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Role Of Playing Through Transactional Analysis
Role Playing through Transactional Analysis
Nidhee Meshram
Assistant Professor
Department of English
LAD and Smt RP College for Women
Nagpur– 10 email–cnidhee@yahoo.co.in Mobile No.– 9823915173
Abstract
Role Play is an integral part of the Communication Skills syllabus in English. All the professional courses these days include Role Plays to motivate
learners about verbal, nonverbal communication leading to professionalism. The concept of Transactional Analysis can be attached to Role Play. This
paper is an attempt to discuss the application of Transactional Analysis in stimulating Role Play from a make belief set– up of practice to real life
situation. This application is applied to the higher level of learning to establish healthy interpersonal relationship between teacher and student
interaction in day to day social and professional situation.
Role Play is an integral part of the Communication Skills syllabus in English. All the professional courses these days include Role Plays to motivate
learners about verbal, nonverbal communication leading to professionalism.
The concept of Transactional Analysis can be attached to Role Play.
This presentation is an attempt to discuss the application of Transactional Analysis in stimulating Role Play from a make belief set– up of practice to
real life situation.
This application is applied to the higher level of learning to establish healthy
... Get more on HelpWriting.net ...
Investigating The Process Of Game Developers Use For Make...
For Research Project I have chosen to investigate the process that game developers use to make a video game. Games have been around since
1951 when the first game Pong was invented, which took to an international stage (Pong Story, 2013). Since then technology has evolved, which
has allowed game designers to make more sophisticated and technical games, which gives the players a more realistic experience. What kind of
software are used to make game? 'After designing the game 's concept, as well as the characters and environments; the next step is to make it
digital', (Tim Crosby, 2008). There are many software packages available for beginners to experienced designers. Depending on how skilled a
designer is; they are able to get software packages that range from drag and drop functions to, software that will need coding skills to make the
game. Most software packages come with tools to make two dimensional (2D) and three dimensional (3D) games. Software that you can use to
make a 2D game. Software that can be used to make a 2D, which is recommended, by both my secondary and primary source is Game Maker.
Game Maker has many of the tools that a game designer would need, all in the one software. It allows you design many different types of games and
has in built game engine. It also supports game development for multiple platforms including Windows, Mac, Android, IOS, Windows Phone,
HTML5, PlayStation 4 and Xbox One (YoYo Games, 2016) Software that you can use to make a 3D
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Dungeons And Dragons
How Dungeons and Dragons Affects Social Anxiety and Cognitive Abilities Dungeons and Dragons is a tabletop role playing game designed to fuel
people's imagination creativity and other cognitive abilities. Dungeons and Dragons or DnD for short is a great game for social interaction and
entertainment between friends and even strangers. One of the advantages of DnD is being able to create connections with new people. The people
that play DnD include a variety of different people, other than just the stereotypical nerds, like Vin Diesel. DnD is more than just a game, it can be
used as a tool for therapy and learning/teaching. DnD emphasizes and rewards taking risks and being cooperative with your teammates/party. It allows
for people who are... Show more content on Helpwriting.net ...
Social anxiety is not fun, but maybe one day with the help of DnD people can eventually overcome it. I believe that DnD will be able to help deal
with mental afflictions like anxiety and depression. Many people struggle with interacting with other people, but that is not a bad thing. It is
unfortunate at some times, but eventually they will have a bad social experience. DnD is not used to perfect their social choices, but more to make
sure they can cope with the bad choices. When they swing at that dragon they better be know what they are getting into, and the same when they may
be offered drugs. They must make the right choice and hopefully DnD will help them through. Life skills are skills obtained through experience, good
or bad they always learn something. With DnD maybe the bad does not have to have the same harsh consequences as real life. To summarize that is
the main point of Dungeons and Dragons, to make life not as
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Dota
A. Definition of terms
DOTA– is a multiplayer online battle arena game in a three–dimensional environment, presented from an oblique high–angle perspective. The player
commands one of 110 controllable character "Heroes. Each Hero begins the match at level one and becomes more powerful by accumulating experience
points through combat, thereby leveling up to the maximum level of twenty–five. With every level gained the player either selects a new ability for
their Hero to learn or enhance their general statistics. Each Hero's method of combat is influenced by its primary property: Strength, Agility, or
Intelligence.
Custom map– is game that you can modify its features its features using World Editor.
Computer shops are places that ... Show more content on Helpwriting.net ...
"DOTA" is one of the examples of computer games. And this is where our topic began to start. "DOTA" means Defense of the Ancients. It is
commonly the word that we can hear on most people especially the youth and some actually doesn't have any idea about it. We usually observed some
students talking about "Largo tayo DOTA mamaya." or "Weplay DOTA later. "Not going straight at home after school. It captures our attention when
we are hearing those students talking about the thing "DOTA.". And actually, we observed that it affects their behavior especially in academic standing
and relationship to parents. Obviously it's affects us through psychologically, physically and mentally.
A. Psychological
Playing games is a natural part of growing. It's one way that kids learn to socialize, compete, to fulfill their passionindividuality, to entertain, to have fun
and sometimes to escape from depression. Computer and online games especially DOTA, in most instances, is no more dangerous than other games
that kids play outdoors. But sometimes, computer and online games with the touch of modern technology, it become more than just play. They become
an addiction. And when they became an addiction, it will be hard for the parents and to them to end what has been started.
An addict is one that abandons oneself to something compulsively or obsessively. We've all heard of the drug addict as the one who flushes their life
down the
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Lgbt Case Application Paper
Overview of case study
I was the counselor for Sean, a gay man that is experiencing high anxiety and hopelessness. Sean recently moved to the area and his support system
is lacking. When Sean came out to his parents three months ago, his parents were not receptive. His father offered to pray for him and said Sean
would have to find somewhere else to live unless he wants to change being gay. His father is a high profile political figure that recently pushed
anti–LGBTQ legislation in a different state. Sean's relationship with his parents has been strained since he came out to them, and he really only speaks
to them when he needs money.
Sean has been struggling with accepting his identity and seems to be in the third stage of Cass's Homosexual ... Show more content on Helpwriting.net
...
Many times the counselor is the one person in the client's life that does not offer judgement and gives them the space to think through the issues
affecting them, and the counselor can help in creating a bigger picture with the connections between the emotional, psychological, and physical
problems affecting their functioning. To gain a better understanding of the connections a counselor can ask questions and present challenges, and this
experience confirmed that I still struggle with my confidence in that area. Something that I believe will strengthen my ability in this aspect is to
consider my intention behind it and know that the client can handle my questions and challenges, and that I do not have that much power in the room.
The client does not need my protection in the room, and my protection can make the situation worse for them. The biggest element of this experimental
project was the reconfirmation of we are all humans and just want to be treated with respect. We all have different experiences and identities that have
formed who we are, and that does not mean that we need to treat each other differently. Instead just be a fellow human being that is there to listen,
provide respect and support, and empower them to find that support both in themselves and in outside relationships so they will no longer need our
... Get more on HelpWriting.net ...
Assassin: Game Analysis
When a commitment is established, sometimes the comeback of the commitment don't become visible until an obstacle gradually strikes the mind. The
game "Assassin" indicates this statement well, because when the participants are too committed to the game, they sometimes blank out on the about the
aftermath of their decisions and the presence of consequences. It's a prevalent and viral game being taken up by many students nationwide, and it was
initially designed for students to have a vivid imagination by strategically planning effective tactics to eliminate their opponents using "weapons" until
there is a winner. For that reason, role playing games with simulated violence such as "Assassins" could potentially mark a negative influence on the
community. For instance, participants could be ... Show more content on Helpwriting.net ...
It has been shown that games linked to simulated violence could enroll players into an unpleasant situations because mock weapons cause much more
harm than it appears to be. The article entitled "Livermore Police Want to See an End to 'Assassin' Game" written by Alan Wang further presents the
brief that role playing games with simulated violence are perilous. According to Wang, "...senior accidentally crashed her car into a house while
playing... "Assassin' " (2014). The author used this particular scene to illustrate that the participant involved in the incident took the game outside the
boundaries by playing the 'Assassin' while she driving in her car, and this already demonstrates the crisis this game has influenced on student's
decisions. This demonstrates how driven the participants are to this game to the point where reckless driving is present due to students having the a
large amount of urgent of trying to ambush their target. This evidence reveals how reckless driving could put many people endangered such as
yourself, your passengers, other motorists, and
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Stereotypes In Dungeons And Dragons
Dungeons and Dragons is a role playing game that requires time, patience, and a relatively good imagination. Society has grown up with this game for
several decades and yet the majority has no knowledge of its works and rules other than the misconceptions of stereotypes and confused explanations.
When asked about the game, certain social groups are targeted as the player when, in truth, the quantity is much larger than previously thought.
Dungeons and Dragons is a game that is more than a game. It is a bonding experience with many personal properties, overcomes the stereotypes, and
that everyone can try or witness at least once in their life.
This massive, medieval timed, role playing game can be easily misunderstood for good reason; ... Show more content on Helpwriting.net ...
Some players like the imagination the game requires and using the power of their mind to create a fantasy world where they can start and end wars,
create civilizations, battle monsters, and trek on an epic adventure. Not only is the game based on the creativity of the player, but structure is a key
element just like it is in the human language or in music. For example, a young man who has played soccer and enjoyed the sport for most of his life
may find a liking to the structure of the game and creating his own ideas in context. Another likely aspect to admire is the social requirement; you
cannot play this game alone. It requires at least two people, but most parties have five to eight players. This provides a face to face interaction that
can lead to bonding and friendships. An example is when a younger adult who enjoys spending his time with technology is given a chance to have
contact with other people on a similar subject, there is always the chance of making new friends. The game is also built around performance of
characters, based on dice rolls and abilities obtained, and problem solving skills that the Dungeon Master creates during the game play. Because of it's
many parts, Dungeons and Dragons can attract many different people to enjoy the
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The Negative Effects Of Role Playing Games On Teens
Is it possible that some of today's most popular yet most violent role–playing games might have a severe negative impact on today's world? In today's
world, many teens are involved in a variety of games with simulated violence included in them. Although they are popular, these games have received a
lot of controversy over the years. "Twenty–year–old Adam Lanza was obsessed with the violent lifelike video battle games that he played at the large
suburban home where he lived alone with his mother, a teacher who became the first victim of his horrific shooting spree in December of 2012." (6
Murders whose killings are linked to video game obsession). Events like this are unfortunately common which results in people being concerned about
the games causing real–world problems. Others have brought up concern about the content and others about their purpose. If these games are as
hazardous as they are said to be, they should not be permitted or tolerated at all because of the range of problems they can cause. Even though some
believe they are okay I strongly believe role–playing games with simulated violence have a negative impact on teens because, violent role–playing
games waste too much time, influence violence, and cause bad behavior.
To start, role–playing games have a negative impact on teens because they are a waste of time. Often times these games have a prize or motive that
draws teens into participating. The negative part of this comes when so many teens are
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The Role Of Playing Game ( Frpg ) Or Dungeons & Dragons (...
When you hear the words Fantasy Role Playing Game (FRPG) or Dungeons & Dragons (DnD) there is a certain level of nurtured bias that is
applied to the people who are interested in these things. If you were to paint a picture of someone who plays this type of thing I'm sure that person
would have glasses, be overweight, and probably have difficulty socializing as a normal person. However, you might also see those same people as
having above average intelligence and probably have a good job. The stereotypes surrounding FRPGs are generally negative with positive
undertones, most likely because of a lack of general information regarding the FRPG community and those who take part in it. Having played
some FRPGs myself, I can say without a doubt that I wouldn't bring up the fact that I play DnD to say, a pretty girl who I'm attempting to court.
However, maybe the fact that I've played FRPGs is helping me court this woman, or perhaps even make friends and socialize better than I had
before. This essay will concern itself not with just the negative stereotypes and proving or disproving them. But with the culture and impact of
FRPGs as a whole. I believe FRPGs in the United States have a positive impact on the social development of young adults. When analyzing a specific
subjects effects on a person's social skills, it's important to understand as much as possible about what it means to engage in this activity. Now while
there is an array of different FRPGs, the biggest difference
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Video Games Negatives
Video games go on to do more than just entertain us with the right dedication and structure a game can be used as a tool. Much like how video
games are being used to help terminally ill children learn the does and dont's of their illness to stay healthy and prevent them from worsening their
conditions, video games can be used to help children with severe developmental issues learn to develop socials skills so they can go about their
lives like a child and cope with stress and emotions like how children normal developmental skills would. The world we live in is not an easy world
it is very challenging and sometimes too demanding of us be it a child, teenager or an adult. Imagine how hard it must be for kids with severe
developmental... Show more content on Helpwriting.net ...
This can be very motivational for the gamers. According to Dweck of Dwek & Molden in the research "The Benefits of Playing games" by Isabela
Granic, Adam Lobel, and Rutger C. Engels, children develop a belief about their intelligence and abilities, beliefs that underlie specific motivational
styles and directly after an achievement. Also in the research "The Benefits of Playing Video Games " it is stated that Several studies have shown a
causal relation between playing preferred video games and improved mood or increases in positive emotion ( Russoniello, O'Brien, & Parks, 2009;
Ryan, Rigby, & Przybylski, 2006). For example, studies suggest that playing puzzle video games– games with minimal interfaces, short–term
commitments, and a high degree of accessibility (e.g., Angry Birds, Bejeweled II)– can improve players' moods, promote relaxation, and ward off
anxiety (Russoniello et al., 2009). It has further been suggested that some of the most intense positive emotional experiences are triggered in the
context of playing video games. Contrary to conventional beliefs that video games are intellectually lazy and sedating they actually promote a wide
range of cognitive skills. This is especially true for violent video games that have been hammered down by the media for their negative effect it has on
players notably children and teenagers. Violent or
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Play, By Marc Leblanc
When describing the characteristics of play, Huizinga (1995) pointed out that engaging in the activity of play is not essential, yet engaging in the act of
play is a voluntary activity. It is an activity that can start and stop at any time and often carried out during leisure time. He also mentioned that play only
gets urgent when the enjoyment of play becomes a need. Thus, playing is enjoyable.
Games are compelling because it provides players several uses such as allowing players to pass time, to procrastinate, to cheer oneself up or to play
just for enjoyment (Phillips et al. 1995). As an entertainment source, games allow people to enter a world of fantasy and escape the boredom of reality
(Sherry 2004).
