This is an introduction into how I have used Design Thinking to empower my students to use STEAM skills to create learning resources for their classmates.
2. ▸ What do I need students to learn?
WHAT PROBLEM DO WE
NEED TO SOLVE?
INFERENCING
3. ▸ Using one small group of students we identify their
classmates as the user and design a lesson with their
needs and interests in mind.
WHO IS THE USER?
4. ▸ What resources do I need to use?
▸ Common Core Measure Up Review Materials
▸ Time limits?
▸ When is the lesson being taught?
▸ One week to create a prototype…
WHAT ARE THE DETAILS?
5. ▸ Brain Storming possible solutions
▸ Drawing on our understanding of the USER…
▸ Develop a plan…
HOW MIGHT WE…
THE FIRST 4 STEPS TAKE PLACE ON MONDAY DAY DURING ONE PERIOD
6. ENTER STEM
BUILT IT!
▸ Refine the plan, determine what resource we will need,
and map out how we will use our time
▸ Develop and test first prototype
▸ Refine and improve the design
7. PUBLISH
REFINE & IMPROVE
▸ Beta Test with Users, Seek Feedback, listen and improve
▸ Improve the prototype and revisit other steps as necessary
▸ Reflect
8.
9. STEAM ALIGNMENT
▸ Science: Asking questions, constructing explanations,
engaging in argument from evidence.
▸ Technology: Creative thinking, developing innovative
products processes using technology, using digital tools
▸ Engineering: Defining problems and creating solutions
▸ Arts: Develop and practice empathy, generate and
conceptualize artistic ideas
▸ Math: Reasoning abstractly and quantitatively, construct
viable arguments and critique the reasoning of others,
make sense of problems.