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UX in an Agile World
Fadi Stephan
What is your
experience with
design on agile
teams?
What worked?
What didn’t work?
What challenges have you
experienced?
Fadi Stephan
Consultant at Excella Consulting
Software Development Practice Lead
Agile Coach and Trainer
Co-Organizer of the DC Scrum User
Group
@FadiStephan @excellaco
Making design work
with Agile can be hard.
Agile
Approach to delivering quality valuable products early
and often while responding to changing customer
needs
User Experience Design
Approach to solving problems by understanding what
our users need, expect, and how they behave during
interactions between product or service
Focus of Agile
Frequently deliver working software
Constantly deliver value
Continuously improve
Focus of UX
Usable and accessible
Help user achieve something meaningful
User satisfaction
How Agile and UX Intersect
Agile
Focus on business value
How Agile and UX Intersect
Agile
Focus on business value
UX
Focus on user value
Design is essential to
success in satisfying
your customers.
How Agile and UX Clash
Agile
Building incrementally
Continuous delivery
Working software
UX
Design end-to-end experience
Time up front to research
Cohesive, quality experience
How do you align Agile
and UX?
Three ways to organize
your teams.
Three ways to organize your teams
Separate & parallel Integrated & cross-
functional
Separate & sequential
Two ways to organize your teams
Separate and parallel teams Integrated and cross-
functional teams
Separate and
sequential teams
Long design cycle
Delay in ROI
Design team + development team
Big design up-front
Design hands-off to development
Runway needed for design
Cohesive end to end experience
Separate and
parallel teams
Knowledge gaps/lack of shared understanding
Hand-offs
Lack of collaboration/finger pointing
Design team + development team
Design 2-3 Sprints ahead
Enough of a runway for design
Closer correlation of design & dev
Integrated and cross-
functional teams
Not enough time for research activities
Non-cohesive user experience/end to end design
Hard to balance skills/manage team size
Everyone embedded on one team
Design & development are ongoing
Shared understanding
Shared ownership of outcome
Collaborative approach
Separate and
sequential teams
Big design up-front
Long design cycle
Separate and
parallel teams
Knowledge gaps
Hand-offs
Lack of collaboration
Integrated and
cross-functional
teams
Balancing skills on team
Managing team size
Timing research activities
How do we
succeed at
UX in an Agile World?
Try integrated and
cross-functional teams.
How do you
do it?
Share responsibility of the
backlog — you want the
highest value features released
You want customers to use
your features and adopt your
product
Focus on outcome not output
Key ongoing activity
Generative research
Notional design
Implementation design
Key difference between
integrated vs. parallel
One product backlog vs. multiple
UX skills vs. UX roles
Entire team is engaged in design vs. handoff
Focus is on measurable outcome vs. output
Participation in ceremonies
Advocate for the user
Help clarify designs in Sprint planning
Help address questions/impediments in
daily standups
Address design questions from
stakeholders in Sprint reviews
Contribute to team continuous
improvement in retrospectives
Planning ahead and looking back
Ensure top Product Backlog Items are ready for the next Sprint
Plan out research activities for new Product Backlog Items (strategically)
Ensure adherence to design as product increments are being developed
Help out wherever needed
Validate product increment delivers value
Help PO reprioritize Product Backlog based on insights and measurable outcomes
Design Thinking
Solution-focused approach to problem
solving
Timeboxed activities, scale as needed
Open ended prototype as output
Empathy, ideation, experimentation
Co-creation activities
Design studios
Cross-functional research trips
Journey mapping
Co-sketching sessions
Design Sprint
Timeboxed activity
5-day process
Close-ended
Working prototype as output
Representation from different skills
Contributions from different teams
Lean UX
Ongoing activities
Principles based on DT, Agile, Lean
Startup
Artifacts used to move team’s learning
forward
Collaborative design, MVP,
experimentation
Style guides & pattern libraries
Atomic design system (Brad Frost)
Validated patterns
Co-owned between design and
development
Eliminate need to recreate what already
exists
How to succeed at UX in Agile
Designers embedded on Agile
teams
Participation in ceremonies
Co-creation activities
Design Thinking
Design Sprints
Lean UX
Style guides and pattern
libraries
But what about
velocity?
