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1 of 45
1 of 45
The Creative
Process:
Sentinels in Shards of
War
2 of 45
Intro
Oliver Trogemann
Joined Bigpoint 2011
Senior UI Artist, Head of 2D Art
UI and Concept Art (~40 Artists incl.
ADs/Art Leads)
Advising internal & external projects
Hiring
Feel free to connect on LinkedinFind us at: G6
3 of 45
FARMERAMA
2009 | 53m users
DARKORBIT
2006 | 90m users
DRAKENSANG ONLINE
2011 | 31m users
 Founded 2002
 550 employees
 370,000,000 registered users in 200
countries
 200,000 new users added every day
 180+ payment methods
 1 billion+ daily transactions
San Francisco
Istanbul
Hamburg
Luxemburg
Malta
Seoul
4 of 45
About the Team
Teamsize total: 52
15 artists (2D, 3D, Animation, Tech)
2 Concept Artists/Illustrators
Unity / Custom pipeline
5 of 45
About the Game
SciFi Action MOBA
Free to Play
18 Sentinels (+)
4 Shards (Worlds) (+)
2 Maps (+)
2 Skins per Sentinel (+)
6 of 45
Video
7 of 45/ About SoW
Initial map
8 of 45
New map: Benefiting from key learnings
9 of 45
Features
W A S D Controls
Customizaton
10 of 45
Sentinels
~4 week total art production (concept,
asset, artwork)
Art & Game Design: flexible/ collaborative
Regular Workflow: Game Design (character
specs) – followed by Art (visual concept)
Special Case: Big Bot
11 of 45
Art testing shapes and sizes.
Design created: Bastion
12 of 45
Sentinels
Last minute feedback: Early Sentinels not
futuristic enough. Solved by replacing with
skin. (Examples)
13 of 45
Example Vulcan: Switching early version …
14 of 45
…with the skin
15 of 45/ Sentinel
Example Striker: Switching early version …
16 of 45
…with the skin
17 of 45
Skins
Require new 3D assets and illustrations
Illustrations: essential communication tool
(Story, Identification, Immersion)
Classification of „Story“ and „Fun“ skins
Varies each case
18 of 45
Flatline
19 of 45
Flatline: “Story skin”
20 of 45
Zel
21 of 45
Zel: “Fun” skin
22 of 45
Blitz
23 of 45
Blitz: Fun skin
24 of 45
Skins
25 of 45
Skins
New Skins: Preserve spirit and silhouette
26 of 45
Skins
New Skins: Spirit and silhouette
27 of 45
Skins
New Skins: Spirit and silhouette
28 of 45
Bastion
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Bastion: Fun skin (Inspiration?)
30 of 45
Rhino
31 of 45
Rhino: Fun skin
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Identifying and testing 5-6 different
vendors
Providing 2 rough sketches, allowing
artists proposal
Surprise: Giving rather more than less
freedom = best results!
Sometimes making quick fixes internally.
Outsourcing
33 of 45
Vox: Great inital artwork from the
vendor
(Values, Composition)
34 of 45
Second color draft lost all power.
Different Artist?
35 of 45
Solution: Inhouse fix
36 of 45
Vendor had problems (perspective
distortion)
37 of 45
Outsourcing
Hulk saved us (inhouse fix)
38 of 45
Outsourcing
You need great artists – simple as that
The more changes - the worse it gets,
start from scratch
Artwork is done when you say it‘s done
Giving Artists codenames from popular
show for later reference
39 of 45
Creative Process
Keeping Sentinels inhouse, Outsourcing
skins
Currently 2 Concept Artists/ Illustrators
Switching between concept art and
illustration
Example: Zel
40 of 45
Concept Art
Zel: Early concepting
41 of 45
Concept Art
Zel: Weapon design
42 of 45
Concept Art
Zel: Costume Layers
43 of 45
Zel: Final concept
44 of 45
Zel: Final inhouse
artwork
45 of 45
Questions?
Find us at:
Play the game: www.shardsofwar.com
G6

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