Games are compelling because it ... Show more content on Helpwriting.net ...
However, it is goals which bestow these interactions its purpose (Costikyan 2002). Goals are a stimulus in games which motivates players to interact
with the game system further and furthermore. These goals could be an explicit win–state, a set of victory conditions or smaller goals that adds up to
the bigger objective in the game. Goals could be in numerical form such as getting the highest score or in status form such as the development of a city.
On the other hand, there are games that have no explicit winning conditions. These are usually sand–box games like Grand Theft Auto V or simulation
games like The Sims series, whereby players have a wide variety of goals to choose from or a wide variety of possibilities to play with. Therefore,
games are goal–directed interactions that involves decision making (Costikyan 2002), that are up to the player's discretion and the system of the game.
Games are compelling this way because each gameplay of the same game will be dfferent....
To make achieving goals in games a little more challenging for the players, games have the element of struggle to make things interesting. Games
would have a form of conflict, competition, challenge, oppositions or even puzzles to make players to 'struggle interactively towards a goal'
(Costikyan 2002)' In the co–operative board
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communications and positive relationships Essay
Communication and Positive Relationships Module 1 Activities Q1.1 Why is it important that you are able to communicate effectively with people in
your job role? Good communication is very important when working with children, young people, their families and carers. By being able to
communicate effectively I am making sure that I am understood and understanding too. People, especially children respond well to positive
communication, and by being able to communicate effectively with children I... Show more content on Helpwriting.net ...
I will speak to the child, coming down to his level, and in a clear voice making sure he has understood the activity. I will use visual aids about the
activity, pictures about going on holiday etc, making sure the child is comfortable with the role play. I will ensure all other children taking part in the
role play speak in a loud clear voice, and that the child is sat in a place where he will be able to communicate with the others effectively. I will ensure
the child is not getting distressed throughout the activity by staying close to the child and asking him at intervals ensuring that he is comfortable. Q1.3
You are concerned about the behaviour of one of the children with whom you are involved. You believe that this is due to learning development
problems, and suspect this may be due to underlying medical issues. Explain how you would ensure that effective communication is maintained when
discussing these issues with the child's parent, the assigned teacher and other external professionals. When discussing these issues with the child's
parent I will make sure I am kind and considerate. I will ensure that the parents' know that they are involved in all decisions affecting their child's
education and learning. I will be
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Tom Clancy's The Division Rhetorical Analysis
Commodify Your Dissent "Tom Clancy's the Division"
The videogame industry is one of the fastest growing industries in the entertainment business world. There are literally millions of players out there
who are always seeking to buy the best titles that may appeal to them, but how does a company convinces the players that their title is what they are
looking for?. Such is the case of one of 2016's most recent titles: "Tom Clancy's the Division" a third person shooter, open world, and RPG (role playing
game) who has managed to achieve a lot of attention by portraying a world that has been devastated by a deadly disease and you are the only hope to
save what remains. Subsequently, this advertisement is excellent when it comes to move your emotions as well as interest by letting you know that this
game has some of the most addictive aspects that videogames have to offer.
The first thing that manages to get my attention is just how busy and ... Show more content on Helpwriting.net ...
Today's culture is clearly more connected than ever, the internet is so powerful that it allows friends and family to be "together" even if they are far
away. Video games like "The Division" allows to represent this aspect of our society in a more detailed and complex way. When the advertisements
indicates that this is an online game, it is letting us know that the creators took into consideration our constant desire to not be alone, and always be
connected with friends or even random strangers and have fun together for example: as a gamer, I recognize that playing by myself can be boring
unless the story of the game that I choose to play is extremely engaging , but I understand that playing with friends or strangers can represent a big
aspect of the game and allows me to have way more fun than just play alone. As a result, the advertisement understands that gamers are not lonely
people but rather socially
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Is Games Good Or Not For Human Development?
Games are an essential part of all cultures throughout the world and are one of the oldest form of human interaction. It has been around human
being since 3000 BC by the discovery of the oldest board games in Turkey and since then, games has been developing rapidly (Attia 2014).
Nowadays, most people love to do it as a nice way to spend their leisure time because it makes them feel relaxed, enjoyed, or even make money by
doing it. There are many types of games such as board games, card games, roleplaying games, and electronic gaming; but all games have a common
thing; they teach us various aspects of life. However, many, especially parents, regard games as a bad thing to do, but others think that they could
benefit from doing it. Same... Show more content on Helpwriting.net ...
Video games are also effective to build adolescents resiliency on facing failure. Ingame worlds, there is no such thing as huge punishment when the
gamer did mistakes. They could restart the game and try to avoid the mistake that they did last time. This cycle keep repeating itself until the
adolescent immune to it. They will have more determination and not give up easily. Phillips stated that gamer have an intense concentration and
deep focus on tackling a really difficult problem. When they eventually solve the problem, they will be in a condition that is so extraordinary
positive because they had no idea that they would have solved the problem until they achieve it. It was almost beyond the threshold of an
imagination and when gamer get there, they were shocked to discover what they truly capable of (Phillips 2015). This is what we need to see on
millions of problem solvers. Adolescents who play games moderately will eventually turn into adults with an amazing problem solving skills.
However, this condition might also be a problem because gamer feel that they are not as good in reality as they are in games. Relating this to the first
source, gamer are really good in the virtual world but implementing the same performance in reality is not as easy as it looks. They are not as in
motivated to do something that matters as if they are in game worlds. Nonetheless, they have the capability to solve the problem even though they
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Advantages And Disadvantages Of Drama
Introduction:
Drama is an important form of literature, which depends upon the performance or role play. Drama as a play theatre performance, can be in the two
forms, one is in writing text form and the other is something is performed on the stage with the help of characters and their actions. Drama is having
different purposes depends upon its nature.
Some are informative conveying a message to the audience and some plays are for the sake of entertainment. Drama is the imitation of the reality.
There are different ways of teaching second/foreign language (L2) culture. One of them is a role play. Though the concept of role play is not new, it is
in the authenticity of the roles taken by students.
Enactment of Drama:
Drama is an enacted through ... Show more content on Helpwriting.net ...
Disadvantages of role play using drama resource:
I figure out some disadvantages of the role play for language class which were written bellow:
Without background information students can't infer the context easily.
Cultural and historical information, genre, and illusions are important to lean for better understanding.
Unfamiliar words and phrases are difficult to understand without help.
Teach the students about the grammatical and functional areas before starting the activity.
Discourse features of the text which were difficult to understand as, character meaning something different what they are actually saying, sudden
change in the topic of discussion, disrupt conversation etc.
Unusual language, such as slang was difficult to learn specially in role play.
Rhetorical or literary devices were difficult to understand.
A textual ambiguity creates difficulties.
Students were having the cultural difficulties with the text.
Some students have the psychological pressure is a burden for students who are shy.
Some students feel nervous when making an oral presentation in front of an
Audience, even though they are not
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Undertale
Undertale is a 2015 indie role–playing game created by Toby Fox that received universal praise for its unique, retro–style gameplay and
thought–provoking story. The story goes like this: You are a child that has tried to climb the tall mountain known simply as Mt. Ebbett. As you are
climbing, you fall into a deep hole, and realize you have fallen into what is known as the Underground. The Underground is a land where monsters
were sealed away after a long and terrifying war. You are told by many characters that to exit the Underground, you must find the barrier. Now it is
your job to find the barrier and escape the Underground. One reason for this game's universal praise was because of its three–dimensional characters. As
you attempt to find ... Show more content on Helpwriting.net ...
The True Pacifist Ending is achieved by sparing all the enemies that you encounter. In this ending, you befriend all the main characters of the game
including Undyne, Papyrus, and Alphys. You also don't have to fight Asgore in this ending as Toriel will come in and stop Asgore from fighting
you, as she tells him that you have done nothing wrong, as you have just tried to befriend the monsters. After this, the monsters will all follow you to
the Surface as the barrier is opened. At the end, all the monsters view a sunset on the Surface, and Asgore asks the player if they will be the
ambassador for the monsters, allowing them to achieve peace. These endings are quite philosophical and show what would happen if RPGs were more
realistic. This game's philosophy has completely changed how gamers are viewed nowadays. The reason non–gamers view gamers a certain way is
because of the out–group homogeneity bias. As our brains crave nothing but efficiency, they attempt to group people of a similar nature together.
Also, as our brains are lazy, they do not try to find out as much about a group as possible, but instead opt to base a group off of what information they
are already getting. When gamers are grouped, non–gamers generally group anyone who plays a video game with others who also play video games.
This causes subgroups such as retro gamers, indie gamers, and casual gamers, groups that are almost nothing alike, to be grouped
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Violent Games Argumentative Essay
According to Forbes and CNN, on December 14, 2012, 20 year old Adam Lanza went into Sandy Hook Elementary School and shot and killed 28
people. Adam Lanza was addicted to violent games, which may have caused him to kill many. Violent games have a negative effect on kids. There is
a price you have to pay when you play these games, and that is kids futures. Violent games can distract kids from what is important. These distractors
can turn kids off of the path to success. They can cloud students minds and causing them to only think about the game, not the consequences or turnout.
Some of the decisions can have long term effect, education, jobs, and altogether a person's future. There should be a stop to violent role playing games
for kids. ... Show more content on Helpwriting.net ...
For example according to Edlab, "Kids learn faster than adults because the prefrontal cortex of the brain". If kids play violent games they will
grow up learning and thinking about violence. This can cause them to be aggressive without them noticing. By making these kids criminals it will
ruin their lives, all because of a game. This shows how killing is included in kids games. People may say, "Kids may see violence in some games,
but not a lot of them." This is a false accusation and is not the case. Violent role playing games can distract kids from right from wrong, because
they will not know them apart. According to CBS News, "90 percent of children play video games, with 85 percent of those games containing some
violence". With so many kids playing violent games kids are becoming more violent and aggressive. By so much violence being displayed in kids
lives, they may think that the violence they see in games are okay and are normal. There have been many shootings over the past year. You hear about
one every day on the news. This is because kids are being negatively affected by violent games.
Violent games are distracting kids from success. These games may seem harmless to kids at the time, but it can ruin opportunities for their success.
These games not only distract kids from school, but make them do things that can make them in the eyes of society, a criminal. For example in "High
Jinks
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Analysis Of Philip Pullman's His Dark Materials Series :...
The stunning "equel" to Philip Pullman's His Dark Materials series, The Book of Dust, deserves a video game adaption of equal quality. The Book of
Dust's first installment, La Belle Sauvage, follows a trio of unlikely heroes – Malcolm Polstead, a young worker at his family's inn, Alice Parslow, the
inn's washer–up, and the baby Lyra Belacqua, the prophecy–chosen daughter of two prestigious scholars. The plot of this book revolves around them
making one escape to the next in Malcolm's canoe, La Belle Sauvage. The young protagonists are always either running away from or battling the evil
Gerard Bonneville, who plans to steal away and use her as a bargaining chip. Additionally, a well–paced interactive video game would likely serve
audiences better than a movie. Moreover, many new and old fans would love a La Belle Sauvage video game adaptation. The style and genre of this
video game would be significantly impactful to the outcome. I believe that the video game would do well if its graphics were pixel–art based, from a
top–down perspective and also if the game was a role–playing visual novel type game. Although I see the video game adaptation of La Belle Sauvage
crossing over into many genres, a role–playing game would best preserve the classic storytelling of Pullman's novels. Although the video game's
storyline should be linear, I believe that one of the game's selling points should be its interactive storytelling. To start off the narrative, players would
begin
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Informative Speech On Fortnite
I'm sure if you have never played fortnite you at least have heard about it before. But why is it so addicting to play? Well, I'm going to tell you all
there is to know about fortnite. By the end of reading this, you will know the basics of the game and how to play.
Fortnite is a multiplayer survival game. There are two different game modes in fortnite; battle royale and save the world. Fortnite's battle royale
mode is a 100 player game. You can either play solo, duos, or squads. Solo is typically the most hard to win in due to the fact that you're on your own
with no teammates to help you out. The point of the game is to be the last man standing. You will start the game in a blue flying bus, aka the battle
bus. The bus will change its flight path each game ... Show more content on Helpwriting.net ...
The map has 19 different location to land at. Once you decide where you want to land, you jump off the battle bus and skydive to your location.
Once you get at a certain height, you will either use a glider or an umbrella to safely land to the ground. The most popular place to go is Tilted
Towers. Tilted Towers is where about 30% of the 100 people go. Many people have said that Tilted Towers should be removed from the game
because of the ridiculous amount of people go there. On the other side, a lot of people love going there because it is full of action. As you play the
game you will find what is called "loot". This is all the things that you can pick up and keep in your inventory. This includes guns, ammo, explosives,
and meds. The different meds in the game are bandages, medkits, shield potions, and chug jugs. When the game first starts, you are given 100%
health and no shield. Finding shield potions and drinking them will make it harder for enemies to eliminate you. You could think of shield as armour
on a knight. If knights had no protective gear, they would be easier to fight. You will continually lose shield as you are in fights. Once your shield
goes away, you
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How Video Games Draw Us In and Hold Us Spellbound
"A game is an opportunity to focus our energy, with relentless optimism, at something we're good at (or getting better at) and enjoy. In other words,
gameplay is the direct emotional opposite of depression."
― Jane McGonigal, Reality Is Broken: Why Games Make Us Better and How They Can Change the World
"...But our princess is in another castle!" – toad, Super Mario
The implementation of player motivation within games has been experimented with since the dawn of games to produce the perfect formula of general
interest to be relevant towards the majority instead of the minority, nevertheless before the motivation in game can be delivered the first step is to attack
the end user psychological state of mind which is marketing through by ... Show more content on Helpwriting.net ...
A childish mind will turn to noble ambition. Young love will become deep affection. The clear water's surface reflects growth. Now listen to the
Serenade of water to reflect upon yourself"
– Sheik, Zelda and the Ocarina of Time.
Rules are a key figure within a game, they define what the player are limited to, the game should control the player and not the other way around, the
game should provide limitations of what the player can and can't do, which would then create and shape the world of the game.
There are two type of rules;
Visible rules which are rules which shows the boundaries of the game such as a wall which you can't cross, it's the developers way of telling the user
this is the end of the road turn around. Rules a there to set the game straight to avoid people getting lost in the levels within the game which they
shouldn't be in or not pre–pared for.
