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[ T O C O N S T R U C T B Y A S S E M B L I N G D I V E
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[ A N U N T R U T H F U L S T A T E M E N T ]
42
Fig 1. Kyle von Hasseln, Liz von Hasseln, Phantom Geometry,
SCI-Arc ESTm, 2011, instructor Peter Testa.
Autonomous
Translations
Peter Testa
In 2011, SCI-Arc Director Eric Moss and Academic Affairs
Director Hsin-
ming Fung, with the support of the Board of Directors, opened
the Robot
House, an initiative spearheaded by design faculty member
Devyn Weiser
and myself. Situated physically and metaphorically between
studios and
the shop, the Robot House is a digital/physical interface
comprised of a sys-
tem of six Stäubli robots. While not a roadmap of the larger
institutional
objectives, “Autonomous Translations” outlines the theory
behind our orig-
inal 2009 robotics initiative and architectural design projects of
the past
two years. This theory provided the framework for a series of
seminars,
studios, and theses that operated on and contributed to the
construction
of the digital/physical interface of SCI-Arc’s Robot House when
it opened
in Summer 2011. In these projects, explored at the latter part of
the text,
there is a new visual language undergoing rapid mutation,
adaptation, and
transformation, as designers deal with increasingly complex
topics and
tools [Fig. 1]. Projects variously address five themes: (1) Vision
and Visuali-
ty; (2) New Geometries and Physical Computing; (3) Real-
Time, Simulation,
Emulation, and Post-Animation; (4) Synchronous Robotics and
Non-Linear
Motion Control; and (5) Free Form Fabrication, Computational
Materials,
and Composite Design.
From Bauhaus to Bothouse
In the lineage of the workshops of radical modernism, Walter
Gropi-
us’s Staatliches Bauhaus, and the ‘Laboratory Constructivists’
of the
45
Vkhutemas, the SCI-Arc Robot House initiative reintroduces
modernist
concerns with facture and faktura.1 While Russian
Constructivism, which
was exported to the Bauhaus by László Moholy-Nagy,
foregrounded the
artworks’ status as a faktura, an objective, manufactured object,
the Robot
House initiative interrogates the protocols of manufacturing
itself, and
its logical structures. Ungrounding the ‘house,’ from Bauhaus to
Bothouse
shifts from mechanomorphism to looser, extended morphisms
based in
production, from modernist machinic obsessions to the making
of things.
Even before the Bauhaus and the Vkhutemas, Fredrich
Nietzsche argued
for a similar productivism in philosophy. Imagining the
possibility of
“philosophizing with a hammer,”2 every belief was to be
“hammered,” a
stress test Nietzsche engineered to reveal whether or not any
value is wor-
thy of being kept. Today, we operate similarly, but with a
hammer of a very
different nature [Fig. 2].
Paradoxically, with a view to rethinking the manufactured
object, our
interest focuses on visual thinking and non-linguistic
technologies. This
enterprise is consistent with Peter Sloterdijk’s argument that the
most
advanced thinking today must make use of “image giving”
techniques if
it is to “illuminate the landscapes of ideas, discourse, and data
[…] with
a new kind of conscious formal seeing.”3 Sloterdijk’s image is
not a rep-
resentation of an idea but has the sense of an “image that means
ideas.”4
Sidestepping materialist and phenomenological ontologies, the
German
philosopher tracks the debt of contemporary visual thinking and
visuality
to technological environments ranging from Stefan Zick’s
seventeenth-cen-
tury anatomical model of pregnancy to the electrosonic space of
Berlin’s
current-day Love Parade. To think this new type of image-idea
is to sub-
vert and move beyond conventional representation (pictorial,
essentialist,
concrete) into the realm of making. Henri Bergson’s early
discovery of
matter as an aggregate of images and his conceptual framing of
a “move-
ment-image,” and, more profoundly, of a “time-image,” is
essential to such
making.5 Opening the possibility of a non-idealist
understanding of the
material milieu, Bergson demonstrated the various ways in
which the
Fig 2. Erin Besler, Eugene Kosgoron, Siim Tuksam, Peter
Vikar,
SCI-Arc ESTm, 2011, rigging models for Stäubli TX90 robots,
instructor Peter Testa.
