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Chapter 2 Lecture
Pearson Physics
© 2014 Pearson Education, Inc.
Introduction to
Motion
Prepared by
Chris Chiaverina
Chapter Contents
• Describing Motion
• Speed and Velocity
• Position-Time Graphs
• Equation of Motion
Describing Motion
• A frame of reference is referred to as a
coordinate system.
• A coordinate system in one dimension is
represented by an x axis with the origin located
at x = 0.
• Once an origin and a positive direction are
chosen, they must be used consistently.
Describing Motion
• The letter x is used to label position.
• An arrow drawn from the origin of a coordinate
system to an object is referred to as the object's
position vector.
• Whenever an object is in motion, its position is
changing.
Describing Motion
• Initial and final positions are indicated with xi
and xf, respectively.
Describing Motion
• Distance is the total length of the path taken on
a trip.
– No direction is associated with distance. It is a
scalar quantity.
– The SI unit of distance is the meter (m).
– When walking, distance is measured with a
pedometer.
– In a car, the distance is measured using an
odometer.
Describing Motion
• Displacement is defined as an object's change in
position.
– Displacement is a vector having both
magnitude and direction.
– The SI unit of displacement is the meter (m).
– The sign of the displacement vector indicates
the direction of motion. Motion in the positive
direction has a positive displacement. Motion
in the negative direction produces a negative
displacement.
Describing Motion
• Displacement is represented by the symbol Δx.
• Δx is shorthand for xf – xi. It does not mean Δ
times x.
• Δx is positive when the change in position is in
the positive direction and negative when the
change in position is in the negative direction.
Describing Motion
• Distance is the total length traveled;
displacement is the net change in position.
• An object's displacement is zero when it returns
to its starting point, even though it may have
traveled a considerable distance.
Describing Motion
• Example: The total length traveled in going from
the math classroom to the library and then to the
physics room is 13.0 m, whereas the
displacement is −3.0 m.
Speed and Velocity
• The rate of motion is referred to as speed.
• Speed describes how fast or slow something
moves.
• The average speed is defined as the distance
traveled divided by the elapsed time:
average speed = distance/elapsed time
• The SI units of average speed are meters per
second (m/s).
• Like distance, average speed is always positive.
Speed and Velocity
• An object's average velocity is defined as its
displacement per unit time:
average velocity = displacement/elapsed time
• The SI units of average velocity are meters per
second (m/s).
• The average velocity describes, on average,
how fast something is moving as well as the
average direction in which the object is moving.
• An object moving in the positive direction has a
positive average velocity. An object moving in
the negative direction has a negative average
velocity.
Position-Time Graphs
• A position-time graph is an alternative way of
representing data in a table.
• On a position-time graph, position data are
plotted on the y axis; time data are plotted on
the x axis.
Position-Time Graphs
• Example: Plotting the position and time
contained in a table results in a position-time
graph.
Position-Time Graphs
• A best-fit line drawn through data points can be
used to learn additional information about an
object's motion.
Position-Time Graphs
• To find position at a time not in original data,
– trace vertically from a given point on time axis
to the straight line, then
– trace sideways until you reach the position
axis.
Position-Time Graphs
• The slope of a straight line is equal to its rise
over its run.
• Any two points may be used to calculate the
slope of a straight line.
• On a position-time graph the rise corresponds to
the an object's position and the run to the
elapsed time.
Position-Time Graphs
• The slope of a position-time graph equals
average velocity.
• A straight line on a position-time graph
represents motion with constant velocity.
Position-Time Graphs
• A straight line on a
position-time graph
can have a positive,
negative, or zero
slope.
– A positive slope
means a positive
velocity.
– A negative slope
means a negative
velocity.
– Zero slope means
zero velocity.
Position-Time Graphs
• The greater the slope of a position-time graph,
the greater the velocity.
• The slope of a tangent line to a position-time
graph at a given instant equals the
instantaneous velocity.
Equation of Motion
• The position-time equation of motion gives an
object's position x at any time t if its initial
position and constant velocity are known.
• The position-time equation states that final
position = initial position + (velocity)(elapsed
time), or xf = xi + vt.
Equation of Motion
• The position-time equation of motion gives a
straight line for motion with constant velocity.
• The intercept of the straight line is the initial
position, and its slope is the velocity.
Equation of Motion
• Example: A skateboarder with an initial position of
1.5 m moves with a constant velocity of
3.0 m/s. What is the position of the
skateboarder?
Equation of Motion
• Solution: Substituting 1.5 m for the initial position
and 3.0 m/s for the constant velocity in the
equation of motion gives the following:
xf = 1.5 m + (3.0 m/s)(2.5 s) = 9.0 m
Equation of Motion
• The equation for a straight line is often written as
y = mx + b, where m is the slope and b is the y
intercept.
• This equation may be also written y = b + mx.
Equation of Motion
• Except for the labels, y = b + mx is the same
equation as the position-time equation of motion,
xf = xi + vt.
Equation of Motion
Position-time graphs intersect when objects have
the same location.