Invisible rules have been in game since Mario, where the player would pick up the leaf and gain the flying ability but could on fly so high upwards
until hitting the invisible wall. Even these days this is still being used to shape the world of the game, invisible walls and limited skies.
this is an important element of games design and are applied to every part of the game.
Goals/objectives/problems and choices
Practically every game has a certain goal that the player is meant to reach during their time within the game, beside the main goals of the games
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Should Teens Be Allowed To Play Violent Role Playing Games?
Should Teens be Allowed to Play Violent Role
–Playing Games
Thousands of teens in the United States play violent video games everyday, for hours on end. Teens and children playing violent games are now
accepted as a part of life. They sit in front of a screen and watch blood and gore, with no emotions and without cringing. The games become
increasingly more violent, as the age that children begin to play these games drops, from twelve to ten to eight. Now, we have six or seven–year–old
children playing games rated M, for 17 and older. Teens should not be allowed to play violent role–playing games because it teaches them that violence
is acceptable, that it is fun to be violent, as well as desensitizing them to violence.
Violence is everywhere in our world, and when teens and children play violent role–playing games, it says "violence is acceptable". In the article
"High–Jinks: Shoot–Out" by Guy Martin a high school student says "I'm looking for some good massacres early" in reference to their high school's
annual end of year game, "Killer". In this game, the students team up and take on the role of assassins, out to kill all others. These are only high school
students, 14–19 years old and Killer is only a game, but they are using violent terms like massacre like any other word. They use it like mass killings
are acceptable, and that attitude is what is hurting the world. In the same article, Martin said, "Since the start of the game, the twelfth graders had been
sleeping on futons in vans borrowed from their parents, the better to pull off a stoop–side ambush and avoid being ambushed themselves." They are not
even adults, yet they are treating a game so seriously, sleeping in a car, talking about waiting to ambush. Yes, they are using tactical thinking, but there
are plenty of non–violent opportunities to use that skill, like in chess. Teens need to stop because violence is never acceptable.
Some teens and children are not yet mature enough to understand that those video games are edited and made with animation and that real people can
not do all the stuff their character does. Some start to take cues from their games. These games are teaching them how to be extremely violent.
According to the article
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Simulated Violent Role-Playing Video Games
Fellow peers of Mountain View Middle School,
I have been aware for quite some time about the ongoing argument over simulated violent role–playing games. Quite a few of you believe that they can
be dangerous and have negative effects on adolescents today, while they themselves have few interactions and experiences with these types of games.
Specifically, a student by the name of Monica Louka strongly believes that these role–playing games are harmful and thinks adults should be stricter on
limiting these games. I would like to ask that this single person, and everyone with similar views reconsider this position. Students who are rallying
behind me are also making an effort to get others to realize how exciting and fun these simulated games ... Show more content on Helpwriting.net ...
Included in the article "Violent video games may stop crime by keeping criminals busy playing violent video games" is the idea that children that
play these simulated games are having fun, and have the potential to not be violent in real life. Meaning that contrary to popular belief, these games
can be beneficial for the youngsters and keep them out of trouble. Since these games are so popular with children today, they include many people
and are only getting to be more popular. The result of this is kids are getting excited to play with each other, and look forward to getting to play. They
also result in crime rates going down, proving how helpful these games actually are. Games such as these also cause little damage to adolescents
because all these games are about is having fun, and have little intention of causing harm to any players. This overall highlights how simulated violent
role–playing games are all about helping children, and keep them out of
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Advantages Of Crowdfunding
Crowdfunding and the gaming industry
The video games have been marked with a considerable advancement since its first introduction in 1970s. Emergence of the modern technology and
social networks has enabled games to expand and explore new means and forms of its application (http://www.statista.com/topics/868/video–games/ ).
The crowdfunding has gained a lot of popularity over the years, especially in the gaming community. Not only is the industry perceived as one of the
most innovative and forward–looking categories, it also connects people with a specific mind–set and an excessive enthusiasm towards it. Moreover,
this community has a common interest which is closely linked with a technological element and thus the users tend to have a ... Show more content on
Helpwriting.net ...
Just as other campaigns, games benefit from the same advantages of crowdfunding. There are in particular three major reasons, why is crowdfunding
useful for this industry. Firstly, the fact that crowdfunding enables the funders to considerably lower their costs is one of the main luring factors. It is
a matter of fact that a development of games is a very expensive business. Moreover, since the gaming industry has evolved and grown over the time,
so has done the customersВґ expectations. The extent and complexity of their demands has escalated significantly, resulting in higher costs ofgame
production (http://www.crowdsourcing.org/editorial/the–rise–of–crowdfunding–and–crowdsourcing–in–the–video–game–sector/52239 ). In fact, the
global gaming software expenditure represents an enormous amount of $51, 13 billion (http://www.statista.com/topics/868/video–games/ ). This had,
however, a negative impact as the smaller producers, who could not afford such expenditures and have been pushed out of the market. Crowdfunding
allows these small ventures to access additional funds and therefore, it helps them to transform their unique ideas into a reality and launch the products
successfully on the
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Parkour In College
In this paper I am going to write about stuff I like. First I'm going to talk about parkour. If you don't know parkour is an activity that requires a lot
of endurance and agility. The main point of parkour is to get to point A to point B the fastest... while looking cool.I've been working on parkour a
lot in the woods, in my house, at school but I have yet to master it. There is an academy in Minnesota but it's like an hour drive so my mom won't
take me. The academy works on fighting and running away skills. I've got pretty good at parkour but I still need to learn how to do flips off ledges
and stuff. I sometimes think about living in a big city and doing parkour or stunts.
If it hasn't been clear yet but I want to be a stunt man when I grow ... Show more content on Helpwriting.net ...
If you don't know D&D is a role playing game where you can do whatever you want. First you create a character and you can make how strong you are
or if you're a wizard or a rogue or a knight. You play it with dice and a dungeon master. The dungeon master controls the game with their imagination,
like if you're walking through a forest the dungeon master can say a pack of goblins attack you. How you play is let's say you see a pond with a frog
on a rock, what do you do? You could kill the frog by throwing your sword at it but that's a tricky shot so you take a twenty sided die and you'll have to
roll a ten or higher. The main point of the game is to do an objective like kill an evil wizard or free a world from an evil overlord. You can basically do
whatever you want as long as the physics of your character allow it. My character is a rogue that used to be a criminal, i'm very acrobatic and I am
awesome.
The last thing I am going to talk about is my social standing. Now I wouldn't say I'm in the "Emo group " but at our age it's the closest thing to it.
Now I wouldn't say i'm emo I am more scene. Scene is a group like emo but it's more colorful and more happy than emo. My family has kind of
inherited the "emo" friend group phase, we all have been in the emo group at some point in our
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Games : A Possible Means Of Therapy
Tabletop games; A Possible Means of Therapy
This paper was important for me to research and write because I have several disabling mental health conditions. I see many of the games mentioned
later as therapeutic and I find that my mental health becomes more stable after playing tabletop games in a social setting. This is odd as my mental
health prevents me from being social in many instants. The importance of mental health and ways to treat them are becoming a concern, and I
wanted to find out if my experiences in gaming where studied and if others shared my views. My goal in this paper is to spark an interest in the
psychiatric world to do more research on these types of games as a means of therapy or rehabilitation and show how tabletop games of many kinds,
affect our mental state and produce a unique environment for mental health experiences.
Many people today see tabletop games as just games however I see them as a new means of therapy. Games like Magic the Gathering or Dungeons &
Dragons are seen as tabletop games however, they are different. Role–playing games, board games, and trading card games all fall into different
subcategories of tabletop gaming, Magic a trading card game; D&D a role–playing game1. Although I had planned to only talk about role–playing
games, after researching and conducting interviews I found that tabletop gaming as a whole had so many similarities in their effects. The effects of
gaming on mental health are now being studied more frequently as
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Mapping the Issue Essay
Jonathan Lee
Eng 1302
8 March 2012
Thomas Tutt
What Makes a Community Worth Gaming for
Dear friends and students of UTA, I humbly come to you with a simple argument, one that is close to my heart. Though it may sound trivial, the
argument has been raging on for three decades, and has grown to a nation wide debate. The question: is there such thing as a gaming community?
Again, the question may sound inconsequential, but consider this fellow Mavericks, what makes a community? Is it just a group of people meeting
and having a good time? Or is it more? Is something like gaming able to unite people from all across the world? Admittedly, the argument is rather
close to my heart. I have been interested games since the age of five. I ... Show more content on Helpwriting.net ...
In terms of organization, it is perhaps not as strong as a community based upon physical land, but what it lacks in town hall meetings and elections,
it makes up in conventions and LAN tournaments. The gaming community boasts large gaming conventions such as PAX, and E3, where
thousands of gamers meet and socialize while playing the newest games. LAN is Local Area Network, which is used to hold massive tournaments
where many can pit themselves against other gamers. These Colosseums are where the celebrities of the gaming world are born, rising from the
bodies of the hundreds they had slain to win. There is no law keeping force, or governing body to be sure, but it is still a community that can have
an impact on the world. The gaming community is not a legitimate community. It is not legitimate due to its lack of due to its lack of organization.
It may claim to be united but there is little evidence to prove it. The community is too broken; there is division with consoles, whether an Xbox or a
PC is better. There is division on the genre of games such as shooting games, role playing games and puzzle games. The communities are too far
apart to be a single gaming community. Take a look at the most played game in the world, League of Legends . It has little to no tie with the popular
fighting game genre,and it is at war with people that play Heroes of Newerth. Nasty internet quarrels, forum raids and other attacks have gone between
the two communities as chronicled in
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Video Game : Role Playing And Video Games
Role Playing and Video Games
In several New York City schools, there is a trending ruthless role–playing game called Killer, the last–man–standing game of water–pistol ambush. In
St. Ann's, which is a private school in Brooklyn Heights, it is very popular throughout the school. When active it lasts for around two and a half weeks
and is very intense. This game is very controversial and is different in everyone's eyes. Also, there is a big fan/player base around violent video
games. These videos can have material in it ranging from bank robberies, mass shootings, heists, gun violence, etc.. People spend days playing these
games and get to into it. These role–playing games with simulated violence and video games are perilous for teens ... Show more content on
Helpwriting.net ...
According to Guy Martin's article, "Protell took a car to Newark airport, found the victims before they passed through security, and dispatched them
using two bathtubs 'squirt fish.'" Protell traveled to the airport to get two people out that were traveling on a field trip. This event was taken too far
because the airport is not the place to bring any kind of weapon or projectile launcher even a water gun. It could be misinterpreted and he could have
faced consequences. Surely he wasn't thinking of those but doing that took it too far. Also, in the reading, it said that he needed special permission
from the judge to perform this. In the article, it also said: "Since the start of this game, the twelfth graders had been sleeping on futons in a couple of
vans borrowed from their parents, the better to pull off a stoop–side ambush and avoid being ambushed themselves." Sleeping in a van with your
friends is an action that was taken too far and seriously. It is risking health, sleep, and also risking the chance of being reported to the authorities
because of suspicion for other things.
Role–playing games aren't always the source of peril. There is also simulated violence that is introduced in a different way in video games that might
have an effect. According to an article that was written by Erik Kain, he said: "the shooter's 'darker side' which saw him playing violent 'zombie' video
games in his room, sometimes from 12.30pm until 4.30am"(page 2). This evidence shows that a
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Game Knights Employee Questions
Game Knights Employee Interview Questions Interviewing a potential employee is a significant step in the hiring process. Every interview must to
tailored to the business's specific needs and style. For Game Knights, the table top gaming store, questions need to fit a specific gaming genre to ensure
the right game advisor is hired for the job. Game Knights needs game advisors that are knowledgeable in specific gaming fields like the following:
miniatures, role playing games, collectable card games, and board games. Game Knights also needs employees that are game officials capable of
judging and hosing events. These requirements are important but social skills like teamwork, attitude, friendliness, and synergy most also be taken
into consideration. Game Knight will have typical employee interview questions like prior experience and current skills. However, a game store needs
to have a set of questions specific to that business's needs. The following five questions are interview questions specifically suited for Game Knights
the table top game store. The first interview question is a ... Show more content on Helpwriting.net ...
This is a strength and weakness based question that is also trying to tap into their ability to think like a servant. Game Knights needs to effectively
identify with the gaming culture but do so with a customer service focus. Game Knights also needs a well–rounded staff that is qualified in providing
first–rate gaming advise to any type of gamer. Shep Hyken, a best–selling author on customer service, talks about the importance of training the culture
of your employees (Hyken, 2017). This will require a constant and repeated reinforcement of the gaming and service culture of Game Knights. But the
best way to foster a great culture is start with employees that are already a close
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Social Work Reflection
In the classroom, I have had the opportunity of being in both the social worker role and the client role. These experiences have provided me with great
knowledge on how to go about certain situations that may arise, as well as interventions that may be beneficial to the clients. During the in–class
exercises, I have noticed that in the role of a social worker I get thrown off if the client responds too strong or responds in a way that is unexpected.
I become speechless because I am completely caught off guard and it seems like I no longer have control over the conversation. During one of the role
plays, I received feedback from the instructor and my peers on how to combat this issue. The instructor communicated the benefits of using
playfulness, acceptance, curiosity, and empathy (PACE), during those times when I am stuck. The instructor showed me exactly what PACE looked
like in this situation where the client was not wanting to go to school. She showed me what it means to accept what the client may be saying or
feeling in the moment, being able to empathize and understand the client, as well as being curious rather than making assumptions about the client.
The instructor also helped me to address the client in a positive way when I felt that the client was being disrespectful. Prior to this class exercise, I
had never heard about PACE, yet when I look back on the social workers that I have shadowed, I have seen them use it numerous times but did not
know it was an
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Improving the Health and Nutrition for Students Essay
There have been a lot of theories written on how we develop from birth to adulthood; the basis of it is explained within the three domains, physical,
cognitive and social – emotional development and although they seem like three separate areas they in fact relate closely together.
