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Digital Marketing Teigland
1. Digital MarketingDigital Marketing
Dr. Robin TeiglandDr. Robin Teigland
Stockholm School of EconomicsStockholm School of Economics
robin.teigland@hhs.serobin.teigland@hhs.se
www.knowledgenetworking.orgwww.knowledgenetworking.org
www.slideshare.net/eteiglandwww.slideshare.net/eteigland
2. 2
Background to digital marketingBackground to digital marketing
Reshaping the marketing mixReshaping the marketing mix – 4Ps– 4Ps
From OGC to UGCFrom OGC to UGC
Stepping into the internet – A look at VWsStepping into the internet – A look at VWs
Digital marketing implementationDigital marketing implementation
Benefits and challenges of digital marketingBenefits and challenges of digital marketing
Guest speaker – Marketing by MySpaceGuest speaker – Marketing by MySpace
Today’s discussionToday’s discussion
3. What is digital marketing?What is digital marketing?
The application of digital technologies that form channels toThe application of digital technologies that form channels to
marketmarket……
− Internet (2D to 3D)Internet (2D to 3D)
− Mobile communicationsMobile communications
− Interactive televisionInteractive television
− Interactive traditional media (billboards, print)Interactive traditional media (billboards, print)
− WirelessWireless
……....to achieve corporate goals through meeting andto achieve corporate goals through meeting and
exceeding customer needsexceeding customer needs better than the competitionbetter than the competition..
Adapted from Jobber 2007Adapted from Jobber 2007
3
4. 4
Did You Know: Shift HappensDid You Know: Shift Happens
http://www.youtube.com/watch?v=pMcfrLYDm2Uhttp://www.youtube.com/watch?v=pMcfrLYDm2U
How are these trends affecting theHow are these trends affecting the
traditional marketing mix?traditional marketing mix?
5. Key elements of the digital ageKey elements of the digital age
Jobber 2007Jobber 2007 5
6. Previous generations
born into hierarchy
•Family
•Schools
•Society
•Work
•Religion
Connected – born digital
Autonomous – make own
decisions
Multitasking
DesAutels 2008DesAutels 2008 6
Gen-Y
7. Increasing number of digital mediaIncreasing number of digital media
7JP Allen 2009www.webguild.org
8. 6 degrees of separation
Milgram 1967, DesAutelsMilgram 1967, DesAutels
9. Traditional marketing vs digital marketingTraditional marketing vs digital marketing
10
http://adultaddstrengths.com/2008/11/05/obama-vs-http://adultaddstrengths.com/2008/11/05/obama-vs-
mccain-social-media/mccain-social-media/
11. 12
Background to digital marketingBackground to digital marketing
Reshaping the marketing mix – 4PsReshaping the marketing mix – 4Ps
From OGC to UGCFrom OGC to UGC
Stepping into the internet – A look at VWsStepping into the internet – A look at VWs
Digital marketing implementationDigital marketing implementation
Benefits and challenges of digitalBenefits and challenges of digital
marketingmarketing
Guest speaker – Marketing by MySpaceGuest speaker – Marketing by MySpace
Today’s discussionToday’s discussion
13. Digital marketing mediaDigital marketing media
Internet (2D and 3D, virtual worlds)Internet (2D and 3D, virtual worlds)
Mobile communicationsMobile communications
WirelessWireless
Interactive televisionInteractive television
Interactive billboards and printInteractive billboards and print
Adapted from Jobber 2007Adapted from Jobber 2007 14
18. 19
Personalized British Airways
Trip Guide
Personalized with customer name
Direct link to “My booking” area of BA.com
Search fields pre-
populated with
customer travel
dates and
destination
Customized
destination
information
including
sightseeing and
airport info
Source:Chaffey 2009Chaffey 2009
20. Reshaping promotion - InteractivityReshaping promotion - Interactivity
Interactive ads in traditional print mediaInteractive ads in traditional print media
− Augmented reality, mobile phonesAugmented reality, mobile phones
− http://www.youtube.com/watch?v=RsZTbIjLHNA&feature=relatedhttp://www.youtube.com/watch?v=RsZTbIjLHNA&feature=related (zoo)(zoo)
− http://www.youtube.com/watch?v=S-G8u-01t0k&feature=PlayList&p=46ED12AC63B128FC&http://www.youtube.com/watch?v=S-G8u-01t0k&feature=PlayList&p=46ED12AC63B128FC&
(car)(car)
Interactive billboardsInteractive billboards
− Video, mobile phonesVideo, mobile phones
− http://www.youtube.com/watch?v=BK7qfpvod2w&feature=relatedhttp://www.youtube.com/watch?v=BK7qfpvod2w&feature=related (Shanghai)(Shanghai)
− http://www.youtube.com/watch?v=5-bNZRAypgQ&feature=PlayList&p=CDD9F931D4215694http://www.youtube.com/watch?v=5-bNZRAypgQ&feature=PlayList&p=CDD9F931D4215694
(Nokia)(Nokia)
Interactive video advertisementsInteractive video advertisements
− Video, internetVideo, internet
− http://www.youtube.com/watch?v=tJrq-ZwBehA&feature=PlayList&p=B74C1DB8C72A381E&http://www.youtube.com/watch?v=tJrq-ZwBehA&feature=PlayList&p=B74C1DB8C72A381E&
(Volvo)(Volvo)
21
21. Viral marketingViral marketing
Encourages users of product or service suppliedEncourages users of product or service supplied
by business to encourage friends to join in asby business to encourage friends to join in as
wellwell
Haag & Cummings 2008Haag & Cummings 2008
www.bluemountain.comwww.bluemountain.com
1) Send card1) Send card
2) Card has link so other2) Card has link so other
person can send cardperson can send card
22
23. 24
Background to digital marketingBackground to digital marketing
Reshaping the marketing mixReshaping the marketing mix – 4Ps– 4Ps
From OGC to UGCFrom OGC to UGC
Stepping into the internet – A look at VWsStepping into the internet – A look at VWs
Digital marketing implementationDigital marketing implementation
Benefits and challenges of digitalBenefits and challenges of digital
marketingmarketing
Guest speaker – Marketing by MySpaceGuest speaker – Marketing by MySpace
Today’s discussionToday’s discussion
24. Shifting sources of valueShifting sources of value
Open business modelOpen business model
− Competitive advantage through leveragingCompetitive advantage through leveraging
external resourcesexternal resources (Chesborough 2003)(Chesborough 2003)
− Permeable organizational boundariesPermeable organizational boundaries
− Redefinition of acceptable sources of value andRedefinition of acceptable sources of value and
knowledgeknowledge
Potential sources of valuePotential sources of value
− Users as organizational resourceUsers as organizational resource (von Hippel 1988,(von Hippel 1988,
2005)2005)
− User interactions with organizations creates valueUser interactions with organizations creates value
through user-generated contentthrough user-generated content (Di Gangi & Wasko(Di Gangi & Wasko
forthcoming)forthcoming)
Di Gangi 2008Di Gangi 2008 25
25. Moving towards the experience economyMoving towards the experience economy
Gilmore & Pine 1999, Prahalad & RamaswamyGilmore & Pine 1999, Prahalad & Ramaswamy
26. 28
Crowdsourcing:Crowdsourcing:
Capturing the wisdom of crowdsCapturing the wisdom of crowds
What is it?What is it?
