2. WHAT IS WEB 2.0 ?
Termed first coined in 2005 by Tim
O’Reilly.
Provide different things to different
people.
Users create the contents.
The power of the crowd.
Epic Data
Architecture of Participation
Network Effects
Openness
3. User Contents
Movement towards allowing users to
create their own contents for
publications.
This trend is noticeable in media and
music.
Motivation is reputation. Because it
focuses more in creating a program that
could help people to communicate
4. ADVANTAGE VS
DISADVANTAGE
ADVANTAGES DISADVANTAGES
•Social Media Marketing
and Search Engine
Optimization.
•Equal chance to all to post
their views and comments
•Online promotion of
businesses, products and
services.
•Engaging the customers.
Customers can write their
views about the products
•Information overload.
•the quality of the content
is not reliable.
•Too many fake ID’s and
spammers.
• Freedom to post views
and comments provides
good opportunities for
competitors to post
negative comments about
other companies.
5. OPENNESS
Related to epic data and participation.
Data is open, but to get value you have
to build intelligence to make sense of
the data.
data information knowledge.
Issues such as open source, open
publishing
6. THE TECHNOLOGY
A quiet revolution towards open source
and independent methodologies and
tools.
Words associated to Web 2.0: AJAX,
REST, lightweight programming, APIs.
The browser is the main access point to
services and tools.
7. WEB 2.0 AND EDUCATION
Transition from online consumer to
consumer/producer/participant
Online learning can now be a collaborative
effort.
Teachers are no longer “source of
information”.
Students are no longer passive “receivers of
information”.
Sharing and constructing something for others
to learn is a powerful method to learn.
The ability to synthesis is a goal in higher