4. Business or Social?
• Social media includes web-based
and mobile based technologies
which are used to turn
communication into interactive
dialogue between
organizations, communities, and
individuals ..... Businesses.....
16. What counts?
• SVBG membership
• Twitter and Facebook posts
• Attending networking meeting
• Invite guests
17. Why?
• Raise profile of SVBG
• Raise your own profile
• Champion Networker
• ......
18. How to join in
• Let me know your twitter ID
• Tweet about SVBG
• Connect on Facebook and post, like, share
• Attend FSB and other networking events
• Invite guests to SVBG
Editor's Notes
We are here at SVBG because we all know the need for businesses to network, so why only ‘network’ for 2 hours a week (or month). The use of ‘social’ media in
A simple way of illustrating the differences in some of the networks
Average age of gamers in years: 37 The average age of the most frequent game purchaser : 41 years55% of gamers play games on their phones or mobile devices% of youth playing computer & video games: 97% of female gamers: 42 (In fact, women over the age of 18 represent a significantly greater portion of the game-playing population (37 percent) than boys age 17 or younger (13 percent).)% of gamers older than Fifty (2011): 29 (an increase from 9% in 1999; This figure is sure to rise in coming years with nursing homes and senior centers across the nation now incorporating video games into their activities.)Percent of gamers who play games with other gamers in person: 6568% of parents believe that game play provides mental stimulation or education, 57% believe games encourage their family to spend to time together, and 54% believe that game play helps their children connect with their friends.46.6% of surveyed German employees playing games during working hours: daily, 10.0%; several times a week, 15.5%; once a week, 7.0%; once per month, 3.6%; less than once per month, 10.6%61% of surveyed CEOs and CFOs are playing games during their working hoursHighest proportion of active gamers by country in percentage of the population (National Gamers Survey 2011):Germany: 66%Mexico: 57%Russia: 53%UK: 52%Brazil: 47%USA: 42%Time spent gaming per day in the US: 215,000,000 hours