− Customer participation in business andCustomer participation in business and
business developmentbusiness development
Why the interest?Why the interest?
− ExperienceExperience
− OwnershipOwnership
− EngagementEngagement
− LoyaltyLoyalty
Brayrie 2007Brayrie 2007
27. Content created by a user to be used by a userContent created by a user to be used by a user
From organization-generated content (OGC) toFrom organization-generated content (OGC) to
user-generated content (UGC)user-generated content (UGC)
Content created by an organization to sell to a userContent created by an organization to sell to a user
Di Gangi 2008Di Gangi 2008 29
28. An anthropological intro to YouTubeAn anthropological intro to YouTube
30
Three US TVThree US TV
NetworksNetworks
is less than…is less than…
YouTubeYouTube
Wesch 2008Wesch 2008
29. Rapid growth of UGC Web SitesRapid growth of UGC Web Sites
Organizations increasingly introducing UGC websitesOrganizations increasingly introducing UGC websites
(e.g., social networking, electronic communities) as(e.g., social networking, electronic communities) as
organizational resourcesorganizational resources
Deloitte 2008, DiGangi 2008Deloitte 2008, DiGangi 2008 31
30. Why are organizations using UGC websites?Why are organizations using UGC websites?
Deloitte 2008Deloitte 2008 32
34. 36
Examples at DellExamples at Dell
Brayrie 2007Brayrie 2007
Self-supportSelf-support
ProductProduct
developmentdevelopment
35. eZ Systems and the eZ ecosystem:eZ Systems and the eZ ecosystem:
An open source business modelAn open source business model
3737
eZeZ PartnersPartners CommunityCommunityCustomersCustomers
•#1 open source content management software#1 open source content management software
•Enterprise open source – “Grow the cake”Enterprise open source – “Grow the cake”
•60 Employees in 8 countries (Europe & Asia)60 Employees in 8 countries (Europe & Asia)
•230+ Partners230+ Partners
•5000+ Customers5000+ Customers
•30,000+ Community members30,000+ Community members
www.ez.nowww.ez.no
Skien, NorwaySkien, Norway
37. 39
Background to digital marketingBackground to digital marketing
Reshaping the marketing mixReshaping the marketing mix
From OGC to UGCFrom OGC to UGC
Stepping into the internet – A look at VWsStepping into the internet – A look at VWs
Digital marketing implementationDigital marketing implementation
Benefits and challenges of digitalBenefits and challenges of digital
marketingmarketing
Guest speaker – Marketing by MySpaceGuest speaker – Marketing by MySpace
Today’s discussionToday’s discussion
38. 4040
Within five years, theWithin five years, the 3-D3-D
Internet will be asInternet will be as
importantimportant for work as thefor work as the
Web is today.Web is today. January 2008January 2008
By the end of 2011,By the end of 2011, 80 percent80 percent
of active Internet users (andof active Internet users (and
Fortune 500 enterprises)Fortune 500 enterprises) willwill
have a “second life”, but nothave a “second life”, but not
necessarily in Second Life.necessarily in Second Life.Steve PrenticeSteve Prentice
GartnerGartner
39. 4141
Towards 3-D internetTowards 3-D internetLevelofInteraLevelofIntera
TimeTime
IndividualIndividual --
Web 1.0 ThinkingWeb 1.0 Thinking
Mosaic, Prodigy,Mosaic, Prodigy,
Compuserve, AOL,Compuserve, AOL,
NetscapeNetscape
ConnectedConnected
Web 2.0 ThinkingWeb 2.0 Thinking
Facebook, Friendster,Facebook, Friendster,
Yahoo, Blogger,Yahoo, Blogger,
Wikipedia, eBay,Wikipedia, eBay,
Typepad, LinkedIn.Typepad, LinkedIn.
Amazon,Amazon,
MySpace,MySpace,
Textamerica,Textamerica,
Delicious, HubPagesDelicious, HubPages
SENSORYSENSORY
3D Internet3D Internet
ThinkingThinking
SecondLife, ActiveSecondLife, Active
Worlds, There,Worlds, There,
SimsOnline, ClubSimsOnline, Club
Penguin, World ofPenguin, World of
Warcraft, 3DWarcraft, 3D
planets, ToonTown,planets, ToonTown,
Habbo, VSlide,Habbo, VSlide,
ProtosphereProtosphere
40. No financial crisis in VWs?No financial crisis in VWs?
Increasing membersIncreasing members
Increasing companiesIncreasing companies
Increasing turnoverIncreasing turnover
Wonderland
4242
41. 4343
Releasing new productsReleasing new products
ToyotaToyota
•Launches real and virtual products simultaneouslyLaunches real and virtual products simultaneously
•Enables avatars to customize vehicles in SLEnables avatars to customize vehicles in SL
42. 4444
Co-creating solutions for today…Co-creating solutions for today…
Philips Design GroupPhilips Design Group
Lead-user innovation workshopsLead-user innovation workshops
43. 45
……as well as for tomorrowas well as for tomorrow
HSB: Building the house of the futureHSB: Building the house of the future
in a competition with KTH and Chalmersin a competition with KTH and Chalmers
architecture studentsarchitecture students
44. 464646
Increasing effectiveness inIncreasing effectiveness in
traditional industriestraditional industries
“Soon all fashion designers will be originating
their designs and managing the production in
virtual worlds….Why such a dramatic
change? Economics, pure and simple.”