Arnold Gesell a theorist wrote a theory on physical development and explained how a child develops using age norms, he noted how a child grows
and changes from a baby to a teenager going through puberty, how a brain develops, which in turn develops gross motor skills, which are running,
skipping, jumping, throwing and catching, and fine motor skills are described with writing, threading and using scissors
Cognitive development refers to how the brain develops, ... Show more content on Helpwriting.net ...
As a teacher we can assist with a student's physical development by creating a classroom where the student can interact while learning, allowing free
time to play with sand or play dough. Just these two activities can assist with fine motor skills and including free time to play in the playground can
encourage gross motor skills to continue growing,
As a student becomes older and goes through puberty and other changes it is important that we as teachers address this issue by explaining it all and
making sure they realise they can contact the teacher or a student counsellor for help.
To assist a student's cognitive development a teacher must provide a bright and cheerful learning area, organise a reading area for the students to have,
and realize that different students are at different levels with their cognitive abilities. Reading to young students every day can encourage their
imaginations to grow and encourage their listening skills.
The physical activity level of young children has received increasing attention nationally because of the rapid rise in children's obesity. Research tells
us that the percentage of obese children ages 2 to 5 has doubled in the past 30 years (Ogden, Flegal, Carroll, & Johnson, 2002).
Physical activity is important for every age group, I have chosen the ages six to ten years, (middle childhood). At this age we find students are very
active while playing, always running around and role playing, however without
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Reflection Paper On Group Interaction
REFLECTION PAPER
Identified Experience
The group member I identified most with was Andrew in the first program. I identified with Andrew because he stated he felt like an outsider at
times. He felt that it was easier to talk with men than women. However, in my case, I feel as though it is easier to talk with women than men in a
group. Overall, I feel hesitant to share because most of my group participation has been with practically strangers. Like the video, I believe it is
difficult to talk out loud about personal issues. Talking out loud about issues that may cause anxiety has been a problem for me personally for many
years. However, after dialoguing with others within groups, I tend to become more comfortable talking and opening up. In the first program, as the
group members began to talk in the first segment, there was a difference in the ability to relate to each other. I believe the dyads influenced open up
and talking out loud. "Working in pairs facilitates member interaction because talking to one person seems less threatening than addressing the entire
group" (p. 18). At the beginning of the sessions the group leaders asked each member to look around the room to gain a feel of the group members.
The purpose of assessing the tone of the room will create an awareness of everyone in the room. Also, everyone introduced themselves by saying their
names.
During the early part of the group interactions, Andrew identified with James as feeling like an outsider. I believe at this time was the beginning if
Andrew doing the work. The group leader asked Andrew can he relate to anyone else in the group. Nobody knows what it feels like to be the other
person. The only way to express how I feel would be to realize within discussion and verbalize my feelings. "We do not assume that we know what
being an outsider means to Andrew or James, nor do we know what feeling stupid is like for Jacqueline, so we ask all three of them to note and
verbalize when they become aware of these feelings" (p. 17). Throughout this session each members were encouraged to talk out loud to verbalized
related issues. I believe the entire session is a process of doing the work. As I watched the video of the first
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Essay On Loss Of Innocence
When many people think of children, they think of their innocence. Now imagine those same children getting their innocence ripped from them. At
what point in that situation, did you think that those kids deserved it, that they were the cause of the problem? That is exactly what is currently
happening to child soldiers. Those who think that they are the villains are not only drastically uneducated on the situation, but are also ignorant to the
facts. This is most likely due to the fact that they are not in an area where this is occurring, which means they couldn't possibly fathom what the kids
are experiencing. To deny these children of amnesty for crimes they were forced to commit is beyond cruel. These children are being brainwashed into
... Show more content on Helpwriting.net ...
So to put blame on them, while others are at fault, is beyond unreasonable, it could be considered borderline barbaric. Especially since child
soldiers are trying to escape their horrible lives and the things that they were forced to do. To deny these children the chance of safety and freedom
is not only a awful thing to do, but is also furthering the problem and the likelihood of their deaths. People everywhere are often given chances to
redeem themselves, so why would these children not get the same treatment? In the world today, kids play role playing games with violence. But
when children are involuntarily performing actual acts of violence they are the ones who are blamed. To further prove this point, "Armed and
Underage" explains the situation of child soldiers in Africa and how the U.S. is involved, "Because the U.S. is helping to pay Somali soldiers, it is
possible that the money for some child soldiers may have come from American taxpayers." In other words, if the U.S. is knowingly paying child
soldiers to do their bidding, then why is there such controversy over whether or not they should be given
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Role Play Analysis
At one point in time, I hated role plays. You never know what to expect from one second to the next. Feelings of anxiety and some nervousness
always sprout up when I know there is a role play to perform. Furthermore, the thought of acting, knowing it was not a real scenario is daunting.
Everybody would be staring at you, and this makes me slightly uncomfortable. Many thoughts raced through my mind. For example, What if I said
the wrong thing, what if I did the wrong thing; or what if my acting skills were not up to par. Role playing made no sense to me because, in real life
situations, I knew it would be different. I would be able to respond accordingly, and not feel judged by all of the eyes that were focused on me. As a
result, my client in real life would benefit from our therapeutic sessions. It is funny though, because once the role play in the class started, feelings of
calmness surrounded me. In addition, my game face was on, I was cool and collected. In part this can be attributed to the calm atmosphere my
classmates created, and also, the fact the professor met me where I was at. He portrayed an elderly individual who was experiencing symptoms of
depression. This was right up my alley as I have many years working with the elderly population. ... Show more content on Helpwriting.net ...
In this way, I will be able to see from a perspective different than my own. As a result, this will make me a stronger more competent clinician. Another
way for me to improve is to learn from individuals who inspire me to be a better clinician. In this way, I can use the qualities they possess and
incorporate them into my role as a clinician. Even though the role play client was not difficult to handle, there are those who are/will be. Learning
how to handle difficult situations and difficult people is key to success for any clinician. Therefore, I will learn skills/techniques to aid in working with
those
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Questions And Questions On Games
Games
1.History of games , Games were found since the ancient human past and Stone age , Games are important part of all cultures and is one of the oldest
forms of Social interaction between human.
1.1.There is no doubt that through 5,750 years of Ancient Egypt , Games was a big part of their daily life
1.2.Some games was designed just for Adults while there was other kind of games for all ages , Also there was special games for the royal families
likeRamsis's Family.
1.3.Archeologists discovered that a lot of games was played back in Ancient Egypt , but yet they didn't discover the rules for that games nor the way
they were played.
1.4.The oldest game from ancient Egypt was called Senet , It was played by the royal families , it ... Show more content on Helpwriting.net ...
The progress of video games in the re–arrest shaping and reflect reality with the progress of the available means in the past ten years, the shaping
made tremendous progress in Hollywood fore/aft suspension of the identities of the fact of life with the merger of some of the historical figures
imaginary.
3.2.It's a fact that vedio games cannot physically harm youngsters in encouragement to smoking or damage their life But if it damages oneself then it is
as poor as any addiction mainly because in conditions of addictions, it could be anything which includes movie game.
3.3.Some games in particular are designed purely to help us learn and progress our skills forward in life, and for these styled games, whether they are
brain training or quizzes
3.4.If mother and father do not carry handle more than their child concerning movie games, it could rob him of his time for leisure and study, His
efficiency for specific issue at college could come to be weak and boost insufficient concentration
4.Companies that contributed in developing games throughout the time, and helped in enhancing the graphics of console games / Pc games.
4.1.Activation , This company was founded in 1978 , and it was the world's first developer
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Analysis Of Digital Nation
Technology can be used as a great tool for both education and communication. Specifically, the younger generation is being targeted to use technology.
They tend to use this technology for work, school, communication, or entertainment. In the film Digital Nation, the producers stressed the influence
technology can have on the everyday life of a teenager. In order for one to gain an understanding of the influence of technology, one could use Digital
Nation has a reference to identify how teenagers use technology in their everyday life and the distractions it may cause to a teenager's focus. Today's
teenagers think they are very good at multi–tasking. The easy access to technology by teenagers make them very inclined to use it. Students at the
Massachusetts Institution of Technology are the most connected people in the nation (Digital). These students believe that they are the best at
multi–tasking. That means doing school work while playing a game or checking their social media. This social group of students has learned to become
literally two places at once. They are constantly within a digital network whether that is through Facebook or another social outlet. Even through all
this technology, students are actually struggling with multi–tasking. Students were tested to see how well they could switch between tasks. The test
showed that a student tested better if focusing on one thing than one switching focus. Gathering this information reveals that a person
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The Negative Effects Of Video Games On The Four Domains Of...
Topic: Video Games Introduction When it comes to emerging adulthood, video games is controversial topic on whether it is beneficial, non
–beneficial,
or possibly a mix of both. Emerging adulthood can be defined as the period of someone's life from the age of 18–25, in which they explore the
possibilities of multiple life decisions. My early emerging adulthood years consisted of playing multiple video games, to be specific, massive
multiplayer online role playing games (MMORPG or MMO for short). There are many different versions of MMO but they all share the characteristics
of keeping up with multiple variables, swift decision making, and retaining a vast amount of information. These requirements had long lasting
beneficial effects on my mental processes, decision–making, memory, perception and awareness. On the other hand, it negatively affected my
self–esteem, physical fitness and connection with my family. This paper will ultimately examine the effects of video games on my late emerging
adulthood years within the context of the four domains of human development, cognitive, social, emotional, and physiological. Cognitive
Developmental Domain The beneficial effects of MMOs on my mental processes can be related to intelligence, or also referred to as the way in
which we organize, process, and receive information. Chiappe et al (2013) conducted a research on 350 junior students at CSU Long Beach. Of these
participants, there were 100 regular gamers and 250 non gamers.
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Galactic Inheritors
Prepare For Corporate Wars
Galactic Inheritors is a 4X Space Strategy game that is more about the space and less about exploration. The player will find a deep and rich story
within this game. However, is it the story or the gameplay that dictates what makes a 4X Strategy game successful?
Choose your race wisely.Choose your race wisely.
First and foremost, Galactic Inheritors should not be the first game anyone plays within the 4X Strategy genre – the player will become easily
frustrated. When the game is started, it throws you into the game without any helpful advice, details, or hints. However, it is unhelpful and counter
productive. Also I managed to make the game stop responding while trying to use the tutorials, which resulted in a crash ... Show more content on
Helpwriting.net ...
If a player is looking for a place to start within the genre, then I'd recommend StarDrive, the tutorials in that game take you step by step and covers
everything that will appear within the 4X Strategy genre.
As far as story–lines go within this genre, Galactic Inheritors shines and sets itself apart from other titles when it comes to story. If a player is seeking
for depth with a story, then Galactic Inheritors is designed with that in mind. It's a lore–filled universe that is telling a story and that will warrant
multiple playthroughs if someone wants to experience everything that the story has to offer.
If story isn't your main concern and are more interested in the UI, gameplay, features, and ships, then Galactic Civilizations III is probably more what
you are looking for. Even though Galactic Inheritors is a turn–based game, I quickly discovered that if you Alt Tab between turns to do some work or
take care of something online, that when you come back to the game, it will no longer be responding and you'll actually have to crash it to desktop.
Turn–based games are made to enable the user the ability to walk away from them. That is not the case for this
... Get more on HelpWriting.net ...
Stereotypes Of Games
Within western societies, games are often common place. The average person will play a game to relieve boredom, stress, or be a part of a
community as many games require multiple people in order to play. There are even games specifically designed for learning or refining hand eye
coordination. As the need for mental, and at times even emotion, stimulation grew so did the variety of games. Games range from those you can play
by simply speaking to those that require electronic game systems that could cost hundreds of dollars. However, the problem that could, and has arisen,
is that they are not, no pun intended, all fun and games. There is often controversy over games and the negative impact they will have on the people
playing them. Although, ... Show more content on Helpwriting.net ...
Since there were so many people in the group and everyone had a Facebook, they had a group chat on Facebook which communicated through.
Every time there was supposed to be a meeting I would watch as the members would post excitedly about the upcoming meeting, and express sadness
if someone could not make it, however the truly big hit of despair would come whenever the meet would be canceled. After Kenny, who as the DM is
the only one allowed to cancel meetings since without a DM no one can play, would explain they would all be very understanding, still sad but very
understanding. In Needs Met Through Role–Playing Games: A Fantasy Theme Analysis ofDungeons & Dragons, similar findings were expressed, "If a
player was unable to attend a session or if a game was canceled, they demonstrated sadness. Conversely, when a game was about to take place, players
appropriately indicated their excitement to get together" (Adams). Overall the general consensus seems that, from an etic point of view at the very
least, these meetings hold so much meaning to them that missing them or even just a single member from a meeting is incredibly
... Get more on HelpWriting.net ...
What Are Role Playing Games With Simulated Violence...
Are Role–Playing Games With Simulated Violence Perilous Or Diverting?
By Kassie Cordier Playing games is something we all do everyday. It can give us a feeling of excitement in our daily boring lives. But some games
aren't as good for us as you might think. Role playing games with simulated violence can be perilous for us. Although they seem fine on the outside,
they can be very dangerous for our bodies and our minds. Games can alter our brains to think a certain way and cause us to become inhumane. This is
because they can lead to more serious actions, the player can get hurt, and it can distract us from more important things.
Firstly, role playing games can distract us from more important things. They can make us lose our sense of time ... Show more content on
Helpwriting.net ...
For example, a game might lead a kid to believe that hurting other people is okay because as Raise Smart Kids explained, they get used to being
rewarded when they hurt other players. They believe that punching, yelling or even killing other people is okay. They show how Kids whoplay video
games are more likely to have violent thoughts and actions. Making yourself think a certain way will make your brain adjust to as if you were
playing the game and soon the player might not be able to decipher fantasy from reality. Also, many studies have shown that kids who play a lot of
video games (a type of violent game) are not able to connect with others. Violent games can be leading us to something that we would never do without
them.
In conclusion, video games that are violent can be very perilous to not only kids but anyone who plays them. They can have short and long–term
effects on your career and the way you think. Violent games are bad because they can lead to serious actions, the player can get hurt, and because they
can distract us. Making the choice to play this game is not only affecting you but it can affect the people around you and how they think of you. So
next time you go to play games you should think about the consequences that come with
... Get more on HelpWriting.net ...

