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Cogent3D Products and Services That Solve Complex 3D Problems
About Small Business based in Tucson, AZ Started 2 Jan 2009 Products: Cogent3D developed Symmetry Diamond Visionics developed 3D Genesis Products Employees: 5 Market: Defense and Simulation
WORLD COVERAGEApril 2009 Cogent3D Main Cogent3D Sales Distributors
Products Create GIS Source From FLT, JCATS, and OneSAF Terrain TACForge - New Tool Coming Summer 2009 Real-time 3D Directly from GIS Data Standalone and Multiple Channels Turn GIS Data Into Correlated OneSAF Terrain
GenesisIG/MP/API Dynamic Construction 3D Terrain
Genesis 3-D Family
Natively GeoCentric Round Earth “The world is your database” extents No more far clipping plane worries User-definable Geoid (GSM) Ground, Sea, Air, and Space visualization on the same worldwide terrain for correlation across all domains
Dynamic Construction Genesis generates worldwide 3-D visual scenes directly from source data: JPEG2K, DTED, and Gridfloat –Elevation  {GDAL} JPEG2K, ECW, and GeoTIFF – Imagery  {.IMG and NITF with GDAL} ESRI Shape and KML – Vector {GDAL} OpenFlight and Collada – 3-D Models Dynamically update the 3-D scenes by updating the source Dynamically perform parametric expansion of vectors in real-time (i.e. buildings, airports, roads, power lines, bridges, light pools, etc.) 8
How does it work? Genesis decides how to render. You decide what to render.
Genesis Technology
Load Data
Source Data Import Control Center Application Manage all your source data for your project in one place: ,[object Object]
 Hide/showAdd by drag-n-drop Meta data on selected files
Map Data
Graphical Source Mapping Teach the tool:  where to find your data understand your attribution represent your data Save those settings so future uses of that data or any data with those attributes can be done through drag and drop into the 3-D scene:
Source Data Mapping XML mapping of source data to 3-D scenes Rules that run in real-time:  Select right files Analyze file contents Construct 3D scenes Your 3-D scene the way you want.
File Level Rules Evaluator is a file level selector control Defines File name patternand record attributes to select files to use in Assembler Chain
Record Level Rules Evaluation Rules are record level selector controls Every record in a file is compared to evaluation rules Think “if true” enter, “else” go to next rule
Record Level Operators Assembler Chains are the operators Turning attribution into 3-D
Assemblers ,[object Object]
Functions run on source data in Assembler Chains
 Simplify, Unit conversion
 Scatter, Type conversion
 Construct, Flatten
 Etc.3rd party developers can add to this list
Interactive Feedback 	Modify 3-D scene attributes and see results interactivelyand in real-time
Power of  XML Rules ESRI Power line linear Turn linear to power line and poles Buffer trees near power lines Flatten the area under the power lines Texture area under power lines with grass Offset from power line linear center and create dirt path near power line on grass area All without programming or changing the original ESRI source data
Flexibility of XML Rules Change the training scenario every time you use it without rebuilding your database No more playing the training system, student will have to learn the task Modify the terrain layout at targets with different vectors, elevation, and models in real-time to change scenarios to force learning
Configuration Management It is all XML Files: Project files Source file mapping and source meta data Assembler chains Entity Mapping to host This means that for the first time you can check in all your terrain projectsinto configuration management with your software . Genesis Assemblers and application are modular so you can CM the application as well.
3D View the Data
Space to Urban-Same Tool High Altitude Space or Aviation Maritime or Near Ground Aviation Urban ground or Close Combat All things in between are support by Genesis natively from one copy of the source data and one project file. Same math + same data = Correlation across all your domains of simulation Genesis calculates transition ranges of terrain and features based on subtended pixels based on screen resolution in real-time.
Mission Functions Mission Functions use the same polygons as the visual/sensors Run on the CPU so multiple copies can be started to increase the number of functions Collision, HAT, Line of sight (LOS) Returns object, color, range, and more.
Airports From AVDAFIF Keep all your airports runways up to date with automated airport runway generation from AVDAFIF in real-time. Runways, markings, signs, lights, and other embedded information for placement.