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Introduction to Motion

  • 1. Chapter 2 Lecture Pearson Physics © 2014 Pearson Education, Inc. Introduction to Motion Prepared by Chris Chiaverina
  • 2. Chapter Contents • Describing Motion • Speed and Velocity • Position-Time Graphs • Equation of Motion
  • 3. Describing Motion • A frame of reference is referred to as a coordinate system. • A coordinate system in one dimension is represented by an x axis with the origin located at x = 0. • Once an origin and a positive direction are chosen, they must be used consistently.
  • 4. Describing Motion • The letter x is used to label position. • An arrow drawn from the origin of a coordinate system to an object is referred to as the object's position vector. • Whenever an object is in motion, its position is changing.
  • 5. Describing Motion • Initial and final positions are indicated with xi and xf, respectively.
  • 6. Describing Motion • Distance is the total length of the path taken on a trip. – No direction is associated with distance. It is a scalar quantity. – The SI unit of distance is the meter (m). – When walking, distance is measured with a pedometer. – In a car, the distance is measured using an odometer.
  • 7. Describing Motion • Displacement is defined as an object's change in position. – Displacement is a vector having both magnitude and direction. – The SI unit of displacement is the meter (m). – The sign of the displacement vector indicates the direction of motion. Motion in the positive direction has a positive displacement. Motion in the negative direction produces a negative displacement.
  • 8. Describing Motion • Displacement is represented by the symbol Δx. • Δx is shorthand for xf – xi. It does not mean Δ times x. • Δx is positive when the change in position is in the positive direction and negative when the change in position is in the negative direction.
  • 9. Describing Motion • Distance is the total length traveled; displacement is the net change in position. • An object's displacement is zero when it returns to its starting point, even though it may have traveled a considerable distance.
  • 10. Describing Motion • Example: The total length traveled in going from the math classroom to the library and then to the physics room is 13.0 m, whereas the displacement is −3.0 m.
  • 11. Speed and Velocity • The rate of motion is referred to as speed. • Speed describes how fast or slow something moves. • The average speed is defined as the distance traveled divided by the elapsed time: average speed = distance/elapsed time • The SI units of average speed are meters per second (m/s). • Like distance, average speed is always positive.
  • 12. Speed and Velocity • An object's average velocity is defined as its displacement per unit time: average velocity = displacement/elapsed time • The SI units of average velocity are meters per second (m/s). • The average velocity describes, on average, how fast something is moving as well as the average direction in which the object is moving. • An object moving in the positive direction has a positive average velocity. An object moving in the negative direction has a negative average velocity.
  • 13. Position-Time Graphs • A position-time graph is an alternative way of representing data in a table. • On a position-time graph, position data are plotted on the y axis; time data are plotted on the x axis.
  • 14. Position-Time Graphs • Example: Plotting the position and time contained in a table results in a position-time graph.
  • 15. Position-Time Graphs • A best-fit line drawn through data points can be used to learn additional information about an object's motion.
  • 16. Position-Time Graphs • To find position at a time not in original data, – trace vertically from a given point on time axis to the straight line, then – trace sideways until you reach the position axis.
  • 17. Position-Time Graphs • The slope of a straight line is equal to its rise over its run. • Any two points may be used to calculate the slope of a straight line. • On a position-time graph the rise corresponds to the an object's position and the run to the elapsed time.
  • 18. Position-Time Graphs • The slope of a position-time graph equals average velocity. • A straight line on a position-time graph represents motion with constant velocity.
  • 19. Position-Time Graphs • A straight line on a position-time graph can have a positive, negative, or zero slope. – A positive slope means a positive velocity. – A negative slope means a negative velocity. – Zero slope means zero velocity.
  • 20. Position-Time Graphs • The greater the slope of a position-time graph, the greater the velocity. • The slope of a tangent line to a position-time graph at a given instant equals the instantaneous velocity.
  • 21. Equation of Motion • The position-time equation of motion gives an object's position x at any time t if its initial position and constant velocity are known. • The position-time equation states that final position = initial position + (velocity)(elapsed time), or xf = xi + vt.
  • 22. Equation of Motion • The position-time equation of motion gives a straight line for motion with constant velocity. • The intercept of the straight line is the initial position, and its slope is the velocity.
  • 23. Equation of Motion • Example: A skateboarder with an initial position of 1.5 m moves with a constant velocity of 3.0 m/s. What is the position of the skateboarder?
  • 24. Equation of Motion • Solution: Substituting 1.5 m for the initial position and 3.0 m/s for the constant velocity in the equation of motion gives the following: xf = 1.5 m + (3.0 m/s)(2.5 s) = 9.0 m
  • 25. Equation of Motion • The equation for a straight line is often written as y = mx + b, where m is the slope and b is the y intercept. • This equation may be also written y = b + mx.
  • 26. Equation of Motion • Except for the labels, y = b + mx is the same equation as the position-time equation of motion, xf = xi + vt.
  • 27. Equation of Motion Position-time graphs intersect when objects have the same location.

Editor's Notes

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