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Role Of Playing Through Transactional Analysis

  • 1. Role Of Playing Through Transactional Analysis Role Playing through Transactional Analysis Nidhee Meshram Assistant Professor Department of English LAD and Smt RP College for Women Nagpur– 10 email–cnidhee@yahoo.co.in Mobile No.– 9823915173 Abstract Role Play is an integral part of the Communication Skills syllabus in English. All the professional courses these days include Role Plays to motivate learners about verbal, nonverbal communication leading to professionalism. The concept of Transactional Analysis can be attached to Role Play. This paper is an attempt to discuss the application of Transactional Analysis in stimulating Role Play from a make belief set– up of practice to real life situation. This application is applied to the higher level of learning to establish healthy interpersonal relationship between teacher and student interaction in day to day social and professional situation. Role Play is an integral part of the Communication Skills syllabus in English. All the professional courses these days include Role Plays to motivate learners about verbal, nonverbal communication leading to professionalism. The concept of Transactional Analysis can be attached to Role Play. This presentation is an attempt to discuss the application of Transactional Analysis in stimulating Role Play from a make belief set– up of practice to real life situation. This application is applied to the higher level of learning to establish healthy ... Get more on HelpWriting.net ...
  • 2. Investigating The Process Of Game Developers Use For Make... For Research Project I have chosen to investigate the process that game developers use to make a video game. Games have been around since 1951 when the first game Pong was invented, which took to an international stage (Pong Story, 2013). Since then technology has evolved, which has allowed game designers to make more sophisticated and technical games, which gives the players a more realistic experience. What kind of software are used to make game? 'After designing the game 's concept, as well as the characters and environments; the next step is to make it digital', (Tim Crosby, 2008). There are many software packages available for beginners to experienced designers. Depending on how skilled a designer is; they are able to get software packages that range from drag and drop functions to, software that will need coding skills to make the game. Most software packages come with tools to make two dimensional (2D) and three dimensional (3D) games. Software that you can use to make a 2D game. Software that can be used to make a 2D, which is recommended, by both my secondary and primary source is Game Maker. Game Maker has many of the tools that a game designer would need, all in the one software. It allows you design many different types of games and has in built game engine. It also supports game development for multiple platforms including Windows, Mac, Android, IOS, Windows Phone, HTML5, PlayStation 4 and Xbox One (YoYo Games, 2016) Software that you can use to make a 3D ... Get more on HelpWriting.net ...
  • 3. Dungeons And Dragons How Dungeons and Dragons Affects Social Anxiety and Cognitive Abilities Dungeons and Dragons is a tabletop role playing game designed to fuel people's imagination creativity and other cognitive abilities. Dungeons and Dragons or DnD for short is a great game for social interaction and entertainment between friends and even strangers. One of the advantages of DnD is being able to create connections with new people. The people that play DnD include a variety of different people, other than just the stereotypical nerds, like Vin Diesel. DnD is more than just a game, it can be used as a tool for therapy and learning/teaching. DnD emphasizes and rewards taking risks and being cooperative with your teammates/party. It allows for people who are... Show more content on Helpwriting.net ... Social anxiety is not fun, but maybe one day with the help of DnD people can eventually overcome it. I believe that DnD will be able to help deal with mental afflictions like anxiety and depression. Many people struggle with interacting with other people, but that is not a bad thing. It is unfortunate at some times, but eventually they will have a bad social experience. DnD is not used to perfect their social choices, but more to make sure they can cope with the bad choices. When they swing at that dragon they better be know what they are getting into, and the same when they may be offered drugs. They must make the right choice and hopefully DnD will help them through. Life skills are skills obtained through experience, good or bad they always learn something. With DnD maybe the bad does not have to have the same harsh consequences as real life. To summarize that is the main point of Dungeons and Dragons, to make life not as ... Get more on HelpWriting.net ...
  • 4. Dota A. Definition of terms DOTA– is a multiplayer online battle arena game in a three–dimensional environment, presented from an oblique high–angle perspective. The player commands one of 110 controllable character "Heroes. Each Hero begins the match at level one and becomes more powerful by accumulating experience points through combat, thereby leveling up to the maximum level of twenty–five. With every level gained the player either selects a new ability for their Hero to learn or enhance their general statistics. Each Hero's method of combat is influenced by its primary property: Strength, Agility, or Intelligence. Custom map– is game that you can modify its features its features using World Editor. Computer shops are places that ... Show more content on Helpwriting.net ... "DOTA" is one of the examples of computer games. And this is where our topic began to start. "DOTA" means Defense of the Ancients. It is commonly the word that we can hear on most people especially the youth and some actually doesn't have any idea about it. We usually observed some students talking about "Largo tayo DOTA mamaya." or "Weplay DOTA later. "Not going straight at home after school. It captures our attention when we are hearing those students talking about the thing "DOTA.". And actually, we observed that it affects their behavior especially in academic standing and relationship to parents. Obviously it's affects us through psychologically, physically and mentally. A. Psychological Playing games is a natural part of growing. It's one way that kids learn to socialize, compete, to fulfill their passionindividuality, to entertain, to have fun and sometimes to escape from depression. Computer and online games especially DOTA, in most instances, is no more dangerous than other games that kids play outdoors. But sometimes, computer and online games with the touch of modern technology, it become more than just play. They become an addiction. And when they became an addiction, it will be hard for the parents and to them to end what has been started. An addict is one that abandons oneself to something compulsively or obsessively. We've all heard of the drug addict as the one who flushes their life down the ... Get more on HelpWriting.net ...
  • 5. Lgbt Case Application Paper Overview of case study I was the counselor for Sean, a gay man that is experiencing high anxiety and hopelessness. Sean recently moved to the area and his support system is lacking. When Sean came out to his parents three months ago, his parents were not receptive. His father offered to pray for him and said Sean would have to find somewhere else to live unless he wants to change being gay. His father is a high profile political figure that recently pushed anti–LGBTQ legislation in a different state. Sean's relationship with his parents has been strained since he came out to them, and he really only speaks to them when he needs money. Sean has been struggling with accepting his identity and seems to be in the third stage of Cass's Homosexual ... Show more content on Helpwriting.net ... Many times the counselor is the one person in the client's life that does not offer judgement and gives them the space to think through the issues affecting them, and the counselor can help in creating a bigger picture with the connections between the emotional, psychological, and physical problems affecting their functioning. To gain a better understanding of the connections a counselor can ask questions and present challenges, and this experience confirmed that I still struggle with my confidence in that area. Something that I believe will strengthen my ability in this aspect is to consider my intention behind it and know that the client can handle my questions and challenges, and that I do not have that much power in the room. The client does not need my protection in the room, and my protection can make the situation worse for them. The biggest element of this experimental project was the reconfirmation of we are all humans and just want to be treated with respect. We all have different experiences and identities that have formed who we are, and that does not mean that we need to treat each other differently. Instead just be a fellow human being that is there to listen, provide respect and support, and empower them to find that support both in themselves and in outside relationships so they will no longer need our ... Get more on HelpWriting.net ...
  • 6. Assassin: Game Analysis When a commitment is established, sometimes the comeback of the commitment don't become visible until an obstacle gradually strikes the mind. The game "Assassin" indicates this statement well, because when the participants are too committed to the game, they sometimes blank out on the about the aftermath of their decisions and the presence of consequences. It's a prevalent and viral game being taken up by many students nationwide, and it was initially designed for students to have a vivid imagination by strategically planning effective tactics to eliminate their opponents using "weapons" until there is a winner. For that reason, role playing games with simulated violence such as "Assassins" could potentially mark a negative influence on the community. For instance, participants could be ... Show more content on Helpwriting.net ... It has been shown that games linked to simulated violence could enroll players into an unpleasant situations because mock weapons cause much more harm than it appears to be. The article entitled "Livermore Police Want to See an End to 'Assassin' Game" written by Alan Wang further presents the brief that role playing games with simulated violence are perilous. According to Wang, "...senior accidentally crashed her car into a house while playing... "Assassin' " (2014). The author used this particular scene to illustrate that the participant involved in the incident took the game outside the boundaries by playing the 'Assassin' while she driving in her car, and this already demonstrates the crisis this game has influenced on student's decisions. This demonstrates how driven the participants are to this game to the point where reckless driving is present due to students having the a large amount of urgent of trying to ambush their target. This evidence reveals how reckless driving could put many people endangered such as yourself, your passengers, other motorists, and ... Get more on HelpWriting.net ...
  • 7. Stereotypes In Dungeons And Dragons Dungeons and Dragons is a role playing game that requires time, patience, and a relatively good imagination. Society has grown up with this game for several decades and yet the majority has no knowledge of its works and rules other than the misconceptions of stereotypes and confused explanations. When asked about the game, certain social groups are targeted as the player when, in truth, the quantity is much larger than previously thought. Dungeons and Dragons is a game that is more than a game. It is a bonding experience with many personal properties, overcomes the stereotypes, and that everyone can try or witness at least once in their life. This massive, medieval timed, role playing game can be easily misunderstood for good reason; ... Show more content on Helpwriting.net ... Some players like the imagination the game requires and using the power of their mind to create a fantasy world where they can start and end wars, create civilizations, battle monsters, and trek on an epic adventure. Not only is the game based on the creativity of the player, but structure is a key element just like it is in the human language or in music. For example, a young man who has played soccer and enjoyed the sport for most of his life may find a liking to the structure of the game and creating his own ideas in context. Another likely aspect to admire is the social requirement; you cannot play this game alone. It requires at least two people, but most parties have five to eight players. This provides a face to face interaction that can lead to bonding and friendships. An example is when a younger adult who enjoys spending his time with technology is given a chance to have contact with other people on a similar subject, there is always the chance of making new friends. The game is also built around performance of characters, based on dice rolls and abilities obtained, and problem solving skills that the Dungeon Master creates during the game play. Because of it's many parts, Dungeons and Dragons can attract many different people to enjoy the ... Get more on HelpWriting.net ...
  • 8. The Negative Effects Of Role Playing Games On Teens Is it possible that some of today's most popular yet most violent role–playing games might have a severe negative impact on today's world? In today's world, many teens are involved in a variety of games with simulated violence included in them. Although they are popular, these games have received a lot of controversy over the years. "Twenty–year–old Adam Lanza was obsessed with the violent lifelike video battle games that he played at the large suburban home where he lived alone with his mother, a teacher who became the first victim of his horrific shooting spree in December of 2012." (6 Murders whose killings are linked to video game obsession). Events like this are unfortunately common which results in people being concerned about the games causing real–world problems. Others have brought up concern about the content and others about their purpose. If these games are as hazardous as they are said to be, they should not be permitted or tolerated at all because of the range of problems they can cause. Even though some believe they are okay I strongly believe role–playing games with simulated violence have a negative impact on teens because, violent role–playing games waste too much time, influence violence, and cause bad behavior. To start, role–playing games have a negative impact on teens because they are a waste of time. Often times these games have a prize or motive that draws teens into participating. The negative part of this comes when so many teens are ... Get more on HelpWriting.net ...
  • 9. The Role Of Playing Game ( Frpg ) Or Dungeons & Dragons (... When you hear the words Fantasy Role Playing Game (FRPG) or Dungeons & Dragons (DnD) there is a certain level of nurtured bias that is applied to the people who are interested in these things. If you were to paint a picture of someone who plays this type of thing I'm sure that person would have glasses, be overweight, and probably have difficulty socializing as a normal person. However, you might also see those same people as having above average intelligence and probably have a good job. The stereotypes surrounding FRPGs are generally negative with positive undertones, most likely because of a lack of general information regarding the FRPG community and those who take part in it. Having played some FRPGs myself, I can say without a doubt that I wouldn't bring up the fact that I play DnD to say, a pretty girl who I'm attempting to court. However, maybe the fact that I've played FRPGs is helping me court this woman, or perhaps even make friends and socialize better than I had before. This essay will concern itself not with just the negative stereotypes and proving or disproving them. But with the culture and impact of FRPGs as a whole. I believe FRPGs in the United States have a positive impact on the social development of young adults. When analyzing a specific subjects effects on a person's social skills, it's important to understand as much as possible about what it means to engage in this activity. Now while there is an array of different FRPGs, the biggest difference ... Get more on HelpWriting.net ...
  • 10. Video Games Negatives Video games go on to do more than just entertain us with the right dedication and structure a game can be used as a tool. Much like how video games are being used to help terminally ill children learn the does and dont's of their illness to stay healthy and prevent them from worsening their conditions, video games can be used to help children with severe developmental issues learn to develop socials skills so they can go about their lives like a child and cope with stress and emotions like how children normal developmental skills would. The world we live in is not an easy world it is very challenging and sometimes too demanding of us be it a child, teenager or an adult. Imagine how hard it must be for kids with severe developmental... Show more content on Helpwriting.net ... This can be very motivational for the gamers. According to Dweck of Dwek & Molden in the research "The Benefits of Playing games" by Isabela Granic, Adam Lobel, and Rutger C. Engels, children develop a belief about their intelligence and abilities, beliefs that underlie specific motivational styles and directly after an achievement. Also in the research "The Benefits of Playing Video Games " it is stated that Several studies have shown a causal relation between playing preferred video games and improved mood or increases in positive emotion ( Russoniello, O'Brien, & Parks, 2009; Ryan, Rigby, & Przybylski, 2006). For example, studies suggest that playing puzzle video games– games with minimal interfaces, short–term commitments, and a high degree of accessibility (e.g., Angry Birds, Bejeweled II)– can improve players' moods, promote relaxation, and ward off anxiety (Russoniello et al., 2009). It has further been suggested that some of the most intense positive emotional experiences are triggered in the context of playing video games. Contrary to conventional beliefs that video games are intellectually lazy and sedating they actually promote a wide range of cognitive skills. This is especially true for violent video games that have been hammered down by the media for their negative effect it has on players notably children and teenagers. Violent or ... Get more on HelpWriting.net ...