UX in an Agile World
Fadi Stephan

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UX in an agile world

  • 1. UX in an Agile World Fadi Stephan
  • 2. What is your experience with design on agile teams? What worked? What didn’t work? What challenges have you experienced?
  • 3. Fadi Stephan Consultant at Excella Consulting Software Development Practice Lead Agile Coach and Trainer Co-Organizer of the DC Scrum User Group @FadiStephan @excellaco
  • 4. Making design work with Agile can be hard.
  • 5. Agile Approach to delivering quality valuable products early and often while responding to changing customer needs User Experience Design Approach to solving problems by understanding what our users need, expect, and how they behave during interactions between product or service Focus of Agile Frequently deliver working software Constantly deliver value Continuously improve Focus of UX Usable and accessible Help user achieve something meaningful User satisfaction
  • 6. How Agile and UX Intersect Agile Focus on business value
  • 7. How Agile and UX Intersect Agile Focus on business value UX Focus on user value
  • 8. Design is essential to success in satisfying your customers.
  • 9. How Agile and UX Clash Agile Building incrementally Continuous delivery Working software UX Design end-to-end experience Time up front to research Cohesive, quality experience
  • 10. How do you align Agile and UX?
  • 11. Three ways to organize your teams.
  • 12. Three ways to organize your teams Separate & parallel Integrated & cross- functional Separate & sequential
  • 13. Two ways to organize your teams Separate and parallel teams Integrated and cross- functional teams
  • 14. Separate and sequential teams Long design cycle Delay in ROI Design team + development team Big design up-front Design hands-off to development Runway needed for design Cohesive end to end experience
  • 15. Separate and parallel teams Knowledge gaps/lack of shared understanding Hand-offs Lack of collaboration/finger pointing Design team + development team Design 2-3 Sprints ahead Enough of a runway for design Closer correlation of design & dev
  • 16. Integrated and cross- functional teams Not enough time for research activities Non-cohesive user experience/end to end design Hard to balance skills/manage team size Everyone embedded on one team Design & development are ongoing Shared understanding Shared ownership of outcome Collaborative approach
  • 17. Separate and sequential teams Big design up-front Long design cycle
  • 18. Separate and parallel teams Knowledge gaps Hand-offs Lack of collaboration
  • 19. Integrated and cross-functional teams Balancing skills on team Managing team size Timing research activities
  • 20. How do we succeed at UX in an Agile World?
  • 22. How do you do it? Share responsibility of the backlog — you want the highest value features released You want customers to use your features and adopt your product Focus on outcome not output
  • 23. Key ongoing activity Generative research Notional design Implementation design
  • 24. Key difference between integrated vs. parallel One product backlog vs. multiple UX skills vs. UX roles Entire team is engaged in design vs. handoff Focus is on measurable outcome vs. output
  • 25. Participation in ceremonies Advocate for the user Help clarify designs in Sprint planning Help address questions/impediments in daily standups Address design questions from stakeholders in Sprint reviews Contribute to team continuous improvement in retrospectives
  • 26. Planning ahead and looking back Ensure top Product Backlog Items are ready for the next Sprint Plan out research activities for new Product Backlog Items (strategically) Ensure adherence to design as product increments are being developed Help out wherever needed Validate product increment delivers value Help PO reprioritize Product Backlog based on insights and measurable outcomes
  • 27. Design Thinking Solution-focused approach to problem solving Timeboxed activities, scale as needed Open ended prototype as output Empathy, ideation, experimentation
  • 28. Co-creation activities Design studios Cross-functional research trips Journey mapping Co-sketching sessions
  • 29. Design Sprint Timeboxed activity 5-day process Close-ended Working prototype as output Representation from different skills Contributions from different teams
  • 30. Lean UX Ongoing activities Principles based on DT, Agile, Lean Startup Artifacts used to move team’s learning forward Collaborative design, MVP, experimentation
  • 31. Style guides & pattern libraries Atomic design system (Brad Frost) Validated patterns Co-owned between design and development Eliminate need to recreate what already exists
  • 32. How to succeed at UX in Agile Designers embedded on Agile teams Participation in ceremonies Co-creation activities Design Thinking Design Sprints Lean UX Style guides and pattern libraries
  • 34. UX in an Agile World Fadi Stephan