Shenlei Winkler,
Director Fashion Research Institute
45. 3D internet3D internet
47
Before the first plate of aluminum is ever
bent for production, the pilots and the
passengers will have flown the plane and
the crew will have serviced the plane.
CEO of Boeing supplierCEO of Boeing supplier
47. Entropia Universe by MindArkEntropia Universe by MindArk
Ability to develop skills and sell virtual goodsAbility to develop skills and sell virtual goods
− Island sold for USD 26,500 in 2004Island sold for USD 26,500 in 2004
− Asteroid space resort sold for USD 100,000 in 2005Asteroid space resort sold for USD 100,000 in 2005
− Clothes Against Violence – limited edition virtual jackets soldClothes Against Violence – limited edition virtual jackets sold
for more than same model of real world jacketsfor more than same model of real world jackets
Virtual universe with real cash economyVirtual universe with real cash economy
− Fixed exchange rate to US Dollar, 1 USD = 10 PEDFixed exchange rate to US Dollar, 1 USD = 10 PED
− Five banks auctioned for USD 404,000 in 2007Five banks auctioned for USD 404,000 in 2007
− Real life bank license granted by SwedishReal life bank license granted by Swedish
Government to MindArk Bank in March 2009Government to MindArk Bank in March 2009
A business model like the real worldA business model like the real world
− Raw materials and skills needed to buildRaw materials and skills needed to build
− Goods deteriorate and need to be replenishedGoods deteriorate and need to be replenished
49
48. China is making big efforts in virtual worlds!China is making big efforts in virtual worlds!
•““Virtual economy district – aVirtual economy district – a
world where millions will work,world where millions will work,
communicate, and be in love”communicate, and be in love”
•Reaching out to the 150 mlnReaching out to the 150 mln
overseas Chineseoverseas Chinese
•7 million inworld at same time7 million inworld at same time
•Ability to borrow money toAbility to borrow money to
finance operations throughfinance operations through
Mind BankMind Bank
www.crd.gov.cn, www.foreignpolicy.com
“The real China is only a piece
of land. We believe that there
must be a China in the virtual
world and the real world.”
Robert Lai, Chief Scientist, CRD
5050
49. 52
Background to digital marketingBackground to digital marketing
Reshaping the marketing mix – 4PsReshaping the marketing mix – 4Ps
From OGC to UGCFrom OGC to UGC
Stepping into the internet – A look at VWsStepping into the internet – A look at VWs
Digital marketing implementationDigital marketing implementation
Benefits and challenges of digitalBenefits and challenges of digital
marketingmarketing
Guest speaker – Marketing by MySpaceGuest speaker – Marketing by MySpace
Today’s discussionToday’s discussion
51. Stages in digital marketing planningStages in digital marketing planning
Jobber 2007Jobber 2007
1.1. What are the drivers?What are the drivers?
2.2. What is the environment?What is the environment?
3.3. What is the objective?What is the objective?
4.4. How can you create superior value?How can you create superior value?
5.5. How should activities be integrated?How should activities be integrated?
6.6. What competencies are needed? Etc.What competencies are needed? Etc.
7.7. What should be measured?What should be measured?
5454
53. Marketing objectives and strategyMarketing objectives and strategy
How to create competitive advantage?How to create competitive advantage?
-- Lower pricesLower prices
- Lower costs- Lower costs
- Improved service quality- Improved service quality
- Greater product variety- Greater product variety
- Improved product customization- Improved product customization
Jobber 2007Jobber 2007 5656
54. Match the tool to the purposeMatch the tool to the purpose
Tool Purpose Example
Blogs Conversation
Relationship building
Information sharing
Getting customer feedback
Facebook governance
Discussion forums Self-support
Problem solving
Customer engagement
Dell
Wikis Collaboration
Customer engagement
Motorola Q
Social networking
sites
Community development
Relationship building
Customer loyalty
Viktoria’s Secret
Jeep
Virtual worlds Collaboration
Innovation
Engagement
Nokia
Philips
IBM
57
55. 58
Serena Software – An integrated approachSerena Software – An integrated approach
•#1 Applications Lifecycle Management (ALM) &
business mashup
•96 of Fortune 100 as customers
•800 employees in 18 countries across globe
•One hour every Friday to Facebook to find fun and
connect with co-workers, customers, family, and friends
•YouTube, Facebook, Homepage
http://video.forbes.com/fvn/cmo/serena-social-network-strategy
57. 60
Tools for assessing your capabilitiesTools for assessing your capabilities
Download from: http://www.davechaffey.com/Internet-Marketing/C4-Strategy/benchmark-your-internet-marketing-strategy
Chaffey 2009Chaffey 2009
58. 61
What is the right organizational structure?What is the right organizational structure?
No perfect way to organize.No perfect way to organize.
Example of team structure forExample of team structure for
small-medium retailersmall-medium retailer
Chaffey 2009Chaffey 2009
59. 62
Background to digital marketingBackground to digital marketing
Reshaping the marketing mix – 4PsReshaping the marketing mix – 4Ps
From OGC to UGCFrom OGC to UGC
Stepping into the internet – A look at VWsStepping into the internet – A look at VWs
Digital marketing implementationDigital marketing implementation
Benefits and challenges of digitalBenefits and challenges of digital
marketingmarketing
Guest speaker – Marketing by MySpaceGuest speaker – Marketing by MySpace
Today’s discussionToday’s discussion
60. Benefits and limitations of digitalBenefits and limitations of digital
technologies totechnologies to customerscustomers
BenefitsBenefits LimitationsLimitations
ConvenienceConvenience Delivery timesDelivery times
Access to informationAccess to information Information overloadInformation overload
Enhanced functionalityEnhanced functionality Access to technologyAccess to technology
New products and servicesNew products and services SecuritySecurity
Lower pricesLower prices Cost implicationsCost implications
Jobber 2007Jobber 2007 6363
61. Benefits and limitations of digitalBenefits and limitations of digital
technologies totechnologies to organizationsorganizations
BenefitsBenefits LimitationsLimitations
Investment reductionInvestment reduction Operational costsOperational costs
Reduced order costsReduced order costs Set-up costsSet-up costs
Improved distributionImproved distribution Short-termismShort-termism
Opportunity for reducedOpportunity for reduced
selling costsselling costs
High-cost contentHigh-cost content
Relationship buildingRelationship building Connective to transactionalConnective to transactional
relationshipsrelationships
Customised promotionCustomised promotion Over-specializationOver-specialization
New market opportunitiesNew market opportunities Technological desertsTechnological deserts
Marketing researchMarketing research
opportunitiesopportunities
AuthenticityAuthenticity
Jobber 2007Jobber 2007 6464
62. Are there any benefits from social media,Are there any benefits from social media,
or is it all hype?or is it all hype?