46 47
Fig. 3. Robert Hooke, drawing of a grey drone fly, from
Micrographia:
Some Physiological Descriptions of Minute Bodies Made by
Magnifying
Glasses with Observations and Inquiries Thereupon (London,
1665).
image challenges modernist empiricism and its reliance on
abstract geome-
try in defining matter. One outcome of such visual thinking is
an ontological
framework neither to be found in modern idealism, nor molar
materialism,
but rather in visual translation. This translation, which refers to
physical,
synchronous motion, affects a one-to-one relationship between
image data
and the technological environment. With translation,
Sloterdijk’s “noob-
jects,”—which, never fully giving up their secrets, stretch into
the immate-
rial and fictional—and the metaphysics of Bergson’s “time-
image” become
procedural and productive.
Antecedents for this immanentist approach may be found in
work of
Marcel Duchamp, Andy Warhol, and intermedia artists of the
1960s such as
Josef Beuys, but also within contemporary object-oriented
aesthetics.6 More
relevant is the example of seventeenth-century architecture,
before the
abstract concepts, systems, and models of early rationalism.
Particularly
related are the serious games of make believe that formed the
systematic
exploration of Christopher Wren, member of the Royal Society
of London.
Wren’s building surveys for the City of London, culminating in
his plan
of Baroque London after the Great Fire of 1666 and the
drawings for Saint
Paul’s Cathedral, say less about any finite built product (e.g.
Saint Paul’s
was executed twenty years after their making) than about the
invention of
techniques of automated notation, anamorphic projection, and
technical
encryption. Mathew Hunter has argued for how these diverse
visual prac-
tices were essential in later Baroque London.7 As Hunter
suggests, archi-
tects, such as Wren and Robert Hooke, do more than reinforce
the familiar
linkages of naturalism in painting or empiricism in science.
Their inclina-
tion to experiment with representation—from a fly’s eyes [Fig.
3] drawn
with the aid of an optical magnifying device, to projection
machines cast-
ing apparitions onto laboratory walls—exemplifies the
Baroque’s interest
in visuality. Theorizing representational practices that run
beyond art and
science, the architect’s serious games of make believe
“demonstrate highly
imaginative and stylized ways in which objects were being
manipulated,
fictionalized, and performed as representations.”8
48 49
Fig. 4. Testa/Weiser, Robot House, 2010, SCI-Arc,
project drawing of “workspheres.”
Indeed, rather than occasional, Wren’s automated techniques of
rep-
resentation and translation are allied to a whole history of
technical draw-
ing and visualization that has been one of the main driving
forces for the
development of architecture. The earliest architectural treatises,
includ-
ing Filarete’s Libro architettonico (1464), identify the
alchemical translato,
or change of grade from two-dimensional drawings to three-
dimensional
objects—from matter to geometry and back again—not as a
linear process
but as autonomous, overlapping practices of translation.
Notably, Bruno
Latour has gone on to extend precisely such morphological
thinking. Argu-
ing that production is nothing if not a “metaphysical alchemy,”
he insists
on the viability of translation processes as to capture the
object’s propensi-
ties, its most intimate energies, and in terms understandable by
others.9 As
Latour makes clear, the instrumental visualizations of a
thirteenth-century
stone vault by stereotomy or, we can add, the motion drawn by a
Stäubli’s
arm as captured by kinematics, do more than interpret certain
objectives.
Rather, such visualizations translate and transform object-
relations, form-
ing other, unexpected “chains of equivalence.”10 The Robot
House rein-
troduces and multiplies these translational movements by
making more
explicit and precise the matrix that allows each entity in the
“chain” to
relate and give shape to the other.
The Image Machine
To shape perception of and navigation within the world of
images, the Robot
House was originally conceived as an image-inducing machine.
This digital/
physical interface self-consciously extends the above-described
lineage of
visualizing instruments. The polyspherical architecture of the
Robot House
is delineated in the specific selection and positioning of the
Stäubli robots.
The software architecture, the purpose-built digital/physical
interface Espe-
rant.0, extends Autodesk Maya’s animation software for real-
time motion
control. Any element of the system, from the end-arm tools to
applied mate-
rials to additional robotics, may be visualized, virtualized,
transformed,
cloned, and coupled with actual polyspherical motion [Fig. 4].
