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CASE STUDIES   COMPANY   PRODUCTS & SERVICES   MARKETS & GO-TO-MARKET




Digital Signage Expo 2011: Lunch-N-Learn


      How to Stop Viewers in Their Tracks with Captivating Public
                     Space Digital Entertainment


                                     Sanjay Manandhar
                                             CEO
                                           Aerva, Inc.

                                   sanjay.manandhar@aerva.com
                                     Twitter: @sanjaymanandhar
WHAT are you trying to ACHIEVE?
 End User Entertainment

 Branding/Awareness Building

 Media Revenues

 Commercial Sales in the area
WHO is the CUSTOMER?
 End User

 Brand/Agency

 Board Owner
    y
 City
 Private Landlord
 OOH Operator
WHAT is the PROJECT?
 Timeline + duration
     Event
     Campaign
     Media buy/media l
     M di b / di plan

 Features
     Messaging/Videos
     Mobile interactivity
     Social Media Interactivity
     Gaming g

 Money flows

 Execution
 E    ti
     Hardware, Software, Permits, Proof-of-Performance
PROJECT
   Evolution
 BRAND intentions
 AGENCY creatives
             ti
 MEDIA buy
 TECHNOLOGIST execution
 Planning (organizing teams/companies)
 Creating (content, technology)
 Execution (media run, mobile, social)
Case Study


FOUNTAIN SQ Downtown Gentrification
 OBJECTIVE
 Engage fan-base in hockey rink & on TV


 DISPLAY
 28 feet x 42 feet outdoor LED


 IMPLEMENTATION
 Mobile interactivity for Pic2Screen, mobile Poll
 Digital Signage engine
 Ad management engine
 Network management
 RESULTS
 Highly engaged viewers
 Client generating ad revenues
 Cli           i    d
 Increased foot traffic into downtown
Case Study


KODAK TIMES SQ NYC
 OBJECTIVE
 Allow user generated and controlled
 content to draw attention to the brand


 DISPLAY
 Kodak LED in Times Square


 IMPLEMENTATION
 Mobile interactivity for Pic2Screen
 User submitted
 User-submitted images via email          RESULTS
 User texts code to trigger exactly       Highly engaged viewers
 when they want picture posted            on the web and on location
 Photo Moderation Web Interface           in Times Square
 Network management                       Invaluable brand building
                                          for Kodak
Case Study


REDWINGS Hockey Game
 OBJECTIVE
 Engage fan-base in hockey rink & on TV


 DISPLAY
 Four-sided LED board above center-rink


 IMPLEMENTATION
 Mobile interactivity for mobile Poll
 Live switch from game to media player
 Network management

 RESULTS
 Highly engaged viewers
 Invaluable b d b ildi
 I   l bl brand building
 for RedWings and sponsors
Case Study


MOBILE Interactivity
 APPLICATION What is the GOAL?
 Txt2Screen, Polling, QR codes, Gaming


 IMPLEMENTATION
 What mechanism (IP, SMS, IVR, Bluetooth, etc.)
 Shortcode/longcode
 Free/Premium


 RESULTS
                usage,
 Metrics (total usage total transactions)
Case Study


FACEBOOK + MOBILE + DIGITAL SCREEN
 OBJECTIVE
 Allow users to send videos from Facebook
 to a public digital billboard to augment a
 brand
 b d


 DISPLAY
 Any display (indoor, outdoor, web)


 IMPLEMENTATION
 Facebook Connect application             RESULTS
 User-submitted videos via Facebook       Engagement of Facebook users
 Video Moderation Web Interface           Highly engaged viewers
 Network management                       on the web or on location
                                          Scale f F
                                          S l of Facebook users and
                                                        b k       d
                                          viral nature of sharing
TECHNOLOGY ASPECTS
 DISPLAY                 MOBILE Interactivity
 LED nits                Mobile (polling,
 LCD                     text2screen, pic2Screen)
 Mesh
 Lighting choreography   SOCIAL MEDIA Interactivity
                         Twitter, FourSquare
 CONTROLLING Software    Facebook
 Schedules + Timelines
 Content types           GAMING++
 Interactivity           QR Codes
                         Gaming
 RELIABILITY
 Display redundancies
 Network redundancies
 UGC moderation
MEDIA Buy
 OOH Line Item
 Planned Spot Campaign
 Ongoing Campaign

 Some Parameters
 Costs vary wildly from low to extremely high
 Exclusive position/time, roadblock positions
 Package deals with static OOH or other media
 One-off or ongoing
 Juxtaposition rules (with other brands)

 Proof of Performance
 Reports, Images, Videos
AERVA COMPANY OVERVIEW
 Aerva’s platform is designed to be at
 the intersection of three high-growth channels

     Mobile
     Social Networking
     Digital Signage (digital out-of-home)
       g       g g ( g                   )