Runtime Elevation Modification Flatten, add, subtract:  Roads Lakes Parking lots Runways Foundations Any vector
Dynamic Terrain Interactive elevation editing Dynamic elevation modification Effects LOS, HAT, Shading, Lighting, collision, etc. (It is the terrain surface) Before After
Dynamic Terrain Addition of Grid float will cause terrain changes This event can be synced with PDU of detonation The grid float could be static or processed by 3rd party application to fidelity needed.  Because they are files they can be removed easily or placed as part of the database construction Persist over time for multiple run scenarios sharing with others, it is just terrain to us
Runtime Shape Overlays ERSI Shape File Overlays in Real-time Point, Line, and Polygons Control Color and Alpha Apply like any other Shape based on Attributes  Overlays Do not affect performance
Visual Analysis
Parametric Scattering Scatter in areals and along linears Scatter trees, objects, lights, etc.
3D Oceans Geometric Shader based 3D water that works in large lakes, harbors, and open oceans.
Stereo Displays Support NVIDIA Quadro Stereo Driver Support
Edit/QA Data
3-D Source Editing Real-time: Place 3-D models Construct walls Construct roads Construct berms Construct fences Scatter objects Save all your changes to ESRI Shape
3-D Source Editing ESRI Shape Add NEW ESRI Shape points and lines Edit EXISTING ESRI Shape points and lines Imagery Create NEW ESRI Shape to clip and blend Elevation Create NEW ESRI Grids with changes  Share
Export Data/ Share Genesis Products run on GIS data. When you have completed editing and attribute mapping your data, share with your other systems (correlation) and your friends.  It is ESRI Shape, DTED, and Flight data that loads in tens of thousands of GOTS, COTS, and Free applications without modification of the application or the data.
Performance
Scalability Assembler Chains are mini programs, You can run them in parallel on multiple CPUs and cores.   More CPUs and cores the faster the system. Publishers scale across multiple GPUs to provide more fill and polygons as needed. System uses screen space for most of its math calculations so higher resolution output is supported automatically.
Superior Realism
Contact Information 43 Sales at Cogent3D 520-445-8022 Contact@Cogent3D.com www.Cogent3D.com Cogent3D PRODUCTS AND SERVICES THAT SOLVE COMPLEX 3D PROBLEMS
2009 Version 10 Road Map Things to Come
Runtime Shadows They’re not real shadows if  they do not include: Terrain on terrain / Terrain on objects Object on objects / Objects on terrain Volumetric Clouds / Particle systems (smoke)  {coming} Multiple Light Source Shadows {coming}
Imagery Brightness & Saturation Imagery Brightness and Saturation can be changed during run-time as we process it for display into the 3D scenes Just one of the many ways we will change imagery processing in the near future
Volumetric Clouds
Advanced Functions ,[object Object]
 Shadow Line of sight (kind of ray cast)
 Measure distance and height
 Lookup attributes of features in 3D,[object Object]

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Cogent3 d master slides (12 april 2009)

  • 1. Cogent3D Products and Services That Solve Complex 3D Problems
  • 2. About Small Business based in Tucson, AZ Started 2 Jan 2009 Products: Cogent3D developed Symmetry Diamond Visionics developed 3D Genesis Products Employees: 5 Market: Defense and Simulation
  • 3. WORLD COVERAGEApril 2009 Cogent3D Main Cogent3D Sales Distributors
  • 4. Products Create GIS Source From FLT, JCATS, and OneSAF Terrain TACForge - New Tool Coming Summer 2009 Real-time 3D Directly from GIS Data Standalone and Multiple Channels Turn GIS Data Into Correlated OneSAF Terrain
  • 7. Natively GeoCentric Round Earth “The world is your database” extents No more far clipping plane worries User-definable Geoid (GSM) Ground, Sea, Air, and Space visualization on the same worldwide terrain for correlation across all domains
  • 8. Dynamic Construction Genesis generates worldwide 3-D visual scenes directly from source data: JPEG2K, DTED, and Gridfloat –Elevation {GDAL} JPEG2K, ECW, and GeoTIFF – Imagery {.IMG and NITF with GDAL} ESRI Shape and KML – Vector {GDAL} OpenFlight and Collada – 3-D Models Dynamically update the 3-D scenes by updating the source Dynamically perform parametric expansion of vectors in real-time (i.e. buildings, airports, roads, power lines, bridges, light pools, etc.) 8
  • 9. How does it work? Genesis decides how to render. You decide what to render.
