2. About Small Business based in Tucson, AZ Started 2 Jan 2009 Products: Cogent3D developed Symmetry Diamond Visionics developed 3D Genesis Products Employees: 5 Market: Defense and Simulation
4. Products Create GIS Source From FLT, JCATS, and OneSAF Terrain TACForge - New Tool Coming Summer 2009 Real-time 3D Directly from GIS Data Standalone and Multiple Channels Turn GIS Data Into Correlated OneSAF Terrain
7. Natively GeoCentric Round Earth “The world is your database” extents No more far clipping plane worries User-definable Geoid (GSM) Ground, Sea, Air, and Space visualization on the same worldwide terrain for correlation across all domains
8. Dynamic Construction Genesis generates worldwide 3-D visual scenes directly from source data: JPEG2K, DTED, and Gridfloat –Elevation {GDAL} JPEG2K, ECW, and GeoTIFF – Imagery {.IMG and NITF with GDAL} ESRI Shape and KML – Vector {GDAL} OpenFlight and Collada – 3-D Models Dynamically update the 3-D scenes by updating the source Dynamically perform parametric expansion of vectors in real-time (i.e. buildings, airports, roads, power lines, bridges, light pools, etc.) 8
9. How does it work? Genesis decides how to render. You decide what to render.
15. Graphical Source Mapping Teach the tool: where to find your data understand your attribution represent your data Save those settings so future uses of that data or any data with those attributes can be done through drag and drop into the 3-D scene:
16. Source Data Mapping XML mapping of source data to 3-D scenes Rules that run in real-time: Select right files Analyze file contents Construct 3D scenes Your 3-D scene the way you want.
17. File Level Rules Evaluator is a file level selector control Defines File name patternand record attributes to select files to use in Assembler Chain
18. Record Level Rules Evaluation Rules are record level selector controls Every record in a file is compared to evaluation rules Think “if true” enter, “else” go to next rule
27. Power of XML Rules ESRI Power line linear Turn linear to power line and poles Buffer trees near power lines Flatten the area under the power lines Texture area under power lines with grass Offset from power line linear center and create dirt path near power line on grass area All without programming or changing the original ESRI source data
28. Flexibility of XML Rules Change the training scenario every time you use it without rebuilding your database No more playing the training system, student will have to learn the task Modify the terrain layout at targets with different vectors, elevation, and models in real-time to change scenarios to force learning
29. Configuration Management It is all XML Files: Project files Source file mapping and source meta data Assembler chains Entity Mapping to host This means that for the first time you can check in all your terrain projectsinto configuration management with your software . Genesis Assemblers and application are modular so you can CM the application as well.
31. Space to Urban-Same Tool High Altitude Space or Aviation Maritime or Near Ground Aviation Urban ground or Close Combat All things in between are support by Genesis natively from one copy of the source data and one project file. Same math + same data = Correlation across all your domains of simulation Genesis calculates transition ranges of terrain and features based on subtended pixels based on screen resolution in real-time.
32. Mission Functions Mission Functions use the same polygons as the visual/sensors Run on the CPU so multiple copies can be started to increase the number of functions Collision, HAT, Line of sight (LOS) Returns object, color, range, and more.
33. Airports From AVDAFIF Keep all your airports runways up to date with automated airport runway generation from AVDAFIF in real-time. Runways, markings, signs, lights, and other embedded information for placement.
35. Dynamic Terrain Interactive elevation editing Dynamic elevation modification Effects LOS, HAT, Shading, Lighting, collision, etc. (It is the terrain surface) Before After
36. Dynamic Terrain Addition of Grid float will cause terrain changes This event can be synced with PDU of detonation The grid float could be static or processed by 3rd party application to fidelity needed. Because they are files they can be removed easily or placed as part of the database construction Persist over time for multiple run scenarios sharing with others, it is just terrain to us
37. Runtime Shape Overlays ERSI Shape File Overlays in Real-time Point, Line, and Polygons Control Color and Alpha Apply like any other Shape based on Attributes Overlays Do not affect performance
43. 3-D Source Editing Real-time: Place 3-D models Construct walls Construct roads Construct berms Construct fences Scatter objects Save all your changes to ESRI Shape
44. 3-D Source Editing ESRI Shape Add NEW ESRI Shape points and lines Edit EXISTING ESRI Shape points and lines Imagery Create NEW ESRI Shape to clip and blend Elevation Create NEW ESRI Grids with changes Share
45. Export Data/ Share Genesis Products run on GIS data. When you have completed editing and attribute mapping your data, share with your other systems (correlation) and your friends. It is ESRI Shape, DTED, and Flight data that loads in tens of thousands of GOTS, COTS, and Free applications without modification of the application or the data.
47. Scalability Assembler Chains are mini programs, You can run them in parallel on multiple CPUs and cores. More CPUs and cores the faster the system. Publishers scale across multiple GPUs to provide more fill and polygons as needed. System uses screen space for most of its math calculations so higher resolution output is supported automatically.
49. Contact Information 43 Sales at Cogent3D 520-445-8022 Contact@Cogent3D.com www.Cogent3D.com Cogent3D PRODUCTS AND SERVICES THAT SOLVE COMPLEX 3D PROBLEMS
51. Runtime Shadows They’re not real shadows if they do not include: Terrain on terrain / Terrain on objects Object on objects / Objects on terrain Volumetric Clouds / Particle systems (smoke) {coming} Multiple Light Source Shadows {coming}
52. Imagery Brightness & Saturation Imagery Brightness and Saturation can be changed during run-time as we process it for display into the 3D scenes Just one of the many ways we will change imagery processing in the near future
58. SAF DVC has several Dynamic Terrain SBIRs Goal is to step toward integrating GenesisAPI into another SAF (Presagis STAGE has old version of Genesis inside SAF) Looking for SAF partner looking for this capability
59. US DoD Sensors Integration of US DoD Sensor Models Interservice Common Sensor Model [ICSM] Synthetic Environment Radiometry Engine [SERE] HDR lighting, 5 layer atmosphere, and physics based illumination of the scene from ground to space OTW, E/O, FLIR, and NVG/I2
60. Hardware-In-The-Loop JRM and DVC are working on HWITL solution for international customer 200Hz HDR lighting Physics - correct propagation and lighting Sensors - correct bloom, noise, and effects
61. Flight Paths Ability to record one or more flight paths Play them back one at time Group them into Scenario
62. Physx (GPU Accelerated) Enable mission functions to be run on one or more GPU to increase the number of mission functions significantly Particle systems being hooked to physics to control flow and such for smoke and CBRNE Next generation ocean model Destructible terrain and objects based on physics High fidelity rotor-wash and ship wake models
63. Multiple channels per Machine Add support for multiple video cards in a machine to be multiple channels Fewer copies of the source data Less CPU processing overall (workload shared in a machine) Lower cost to deploy
64. OGC WFS / Web / Server For non 60Hz requirements, support source data access from central and distributed servers that are OGC compliant Stream imagery and elevation Page vector data Page 3D models
65. 4-D (Time) Addition of time based: File Level Filters Include files before, after, or between dates Assemblers Include/exclude, scale, color Render Blend between, subtract between, add between Distributed across network Existing Army SBIRs in the work through 2010
Editor's Notes
Cogent3D is new small business started in 2 Jan 2009. The executives are all former TERREX employees and have more than 15 years each in the modeling and simulation market place. Cogent3D goal is to provide next generation Dynamic Construction technology to the market place. Some of these are made by 3rd parties and others by Cogent3D.