  • 11. Play, By Marc Leblanc When describing the characteristics of play, Huizinga (1995) pointed out that engaging in the activity of play is not essential, yet engaging in the act of play is a voluntary activity. It is an activity that can start and stop at any time and often carried out during leisure time. He also mentioned that play only gets urgent when the enjoyment of play becomes a need. Thus, playing is enjoyable. Games are compelling because it provides players several uses such as allowing players to pass time, to procrastinate, to cheer oneself up or to play just for enjoyment (Phillips et al. 1995). As an entertainment source, games allow people to enter a world of fantasy and escape the boredom of reality (Sherry 2004). Games are compelling because it ... Show more content on Helpwriting.net ... However, it is goals which bestow these interactions its purpose (Costikyan 2002). Goals are a stimulus in games which motivates players to interact with the game system further and furthermore. These goals could be an explicit win–state, a set of victory conditions or smaller goals that adds up to the bigger objective in the game. Goals could be in numerical form such as getting the highest score or in status form such as the development of a city. On the other hand, there are games that have no explicit winning conditions. These are usually sand–box games like Grand Theft Auto V or simulation games like The Sims series, whereby players have a wide variety of goals to choose from or a wide variety of possibilities to play with. Therefore, games are goal–directed interactions that involves decision making (Costikyan 2002), that are up to the player's discretion and the system of the game. Games are compelling this way because each gameplay of the same game will be dfferent.... To make achieving goals in games a little more challenging for the players, games have the element of struggle to make things interesting. Games would have a form of conflict, competition, challenge, oppositions or even puzzles to make players to 'struggle interactively towards a goal' (Costikyan 2002)' In the co–operative board ... Get more on HelpWriting.net ...
  • 12. communications and positive relationships Essay Communication and Positive Relationships Module 1 Activities Q1.1 Why is it important that you are able to communicate effectively with people in your job role? Good communication is very important when working with children, young people, their families and carers. By being able to communicate effectively I am making sure that I am understood and understanding too. People, especially children respond well to positive communication, and by being able to communicate effectively with children I... Show more content on Helpwriting.net ... I will speak to the child, coming down to his level, and in a clear voice making sure he has understood the activity. I will use visual aids about the activity, pictures about going on holiday etc, making sure the child is comfortable with the role play. I will ensure all other children taking part in the role play speak in a loud clear voice, and that the child is sat in a place where he will be able to communicate with the others effectively. I will ensure the child is not getting distressed throughout the activity by staying close to the child and asking him at intervals ensuring that he is comfortable. Q1.3 You are concerned about the behaviour of one of the children with whom you are involved. You believe that this is due to learning development problems, and suspect this may be due to underlying medical issues. Explain how you would ensure that effective communication is maintained when discussing these issues with the child's parent, the assigned teacher and other external professionals. When discussing these issues with the child's parent I will make sure I am kind and considerate. I will ensure that the parents' know that they are involved in all decisions affecting their child's education and learning. I will be ... Get more on HelpWriting.net ...
  • 13. Tom Clancy's The Division Rhetorical Analysis Commodify Your Dissent "Tom Clancy's the Division" The videogame industry is one of the fastest growing industries in the entertainment business world. There are literally millions of players out there who are always seeking to buy the best titles that may appeal to them, but how does a company convinces the players that their title is what they are looking for?. Such is the case of one of 2016's most recent titles: "Tom Clancy's the Division" a third person shooter, open world, and RPG (role playing game) who has managed to achieve a lot of attention by portraying a world that has been devastated by a deadly disease and you are the only hope to save what remains. Subsequently, this advertisement is excellent when it comes to move your emotions as well as interest by letting you know that this game has some of the most addictive aspects that videogames have to offer. The first thing that manages to get my attention is just how busy and ... Show more content on Helpwriting.net ... Today's culture is clearly more connected than ever, the internet is so powerful that it allows friends and family to be "together" even if they are far away. Video games like "The Division" allows to represent this aspect of our society in a more detailed and complex way. When the advertisements indicates that this is an online game, it is letting us know that the creators took into consideration our constant desire to not be alone, and always be connected with friends or even random strangers and have fun together for example: as a gamer, I recognize that playing by myself can be boring unless the story of the game that I choose to play is extremely engaging , but I understand that playing with friends or strangers can represent a big aspect of the game and allows me to have way more fun than just play alone. As a result, the advertisement understands that gamers are not lonely people but rather socially ... Get more on HelpWriting.net ...
  • 14. Is Games Good Or Not For Human Development? Games are an essential part of all cultures throughout the world and are one of the oldest form of human interaction. It has been around human being since 3000 BC by the discovery of the oldest board games in Turkey and since then, games has been developing rapidly (Attia 2014). Nowadays, most people love to do it as a nice way to spend their leisure time because it makes them feel relaxed, enjoyed, or even make money by doing it. There are many types of games such as board games, card games, roleplaying games, and electronic gaming; but all games have a common thing; they teach us various aspects of life. However, many, especially parents, regard games as a bad thing to do, but others think that they could benefit from doing it. Same... Show more content on Helpwriting.net ... Video games are also effective to build adolescents resiliency on facing failure. Ingame worlds, there is no such thing as huge punishment when the gamer did mistakes. They could restart the game and try to avoid the mistake that they did last time. This cycle keep repeating itself until the adolescent immune to it. They will have more determination and not give up easily. Phillips stated that gamer have an intense concentration and deep focus on tackling a really difficult problem. When they eventually solve the problem, they will be in a condition that is so extraordinary positive because they had no idea that they would have solved the problem until they achieve it. It was almost beyond the threshold of an imagination and when gamer get there, they were shocked to discover what they truly capable of (Phillips 2015). This is what we need to see on millions of problem solvers. Adolescents who play games moderately will eventually turn into adults with an amazing problem solving skills. However, this condition might also be a problem because gamer feel that they are not as good in reality as they are in games. Relating this to the first source, gamer are really good in the virtual world but implementing the same performance in reality is not as easy as it looks. They are not as in motivated to do something that matters as if they are in game worlds. Nonetheless, they have the capability to solve the problem even though they ... Get more on HelpWriting.net ...
  • 15. Advantages And Disadvantages Of Drama Introduction: Drama is an important form of literature, which depends upon the performance or role play. Drama as a play theatre performance, can be in the two forms, one is in writing text form and the other is something is performed on the stage with the help of characters and their actions. Drama is having different purposes depends upon its nature. Some are informative conveying a message to the audience and some plays are for the sake of entertainment. Drama is the imitation of the reality. There are different ways of teaching second/foreign language (L2) culture. One of them is a role play. Though the concept of role play is not new, it is in the authenticity of the roles taken by students. Enactment of Drama: Drama is an enacted through ... Show more content on Helpwriting.net ... Disadvantages of role play using drama resource: I figure out some disadvantages of the role play for language class which were written bellow: Without background information students can't infer the context easily. Cultural and historical information, genre, and illusions are important to lean for better understanding. Unfamiliar words and phrases are difficult to understand without help. Teach the students about the grammatical and functional areas before starting the activity. Discourse features of the text which were difficult to understand as, character meaning something different what they are actually saying, sudden change in the topic of discussion, disrupt conversation etc. Unusual language, such as slang was difficult to learn specially in role play. Rhetorical or literary devices were difficult to understand. A textual ambiguity creates difficulties. Students were having the cultural difficulties with the text. Some students have the psychological pressure is a burden for students who are shy. Some students feel nervous when making an oral presentation in front of an Audience, even though they are not
  • 16. ... Get more on HelpWriting.net ...
  • 17. Undertale Undertale is a 2015 indie role–playing game created by Toby Fox that received universal praise for its unique, retro–style gameplay and thought–provoking story. The story goes like this: You are a child that has tried to climb the tall mountain known simply as Mt. Ebbett. As you are climbing, you fall into a deep hole, and realize you have fallen into what is known as the Underground. The Underground is a land where monsters were sealed away after a long and terrifying war. You are told by many characters that to exit the Underground, you must find the barrier. Now it is your job to find the barrier and escape the Underground. One reason for this game's universal praise was because of its three–dimensional characters. As you attempt to find ... Show more content on Helpwriting.net ... The True Pacifist Ending is achieved by sparing all the enemies that you encounter. In this ending, you befriend all the main characters of the game including Undyne, Papyrus, and Alphys. You also don't have to fight Asgore in this ending as Toriel will come in and stop Asgore from fighting you, as she tells him that you have done nothing wrong, as you have just tried to befriend the monsters. After this, the monsters will all follow you to the Surface as the barrier is opened. At the end, all the monsters view a sunset on the Surface, and Asgore asks the player if they will be the ambassador for the monsters, allowing them to achieve peace. These endings are quite philosophical and show what would happen if RPGs were more realistic. This game's philosophy has completely changed how gamers are viewed nowadays. The reason non–gamers view gamers a certain way is because of the out–group homogeneity bias. As our brains crave nothing but efficiency, they attempt to group people of a similar nature together. Also, as our brains are lazy, they do not try to find out as much about a group as possible, but instead opt to base a group off of what information they are already getting. When gamers are grouped, non–gamers generally group anyone who plays a video game with others who also play video games. This causes subgroups such as retro gamers, indie gamers, and casual gamers, groups that are almost nothing alike, to be grouped ... Get more on HelpWriting.net ...
  • 18. Violent Games Argumentative Essay According to Forbes and CNN, on December 14, 2012, 20 year old Adam Lanza went into Sandy Hook Elementary School and shot and killed 28 people. Adam Lanza was addicted to violent games, which may have caused him to kill many. Violent games have a negative effect on kids. There is a price you have to pay when you play these games, and that is kids futures. Violent games can distract kids from what is important. These distractors can turn kids off of the path to success. They can cloud students minds and causing them to only think about the game, not the consequences or turnout. Some of the decisions can have long term effect, education, jobs, and altogether a person's future. There should be a stop to violent role playing games for kids. ... Show more content on Helpwriting.net ... For example according to Edlab, "Kids learn faster than adults because the prefrontal cortex of the brain". If kids play violent games they will grow up learning and thinking about violence. This can cause them to be aggressive without them noticing. By making these kids criminals it will ruin their lives, all because of a game. This shows how killing is included in kids games. People may say, "Kids may see violence in some games, but not a lot of them." This is a false accusation and is not the case. Violent role playing games can distract kids from right from wrong, because they will not know them apart. According to CBS News, "90 percent of children play video games, with 85 percent of those games containing some violence". With so many kids playing violent games kids are becoming more violent and aggressive. By so much violence being displayed in kids lives, they may think that the violence they see in games are okay and are normal. There have been many shootings over the past year. You hear about one every day on the news. This is because kids are being negatively affected by violent games. Violent games are distracting kids from success. These games may seem harmless to kids at the time, but it can ruin opportunities for their success. These games not only distract kids from school, but make them do things that can make them in the eyes of society, a criminal. For example in "High Jinks ... Get more on HelpWriting.net ...
  • 19. Analysis Of Philip Pullman's His Dark Materials Series :... The stunning "equel" to Philip Pullman's His Dark Materials series, The Book of Dust, deserves a video game adaption of equal quality. The Book of Dust's first installment, La Belle Sauvage, follows a trio of unlikely heroes – Malcolm Polstead, a young worker at his family's inn, Alice Parslow, the inn's washer–up, and the baby Lyra Belacqua, the prophecy–chosen daughter of two prestigious scholars. The plot of this book revolves around them making one escape to the next in Malcolm's canoe, La Belle Sauvage. The young protagonists are always either running away from or battling the evil Gerard Bonneville, who plans to steal away and use her as a bargaining chip. Additionally, a well–paced interactive video game would likely serve audiences better than a movie. Moreover, many new and old fans would love a La Belle Sauvage video game adaptation. The style and genre of this video game would be significantly impactful to the outcome. I believe that the video game would do well if its graphics were pixel–art based, from a top–down perspective and also if the game was a role–playing visual novel type game. Although I see the video game adaptation of La Belle Sauvage crossing over into many genres, a role–playing game would best preserve the classic storytelling of Pullman's novels. Although the video game's storyline should be linear, I believe that one of the game's selling points should be its interactive storytelling. To start off the narrative, players would begin ... Get more on HelpWriting.net ...
  • 20. Informative Speech On Fortnite I'm sure if you have never played fortnite you at least have heard about it before. But why is it so addicting to play? Well, I'm going to tell you all there is to know about fortnite. By the end of reading this, you will know the basics of the game and how to play. Fortnite is a multiplayer survival game. There are two different game modes in fortnite; battle royale and save the world. Fortnite's battle royale mode is a 100 player game. You can either play solo, duos, or squads. Solo is typically the most hard to win in due to the fact that you're on your own with no teammates to help you out. The point of the game is to be the last man standing. You will start the game in a blue flying bus, aka the battle bus. The bus will change its flight path each game ... Show more content on Helpwriting.net ... The map has 19 different location to land at. Once you decide where you want to land, you jump off the battle bus and skydive to your location. Once you get at a certain height, you will either use a glider or an umbrella to safely land to the ground. The most popular place to go is Tilted Towers. Tilted Towers is where about 30% of the 100 people go. Many people have said that Tilted Towers should be removed from the game because of the ridiculous amount of people go there. On the other side, a lot of people love going there because it is full of action. As you play the game you will find what is called "loot". This is all the things that you can pick up and keep in your inventory. This includes guns, ammo, explosives, and meds. The different meds in the game are bandages, medkits, shield potions, and chug jugs. When the game first starts, you are given 100% health and no shield. Finding shield potions and drinking them will make it harder for enemies to eliminate you. You could think of shield as armour on a knight. If knights had no protective gear, they would be easier to fight. You will continually lose shield as you are in fights. Once your shield goes away, you ... Get more on HelpWriting.net ...
  • 21. How Video Games Draw Us In and Hold Us Spellbound "A game is an opportunity to focus our energy, with relentless optimism, at something we're good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression." ― Jane McGonigal, Reality Is Broken: Why Games Make Us Better and How They Can Change the World "...But our princess is in another castle!" – toad, Super Mario The implementation of player motivation within games has been experimented with since the dawn of games to produce the perfect formula of general interest to be relevant towards the majority instead of the minority, nevertheless before the motivation in game can be delivered the first step is to attack the end user psychological state of mind which is marketing through by ... Show more content on Helpwriting.net ... A childish mind will turn to noble ambition. Young love will become deep affection. The clear water's surface reflects growth. Now listen to the Serenade of water to reflect upon yourself" – Sheik, Zelda and the Ocarina of Time. Rules are a key figure within a game, they define what the player are limited to, the game should control the player and not the other way around, the game should provide limitations of what the player can and can't do, which would then create and shape the world of the game. There are two type of rules; Visible rules which are rules which shows the boundaries of the game such as a wall which you can't cross, it's the developers way of telling the user this is the end of the road turn around. Rules a there to set the game straight to avoid people getting lost in the levels within the game which they shouldn't be in or not pre–pared for. Invisible rules have been in game since Mario, where the player would pick up the leaf and gain the flying ability but could on fly so high upwards until hitting the invisible wall. Even these days this is still being used to shape the world of the game, invisible walls and limited skies. this is an important element of games design and are applied to every part of the game. Goals/objectives/problems and choices Practically every game has a certain goal that the player is meant to reach during their time within the game, beside the main goals of the games
  • 22. ... Get more on HelpWriting.net ...