65
IBM social software benefits acknowledged by
%of survey respondents
87%
84%
84%
77%
74%
42%
60%
65%
65%
0% 20% 40% 60% 80% 100%
Increased skills
Accessed experts quicker
Shared know ledge w ith others
Reused assets
Increased productivity
Improved personal reputation
Increased sense of belonging
Increased sales
Improved customer satisfaction
Poole 2008: IBM Global Technical Services Knowledge Community of Practice
Business Impact Survey 2007, completed by approximately 2,300 respondents
63. But there are challenges to UGCBut there are challenges to UGC
• Around 40% of UGC websites have more than 500 membersAround 40% of UGC websites have more than 500 members
• But few engage, i.e., contribute, retrieve, and explore UGCBut few engage, i.e., contribute, retrieve, and explore UGC
Deloitte 2008, Di Gangi 2008Deloitte 2008, Di Gangi 2008 6666
64. Users create their own meaningsUsers create their own meanings
67Wesch 2008
65. 68
There is nowhere to hideThere is nowhere to hide
http://www.youtube.com/watch?v=t8XxcOj3SeoFortune, Rey 2008
Monitor social media sites andMonitor social media sites and
react in a timely fashionreact in a timely fashion
66. Ethical issues in digital marketingEthical issues in digital marketing
Digital divideDigital divide
Social exclusionSocial exclusion
Intrusions on privacyIntrusions on privacy
Marketing to childrenMarketing to children
Jobber 2007Jobber 2007 6969
69. The 5 I’s of digital marketingThe 5 I’s of digital marketing
Identification – customer specificsIdentification – customer specifics
Individualism – tailored for lifetime purchasesIndividualism – tailored for lifetime purchases
Interaction – dialogue to learn about customers’Interaction – dialogue to learn about customers’
needsneeds
Integration – of knowledge of customersIntegration – of knowledge of customers
throughout companythroughout company
Integrity – develop trust through non-intrusiveIntegrity – develop trust through non-intrusive
marketing such as permission marketingmarketing such as permission marketing
Peppers & Roger 1997Peppers & Roger 1997
Will it replace theWill it replace the
traditional marketing mix?traditional marketing mix?
7373
70. 74
We digitized audio and video,We digitized audio and video,
why can’t we just digitize,why can’t we just digitize,
you know, Earth”you know, Earth”
Philip RosedalePhilip Rosedale
Chairman of the BoardChairman of the Board
Linden LabLinden Lab
71. 75
“I think there’s a world market
for maybe five computers.”
Thomas Watson, Chairman of
IBM, 1943
“There is no reason
anyone would want a
computer in their home.”
Ken Olson, President,
Chairman and Founder
of Digital Equipment
Corporation, 1977
“Heavier-than-air flying
machines are impossible.”
Lord Kelvin, President, Royal
Society, 1895
72. 76
Thanks andThanks and
see you in world!see you in world!
Karinda RhodeKarinda Rhode
aka Robin Teiglandaka Robin Teigland
robin.teigland@hhs.serobin.teigland@hhs.se
www.knowledgenetworking.orgwww.knowledgenetworking.org
www.slideshare.net/eteiglandwww.slideshare.net/eteigland
73. Sources and acknowledgementsSources and acknowledgements
− Allen, JP,Allen, JP, https://usffiles.usfca.edu:443/FacStaff/jpallen/www/5thingswithcustomersv3.pdfhttps://usffiles.usfca.edu:443/FacStaff/jpallen/www/5thingswithcustomersv3.pdf
(Accessed 24 April 2009).(Accessed 24 April 2009).
− Chaffey, D. 2009.Chaffey, D. 2009. Benchmarking to improve your digital marketing strategy,Benchmarking to improve your digital marketing strategy,
www.davechaffey.com/blog/www.davechaffey.com/blog/..
− Deloitte, 2008. 2008Deloitte, 2008. 2008 Tribalization of Business Study.Tribalization of Business Study.
− DesAutels, P. 2008. The Multinational’s Nemesis, ICIS 2008.DesAutels, P. 2008. The Multinational’s Nemesis, ICIS 2008.
− Di Gangi, P. 2008, The Content Web Sites, Co-Creation of Value: Exploring EngagementDi Gangi, P. 2008, The Content Web Sites, Co-Creation of Value: Exploring Engagement
Behaviors in User-generated Content Web Sites, Colloquium at Florida State UniversityBehaviors in User-generated Content Web Sites, Colloquium at Florida State University
College of BusinessCollege of Business
− Gurteen, D. Online Information 2007: KM goes Social,Gurteen, D. Online Information 2007: KM goes Social,
http://www.slideshare.net/dgurteen/km-goes-social-194717http://www.slideshare.net/dgurteen/km-goes-social-194717
− Haag & Cummings, 2008. Information Systems Essentials, McGraw-Hill/Irvine.
− Jobber, 2007. Principles & Practices of Marketing, Fifth Edition, McGraw-Hill.
