This document discusses using technology and creative learning approaches to promote social change. It describes a project that connects students from different schools to collaborate on Scratch animations about global issues like children's rights and gender equality. The project follows a methodology where students introduce themselves, choose an issue, create characters and backgrounds, and build animations, stories or games through asynchronous work and debate. Research was conducted on the relationship between computational thinking and creativity among participating students. The project aims to expand to more schools internationally and improve teaching materials and methodologies over time.