The abstract
50 51
Rather than simply adding to or subtracting from material
substance,
the polyspherical architecture of the Robot House thus operates
on rela-
tions. The blending of animation and robotics makes an
otherwise artifi-
cial, abstract form accessible to real-time, “on the move”
adjustments and
manipulations. It is possible to slow down form as to eliminate
distraction,
or speed it up to a point where each reshuffling invites new
aggregations
of images and tools, in feedback. Admittedly, in this last regard,
our image
machine is not so at odds with other, more conventional
representations,
in that it is perhaps still too homogeneous and anodyne. The
Robot House’s
two-year advances notwithstanding, the revision of architectural
manufac-
turing and faktura requires the further development of the above
outlined
work—a transitioning to what might be a new metadesign.
digital space and the physical robotic space are conjoined twins,
simultane-
ously construing a new, four-dimensional visualization of space.
The focus
on the development and usage of imaging and visualization
technologies
in turn challenges the notion of the image as a flattened-out-
object. The
scopic fixation (image as a copy) is set aside in an effort to
foreground the
image in the definition of form. Through this process, the real
and the
virtual are brought closer together and given equal weight as
valid and
necessary descriptions of reality. This convergence concerns
itself with
material and digital spheres, as well as with metaphysical
translations, by
setting out the attributes of material perception as much as the
object’s
own materiality. So while the tools and protocols of fabrication
continually
evolve, the focus remains on production as translation: the
development
of a cascade of protocols instantiating transformations,
resistances, even
aesthetic codes.
The Robot House pursues a fundamentally different, non-finalist
conception of movement. The hardware/software architectures
enable
kinematic models based on active analytical processing of
design informa-
tion—choosing categories for instigating, processing, and
reacting to design
problems in real-time. Programmed motion with real-time
feedback sets
up a non-holonomic system whose states are path specific, a
configuration
that is non-Euclidean and multi-dimensional. Accessing
material templates
from any position within this configuration, the platform
realizes the com-
puter’s potential for removing, or at least relaxing, physical
constraints.
The material eruption and, further, the physical corruption of
computation
offer architecture new formal perceptions as well. As real-time
or near real-
time form-finding disrupts established conventions of
representation and
production in architecture, it allows for other translations and
translitera-
tions, from motion-based tomographic imaging to projection
mapping. Nei-
ther synoptic nor definitive, this particular outcome advances a
different
discourse, one that is consistent with Sloderdijk’s image as a
medium of
cognition as well as with current advancements of visuality and
imagina-
tion within the field.
90 91
but less than that which the realist calls a thing,- an existence
placed
half-way between the ‘thing’ and the ‘representation’. This
conception of
matter is simply common sense.” See “Introduction”. In Mater
and Memory
(London: George Allen and Unwin, 1911), ix.
6 For example Marcel Duchamp’s Étant donnés (1966) with its
instruction
manuals and autonomous translation machines that involve
optics, motion,
and multiple material processes offers a proxy for the staging of
vision,
technical translations, material models, artifice, and redefinition
of the
‘manufactured object’ in this project. Likewise, Graham
Harman, Quentin
Meillassoux and other figures in the philosophical movement of
speculative
realism.
7 Mathew C. Hunter, “Experiment, Theory, Representation:
Robert Hooke’s
Material Models,” in Roman Frigg and Mathew C. Hunter, eds.,
Beyond
Mimesis and Convention, Representation in Art and Science
(New York: Springer,
2010).
8 Hunter 216.
9 Bruno Latour, We Have Never Been Modern (Cambridge:
Harvard University
Press, 1993). See also Bruno Latour, “A Cautious Prometheus?”
in Fiona
Hackne et al., eds., Proceedings of Design History Society
Conference, Universal
Publishers (2009): 2-10.
10 I am particularly indebted to Graham Harman for his
insistence on the
relationship between Latour’s “alchemy” and visualization. See
Prince of
Networks: Bruno Latour and Metaphysics (Melbourne: re.press,
2009) 15.
sPhysical
1 Erin Besler, et al., sPhysical, “Project Description,” SCI-Arc
Archives, Fall 2011.
Phantom Gemoetry
1 Kyle von Hasseln, Liz von Hasseln, Phantom Geometry,
Graduate Thesis, SCI-
Arc, 2012.
