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ASSIGNMENT
TOPIC: 
E-CONTENT DEVELOPMENT
INDEX 
SL.NO CONTENT PAGE 
NO: 
SD/- 
1 INTRODUCTIOIN 1 
2 E-CONTENT 
DEVELOPMENT 
2-7 
3 CONCLUSION 8 
4 REFERENCES 9
INTRODUCTION 
The UGC e-content scheme aims at developing high quality 
e- content, as well as expertise for generating such content over the 
long term .The scheme provides financial assistance and technical 
support to teachers and other experts based in colleges and universities 
for the development of e-content. The e-content development and the 
associated web based learning described here do not seek to replace 
traditional teaching and learning but are expected to supplement them 
.The inclusion of e-content in learning is now in available ,and the UGC 
initiative is designed to meet the new challenges , and to help India 
take the lead in this newly emerging field. 
The e- content, once developed, will be maintained at 
the mirror site of UGC information net work (UGC INFONET) and will be 
available at consortium for educational communication (CEC) website. 
The content will be accessible to all teachers and students of the Indian 
university system throughout the country. 
The goal of this scheme is to encourage individual 
teachers, groups of teachers in colleges and universities and experts in 
the IT industry in content development and multimedia production to 
develop educational content in electronic format, suitable for use in 
various teaching and learning program me . This scheme is opened to 
teachers in all subjects and disciplines 
1
E-CONTENT DEVELOPMENT 
Based on the desired outcome of education and 
the level of uniqueness of the content utilize by the organization 5Learn 
classifies the type of content used during the e-learning process. 
Content is classified mainly into three types of content; according to 
uniqueness, according to format and according to interactively. Under 
each of these classification come several factors 
According to uniqueness: 
The more the content becomes organization 
specific the more customization it may require accordingly, such 
content falls into categories; 
 Off the shelf content:- 
Such content works like magic in the box. 
Meaning that this content is pulled of the shelf to serve a 
purpose previously served by similar content. Usually such 
content contains basic instruction to generic knowledge that 
applies similarly to different organization; The cost of reusing 
such content is very low and requires minimum effort. 
 Customized content:- 
When off-the-shelf content is used but with minor 
modification that help optimize the content to fit a specific 
organization it can be classified as customized content. Such 
modifications are usually applied to the fine tunings of the 
content not the core content. This could be due to difference in
languages, different cultures, difference in learner characteristics 
etc. 
 Custom:- 
In this category the e-content is designed and created from 
scratch with full application to a specific organization. Such 
content is usually based on information specific to this 
organization or situation and circumstances that are very 
unique to that very organization. 
According to format: 
After classifying the content as per the level of 
uniqueness it is necessary to address the format of the content 
during delivery and specify whether the content will be designed 
into textual content , audio content ,video content ,graphical or 
animated content, or simulated content. 
 Textual content:- 
This form of content is a traditional form of content 
that delivers education in the form of text .Technically speaking 
textual content can be easily manipulated, since it is viewed by all 
operating system and platform, and required no additional plug-ins 
or downloads, nor will it require the purchase or initiating of 
new hardware.
 Graphical content:- 
It is often a very smart way to deliver a message 
by having some sort of visual aid that matches what the text says. 
Graphical content is usually made of static image and graphs that 
communicate certain information to the learner. The method can 
have great impact in the retention of information by the learner. 
Textual and graphical content are usually closely used together for 
optimum outcome. 
 Audio/video content:- 
Learning material can very much be 
communicated using methods of Audio or video, by converting 
educational messages into such forms .Audio and videos can be 
used in various way to demonstrate material to leaner that is best 
communicated through moving pictures. Sometimes the best way 
to have a piece of information reside in the mind of it is receiver 
is to let the learner see it happen in the form of visuals. 
4
 Animated content:- 
People may often confuse animated 
material with video and audio illustration. 5Learn realizes that 
there is a key educational element that makes them quite 
different. When educational material is converted in to an 
Animated that depicts certain movements and actions to deliver 
messages to the learner. 
 Simulation:- 
An advanced form of learning is the process 
of simulation. The simulation of educational material varies 
greatly from simple simulations that requires straight forward one 
action interaction visual complex situation that are put into 
simulations and entertaining way to deliver a message to the 
learners. 
ACCORDING TO INTERACTION 
The interactively of content must be assessed according to the level of 
interaction and the complexity. When two elements mutually influence 
one another an interaction takes place. In the learning process 
interaction is a vital factor for retaining more of the material acquired. 
In the case of instructional interaction the mutual influence occurs 
between the learner and the learner environment. 
5
 Low level interaction:- 
Instructional content with low- level 
of interactivity may not achieve high level of education. However, 
such type of content is a desirable way to deliver learning material 
relative to plan textual content. Obviously low interaction as 
simple as allowing the learner to negative through the course 
content with a click of a good approach to keep the learner 
hooked into the learning process. 
 High level interaction:- 
With greater levels of interaction the learner may 
interfere with the learning process by answering questions, 
interacting with an animation or going through a simulation. Such 
high level of interaction is bounded to create higher levels of 
educational output. 
6
Under interaction come items such as: 
 Questions 
 Problem-solving scenarios 
 Simulations 
 Case-studies 
 Explorations and discovery 
 Educational games 
7
CONCLUSION 
When assessing the impact achieved by the 
learning process it is important to understand that the content 
development does not make up the whole educational package, but 
instead serves as one of two variables that determine the impact. The 
impact of educational material relies heavily on the quality of the 
content and is complemented by the manner at which the knowledge is 
delivered to the learner. 