  • 12.
  • 13. Hide/showAdd by drag-n-drop Meta data on selected files
  • 15. Graphical Source Mapping Teach the tool: where to find your data understand your attribution represent your data Save those settings so future uses of that data or any data with those attributes can be done through drag and drop into the 3-D scene:
  • 16. Source Data Mapping XML mapping of source data to 3-D scenes Rules that run in real-time: Select right files Analyze file contents Construct 3D scenes Your 3-D scene the way you want.
  • 17. File Level Rules Evaluator is a file level selector control Defines File name patternand record attributes to select files to use in Assembler Chain
  • 18. Record Level Rules Evaluation Rules are record level selector controls Every record in a file is compared to evaluation rules Think “if true” enter, “else” go to next rule
  • 19. Record Level Operators Assembler Chains are the operators Turning attribution into 3-D
  • 20.
  • 21. Functions run on source data in Assembler Chains
  • 22. Simplify, Unit conversion
  • 23. Scatter, Type conversion
  • 25. Etc.3rd party developers can add to this list
  • 26. Interactive Feedback Modify 3-D scene attributes and see results interactivelyand in real-time
  • 27. Power of XML Rules ESRI Power line linear Turn linear to power line and poles Buffer trees near power lines Flatten the area under the power lines Texture area under power lines with grass Offset from power line linear center and create dirt path near power line on grass area All without programming or changing the original ESRI source data
  • 28. Flexibility of XML Rules Change the training scenario every time you use it without rebuilding your database No more playing the training system, student will have to learn the task Modify the terrain layout at targets with different vectors, elevation, and models in real-time to change scenarios to force learning
  • 29. Configuration Management It is all XML Files: Project files Source file mapping and source meta data Assembler chains Entity Mapping to host This means that for the first time you can check in all your terrain projectsinto configuration management with your software . Genesis Assemblers and application are modular so you can CM the application as well.
  • 30. 3D View the Data
  • 31. Space to Urban-Same Tool High Altitude Space or Aviation Maritime or Near Ground Aviation Urban ground or Close Combat All things in between are support by Genesis natively from one copy of the source data and one project file. Same math + same data = Correlation across all your domains of simulation Genesis calculates transition ranges of terrain and features based on subtended pixels based on screen resolution in real-time.
  • 32. Mission Functions Mission Functions use the same polygons as the visual/sensors Run on the CPU so multiple copies can be started to increase the number of functions Collision, HAT, Line of sight (LOS) Returns object, color, range, and more.
  • 33. Airports From AVDAFIF Keep all your airports runways up to date with automated airport runway generation from AVDAFIF in real-time. Runways, markings, signs, lights, and other embedded information for placement.
  • 34. Runtime Elevation Modification Flatten, add, subtract: Roads Lakes Parking lots Runways Foundations Any vector
  • 35. Dynamic Terrain Interactive elevation editing Dynamic elevation modification Effects LOS, HAT, Shading, Lighting, collision, etc. (It is the terrain surface) Before After
  • 36. Dynamic Terrain Addition of Grid float will cause terrain changes This event can be synced with PDU of detonation The grid float could be static or processed by 3rd party application to fidelity needed. Because they are files they can be removed easily or placed as part of the database construction Persist over time for multiple run scenarios sharing with others, it is just terrain to us
  • 37. Runtime Shape Overlays ERSI Shape File Overlays in Real-time Point, Line, and Polygons Control Color and Alpha Apply like any other Shape based on Attributes Overlays Do not affect performance
  • 39. Parametric Scattering Scatter in areals and along linears Scatter trees, objects, lights, etc.
