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Games in Augmented Reality
Mark Shovman
UX Researcher
Eyeway Vision Ltd
WHOAMI
Badges
Skills
Researcher ••••••
Psychologist ••••
Programmer •••
Gamer ••
Israeli Startup developing
next-gen AR display tech
AR UX Research team
AR revolution
Not the AR we have now,
But the AR we dream of:
● Any image, anywhere
● As real as real – or not
● The device disappears
VR [gaming] revolution is NOW
AR revolution is 5-7 years away
The road to AR
1. Display technology
• Sharp, bright, cheap and lightweight
2. Context-aware devices
• World, user, context
3. Controls
• Easy, useful, cool-looking
4. Public acceptability
• Privacy, data / content ownership,
coolness factor
Virtual vs Augmented
Technology spectrum
Caveat: location does not equal presence
• Being with someone; Going somewhere; Thinking of something else
Experience dichotomy:
• VR: being somewhere else – same as books or computer games
• AR: being where you are, only more so – same as street signs
AR VR
Reality Matrix
MR
Take-home message #1
AR game design starts from live games
Augmented sports
• Game fun + body fun
• More fun for amateurs
• Better performance for professionals
• More fun for spectators
Augmented training
• Fun: story, clear progress
• Safe: for contact sports and martial arts
• Personalized: smooth learning curve
Live-action gaming
• Augmented cosplay
• Augmented Live-action roleplay
• AR escape rooms anywhere
• City quests and game-tours
The AR gamer
• Physically active
• Socially connected
• Hardcore and casual
Take-home message #2
AR gamer is a mix or a gamer and an athlete
Take-home message #1
AR game design starts from live games
AR Gamers – The Next Generation | Mark Shovman

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AR Gamers – The Next Generation | Mark Shovman

  • 1. Games in Augmented Reality Mark Shovman UX Researcher Eyeway Vision Ltd
  • 2. WHOAMI Badges Skills Researcher •••••• Psychologist •••• Programmer ••• Gamer •• Israeli Startup developing next-gen AR display tech AR UX Research team
  • 3. AR revolution Not the AR we have now, But the AR we dream of: ● Any image, anywhere ● As real as real – or not ● The device disappears VR [gaming] revolution is NOW AR revolution is 5-7 years away
  • 4.
  • 5. The road to AR 1. Display technology • Sharp, bright, cheap and lightweight 2. Context-aware devices • World, user, context 3. Controls • Easy, useful, cool-looking 4. Public acceptability • Privacy, data / content ownership, coolness factor
  • 6. Virtual vs Augmented Technology spectrum Caveat: location does not equal presence • Being with someone; Going somewhere; Thinking of something else Experience dichotomy: • VR: being somewhere else – same as books or computer games • AR: being where you are, only more so – same as street signs AR VR Reality Matrix MR
  • 7. Take-home message #1 AR game design starts from live games
  • 8. Augmented sports • Game fun + body fun • More fun for amateurs • Better performance for professionals • More fun for spectators
  • 9. Augmented training • Fun: story, clear progress • Safe: for contact sports and martial arts • Personalized: smooth learning curve
  • 10. Live-action gaming • Augmented cosplay • Augmented Live-action roleplay • AR escape rooms anywhere • City quests and game-tours
  • 11. The AR gamer • Physically active • Socially connected • Hardcore and casual
  • 12. Take-home message #2 AR gamer is a mix or a gamer and an athlete Take-home message #1 AR game design starts from live games