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Making a game relatable - Reichler & Panes

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Presented at LILAC 2019

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Making a game relatable - Reichler & Panes

  1. 1. Making a game relatable: blending instructions and real-world concepts Fantin REICHLER Mathilde PANES . LILAC Conference, Nottingham, April 24, 2019
  2. 2. Program of this hour • About • Storytelling: context • Game instruction • Let’s play ! • What’s next? • Assess our game
  3. 3. About • EPFL • EPFL Library • Teaching team • Gamification
  4. 4. Disclaimer • This is a mockup (not the final game) • We’ve done a lot of test: this is a test too • This is a simulation (we’ll give you some context + game instructions)
  5. 5. Once upon a time… • You are a researcher ! • First step : being a PhD student… Choice Publication Journal Impact Peer review Open Access Grant APC
  6. 6. The Game : Rules Goal Get as many points as possible Game materials we will use today:  Publication cards will bring you publication points  Grant cards Will bring you Money tokens & other bonuses  Time tokens  Money tokens (wooden)  APC tokens
  7. 7. Money token Gives 1 money unit Time token Gives 1 time unit APC token Cancels the money cost ( ) on a Open Access publication card
  8. 8. Game set up Player 1 • 6x Money tokens • 6x Time tokens Publication pile Grant pile Player 2 • 6x Money tokens • 6x Time tokens Player 3 • 6x Money tokens • 6x Time tokens Player 4 • 6x Money tokens • 6x Time tokens discard pile discard pile
  9. 9. Publication card Journal title Publication points Phase cost conditions Money cost Time cost Infrastructure cost (since Phase 2) Peer review test
  10. 10. OA* Publication card Journal title Publication points Phase cost conditions Money cost (cancelable with an APC token) Time cost Infrastructure cost (since Phase 2) Peer review test *OA = Open Access
  11. 11. Grant title Approval test (1 chance) Number of winable APC token Number of winable Money token Grant card Time cost Number of validated Publications cards required
  12. 12. Rounds, turns & action A game is composed of 3 Rounds called Ages They represent steps of your career • Phase 1: PhD • Phase 2: Post-doc • Phase 3: Professor Ages are composed of an unlimited number of player’s Turns Turns are composed of 2 actions Ex. Player A plays 2x actions> Player B plays 2x> Player 3 plays 2x Then it starts again: Player A plays 2 action, etc. until nobody can play anymore
  13. 13. AGE 1: PhD AGE 2: Post-doc AGE 3: Professor ∞ Turns ∞ Turns ∞ Turns ∞ 2x actions = ∞ 2x actions = ∞ 2x actions Nobody can play anymore => Next phase Nobody can play anymore => Next phase Nobody can play anymore => End of the game Today, we’ll only play this first phase
  14. 14. Actions: buy a Publication card Discard the required amount of tokens Then place the card in front of you in horizontal position The publication card is not yet validated. It needs to be peer-reviewed ⚠ If a publication card is unvalidated (still in horizontal position) at the end of an Age, discard this card
  15. 15. Actions: Do a Peer-review test (publication card validation) Roll 1 dice If your dice result ≥ +, place the card in vertical position. Your publication is validated If your dice result < +, let your card in horizontal position. Your publication still needs to be validated to give you points. ⚠ You can do multiple Peer-review test on the same publication card ⚠ You can have multiple unvalidated Publication cards X X Unvalidated card Validated card
  16. 16. Action: buy a Grant card Discard the required amount of time tokens You need to possess the required number of validated publications card (vertical position) Then put the card in front of you in horizontal position The card is not yet validated. It needs to pass an Approval test ⚠ you can have multiple unvalidated Grant cards ⚠ don’t discard the required amount of validated publication cards. You just need to possess them
  17. 17. Actions: Do an Approval test (Grant card validation) Roll 1 dice If your dice result ≥ +, place the card in vertical position. Your grant is approved: you win the mentioned amount of money and APC tokens If your dice result < +, discard the Grant card. Your application is rejected ⚠ You can do only 1 Approval test. If you fail it, discard immediatly your card. ⚠ If a Grant card is unvalidated (still in horizontal position) at the end of an Age, discard this card X X
  18. 18. Actions in a nutshell Buy a Publication card Validate a Publication card (Peer-review test) Buy a Grant card Validate a Grant card (Approval test) ⚠ During your turn, you may play up to 2 actions amongst the above ⚠ You may play the same action twice in a row ⚠ If you cannot or do not want to play any action at all during your turn, you cannot play in this Age anymore ⚠ If the last action you can play is a Peer-review test, you may play it and then you cannot play in this Age anymore
  19. 19. Let’s play
  20. 20. Time is up!
  21. 21. AGE 1: PhD AGE 2: Post-doc AGE 3: Professor ∞ Turns ∞ Turns ∞ Turns ∞ 2x actions = ∞ 2x actions = ∞ 2x actions Nobody can play anymore => Next phase Nobody can play anymore => Next phase Nobody can play anymore => End of the game We played this one What’s next ?
  22. 22. Actions in a nutshell AGE 1 Buy a Publication card Validate a Publication card (Peer-review test) Buy a Grant card Validate a Grant card (Approval test) AGE 2+3 Buy an infrastructure Hire staff
  23. 23. A new type of card: Game-changer New rules added Represents potential future(s)
  24. 24. Score calculation 1. Publication points Add up all your publication points 2. Visibility score Group your publication cards in pile of 3. For each complete 3-pile, roll 1 dice. Add up the result(s) 3. Championships The player with the most OA publication cards in their possession becomes OA Champion: they gain 5 points The player with the most Grant cards in their possession becomes the Grant Master: they gain 5 points The player with most Staff tokens in their possession becomes Mentor: they gain 5 points
  25. 25. Scorecard
  26. 26. Future developments • Test, test, test • Create a definitive design • Integrate it in a complete class (1 hour theory / 1 hour of game ) • Publication : commercial VS print to play
  27. 27. Please assess the game • Fill the form • Talk / write to us if you want to discuss more Want to play the full game ? Get in touch with if you want to play a full game, we can organize something!
  28. 28. Acknowledgments Other game developers : Noémi COBOLET, Raphaël GROLIMUND, Caroline SALAMIN Thanks to our game testers : Elisa BANFI, Anthony HUNZIKER, Ivan ISTOMIN, Miriam PETRILLI, Sitthida SAMATH, Francesco VARRATO, Manon VELASCO, Thomas VON ALLMEN
  29. 29. Fantin REICHLER Librarian EPFL Library Email: fantin.reichler@epfl.ch Telephone: 0041 21 693 03 91 Mathilde Panes Librarian / Teaching team coordinator EPFL Library Email: mathilde.panes@epfl.ch Telephone: 0041 21 693 22 49 Twitter: @railyards

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