− Poole, IBM: Web 2.0 goes to work, http://www.slideshare.net/jward5519/ibm-web-2-0-Poole, IBM: Web 2.0 goes to work, http://www.slideshare.net/jward5519/ibm-web-2-0-
goes-to-work-presentationgoes-to-work-presentation
− Wesch, M. http://www.youtube.com/watch?v=TPAO-Wesch, M. http://www.youtube.com/watch?v=TPAO-
lZ4_hU&feature=PlayList&p=F3C55BF4FAEC5737&playnext=1&playnext_from=PL&indexlZ4_hU&feature=PlayList&p=F3C55BF4FAEC5737&playnext=1&playnext_from=PL&index
=22=22
Acknowledgements
− Allen, JP, University of San Francisco
− Mahaley, S., Duke Corporate Education
− Fuller, R., Goh, S., Wasko, M., Florida State University, College of Business
77
74. 78
Background to digital marketingBackground to digital marketing
Reshaping the marketing mix – 4PsReshaping the marketing mix – 4Ps
From OGC to UGCFrom OGC to UGC
Stepping into the internet – A look at VWsStepping into the internet – A look at VWs
Digital marketing planningDigital marketing planning
Benefits and challenges of digitalBenefits and challenges of digital
marketingmarketing
Guest speaker – Marketing by MySpaceGuest speaker – Marketing by MySpace
Joakim FriedmanJoakim Friedman
Today’s discussionToday’s discussion
Editor's Notes
Gen-Y
Previsions were born into hierarchy
Family, schools, society, work, religion
Gen-Y
Connected – born digital
Autonomous – latchkey, make their own decisions, forced
Multitasking
http://open-government.us/
http://www.moveon.org/
Distance is no longer a cost
Business location becomes irrelevant
Technology permits continuous real-time trading, 24/7
Distance is no longer a cost
Business location becomes irrelevant
Technology permits continuous real-time trading, 24/7
Goh: Since we're not hip on mobile commerce in the USA, I show them some youtube videos of how cell phones in Japan are used as multi-function devices i.e. payment systems (you wave your cell phone in front of a vending machine to pay for a coke, or at a checkout line), used as personal GPS devices, integration with a GIS (geographic information system) to get directions and ask simple questions like "what restaurants are nearby", etc.d and you can give us comments
Viral marketing: many companies are using viral marketing techniques to promote their products to a wider online audience. Viral marketing is not a new concept by any means—it is the electronic version of word of mouth. Viral messages are spread every day (for example, when a joke is received via e-mail and then forwarded on to friends). Hotmail provided one of the first free e-mail services and rapidly expanded its user base by attaching a tag at the end of each message stating ‘get your private free e-mail at www.hotmail.com’. The viral effect soon took hold and messages were exchanged between users across the Internet. Hotmail (www.hotmail.com) became the number-one web-based e-mail supplier, with over 14 million users worldwide, most from a message sent to a handful of paid ‘e-mail’ users. The prospect of free e-mail was hard to resist and it was impossible not to tell others. To be effective, viral campaigns need to provide some incentive for the user to pass on the message, which may be in the form of giveaways.30 Additionally, companies attempt to harness this viral effect by building messages that are suitably engaging and promote an aspect of their company using content that customers want to read and send on. This requires some creativity and a strong understanding of the customer base. Humour is one way of creating a strong viral (or pass-along) effect. Pepsi (www.pepsi.com) famously e-mailed a series of streaming video adverts prior to the 2002 World Cup, stealing a march on its largest competitor. ‘Giving something for nothing’ is another effective means of increasing the viral effect. Companies like 5pm.co.uk (www.5pm.co.uk) now sends e-mails promoting specific off-peak restaurant deals, redeemable only through unique links noted on the e-mail, with the intention that these will be passed on to ‘new’ customers. Almost everything has viral marketing potential. Companies that do not have an e-mail signature file are missing a viral marketing opportunity.
(Jobber, David. Principles and Practice of Marketing, 5th Edition. McGraw-Hill International (UK) Ltd, 12/2006. 18.6.1.1).
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Speaker notes:
I like put things into perspective. The theme of today’s Corporate Relations event is that of seeing opportunities in the midst of the financial crisis and I think that what is interesting and relevant here is that several economic historians had actually predicted the crisis that we are experiencing now. I don’t have time to go into all the details, but what we are seeing is a pattern repeating itself. As in the late 18th and 19th Centuries there was a technological innovation that led to a period first of transformation as the innovation began to be diffused, then a period of rationalization leading to an imbalance, and then to a financial crisis coming around 40 years after the innovation. However, in the past, these financial crises have then led to periods of great economic development – industrial revolutions, in which industry profitability has been restored through a redistribution of the value-added between capital and labor. But more importantly, these crises filtered out those organizations that could not adapt and change to stay competitive in the new industrial environment.
And one of the most important things that is of interest for today’s discussion is that in one of the factors facilitating these new phases of economic growth following the crisis has been that a generation of people that had never experienced life without the innovation starts to enter the workforce – thus they are not restricted by old ways of thinking.
Next slide
experiencing now some economic historians claim to be due to the innovation of the microprocessor and microelectronics in the 1970s.
Similar to what we experienced with the innovation of the steam engine in the late 18th C and the internal combustion engine and electric motor in the late 19th C, there was a subsequent crisis about due to various forces converging. We saw that as these basic innovations were diffused, people stopped investing in the existing industrial structure and instead focused on investing in a new generation of competitive machinery, which then led to an industrial revolution in both cases as the innovations became embedded in society. At the same time, the crisis served to release the negative pressure that had been built up as well as to restore industry profitability through the redistribution of value-added between capital and labor.
Wikipedia on alfred chandler : The thesis of each of these works is this: during the 19th century the development of new systems based on steam power and electricity created a Second Industrial Revolution, which resulted in much more capital-intensive industries than had the industrial revolution of the previous century
This emphasis on the importance of a cadre of managers to organize and run large-scale corporations was expanded into a "managerial revolution" in The Visible Hand: The Managerial Revolution in American Business (1977) for which he received aPulitzer Prize. He pursued that book's themes in Scale and Scope: The Dynamics of Industrial Capitalism, (1990) and co-edited an anthology on the same themes, with Franco Amatori and Takashi Hikino, Big Business and the Wealth of Nations (1997)
Krugman nobel lecture - straight to how bad it's going to get in 09 and what we need to do. he predicts 6% (!) gdp drop in the US. that is unfathomable. 11% unemployment.