  • 40. 3D Oceans Geometric Shader based 3D water that works in large lakes, harbors, and open oceans.
  • 41. Stereo Displays Support NVIDIA Quadro Stereo Driver Support
  • 43. 3-D Source Editing Real-time: Place 3-D models Construct walls Construct roads Construct berms Construct fences Scatter objects Save all your changes to ESRI Shape
  • 44. 3-D Source Editing ESRI Shape Add NEW ESRI Shape points and lines Edit EXISTING ESRI Shape points and lines Imagery Create NEW ESRI Shape to clip and blend Elevation Create NEW ESRI Grids with changes Share
  • 45. Export Data/ Share Genesis Products run on GIS data. When you have completed editing and attribute mapping your data, share with your other systems (correlation) and your friends. It is ESRI Shape, DTED, and Flight data that loads in tens of thousands of GOTS, COTS, and Free applications without modification of the application or the data.
  • 47. Scalability Assembler Chains are mini programs, You can run them in parallel on multiple CPUs and cores. More CPUs and cores the faster the system. Publishers scale across multiple GPUs to provide more fill and polygons as needed. System uses screen space for most of its math calculations so higher resolution output is supported automatically.
  • 49. Contact Information 43 Sales at Cogent3D 520-445-8022 Contact@Cogent3D.com www.Cogent3D.com Cogent3D PRODUCTS AND SERVICES THAT SOLVE COMPLEX 3D PROBLEMS
  • 50. 2009 Version 10 Road Map Things to Come
  • 51. Runtime Shadows They’re not real shadows if they do not include: Terrain on terrain / Terrain on objects Object on objects / Objects on terrain Volumetric Clouds / Particle systems (smoke) {coming} Multiple Light Source Shadows {coming}
  • 52. Imagery Brightness & Saturation Imagery Brightness and Saturation can be changed during run-time as we process it for display into the 3D scenes Just one of the many ways we will change imagery processing in the near future
  • 54.
  • 55. Shadow Line of sight (kind of ray cast)
  • 56. Measure distance and height
  • 57.
  • 58. SAF DVC has several Dynamic Terrain SBIRs Goal is to step toward integrating GenesisAPI into another SAF (Presagis STAGE has old version of Genesis inside SAF) Looking for SAF partner looking for this capability
  • 59. US DoD Sensors Integration of US DoD Sensor Models Interservice Common Sensor Model [ICSM] Synthetic Environment Radiometry Engine [SERE] HDR lighting, 5 layer atmosphere, and physics based illumination of the scene from ground to space OTW, E/O, FLIR, and NVG/I2
  • 60. Hardware-In-The-Loop JRM and DVC are working on HWITL solution for international customer 200Hz HDR lighting Physics - correct propagation and lighting Sensors - correct bloom, noise, and effects
  • 61. Flight Paths Ability to record one or more flight paths Play them back one at time Group them into Scenario
  • 62. Physx (GPU Accelerated) Enable mission functions to be run on one or more GPU to increase the number of mission functions significantly Particle systems being hooked to physics to control flow and such for smoke and CBRNE Next generation ocean model Destructible terrain and objects based on physics High fidelity rotor-wash and ship wake models
  • 63. Multiple channels per Machine Add support for multiple video cards in a machine to be multiple channels Fewer copies of the source data Less CPU processing overall (workload shared in a machine) Lower cost to deploy
  • 64. OGC WFS / Web / Server For non 60Hz requirements, support source data access from central and distributed servers that are OGC compliant Stream imagery and elevation Page vector data Page 3D models
  • 65. 4-D (Time) Addition of time based: File Level Filters Include files before, after, or between dates Assemblers Include/exclude, scale, color Render Blend between, subtract between, add between Distributed across network Existing Army SBIRs in the work through 2010

Editor's Notes

  1. Cogent3D is new small business started in 2 Jan 2009. The executives are all former TERREX employees and have more than 15 years each in the modeling and simulation market place. Cogent3D goal is to provide next generation Dynamic Construction technology to the market place. Some of these are made by 3rd parties and others by Cogent3D.