 Scalable and flexible go-to-market
 with a variety of partners

 Founded in 2005 by MIT alums


              Hangman application integrating mobile with Digital out-of-home
THANK YOU




Aerva, Inc.
+1 877-777-9910 x41
 1 877 777 9910 41
info@aerva.com
Twitter: @aerva

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Aerva: How to Stop Viewers in Their Tracks with Captivating Public Space Digital Entertainment

  • 1. CASE STUDIES COMPANY PRODUCTS & SERVICES MARKETS & GO-TO-MARKET Digital Signage Expo 2011: Lunch-N-Learn How to Stop Viewers in Their Tracks with Captivating Public Space Digital Entertainment Sanjay Manandhar CEO Aerva, Inc. sanjay.manandhar@aerva.com Twitter: @sanjaymanandhar
  • 2. WHAT are you trying to ACHIEVE? End User Entertainment Branding/Awareness Building Media Revenues Commercial Sales in the area
  • 3. WHO is the CUSTOMER? End User Brand/Agency Board Owner y City Private Landlord OOH Operator
  • 4. WHAT is the PROJECT? Timeline + duration Event Campaign Media buy/media l M di b / di plan Features Messaging/Videos Mobile interactivity Social Media Interactivity Gaming g Money flows Execution E ti Hardware, Software, Permits, Proof-of-Performance
  • 5. PROJECT Evolution BRAND intentions AGENCY creatives ti MEDIA buy TECHNOLOGIST execution Planning (organizing teams/companies) Creating (content, technology) Execution (media run, mobile, social)
  • 6. Case Study FOUNTAIN SQ Downtown Gentrification OBJECTIVE Engage fan-base in hockey rink & on TV DISPLAY 28 feet x 42 feet outdoor LED IMPLEMENTATION Mobile interactivity for Pic2Screen, mobile Poll Digital Signage engine Ad management engine Network management RESULTS Highly engaged viewers Client generating ad revenues Cli i d Increased foot traffic into downtown
  • 7. Case Study KODAK TIMES SQ NYC OBJECTIVE Allow user generated and controlled content to draw attention to the brand DISPLAY Kodak LED in Times Square IMPLEMENTATION Mobile interactivity for Pic2Screen User submitted User-submitted images via email RESULTS User texts code to trigger exactly Highly engaged viewers when they want picture posted on the web and on location Photo Moderation Web Interface in Times Square Network management Invaluable brand building for Kodak
  • 8. Case Study REDWINGS Hockey Game OBJECTIVE Engage fan-base in hockey rink & on TV DISPLAY Four-sided LED board above center-rink IMPLEMENTATION Mobile interactivity for mobile Poll Live switch from game to media player Network management RESULTS Highly engaged viewers Invaluable b d b ildi I l bl brand building for RedWings and sponsors
  • 9. Case Study MOBILE Interactivity APPLICATION What is the GOAL? Txt2Screen, Polling, QR codes, Gaming IMPLEMENTATION What mechanism (IP, SMS, IVR, Bluetooth, etc.) Shortcode/longcode Free/Premium RESULTS usage, Metrics (total usage total transactions)
  • 10. Case Study FACEBOOK + MOBILE + DIGITAL SCREEN OBJECTIVE Allow users to send videos from Facebook to a public digital billboard to augment a brand b d DISPLAY Any display (indoor, outdoor, web) IMPLEMENTATION Facebook Connect application RESULTS User-submitted videos via Facebook Engagement of Facebook users Video Moderation Web Interface Highly engaged viewers Network management on the web or on location Scale f F S l of Facebook users and b k d viral nature of sharing
  • 11. TECHNOLOGY ASPECTS DISPLAY MOBILE Interactivity LED nits Mobile (polling, LCD text2screen, pic2Screen) Mesh Lighting choreography SOCIAL MEDIA Interactivity Twitter, FourSquare CONTROLLING Software Facebook Schedules + Timelines Content types GAMING++ Interactivity QR Codes Gaming RELIABILITY Display redundancies Network redundancies UGC moderation
  • 12. MEDIA Buy OOH Line Item Planned Spot Campaign Ongoing Campaign Some Parameters Costs vary wildly from low to extremely high Exclusive position/time, roadblock positions Package deals with static OOH or other media One-off or ongoing Juxtaposition rules (with other brands) Proof of Performance Reports, Images, Videos
  • 13. AERVA COMPANY OVERVIEW Aerva’s platform is designed to be at the intersection of three high-growth channels Mobile Social Networking Digital Signage (digital out-of-home) g g g ( g ) Scalable and flexible go-to-market with a variety of partners Founded in 2005 by MIT alums Hangman application integrating mobile with Digital out-of-home
  • 14. THANK YOU Aerva, Inc. +1 877-777-9910 x41 1 877 777 9910 41 info@aerva.com Twitter: @aerva