  • 23. Should Teens Be Allowed To Play Violent Role Playing Games? Should Teens be Allowed to Play Violent Role –Playing Games Thousands of teens in the United States play violent video games everyday, for hours on end. Teens and children playing violent games are now accepted as a part of life. They sit in front of a screen and watch blood and gore, with no emotions and without cringing. The games become increasingly more violent, as the age that children begin to play these games drops, from twelve to ten to eight. Now, we have six or seven–year–old children playing games rated M, for 17 and older. Teens should not be allowed to play violent role–playing games because it teaches them that violence is acceptable, that it is fun to be violent, as well as desensitizing them to violence. Violence is everywhere in our world, and when teens and children play violent role–playing games, it says "violence is acceptable". In the article "High–Jinks: Shoot–Out" by Guy Martin a high school student says "I'm looking for some good massacres early" in reference to their high school's annual end of year game, "Killer". In this game, the students team up and take on the role of assassins, out to kill all others. These are only high school students, 14–19 years old and Killer is only a game, but they are using violent terms like massacre like any other word. They use it like mass killings are acceptable, and that attitude is what is hurting the world. In the same article, Martin said, "Since the start of the game, the twelfth graders had been sleeping on futons in vans borrowed from their parents, the better to pull off a stoop–side ambush and avoid being ambushed themselves." They are not even adults, yet they are treating a game so seriously, sleeping in a car, talking about waiting to ambush. Yes, they are using tactical thinking, but there are plenty of non–violent opportunities to use that skill, like in chess. Teens need to stop because violence is never acceptable. Some teens and children are not yet mature enough to understand that those video games are edited and made with animation and that real people can not do all the stuff their character does. Some start to take cues from their games. These games are teaching them how to be extremely violent. According to the article ... Get more on HelpWriting.net ...
  • 24. Simulated Violent Role-Playing Video Games Fellow peers of Mountain View Middle School, I have been aware for quite some time about the ongoing argument over simulated violent role–playing games. Quite a few of you believe that they can be dangerous and have negative effects on adolescents today, while they themselves have few interactions and experiences with these types of games. Specifically, a student by the name of Monica Louka strongly believes that these role–playing games are harmful and thinks adults should be stricter on limiting these games. I would like to ask that this single person, and everyone with similar views reconsider this position. Students who are rallying behind me are also making an effort to get others to realize how exciting and fun these simulated games ... Show more content on Helpwriting.net ... Included in the article "Violent video games may stop crime by keeping criminals busy playing violent video games" is the idea that children that play these simulated games are having fun, and have the potential to not be violent in real life. Meaning that contrary to popular belief, these games can be beneficial for the youngsters and keep them out of trouble. Since these games are so popular with children today, they include many people and are only getting to be more popular. The result of this is kids are getting excited to play with each other, and look forward to getting to play. They also result in crime rates going down, proving how helpful these games actually are. Games such as these also cause little damage to adolescents because all these games are about is having fun, and have little intention of causing harm to any players. This overall highlights how simulated violent role–playing games are all about helping children, and keep them out of ... Get more on HelpWriting.net ...
  • 25. Advantages Of Crowdfunding Crowdfunding and the gaming industry The video games have been marked with a considerable advancement since its first introduction in 1970s. Emergence of the modern technology and social networks has enabled games to expand and explore new means and forms of its application (http://www.statista.com/topics/868/video–games/ ). The crowdfunding has gained a lot of popularity over the years, especially in the gaming community. Not only is the industry perceived as one of the most innovative and forward–looking categories, it also connects people with a specific mind–set and an excessive enthusiasm towards it. Moreover, this community has a common interest which is closely linked with a technological element and thus the users tend to have a ... Show more content on Helpwriting.net ... Just as other campaigns, games benefit from the same advantages of crowdfunding. There are in particular three major reasons, why is crowdfunding useful for this industry. Firstly, the fact that crowdfunding enables the funders to considerably lower their costs is one of the main luring factors. It is a matter of fact that a development of games is a very expensive business. Moreover, since the gaming industry has evolved and grown over the time, so has done the customersВґ expectations. The extent and complexity of their demands has escalated significantly, resulting in higher costs ofgame production (http://www.crowdsourcing.org/editorial/the–rise–of–crowdfunding–and–crowdsourcing–in–the–video–game–sector/52239 ). In fact, the global gaming software expenditure represents an enormous amount of $51, 13 billion (http://www.statista.com/topics/868/video–games/ ). This had, however, a negative impact as the smaller producers, who could not afford such expenditures and have been pushed out of the market. Crowdfunding allows these small ventures to access additional funds and therefore, it helps them to transform their unique ideas into a reality and launch the products successfully on the ... Get more on HelpWriting.net ...
  • 26. Parkour In College In this paper I am going to write about stuff I like. First I'm going to talk about parkour. If you don't know parkour is an activity that requires a lot of endurance and agility. The main point of parkour is to get to point A to point B the fastest... while looking cool.I've been working on parkour a lot in the woods, in my house, at school but I have yet to master it. There is an academy in Minnesota but it's like an hour drive so my mom won't take me. The academy works on fighting and running away skills. I've got pretty good at parkour but I still need to learn how to do flips off ledges and stuff. I sometimes think about living in a big city and doing parkour or stunts. If it hasn't been clear yet but I want to be a stunt man when I grow ... Show more content on Helpwriting.net ... If you don't know D&D is a role playing game where you can do whatever you want. First you create a character and you can make how strong you are or if you're a wizard or a rogue or a knight. You play it with dice and a dungeon master. The dungeon master controls the game with their imagination, like if you're walking through a forest the dungeon master can say a pack of goblins attack you. How you play is let's say you see a pond with a frog on a rock, what do you do? You could kill the frog by throwing your sword at it but that's a tricky shot so you take a twenty sided die and you'll have to roll a ten or higher. The main point of the game is to do an objective like kill an evil wizard or free a world from an evil overlord. You can basically do whatever you want as long as the physics of your character allow it. My character is a rogue that used to be a criminal, i'm very acrobatic and I am awesome. The last thing I am going to talk about is my social standing. Now I wouldn't say I'm in the "Emo group " but at our age it's the closest thing to it. Now I wouldn't say i'm emo I am more scene. Scene is a group like emo but it's more colorful and more happy than emo. My family has kind of inherited the "emo" friend group phase, we all have been in the emo group at some point in our ... Get more on HelpWriting.net ...
  • 27. Games : A Possible Means Of Therapy Tabletop games; A Possible Means of Therapy This paper was important for me to research and write because I have several disabling mental health conditions. I see many of the games mentioned later as therapeutic and I find that my mental health becomes more stable after playing tabletop games in a social setting. This is odd as my mental health prevents me from being social in many instants. The importance of mental health and ways to treat them are becoming a concern, and I wanted to find out if my experiences in gaming where studied and if others shared my views. My goal in this paper is to spark an interest in the psychiatric world to do more research on these types of games as a means of therapy or rehabilitation and show how tabletop games of many kinds, affect our mental state and produce a unique environment for mental health experiences. Many people today see tabletop games as just games however I see them as a new means of therapy. Games like Magic the Gathering or Dungeons & Dragons are seen as tabletop games however, they are different. Role–playing games, board games, and trading card games all fall into different subcategories of tabletop gaming, Magic a trading card game; D&D a role–playing game1. Although I had planned to only talk about role–playing games, after researching and conducting interviews I found that tabletop gaming as a whole had so many similarities in their effects. The effects of gaming on mental health are now being studied more frequently as ... Get more on HelpWriting.net ...
  • 28. Mapping the Issue Essay Jonathan Lee Eng 1302 8 March 2012 Thomas Tutt What Makes a Community Worth Gaming for Dear friends and students of UTA, I humbly come to you with a simple argument, one that is close to my heart. Though it may sound trivial, the argument has been raging on for three decades, and has grown to a nation wide debate. The question: is there such thing as a gaming community? Again, the question may sound inconsequential, but consider this fellow Mavericks, what makes a community? Is it just a group of people meeting and having a good time? Or is it more? Is something like gaming able to unite people from all across the world? Admittedly, the argument is rather close to my heart. I have been interested games since the age of five. I ... Show more content on Helpwriting.net ... In terms of organization, it is perhaps not as strong as a community based upon physical land, but what it lacks in town hall meetings and elections, it makes up in conventions and LAN tournaments. The gaming community boasts large gaming conventions such as PAX, and E3, where thousands of gamers meet and socialize while playing the newest games. LAN is Local Area Network, which is used to hold massive tournaments where many can pit themselves against other gamers. These Colosseums are where the celebrities of the gaming world are born, rising from the bodies of the hundreds they had slain to win. There is no law keeping force, or governing body to be sure, but it is still a community that can have an impact on the world. The gaming community is not a legitimate community. It is not legitimate due to its lack of due to its lack of organization. It may claim to be united but there is little evidence to prove it. The community is too broken; there is division with consoles, whether an Xbox or a PC is better. There is division on the genre of games such as shooting games, role playing games and puzzle games. The communities are too far apart to be a single gaming community. Take a look at the most played game in the world, League of Legends . It has little to no tie with the popular fighting game genre,and it is at war with people that play Heroes of Newerth. Nasty internet quarrels, forum raids and other attacks have gone between the two communities as chronicled in ... Get more on HelpWriting.net ...
  • 29. Video Game : Role Playing And Video Games Role Playing and Video Games In several New York City schools, there is a trending ruthless role–playing game called Killer, the last–man–standing game of water–pistol ambush. In St. Ann's, which is a private school in Brooklyn Heights, it is very popular throughout the school. When active it lasts for around two and a half weeks and is very intense. This game is very controversial and is different in everyone's eyes. Also, there is a big fan/player base around violent video games. These videos can have material in it ranging from bank robberies, mass shootings, heists, gun violence, etc.. People spend days playing these games and get to into it. These role–playing games with simulated violence and video games are perilous for teens ... Show more content on Helpwriting.net ... According to Guy Martin's article, "Protell took a car to Newark airport, found the victims before they passed through security, and dispatched them using two bathtubs 'squirt fish.'" Protell traveled to the airport to get two people out that were traveling on a field trip. This event was taken too far because the airport is not the place to bring any kind of weapon or projectile launcher even a water gun. It could be misinterpreted and he could have faced consequences. Surely he wasn't thinking of those but doing that took it too far. Also, in the reading, it said that he needed special permission from the judge to perform this. In the article, it also said: "Since the start of this game, the twelfth graders had been sleeping on futons in a couple of vans borrowed from their parents, the better to pull off a stoop–side ambush and avoid being ambushed themselves." Sleeping in a van with your friends is an action that was taken too far and seriously. It is risking health, sleep, and also risking the chance of being reported to the authorities because of suspicion for other things. Role–playing games aren't always the source of peril. There is also simulated violence that is introduced in a different way in video games that might have an effect. According to an article that was written by Erik Kain, he said: "the shooter's 'darker side' which saw him playing violent 'zombie' video games in his room, sometimes from 12.30pm until 4.30am"(page 2). This evidence shows that a ... Get more on HelpWriting.net ...
  • 30. Game Knights Employee Questions Game Knights Employee Interview Questions Interviewing a potential employee is a significant step in the hiring process. Every interview must to tailored to the business's specific needs and style. For Game Knights, the table top gaming store, questions need to fit a specific gaming genre to ensure the right game advisor is hired for the job. Game Knights needs game advisors that are knowledgeable in specific gaming fields like the following: miniatures, role playing games, collectable card games, and board games. Game Knights also needs employees that are game officials capable of judging and hosing events. These requirements are important but social skills like teamwork, attitude, friendliness, and synergy most also be taken into consideration. Game Knight will have typical employee interview questions like prior experience and current skills. However, a game store needs to have a set of questions specific to that business's needs. The following five questions are interview questions specifically suited for Game Knights the table top game store. The first interview question is a ... Show more content on Helpwriting.net ... This is a strength and weakness based question that is also trying to tap into their ability to think like a servant. Game Knights needs to effectively identify with the gaming culture but do so with a customer service focus. Game Knights also needs a well–rounded staff that is qualified in providing first–rate gaming advise to any type of gamer. Shep Hyken, a best–selling author on customer service, talks about the importance of training the culture of your employees (Hyken, 2017). This will require a constant and repeated reinforcement of the gaming and service culture of Game Knights. But the best way to foster a great culture is start with employees that are already a close ... Get more on HelpWriting.net ...
  • 31. Social Work Reflection In the classroom, I have had the opportunity of being in both the social worker role and the client role. These experiences have provided me with great knowledge on how to go about certain situations that may arise, as well as interventions that may be beneficial to the clients. During the in–class exercises, I have noticed that in the role of a social worker I get thrown off if the client responds too strong or responds in a way that is unexpected. I become speechless because I am completely caught off guard and it seems like I no longer have control over the conversation. During one of the role plays, I received feedback from the instructor and my peers on how to combat this issue. The instructor communicated the benefits of using playfulness, acceptance, curiosity, and empathy (PACE), during those times when I am stuck. The instructor showed me exactly what PACE looked like in this situation where the client was not wanting to go to school. She showed me what it means to accept what the client may be saying or feeling in the moment, being able to empathize and understand the client, as well as being curious rather than making assumptions about the client. The instructor also helped me to address the client in a positive way when I felt that the client was being disrespectful. Prior to this class exercise, I had never heard about PACE, yet when I look back on the social workers that I have shadowed, I have seen them use it numerous times but did not know it was an ... Get more on HelpWriting.net ...
