all available technology Encourage collaborative learning Lay foundation for Lifelong learning incorporate ‘old’ & ‘new’
  17. 17. Building an e-learning culture  Learner:  Self-directed  Self-motivated  Self-regulating  Lifelong learning Building an E-learning Culture Teacher: Develop knowledge & skills Understand learning and its need Facilitate learning Create learning opportunities Administrator: Create Learning environment Provide ICT infrastructure Resources for lifelong learning
  18. 18. Traditional & E-learning Approach Traditional and E-learning approaches Traditional Classroom E-Learning Classroom • Physical – limited size • Synchronous • Unlimited • Anytime, anywhere Content • PowerPoint/transparency/etc • Textbooks/library • Video • Collaboration • Multimedia / simulation • Digital library • On demand • Syn & Asyn. Communication Personalisation • One learning path • Learning path and pace determined by learner
  19. 19. Instructor led training  It refers to the traditional classroom training where a teacher teaches a classroom full of students.  The problems of this training are 1. Distance: Bringing together the students under one roof for requires time and money. 2. Audience size and response time: Same planning is required for smaller and larger group of students in planning, infrastructure and instructors. 3. Off the job time: working people face difficulty in finding a replacement for their jobs.
  20. 20. Impacts on teaching learning process  Improves efficiency both in learning and teaching  Increases motivation  Deepens understanding  Promotes collaborate learning  Gives new approach to learning and working  Provides new ways interacting  Paves way for personality development  Increases social skills  Creates interest in learning 
  21. 21.  Management of content  Tracking students  Administrative features  Integration with various tools such as chat, forum, e-mail, etc.  Reporting
  22. 22. ADVANTAGES OF e-learning  Class work can be scheduled around personal and professional work  Reduces travel cost and time to and from school  Learners may have the option to select learning materials that meets their level of knowledge and interest  Learners can study wherever they have access to a computer and Internet  Self-paced learning modules allow learners to work at their own pace  Flexibility to join discussions in the bulletin board threaded discussion areas at any hour, or visit with classmates and instructors remotely in chat rooms  Different learning styles are addressed and facilitation of learning occurs through varied activities  Development of computer and Internet skills that are transferable to other facets of learner's lives  Successfully completing online or computer-based courses builds self- knowledge and self-confidence and encourages students to take responsibility for their learning
  23. 23. Blended learning  Blended learning combines e-learning tools with traditional classroom learning to ensure maximum effectiveness.  It offers 1.Face to face interaction thereby leading to social benefits. 2. Personalized system of instruction which requires minimum interaction. 3. Improved retention and reinforcement through follow- up mechanism on the web. 4. Highly flexible based on the learning style and the level of audience.