My work that’s going can help with my two peers Mr. Pronovost usually has set objectives for each learning session. He takes them through the session and then allows his class to take tests individually and as a group. After one on one learning and interaction with his students, Mr. Pronovost then introduces computers to their learning. During the group assessments he identifies learners that may require his time and attention and attends to them. The software used in the learning allows for immediate feedback thus he is not required to go around the class giving individualized feedback to every learner. The assessments allow the learners themselves to gauge their understanding and proceed gradually to next levels. Mr. Pronovost structures his lessons to incorporate technology such that once he is sure they understand the concepts for a given learning session, he moves their learning to computers. Technology promotes differentiation in that there are fast paced and slow-paced learners. Mr. Pronovost identifies slow learners by looking at the level they are at when taking tests using learning games on planet turtle and dream box Varying levels of cognition are evident in that the students learn at their own pace. There are those who learn fast and there are those who may need support from Mr. Pronovost During introduction to the learning concepts, Mr. Pronovost looks out for an understanding of keywords that may mean addition or subtraction. Later, once they solve sums on their white boards successfully, they proceed to the computer applications. This type of learning environment allows students to be positive about their capabilities of learning math. Learning through games is appealing to the young learners and as evidenced by their urge to take independent practice of what they have learnt. The learning applications give immediate feedback which enables users to gauge their progress. ...