Other notes
Notes from article - Schön, L, Economic Crises and Restructuring in History
A crisis is connected with changes in the long term or structural conditions built up during a rather long period of time and effects behavior for a long time to come
Transformation – changes in industrial structure – resources are reallocated between industries and diffusion of basic innovations with industry that provides new bases for such reallocation
Rationalization – concentration of resources to most productive units within the branches and measures to increase efficiency in different lines of production
Shifts between transformation and rationalization have occurred with considerable regularity in structural cycle of 40 years – 25 years on transformation, and 15 years on rationalization. Crises been part of this cycle as well
International crisis in 1840s –
How go from crisis to expansion quickly – went quite rapidly in 1930s for Sweden – but Sweden in opposite corner in 1970s
1850s – upswing of industrial and infrastructural investments was linked to breakthrough of mechanized factories in Sweden, modernization of steel processes and construction of railways
1930s and more marked after WWII late 1940s - expansion of electrification and diffusion of automobiles, processing of electrosteel to small motors in handicraft and household – combination with motorcar – new styles in living and consumption
Waves of investments around development of an infrastructure from basic innovation of preceding cycle
mid 1970s – microprocessor – knowledge and information in production of goods and services
It is not the basic innovation itself – but the diffusion of the innovation that counts!
When invented, then expensive to implement, have a narrow range of application –
Following generalization –
A structural crisis (that has been preceded by an early development of basic innovations) has put an end to old directions of investments mainly in rationalization of existing industrial structure and given rise to investments in ne and devt of new tech that after one decade (the length of the classical Juglar cycle of machinery investments) has created a new generation of economically competitive machinery
Reallocation of labor occurs approx 15-30 years after the structural crisis
Development of markets – distribution of value added between capital and labour is one mirror of these changes
Diffusion of innovations leads to expansion of markets and arrival of new competitors –
Structural crises – release negative pressure and restored profitability in industry – get rid of those who not competitive
Picture from www.archives.gov.on.ca/ENGLISH/exhibits/parad...
According to Alexa Site Rankings (US-based):
1.) Google
3.) Facebook
4.) YouTube
5.) MySpace
8.) Wikipedia
18.) Flickr
28.) Apple
43.) LinkedIn
57.) Dell
75.) Twitter
According to Alexa Site Rankings (World Rankings):
1.) Google
3.) YouTube
5.) Facebook
7.) Wikipedia
9.) MySpace
33.) Flickr
62.) Apple
141.) LinkedIn
157.) Dell
235.) Twitter
Our competitive advantage is our ability to attract talented people to collaborate and innovate together.
Aleksander Farstad, eZ Systems
Særlig innen media:
- Lagardere, Prisma Presse, Mandadori og Sport24/Group Figaro
Men også annet som Societe General, Banque Populaire, SNCNF, Orange,
France Telecom and Ministry of Defence.
Vi har nå i Frankrike 51 partnere
Bluechips of enterprise content management
2005 – 35 people employed – less than 10 mln sek
open text
oracle
eZ
Microsoft
EMC
German JDK evalute the ECM market of 2005
How can relative small Norwegian company – gather more than 700 people from 33 countries in a small town in Norway
South America, Australia, japan, N America, Mozambique
Norwegian government doing a lot in open source thinking
Suez – 14th largest company in world – largest French company
Univ of Sao Paulo – largest S America company
Harvard –
We are not alone – we are not a small company, as a company we are small – but small piece of the ecosystem –
We are the enablers and together we are one of the largest companies
300 mln euros together
We can scale business model of managing risk
Screen 1 – Location 1 – Duke CE Office
Screen 2 – Slide 14
Theme One – Our Evolution Toward the 3D Internet. What’s changing, how and why?
This slide speaks to the ongoing evolution from the first web to the new web IBM and many other companies feel is developing.
Web 1.0 – What we now see was all about getting people on. This is has been described as ‘the democratization of access’ which set the stage for the web we are living within today.
Web 2.0 – Is all about participation, lead by new media savvy users and a growing number of social tools. This is has been described as ‘the democratization of participation’ a place where the playing field is being leveled for global collaboration, connection and participation. In this stage ‘people’ and the communities they are apart of take center stage. All ages, all skill levels and increasingly more sophisticated tool sets blend to raise the bar for knowledge and information sharing.
Web 3.0 – On the next horizon we see another phase or augmentation of the web. This is has been described as ‘the 3D internet’ and it describes a new media-rich , converged social platform that adds a new dimension the web worlds we have seen to date. This new world includes realistic collaboration spaces, virtual social worlds, the merging of many new media and our connection via a medium that will make you feel like you can transcend geography. We are in the very early days of discovery of this space across IBM and are discovering a variety of new opportunities and application for our business.
(- > launch slide15)
August 23, 2006, http://www.springwise.com/automotive/first_car_brand_drives_into_se/
Scion just became first automaker to run a campaign in Second Life, releasing virtual cars in the popular metaverse. Toyota's progressive brand announced the initiative at the Second Life Community Convention in San Francisco.
While a real-world version of the boxy Scion xB was driven around a parking lot near the convention center, silver virtual models were dropped at various points in Second Life for residents to drive. A full launch will follow in October, when SL citizens will be able to customize Scion models. Makes sense, considering Scion already lets buyers do a fair amount of customization on real-world cars. For images of Scion's launch in Second Life, see intellagirl's coverage of the event. (Thanks to Cyrus Huffhines at Millions of Us for lending us an xB!)
Second Life is only accessible for people over 18, so Scion also launched in Whyville, a virtual world for teenagers. Residents of Whyville can buy a Scion with clams (the local currency), customize the car and drive their friends around. Since Whyville has an educational slant, teaching kids about everything from science to money management, members can take out a virtual loan through the site's Club Scion and Toyota Financial Services. Scion launched in Whyville in May and over 1,200 Scions have been purchased since.
For more on brands entering Second Life, check out our previous coverage of Aloft Hotels and American Apparel. The later has sold over 2,000 items of clothing in SL (source: AdAge), and offers virtual shoppers a 15% discount if they buy the same piece of clothing in the real world.
Who's next? Adidas Reebok is planning a Second Life project that will let SL residents give feedback on sneaker models and colours. Meanwhile, engineers at Amazon are working on building a bridge between Amazon and Second Life (Amazon's Jeff Bezos is an investor in Linden Lab, which created Second Life). Last but not least, trendwatching.com offers an extensive overview of branding in virtual worlds in youniversal branding.
Websites: http://www.scion.com and http://secondlife.com
Several companies are now taking the ideas related to open innovation into SecondLife. For example, Philips Design has created several open air meeting areas on Second Life with the purpose of testing virtual concepts and allowing SL residents to participate in co-design projects. During one event a group of approximately 20 avatars comprising educators, computer specialists, and marketers, discussed the subjects of packaging, clothing, and future of self-expression in smaller groups led by moderators[1] (Figure x). Recently the company opened the Co-creation Experience[2], which helps the company develop a personal connection with members of its ‘Philips Design Friends Group’, now comprising more than 200 people who proactively offer insights and ideas including ongoing dialogue concerning their habits and behaviors in this virtual space.