3 Cf. discussion of Reyner Banham’s critique of German
Modernism in the
present study, “Sideman Architecture,” 11-12. TN.
4 Relazione e motivazione della giuria del Compasso ‘Oro 1964,
Milano,
settembre 1964.
5 LE CORBUSIER: Le Modulor 2, II ed. Paris, 1951
6 NIKOLAUS PEVSNER: Pioneers of Modem Design, Londra.,
1957, trad. it.,
Cappelli, Bologna, 1962.
7 COLIN CHERRY: On Human Communications, science Ed.
Inc. Mimeograph,
1959.
8 JOHN R. PIERCE: La teoria dell’informazione, dizioni
scientifiche e tecniche
Mondadori 2, londadori, Milano, 1963.
9 MAX BENSE: Aesthetica, Deutsche Verlags-.nstalt, Stuttgart,
1954.
10 Bohr’s atomic model of 1913. TN
11 Cf. discussions of shell topology in the present study,
“Sideman
Architecture,” 27; and in Eric Owen Moss and Patrik
Schumacher, “’Pleated
Shell Structures’ Exhibition Discussion,” 72-85. TN.
12 H. WEYL: La simmetria, Feltrinelli, Milano, 1962.
13 K. L. WOLF e D. KUHN: Gestalt und Symme-ie, Max
Niemeyer Verlag,
Tubingen, 1952.
14 W. H. GRES: Die geometrischen Verhältnisse bei der
Herstellung
unregelmässiger Fläcben, Springer Veri., 1953.
Autonomous Translations
1 On the productivist concept of facture, see Benjamin H. D.
Buchloh seminal
“From Faktura to Factography,” October, Vol. 30 (Autumn,
1984): 82-119.
2 Friedrich Nietzsche, Twilight of the Idols, or, How to
Philosophize with a Hammer
(New York: Oxford University Press, Reissue edition, 2009).
3 Peter Sloterdijk, Sphären. vol 2, Globen (Zurich: Surkamp
1999). See also
Marc Jongen’s, “On Anthropospheres and Aphrogrammes. Peter
Sloterdijk’s
Thought Images of the Monstrous,” Humana Mente Journal of
Philosophical
Studies, 2011, Vol. 18: 199-219.
4 Jongen 208.
5 Bergson argues that “Matter is an aggregate of ‘images’ […] a
certain
existence which is more than that which the idealist calls a
representation,
Amit
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Edited by Amit WolfS C I - A R C P R E S SFABRICATION.docx

  • 1. Edited by Amit Wolf S C I - A R C P R E S S FABRICATION AND FABRICATION [ T O C O N S T R U C T B Y A S S E M B L I N G D I V E R S E P A R T S ] [ A N U N T R U T H F U L S T A T E M E N T ] 42 Fig 1. Kyle von Hasseln, Liz von Hasseln, Phantom Geometry, SCI-Arc ESTm, 2011, instructor Peter Testa. Autonomous Translations Peter Testa In 2011, SCI-Arc Director Eric Moss and Academic Affairs Director Hsin- ming Fung, with the support of the Board of Directors, opened the Robot
  • 2. House, an initiative spearheaded by design faculty member Devyn Weiser and myself. Situated physically and metaphorically between studios and the shop, the Robot House is a digital/physical interface comprised of a sys- tem of six Stäubli robots. While not a roadmap of the larger institutional objectives, “Autonomous Translations” outlines the theory behind our orig- inal 2009 robotics initiative and architectural design projects of the past two years. This theory provided the framework for a series of seminars, studios, and theses that operated on and contributed to the construction of the digital/physical interface of SCI-Arc’s Robot House when it opened in Summer 2011. In these projects, explored at the latter part of the text, there is a new visual language undergoing rapid mutation, adaptation, and transformation, as designers deal with increasingly complex topics and
  • 3. tools [Fig. 1]. Projects variously address five themes: (1) Vision and Visuali- ty; (2) New Geometries and Physical Computing; (3) Real- Time, Simulation, Emulation, and Post-Animation; (4) Synchronous Robotics and Non-Linear Motion Control; and (5) Free Form Fabrication, Computational Materials, and Composite Design. From Bauhaus to Bothouse In the lineage of the workshops of radical modernism, Walter Gropi- us’s Staatliches Bauhaus, and the ‘Laboratory Constructivists’ of the 45 Vkhutemas, the SCI-Arc Robot House initiative reintroduces modernist concerns with facture and faktura.1 While Russian Constructivism, which was exported to the Bauhaus by László Moholy-Nagy, foregrounded the artworks’ status as a faktura, an objective, manufactured object,
