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(20)
The art of small steps, or how to make sound for games in conditions of war /...
The art of small steps, or how to make sound for games in conditions of war /...
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Breaking up with FMOD - Why we ended things and embraced Metasounds / Daniel ...
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
How Audio Objects Improve Spatial Accuracy / Mads Maretty Sønderup (Audiokine...
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...
Why indie developers should consider hyper-casual right now / Igor Gurenyov (...
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AI / ML for Indies / Tyler Coleman (Retora Games)
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Agility is the Key: Power Up Your GameDev Project Management with Agile Pract...
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
New PR Tech and AI Tools for 2023: A Game Changer for Outreach / Kirill Perev...
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
Playable Ads - Revolutionizing mobile games advertising / Jakub Kukuryk (Popc...
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
Creative Collaboration: Managing an Art Team / Nastassia Radzivonava (Glera G...
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
From Local to Global: Unleashing the Power of Payments / Jan Kuhlmannn (Xsolla)
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Strategies and case studies to grow LTV in 2023 / Julia Iljuk (Balancy)
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Why is ASO not working in 2023 and how to change it? / Olena Vedmedenko (Keya...
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How to increase wishlists & game sales from China? Growth marketing tactics &...
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Turkish Gaming Industry and HR Insights / Mustafa Mert EFE (Zindhu)
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Building an Awesome Creative Team from Scratch, Capable of Scaling Up / Sasha...
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The Power of Game and Music Collaborations: Reaching and Engaging the Masses ...
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Branded Content: How to overcome players' immunity to advertising / Alex Brod...
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
Resurrecting Chasm: The Rift - A Source-less Remastering Journey / Gennadii P...
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
How NOT to do showcase events: Behind the scenes of Midnight Show / Andrew Ko...
Wargaming: Convincing effects on any engine
1.
Убедительные эффекты на любом
движке Александр Яцукевич
2.
Коротко о главном •
Глубина резкости в альфа-канале • Светлое на темном, темное на светлом • Ритм в композиции
3.
4.
Альфа-канал с вариативной
границей
5.
6.
7.
Композиция
8.
Дым • Объемный альфа
канал • Композиция из клубов • Разность тонов
9.
из процедурного шума
нарисованный вручную собран из фотографий
10.
Глубина в альфа-канале
11.
Основные ошибки в
дыме плохо плохо
12.
лучше
13.
Основные ошибки в
альфа-канале плохо лучше
14.
Основные ошибки в
композиции плохо лучше
15.
Композиция внутри
16.
17.
Вспышки • Неровность краев •
Живописность
18.
Пример плохой текстуры
19.
Пример хорошей текстуры
20.
Искры и сыпучие
продукты • Неоднородность композиции • Объем внутри • Разнообразие по цвету
21.
Плохая композиция
22.
Композиция в текстуре
23.
Пару слов про
огонь
24.
Трейлы • Интересность формы •
Ритм в композиции
25.
26.
27.
Итого • Соответствие маски
форме на текстуре • Размытость-резкость в маске по краям • Разница в тоне в разных краях текстуры • Ошибки в ритмическом рисунке: разнообразие масс, неоднородность ритма • Разнообразие по цвету в рассыпных объектах
28.
примеры из других
игр
29.
примеры из других
игр
30.
Александр Яцукевич Lead VFX
Artist a_yatsukevich@wargaming.net Спасибо
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