[1] www.lostinthemagicforest.com/blog/?p=28
[2] http://www.design.philips.com/about/design/designnewscenter/news/article-15083.page
http://flickr.com/photos/secondsweden/2110677418/
NYC, NY, November 27 2007: Virtual world-based fashion design is now a reality. “Soon all fashion designers will be originating their designs and managing the production in virtual worlds.” says Shenlei Winkler, director of the Fashion Research Institute. “Why such a dramatic change? Economics, pure and simple.”
The Fashion Research Institute (FRI) in conjunction with IBM is developing a product lifecycle management solution for the fashion industry that specifically addresses the industry’s unique needs. The FRI-IBM solution will sweepingly alter how fashion does business. The solution cuts time to market. It provides real time information to fashion executives and allows better management of human and material resources. It is a greener solution, as well, as it reduces the carbon footprint of traditionally wasteful fashion industry practices.
“We’ve moved beyond the marketing hype of virtual worlds. With our solution we have answered the question ‘How can you use virtual worlds for big business?’” Winkler said. “Quite apart from virtual fashion for avatars which remain in virtual worlds, FRI has created a new process that encapsulates the real life fashion designer and her workflow in a virtual world. Designers and other fashion industry personnel work together in a virtual world to expedite real life production, using an IBM-backed solution that seamlessly manages the process.
FRI’s virtual world-based product design solution allows collaborators to design, modify and perfect their products in real time. Product design-centered conversations occur with a real time presence of all concerned parties regardless of geographical location, time zone differences, or language barriers. Fashion businesses that use virtual worlds for product design will deliver huge savings of time, money, and energy.
Fashion Research Institute (FRI) conducts research into technology-based initiatives and develops emerging technologies to sweepingly overhaul traditional fashion industry practices and methodologies. FRI’s mission is to reduce the carbon footprint and change the environmental impact of the industry in ways that are sustainable, replicable, respectful of the practitioners, and meaningful for all stakeholders. Some of FRI’s projects include inventing new, improvedforms of lyocell textiles from waste biomass generated from biofuels production; inventing a virtual world-based design methodology; and inventing a new anti-counterfeiting methodology for luxury fashion products.
Carl vast – autodesk – ceo – 2005 -2006 before you bend the first plate of steel for a plane, you should be able to fly, service, and pilot virtually
Function – e-commerce function – inte bara virtuell, men riktig handel –sälja kläder – real life kläder – tok in ett företag – lite London företag – on edge för detta- clothes against violence – street – urban betonade –kula jackor – vi lanserar virtuella kopior av varje – men bara 100 av varje maximum!!!! 3d modeler av dem som man kan köpa I real life - real kläder tar aldrig slut –men virtuella tar slut – begränsat . Virtuelall pris högre än det verkliga – inte hos kinesarare, kunde inte förstår det..
Objects with a set lifespan have a repurchase value which falls in relation to wear. Unique objects can have a market value, which is fixed via auctions, which exceeds the repurchase value. Assets that do not wear out, such as land or property, have no repurchase value.
Speaker note
I also like to take this opportunity to show you about how some countries are even leveraging these new internet-based media and networks. One example is China that is putting big efforts into virtual worlds. In May 2007, the Cyber Recreation Department of Beijing signed a partnership agreement with MindArk, a company in Gothenburg, to develop the largest virtual world ever. The idea is to create a virtual world in which 7 mln people can be inworld at the same time – both for entertainment and for business opportunities. MindArk has auctioned off five banking licenses to create real banks where virtual money can be borrowed and invested – there is a real cash economy in which money can be invested and taken out. Why is China doing this??? Think it is very much in the quotation above – the real china….. And through this virtal world, they can reach out to the 150 mln overseas Chinese – build networks to these people to gain access to resources that these people have – financial resources, access to markets, technologies, etc. This world will be launched something in early 2009 and it will be very exciting to see how this develops.
Next slide
Other notes
Discussion with Frank Campbell - MindArk
The banks were separate from the Chinese deal – they were for entropia universe In general – banking licenses – they are up and working now – 2 years since released now, competitive branch like any others, some banks have gone ahead and some falling behind – market competition like in any other market
As for China, the partnership deal would allow them to regulate the banks and anything else on their planet – dotman
As for the project, they are very good in the development along the way…not sure when to be released but well on their way. The press release was for when the agreement was signed in Nov 2007.
As for the 10,000 people hired, they have a large number of people, but not sure if it is of that large volume.
They chose our platform because they recognize our platform that we have to be of use – combines entertainment with cash economy – provide both business opportunities and entertainment
We have state of art graphic engines that will keep going for several years - Platform – make an effort to make topnotch Cry engine (now in final round with NASA for educational platform)
As for financial crisis – people will have less money – will not spend more time at home and look for entertainment – this is a real cash economy so we are feeling it like anyone else –
Dotman is what it is called – this very Chinese – have dotcoffee, dotman – sign of new era
Robert Lai is the one who died and now been taken over by others.
Wikipedia.org
Entropia Universe is an online virtual universe designed by Swedish software company MindArk. It advertises a unique "Real Cash Economy (RCE)" in which Entropia Universe currency (PED - Project Entropia Dollars) can be redeemed back into real world funds at a fixed exchange rate with the US dollar, where 10 PED = $1 USD.[1][2] This means that virtual items acquired inside Entropia Universe have a real cash value, and a participant may, at any time, withdraw their accumulated PEDs back into real world currencies according to the fixed exchange rate.[3]
On 30 May 2007, it was announced that Entropia Universe had been chosen by the Beijing Municipal People's Government supported online entertainment company Cyber Recreation Development Corp. (CRD) to create a cash-based virtual economy for China, creating the largest virtual world ever.
Financial Times
BEIJING, June 06, SinoCast -- China is to build the first homegrown virtual world supported by real currency, reveals Sweden- based Entropia. Millions of people will work, communicate with each other and be in love in the virtual world.
CRD, under the control of Beijing Municipal People's Government, has been in talks with Entropia and has chosen it as the builder of the virtual world from many competitors including Second Life. Entropia beat down its rivals, owing to its safety, stability and capacity to control a Real Cash Economy, says its spokesman.
