This document outlines the timeline and activities for Project 2. It includes weeks for introducing the project, developing packaging proposals and submissions, and finalizing marketing strategies and submissions in groups. It also provides information on the SCAMPER technique to help ideate future product ideas, including examples of applying it to computers and printers. Students will use SCAMPER to develop their own future product for IDJ 2, and in IDJ 3 will imagine launching the product, including details of an event such as location, invitation, audience, and more.