  • 4. the Robot House initiative interrogates the protocols of manufacturing itself, and its logical structures. Ungrounding the ‘house,’ from Bauhaus to Bothouse shifts from mechanomorphism to looser, extended morphisms based in production, from modernist machinic obsessions to the making of things. Even before the Bauhaus and the Vkhutemas, Fredrich Nietzsche argued for a similar productivism in philosophy. Imagining the possibility of “philosophizing with a hammer,”2 every belief was to be “hammered,” a stress test Nietzsche engineered to reveal whether or not any value is wor- thy of being kept. Today, we operate similarly, but with a hammer of a very different nature [Fig. 2]. Paradoxically, with a view to rethinking the manufactured object, our interest focuses on visual thinking and non-linguistic technologies. This
  • 5. enterprise is consistent with Peter Sloterdijk’s argument that the most advanced thinking today must make use of “image giving” techniques if it is to “illuminate the landscapes of ideas, discourse, and data […] with a new kind of conscious formal seeing.”3 Sloterdijk’s image is not a rep- resentation of an idea but has the sense of an “image that means ideas.”4 Sidestepping materialist and phenomenological ontologies, the German philosopher tracks the debt of contemporary visual thinking and visuality to technological environments ranging from Stefan Zick’s seventeenth-cen- tury anatomical model of pregnancy to the electrosonic space of Berlin’s current-day Love Parade. To think this new type of image-idea is to sub- vert and move beyond conventional representation (pictorial, essentialist, concrete) into the realm of making. Henri Bergson’s early discovery of
  • 6. matter as an aggregate of images and his conceptual framing of a “move- ment-image,” and, more profoundly, of a “time-image,” is essential to such making.5 Opening the possibility of a non-idealist understanding of the material milieu, Bergson demonstrated the various ways in which the Fig 2. Erin Besler, Eugene Kosgoron, Siim Tuksam, Peter Vikar, SCI-Arc ESTm, 2011, rigging models for Stäubli TX90 robots, instructor Peter Testa. 46 47 Fig. 3. Robert Hooke, drawing of a grey drone fly, from Micrographia: Some Physiological Descriptions of Minute Bodies Made by Magnifying Glasses with Observations and Inquiries Thereupon (London, 1665). image challenges modernist empiricism and its reliance on abstract geome- try in defining matter. One outcome of such visual thinking is an ontological
  • 7. framework neither to be found in modern idealism, nor molar materialism, but rather in visual translation. This translation, which refers to physical, synchronous motion, affects a one-to-one relationship between image data and the technological environment. With translation, Sloterdijk’s “noob- jects,”—which, never fully giving up their secrets, stretch into the immate- rial and fictional—and the metaphysics of Bergson’s “time- image” become procedural and productive. Antecedents for this immanentist approach may be found in work of Marcel Duchamp, Andy Warhol, and intermedia artists of the 1960s such as Josef Beuys, but also within contemporary object-oriented aesthetics.6 More relevant is the example of seventeenth-century architecture, before the abstract concepts, systems, and models of early rationalism. Particularly related are the serious games of make believe that formed the
  • 8. systematic exploration of Christopher Wren, member of the Royal Society of London. Wren’s building surveys for the City of London, culminating in his plan of Baroque London after the Great Fire of 1666 and the drawings for Saint Paul’s Cathedral, say less about any finite built product (e.g. Saint Paul’s was executed twenty years after their making) than about the invention of techniques of automated notation, anamorphic projection, and technical encryption. Mathew Hunter has argued for how these diverse visual prac- tices were essential in later Baroque London.7 As Hunter suggests, archi- tects, such as Wren and Robert Hooke, do more than reinforce the familiar linkages of naturalism in painting or empiricism in science. Their inclina- tion to experiment with representation—from a fly’s eyes [Fig. 3] drawn with the aid of an optical magnifying device, to projection
  • 9. machines cast- ing apparitions onto laboratory walls—exemplifies the Baroque’s interest in visuality. Theorizing representational practices that run beyond art and science, the architect’s serious games of make believe “demonstrate highly imaginative and stylized ways in which objects were being manipulated, fictionalized, and performed as representations.”8 48 49 Fig. 4. Testa/Weiser, Robot House, 2010, SCI-Arc, project drawing of “workspheres.” Indeed, rather than occasional, Wren’s automated techniques of rep- resentation and translation are allied to a whole history of technical draw- ing and visualization that has been one of the main driving forces for the development of architecture. The earliest architectural treatises, includ- ing Filarete’s Libro architettonico (1464), identify the alchemical translato,