The server to support the virtual world will be located in China Mainland, under the inspection and management of CRD and Sweden- based MindArk.
Entropia's spokesman remarks the building of the virtual world will create 10,000 jobs for the Chinese market. Upon its completion, 7 million homegrown users and 150 billion overseas users will join to communicate with each other and do business in the virtual world.
The annual benefit from China's virtual economy will top USD 1 billion, according to evaluation. Entropia's virtual world supports trade of dummy goods and users can meet in reality to make deals.
Market Wire
Virtual World Entropia Universe Issues First Ever Virtual Banking Licenses for $400,000
MindArk Announces the Five Winners of the World's First Virtual Banking License; Real World Banks and Celebrities Among the Buyers
Highlighted Links Entropia UniverseGOTHENBURG, SWEDEN -- (MARKET WIRE) -- May 8, 2007 -- In yet another first for both the virtual world and the real world, Entropia Universe creators MindArk PE AB today announced the long-awaited results of the very first virtual banking license auction after months of active bidding. The five licenses sold for an astounding total of $404,000 to a mix of real world banks, Entropia celebrities, and entrepreneurs, all seeking to invest in the virtual realm. Up for sale since January, these two-year exclusive licenses will integrate real world banking systems into Entropia Universe.
There is significant probability that, over time, market pressures will lead to a merging of current virtual worlds into a smaller number of open-sourced environments that support the free transfer of assets and avatars from one to another with the use of a single, universal client
Move fast, be light on your feet. Might not be second life…but there is something here…don’t know which way go…
MS 10-15 år, google 5 år years to reach peak
Joost – allting går fortare…
Ahead of herd…
Technology lifecycle…
Experiment and “play”
Find and engage the enthusiasts in your company
Support, but make aware of “risks”
Don’t ask your leading customers what they think
Stay on the look-out
Follow developments
See how they affect the path to a future scenario
Consider creating independent organization for more serious efforts
Anonymous bank buying virtual banking contract on Entropia Universe
But don’t forget other emerging media
Coca-Cola uses combination of all new media channels, e.g., YouTube, MySpace, SL
The digital context: what type of activities are being considered for digital application.
–Digital marketing audit and SWOT analysis: analysis of the marketing environment and internal competences to assess strengths, weaknesses, opportunities and threats, and to identify the key issues that will need to be managed in the digital context.
–Digital marketing objectives and strategy: determination of what is being sought (for example, customer acquisition or retention) and how the objectives are to be achieved. A key decision is the creation of a competitive advantage among target consumers. Sources include lower prices, lower costs, improved service, greater product variety, and product customization.
–Digital marketing mix: the mix must match target customer needs based upon product (individual, customized, digital), price (dynamic, transparent, flexible), promotion (instantaneous, permission-based, interactive) and place (new channels, virtual, global).
–Digital marketing implementation: a decision needs to be made regarding whether all the implementation is handled ‘in-house’ or whether it is partly outsourced. Key issues are integration and interoperability. An action plan must be drawn up.
–Digital marketing evaluation and performance control: key variables such as targeted market share and attitudes need to be evaluated, and reasons for poor performance analysed.
(Jobber, David. Principles and Practice of Marketing, 5th Edition. McGraw-Hill International (UK) Ltd, 12/2006. 18.9).
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Strategic competence: the ability to identify new market trends and to determine how the internal capabilities of the organization can be used to exploit emerging opportunities.
Financial competence: the required level of resources to fund the necessary investment.
Innovation: the ability to innovate in order to stay ahead of the competition.
Workforce: human resource management practices need to be employed to recruit, retain, train, motivate and develop staff with the necessary skills to deliver speedy and accurate service, and to sustain high levels of online technical reliability.
Quality: using prevention-quality systems to minimize error and fulfil customer expectations.
Productivity: two key areas are customer interface productivity and logistics productivity. Employing the latest computer technology and highly trained staff helps to achieve high levels of productivity.
Information systems: data flows need to be integrated, and the upgrading of the company's information system is required to stay ahead of the competition.
(Jobber, David. Principles and Practice of Marketing, 5th Edition. McGraw-Hill International (UK) Ltd, 12/2006. 18.9).
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In order to maximize the opportunities created by digital technologies to meet and exceed customer expectations, an organization should assess the benefits and limitations of such technologies and their likely impact on organizational success. By posing questions such as ‘Does technology change the target or scope of the market?’, ‘Does new technology help satisfy customer needs better than existing offers?’ and ‘To what extent will customers use new digital over the long term?’, a company can begin to plan how it should proceed. Table 18.2 shows some of the key considerations from a consumer perspective and Table 18.3 from an organizational perspective.
(Jobber, David. Principles and Practice of Marketing, 5th Edition. McGraw-Hill International (UK) Ltd, 12/2006. 18.7).
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There is more turbulence
Socially, economically, environmentally, technologically
Traditional mechanistic/heir approach to organizations is not able to cope.
Governments –
Nationalization
e-Government
Social Enterprises
Training Inc YMCA
Growing number of cellphones…and other devices
Larger user base
Declining prices
Internet access without a PC
Greater bandwidth
Growth of EC!
Work through this build.
Points to make:
- The perfect storm for new approaches to developing your next generation leaders:
There are three forces at play –
Changes in the learning profiles of the next generations – sometimes referred to as Gen y or the V-Gen. (points related to how these younger people communicate, connect, think about solving problems, use networks, etc.) They are NOT satisfied with having a passive role in the learning process: they want choice, they want to be a contributor, they want to be able to influence the direction of their careers.
Changes in the technology landscape – points related to web 2.0, 3-D web, changes allowed related to role in the ‘internet’, moving from consumers of information to creators, editors of information, the move from web as single-player space, to the web as multiplayer environment, the networking tools, the broadband access, and the development of mobile platforms to be in constant communication and collaboration anywhere, anytime.
Changes in the business landscape – points related to the global nature of business today, extended reach with offices around the world, managing suppliers and clients around the globe, dealing with the rate of change and volume of information available, and how business today needs the agility and intelligence (people) to move deftly through this reality.
Suggestion for replacement of traditional marketing mix framework
This ‘telephone’ has too many shortcomings to be seriously considered as a means of communication. The device is of no value to us.”Western Union internal memo, 1876.