  • 32. Improving the Health and Nutrition for Students Essay There have been a lot of theories written on how we develop from birth to adulthood; the basis of it is explained within the three domains, physical, cognitive and social – emotional development and although they seem like three separate areas they in fact relate closely together. Arnold Gesell a theorist wrote a theory on physical development and explained how a child develops using age norms, he noted how a child grows and changes from a baby to a teenager going through puberty, how a brain develops, which in turn develops gross motor skills, which are running, skipping, jumping, throwing and catching, and fine motor skills are described with writing, threading and using scissors Cognitive development refers to how the brain develops, ... Show more content on Helpwriting.net ... As a teacher we can assist with a student's physical development by creating a classroom where the student can interact while learning, allowing free time to play with sand or play dough. Just these two activities can assist with fine motor skills and including free time to play in the playground can encourage gross motor skills to continue growing, As a student becomes older and goes through puberty and other changes it is important that we as teachers address this issue by explaining it all and making sure they realise they can contact the teacher or a student counsellor for help. To assist a student's cognitive development a teacher must provide a bright and cheerful learning area, organise a reading area for the students to have, and realize that different students are at different levels with their cognitive abilities. Reading to young students every day can encourage their imaginations to grow and encourage their listening skills. The physical activity level of young children has received increasing attention nationally because of the rapid rise in children's obesity. Research tells us that the percentage of obese children ages 2 to 5 has doubled in the past 30 years (Ogden, Flegal, Carroll, & Johnson, 2002). Physical activity is important for every age group, I have chosen the ages six to ten years, (middle childhood). At this age we find students are very active while playing, always running around and role playing, however without ... Get more on HelpWriting.net ...
  • 33. Reflection Paper On Group Interaction REFLECTION PAPER Identified Experience The group member I identified most with was Andrew in the first program. I identified with Andrew because he stated he felt like an outsider at times. He felt that it was easier to talk with men than women. However, in my case, I feel as though it is easier to talk with women than men in a group. Overall, I feel hesitant to share because most of my group participation has been with practically strangers. Like the video, I believe it is difficult to talk out loud about personal issues. Talking out loud about issues that may cause anxiety has been a problem for me personally for many years. However, after dialoguing with others within groups, I tend to become more comfortable talking and opening up. In the first program, as the group members began to talk in the first segment, there was a difference in the ability to relate to each other. I believe the dyads influenced open up and talking out loud. "Working in pairs facilitates member interaction because talking to one person seems less threatening than addressing the entire group" (p. 18). At the beginning of the sessions the group leaders asked each member to look around the room to gain a feel of the group members. The purpose of assessing the tone of the room will create an awareness of everyone in the room. Also, everyone introduced themselves by saying their names. During the early part of the group interactions, Andrew identified with James as feeling like an outsider. I believe at this time was the beginning if Andrew doing the work. The group leader asked Andrew can he relate to anyone else in the group. Nobody knows what it feels like to be the other person. The only way to express how I feel would be to realize within discussion and verbalize my feelings. "We do not assume that we know what being an outsider means to Andrew or James, nor do we know what feeling stupid is like for Jacqueline, so we ask all three of them to note and verbalize when they become aware of these feelings" (p. 17). Throughout this session each members were encouraged to talk out loud to verbalized related issues. I believe the entire session is a process of doing the work. As I watched the video of the first ... Get more on HelpWriting.net ...
  • 34. Essay On Loss Of Innocence When many people think of children, they think of their innocence. Now imagine those same children getting their innocence ripped from them. At what point in that situation, did you think that those kids deserved it, that they were the cause of the problem? That is exactly what is currently happening to child soldiers. Those who think that they are the villains are not only drastically uneducated on the situation, but are also ignorant to the facts. This is most likely due to the fact that they are not in an area where this is occurring, which means they couldn't possibly fathom what the kids are experiencing. To deny these children of amnesty for crimes they were forced to commit is beyond cruel. These children are being brainwashed into ... Show more content on Helpwriting.net ... So to put blame on them, while others are at fault, is beyond unreasonable, it could be considered borderline barbaric. Especially since child soldiers are trying to escape their horrible lives and the things that they were forced to do. To deny these children the chance of safety and freedom is not only a awful thing to do, but is also furthering the problem and the likelihood of their deaths. People everywhere are often given chances to redeem themselves, so why would these children not get the same treatment? In the world today, kids play role playing games with violence. But when children are involuntarily performing actual acts of violence they are the ones who are blamed. To further prove this point, "Armed and Underage" explains the situation of child soldiers in Africa and how the U.S. is involved, "Because the U.S. is helping to pay Somali soldiers, it is possible that the money for some child soldiers may have come from American taxpayers." In other words, if the U.S. is knowingly paying child soldiers to do their bidding, then why is there such controversy over whether or not they should be given ... Get more on HelpWriting.net ...
  • 35. Role Play Analysis At one point in time, I hated role plays. You never know what to expect from one second to the next. Feelings of anxiety and some nervousness always sprout up when I know there is a role play to perform. Furthermore, the thought of acting, knowing it was not a real scenario is daunting. Everybody would be staring at you, and this makes me slightly uncomfortable. Many thoughts raced through my mind. For example, What if I said the wrong thing, what if I did the wrong thing; or what if my acting skills were not up to par. Role playing made no sense to me because, in real life situations, I knew it would be different. I would be able to respond accordingly, and not feel judged by all of the eyes that were focused on me. As a result, my client in real life would benefit from our therapeutic sessions. It is funny though, because once the role play in the class started, feelings of calmness surrounded me. In addition, my game face was on, I was cool and collected. In part this can be attributed to the calm atmosphere my classmates created, and also, the fact the professor met me where I was at. He portrayed an elderly individual who was experiencing symptoms of depression. This was right up my alley as I have many years working with the elderly population. ... Show more content on Helpwriting.net ... In this way, I will be able to see from a perspective different than my own. As a result, this will make me a stronger more competent clinician. Another way for me to improve is to learn from individuals who inspire me to be a better clinician. In this way, I can use the qualities they possess and incorporate them into my role as a clinician. Even though the role play client was not difficult to handle, there are those who are/will be. Learning how to handle difficult situations and difficult people is key to success for any clinician. Therefore, I will learn skills/techniques to aid in working with those ... Get more on HelpWriting.net ...
  • 36. Questions And Questions On Games Games 1.History of games , Games were found since the ancient human past and Stone age , Games are important part of all cultures and is one of the oldest forms of Social interaction between human. 1.1.There is no doubt that through 5,750 years of Ancient Egypt , Games was a big part of their daily life 1.2.Some games was designed just for Adults while there was other kind of games for all ages , Also there was special games for the royal families likeRamsis's Family. 1.3.Archeologists discovered that a lot of games was played back in Ancient Egypt , but yet they didn't discover the rules for that games nor the way they were played. 1.4.The oldest game from ancient Egypt was called Senet , It was played by the royal families , it ... Show more content on Helpwriting.net ... The progress of video games in the re–arrest shaping and reflect reality with the progress of the available means in the past ten years, the shaping made tremendous progress in Hollywood fore/aft suspension of the identities of the fact of life with the merger of some of the historical figures imaginary. 3.2.It's a fact that vedio games cannot physically harm youngsters in encouragement to smoking or damage their life But if it damages oneself then it is as poor as any addiction mainly because in conditions of addictions, it could be anything which includes movie game. 3.3.Some games in particular are designed purely to help us learn and progress our skills forward in life, and for these styled games, whether they are brain training or quizzes 3.4.If mother and father do not carry handle more than their child concerning movie games, it could rob him of his time for leisure and study, His efficiency for specific issue at college could come to be weak and boost insufficient concentration 4.Companies that contributed in developing games throughout the time, and helped in enhancing the graphics of console games / Pc games. 4.1.Activation , This company was founded in 1978 , and it was the world's first developer ... Get more on HelpWriting.net ...
  • 37. Analysis Of Digital Nation Technology can be used as a great tool for both education and communication. Specifically, the younger generation is being targeted to use technology. They tend to use this technology for work, school, communication, or entertainment. In the film Digital Nation, the producers stressed the influence technology can have on the everyday life of a teenager. In order for one to gain an understanding of the influence of technology, one could use Digital Nation has a reference to identify how teenagers use technology in their everyday life and the distractions it may cause to a teenager's focus. Today's teenagers think they are very good at multi–tasking. The easy access to technology by teenagers make them very inclined to use it. Students at the Massachusetts Institution of Technology are the most connected people in the nation (Digital). These students believe that they are the best at multi–tasking. That means doing school work while playing a game or checking their social media. This social group of students has learned to become literally two places at once. They are constantly within a digital network whether that is through Facebook or another social outlet. Even through all this technology, students are actually struggling with multi–tasking. Students were tested to see how well they could switch between tasks. The test showed that a student tested better if focusing on one thing than one switching focus. Gathering this information reveals that a person ... Get more on HelpWriting.net ...
  • 38. The Negative Effects Of Video Games On The Four Domains Of... Topic: Video Games Introduction When it comes to emerging adulthood, video games is controversial topic on whether it is beneficial, non –beneficial, or possibly a mix of both. Emerging adulthood can be defined as the period of someone's life from the age of 18–25, in which they explore the possibilities of multiple life decisions. My early emerging adulthood years consisted of playing multiple video games, to be specific, massive multiplayer online role playing games (MMORPG or MMO for short). There are many different versions of MMO but they all share the characteristics of keeping up with multiple variables, swift decision making, and retaining a vast amount of information. These requirements had long lasting beneficial effects on my mental processes, decision–making, memory, perception and awareness. On the other hand, it negatively affected my self–esteem, physical fitness and connection with my family. This paper will ultimately examine the effects of video games on my late emerging adulthood years within the context of the four domains of human development, cognitive, social, emotional, and physiological. Cognitive Developmental Domain The beneficial effects of MMOs on my mental processes can be related to intelligence, or also referred to as the way in which we organize, process, and receive information. Chiappe et al (2013) conducted a research on 350 junior students at CSU Long Beach. Of these participants, there were 100 regular gamers and 250 non gamers. ... Get more on HelpWriting.net ...
  • 39. Galactic Inheritors Prepare For Corporate Wars Galactic Inheritors is a 4X Space Strategy game that is more about the space and less about exploration. The player will find a deep and rich story within this game. However, is it the story or the gameplay that dictates what makes a 4X Strategy game successful? Choose your race wisely.Choose your race wisely. First and foremost, Galactic Inheritors should not be the first game anyone plays within the 4X Strategy genre – the player will become easily frustrated. When the game is started, it throws you into the game without any helpful advice, details, or hints. However, it is unhelpful and counter productive. Also I managed to make the game stop responding while trying to use the tutorials, which resulted in a crash ... Show more content on Helpwriting.net ... If a player is looking for a place to start within the genre, then I'd recommend StarDrive, the tutorials in that game take you step by step and covers everything that will appear within the 4X Strategy genre. As far as story–lines go within this genre, Galactic Inheritors shines and sets itself apart from other titles when it comes to story. If a player is seeking for depth with a story, then Galactic Inheritors is designed with that in mind. It's a lore–filled universe that is telling a story and that will warrant multiple playthroughs if someone wants to experience everything that the story has to offer. If story isn't your main concern and are more interested in the UI, gameplay, features, and ships, then Galactic Civilizations III is probably more what you are looking for. Even though Galactic Inheritors is a turn–based game, I quickly discovered that if you Alt Tab between turns to do some work or take care of something online, that when you come back to the game, it will no longer be responding and you'll actually have to crash it to desktop. Turn–based games are made to enable the user the ability to walk away from them. That is not the case for this ... Get more on HelpWriting.net ...
  • 40. Stereotypes Of Games Within western societies, games are often common place. The average person will play a game to relieve boredom, stress, or be a part of a community as many games require multiple people in order to play. There are even games specifically designed for learning or refining hand eye coordination. As the need for mental, and at times even emotion, stimulation grew so did the variety of games. Games range from those you can play by simply speaking to those that require electronic game systems that could cost hundreds of dollars. However, the problem that could, and has arisen, is that they are not, no pun intended, all fun and games. There is often controversy over games and the negative impact they will have on the people playing them. Although, ... Show more content on Helpwriting.net ... Since there were so many people in the group and everyone had a Facebook, they had a group chat on Facebook which communicated through. Every time there was supposed to be a meeting I would watch as the members would post excitedly about the upcoming meeting, and express sadness if someone could not make it, however the truly big hit of despair would come whenever the meet would be canceled. After Kenny, who as the DM is the only one allowed to cancel meetings since without a DM no one can play, would explain they would all be very understanding, still sad but very understanding. In Needs Met Through Role–Playing Games: A Fantasy Theme Analysis ofDungeons & Dragons, similar findings were expressed, "If a player was unable to attend a session or if a game was canceled, they demonstrated sadness. Conversely, when a game was about to take place, players appropriately indicated their excitement to get together" (Adams). Overall the general consensus seems that, from an etic point of view at the very least, these meetings hold so much meaning to them that missing them or even just a single member from a meeting is incredibly ... Get more on HelpWriting.net ...
  • 41. What Are Role Playing Games With Simulated Violence... Are Role–Playing Games With Simulated Violence Perilous Or Diverting? By Kassie Cordier Playing games is something we all do everyday. It can give us a feeling of excitement in our daily boring lives. But some games aren't as good for us as you might think. Role playing games with simulated violence can be perilous for us. Although they seem fine on the outside, they can be very dangerous for our bodies and our minds. Games can alter our brains to think a certain way and cause us to become inhumane. This is because they can lead to more serious actions, the player can get hurt, and it can distract us from more important things. Firstly, role playing games can distract us from more important things. They can make us lose our sense of time ... Show more content on Helpwriting.net ... For example, a game might lead a kid to believe that hurting other people is okay because as Raise Smart Kids explained, they get used to being rewarded when they hurt other players. They believe that punching, yelling or even killing other people is okay. They show how Kids whoplay video games are more likely to have violent thoughts and actions. Making yourself think a certain way will make your brain adjust to as if you were playing the game and soon the player might not be able to decipher fantasy from reality. Also, many studies have shown that kids who play a lot of video games (a type of violent game) are not able to connect with others. Violent games can be leading us to something that we would never do without them. In conclusion, video games that are violent can be very perilous to not only kids but anyone who plays them. They can have short and long–term effects on your career and the way you think. Violent games are bad because they can lead to serious actions, the player can get hurt, and because they can distract us. Making the choice to play this game is not only affecting you but it can affect the people around you and how they think of you. So next time you go to play games you should think about the consequences that come with ... Get more on HelpWriting.net ...