  • 10. or change of grade from two-dimensional drawings to three- dimensional objects—from matter to geometry and back again—not as a linear process but as autonomous, overlapping practices of translation. Notably, Bruno Latour has gone on to extend precisely such morphological thinking. Argu- ing that production is nothing if not a “metaphysical alchemy,” he insists on the viability of translation processes as to capture the object’s propensi- ties, its most intimate energies, and in terms understandable by others.9 As Latour makes clear, the instrumental visualizations of a thirteenth-century stone vault by stereotomy or, we can add, the motion drawn by a Stäubli’s arm as captured by kinematics, do more than interpret certain objectives. Rather, such visualizations translate and transform object- relations, form- ing other, unexpected “chains of equivalence.”10 The Robot House rein-
  • 11. troduces and multiplies these translational movements by making more explicit and precise the matrix that allows each entity in the “chain” to relate and give shape to the other. The Image Machine To shape perception of and navigation within the world of images, the Robot House was originally conceived as an image-inducing machine. This digital/ physical interface self-consciously extends the above-described lineage of visualizing instruments. The polyspherical architecture of the Robot House is delineated in the specific selection and positioning of the Stäubli robots. The software architecture, the purpose-built digital/physical interface Espe- rant.0, extends Autodesk Maya’s animation software for real- time motion control. Any element of the system, from the end-arm tools to applied mate- rials to additional robotics, may be visualized, virtualized,
  • 12. transformed, cloned, and coupled with actual polyspherical motion [Fig. 4]. The abstract 50 51 Rather than simply adding to or subtracting from material substance, the polyspherical architecture of the Robot House thus operates on rela- tions. The blending of animation and robotics makes an otherwise artifi- cial, abstract form accessible to real-time, “on the move” adjustments and manipulations. It is possible to slow down form as to eliminate distraction, or speed it up to a point where each reshuffling invites new aggregations of images and tools, in feedback. Admittedly, in this last regard, our image machine is not so at odds with other, more conventional representations, in that it is perhaps still too homogeneous and anodyne. The Robot House’s
  • 13. two-year advances notwithstanding, the revision of architectural manufac- turing and faktura requires the further development of the above outlined work—a transitioning to what might be a new metadesign. digital space and the physical robotic space are conjoined twins, simultane- ously construing a new, four-dimensional visualization of space. The focus on the development and usage of imaging and visualization technologies in turn challenges the notion of the image as a flattened-out- object. The scopic fixation (image as a copy) is set aside in an effort to foreground the image in the definition of form. Through this process, the real and the virtual are brought closer together and given equal weight as valid and necessary descriptions of reality. This convergence concerns itself with material and digital spheres, as well as with metaphysical translations, by setting out the attributes of material perception as much as the
  • 14. object’s own materiality. So while the tools and protocols of fabrication continually evolve, the focus remains on production as translation: the development of a cascade of protocols instantiating transformations, resistances, even aesthetic codes. The Robot House pursues a fundamentally different, non-finalist conception of movement. The hardware/software architectures enable kinematic models based on active analytical processing of design informa- tion—choosing categories for instigating, processing, and reacting to design problems in real-time. Programmed motion with real-time feedback sets up a non-holonomic system whose states are path specific, a configuration that is non-Euclidean and multi-dimensional. Accessing material templates from any position within this configuration, the platform realizes the com-