In the case where the 
educational content is of refined quality yet the manner of 
communicating the material is not competent the outcome will most 
likely not be according to ones desire. On the other hand, if the content 
is poor the outcome will still be undesired. The process of creating 
effective learning material is what many is what many people call 
content development. 
8
REFERENCES 
1. www.google.com 
9
7

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E-Content Development Types and Classifications

  • 3. INDEX SL.NO CONTENT PAGE NO: SD/- 1 INTRODUCTIOIN 1 2 E-CONTENT DEVELOPMENT 2-7 3 CONCLUSION 8 4 REFERENCES 9
  • 4. INTRODUCTION The UGC e-content scheme aims at developing high quality e- content, as well as expertise for generating such content over the long term .The scheme provides financial assistance and technical support to teachers and other experts based in colleges and universities for the development of e-content. The e-content development and the associated web based learning described here do not seek to replace traditional teaching and learning but are expected to supplement them .The inclusion of e-content in learning is now in available ,and the UGC initiative is designed to meet the new challenges , and to help India take the lead in this newly emerging field. The e- content, once developed, will be maintained at the mirror site of UGC information net work (UGC INFONET) and will be available at consortium for educational communication (CEC) website. The content will be accessible to all teachers and students of the Indian university system throughout the country. The goal of this scheme is to encourage individual teachers, groups of teachers in colleges and universities and experts in the IT industry in content development and multimedia production to develop educational content in electronic format, suitable for use in various teaching and learning program me . This scheme is opened to teachers in all subjects and disciplines 1
  • 5. E-CONTENT DEVELOPMENT Based on the desired outcome of education and the level of uniqueness of the content utilize by the organization 5Learn classifies the type of content used during the e-learning process. Content is classified mainly into three types of content; according to uniqueness, according to format and according to interactively. Under each of these classification come several factors According to uniqueness: The more the content becomes organization specific the more customization it may require accordingly, such content falls into categories;  Off the shelf content:- Such content works like magic in the box. Meaning that this content is pulled of the shelf to serve a purpose previously served by similar content. Usually such content contains basic instruction to generic knowledge that applies similarly to different organization; The cost of reusing such content is very low and requires minimum effort.  Customized content:- When off-the-shelf content is used but with minor modification that help optimize the content to fit a specific organization it can be classified as customized content. Such modifications are usually applied to the fine tunings of the content not the core content. This could be due to difference in
  • 6. languages, different cultures, difference in learner characteristics etc.  Custom:- In this category the e-content is designed and created from scratch with full application to a specific organization. Such content is usually based on information specific to this organization or situation and circumstances that are very unique to that very organization. According to format: After classifying the content as per the level of uniqueness it is necessary to address the format of the content during delivery and specify whether the content will be designed into textual content , audio content ,video content ,graphical or animated content, or simulated content.  Textual content:- This form of content is a traditional form of content that delivers education in the form of text .Technically speaking textual content can be easily manipulated, since it is viewed by all operating system and platform, and required no additional plug-ins or downloads, nor will it require the purchase or initiating of new hardware.
  • 7.  Graphical content:- It is often a very smart way to deliver a message by having some sort of visual aid that matches what the text says. Graphical content is usually made of static image and graphs that communicate certain information to the learner. The method can have great impact in the retention of information by the learner. Textual and graphical content are usually closely used together for optimum outcome.  Audio/video content:- Learning material can very much be communicated using methods of Audio or video, by converting educational messages into such forms .Audio and videos can be used in various way to demonstrate material to leaner that is best communicated through moving pictures. Sometimes the best way to have a piece of information reside in the mind of it is receiver is to let the learner see it happen in the form of visuals. 4
  • 8.  Animated content:- People may often confuse animated material with video and audio illustration. 5Learn realizes that there is a key educational element that makes them quite different. When educational material is converted in to an Animated that depicts certain movements and actions to deliver messages to the learner.  Simulation:- An advanced form of learning is the process of simulation. The simulation of educational material varies greatly from simple simulations that requires straight forward one action interaction visual complex situation that are put into simulations and entertaining way to deliver a message to the learners. ACCORDING TO INTERACTION The interactively of content must be assessed according to the level of interaction and the complexity. When two elements mutually influence one another an interaction takes place. In the learning process interaction is a vital factor for retaining more of the material acquired. In the case of instructional interaction the mutual influence occurs between the learner and the learner environment. 5
  • 9.  Low level interaction:- Instructional content with low- level of interactivity may not achieve high level of education. However, such type of content is a desirable way to deliver learning material relative to plan textual content. Obviously low interaction as simple as allowing the learner to negative through the course content with a click of a good approach to keep the learner hooked into the learning process.  High level interaction:- With greater levels of interaction the learner may interfere with the learning process by answering questions, interacting with an animation or going through a simulation. Such high level of interaction is bounded to create higher levels of educational output. 6
  • 10. Under interaction come items such as:  Questions  Problem-solving scenarios  Simulations  Case-studies  Explorations and discovery  Educational games 7
  • 11. CONCLUSION When assessing the impact achieved by the learning process it is important to understand that the content development does not make up the whole educational package, but instead serves as one of two variables that determine the impact. The impact of educational material relies heavily on the quality of the content and is complemented by the manner at which the knowledge is delivered to the learner. In the case where the educational content is of refined quality yet the manner of communicating the material is not competent the outcome will most likely not be according to ones desire. On the other hand, if the content is poor the outcome will still be undesired. The process of creating effective learning material is what many is what many people call content development. 8
  • 13. 7