  • 15. puter’s potential for removing, or at least relaxing, physical constraints. The material eruption and, further, the physical corruption of computation offer architecture new formal perceptions as well. As real-time or near real- time form-finding disrupts established conventions of representation and production in architecture, it allows for other translations and translitera- tions, from motion-based tomographic imaging to projection mapping. Nei- ther synoptic nor definitive, this particular outcome advances a different discourse, one that is consistent with Sloderdijk’s image as a medium of cognition as well as with current advancements of visuality and imagina- tion within the field. 90 91 but less than that which the realist calls a thing,- an existence placed
  • 16. half-way between the ‘thing’ and the ‘representation’. This conception of matter is simply common sense.” See “Introduction”. In Mater and Memory (London: George Allen and Unwin, 1911), ix. 6 For example Marcel Duchamp’s Étant donnés (1966) with its instruction manuals and autonomous translation machines that involve optics, motion, and multiple material processes offers a proxy for the staging of vision, technical translations, material models, artifice, and redefinition of the ‘manufactured object’ in this project. Likewise, Graham Harman, Quentin Meillassoux and other figures in the philosophical movement of speculative realism. 7 Mathew C. Hunter, “Experiment, Theory, Representation: Robert Hooke’s Material Models,” in Roman Frigg and Mathew C. Hunter, eds., Beyond Mimesis and Convention, Representation in Art and Science (New York: Springer,
  • 17. 2010). 8 Hunter 216. 9 Bruno Latour, We Have Never Been Modern (Cambridge: Harvard University Press, 1993). See also Bruno Latour, “A Cautious Prometheus?” in Fiona Hackne et al., eds., Proceedings of Design History Society Conference, Universal Publishers (2009): 2-10. 10 I am particularly indebted to Graham Harman for his insistence on the relationship between Latour’s “alchemy” and visualization. See Prince of Networks: Bruno Latour and Metaphysics (Melbourne: re.press, 2009) 15. sPhysical 1 Erin Besler, et al., sPhysical, “Project Description,” SCI-Arc Archives, Fall 2011. Phantom Gemoetry 1 Kyle von Hasseln, Liz von Hasseln, Phantom Geometry, Graduate Thesis, SCI- Arc, 2012.
  • 18. 3 Cf. discussion of Reyner Banham’s critique of German Modernism in the present study, “Sideman Architecture,” 11-12. TN. 4 Relazione e motivazione della giuria del Compasso ‘Oro 1964, Milano, settembre 1964. 5 LE CORBUSIER: Le Modulor 2, II ed. Paris, 1951 6 NIKOLAUS PEVSNER: Pioneers of Modem Design, Londra., 1957, trad. it., Cappelli, Bologna, 1962. 7 COLIN CHERRY: On Human Communications, science Ed. Inc. Mimeograph, 1959. 8 JOHN R. PIERCE: La teoria dell’informazione, dizioni scientifiche e tecniche Mondadori 2, londadori, Milano, 1963. 9 MAX BENSE: Aesthetica, Deutsche Verlags-.nstalt, Stuttgart, 1954. 10 Bohr’s atomic model of 1913. TN 11 Cf. discussions of shell topology in the present study, “Sideman
  • 19. Architecture,” 27; and in Eric Owen Moss and Patrik Schumacher, “’Pleated Shell Structures’ Exhibition Discussion,” 72-85. TN. 12 H. WEYL: La simmetria, Feltrinelli, Milano, 1962. 13 K. L. WOLF e D. KUHN: Gestalt und Symme-ie, Max Niemeyer Verlag, Tubingen, 1952. 14 W. H. GRES: Die geometrischen Verhältnisse bei der Herstellung unregelmässiger Fläcben, Springer Veri., 1953. Autonomous Translations 1 On the productivist concept of facture, see Benjamin H. D. Buchloh seminal “From Faktura to Factography,” October, Vol. 30 (Autumn, 1984): 82-119. 2 Friedrich Nietzsche, Twilight of the Idols, or, How to Philosophize with a Hammer (New York: Oxford University Press, Reissue edition, 2009). 3 Peter Sloterdijk, Sphären. vol 2, Globen (Zurich: Surkamp 1999). See also Marc Jongen’s, “On Anthropospheres and Aphrogrammes. Peter Sloterdijk’s
  • 20. Thought Images of the Monstrous,” Humana Mente Journal of Philosophical Studies, 2011, Vol. 18: 199-219. 4 Jongen 208. 5 Bergson argues that “Matter is an aggregate of ‘images’ […] a certain existence which is more than that which the idealist calls a representation, Amit Rectangle Amit Rectangle