"Curious Learning: using a mobile platform for early literacy education as a research sandbox"

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Presentation by Taylor Thompson as part of the Cognitive Systems Institute Speaker Series, Jan 19, 2017

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"Curious Learning: using a mobile platform for early literacy education as a research sandbox"

  1. 1. C U R I O U S L E A R N I N G?A G L O B A L L I T E R A C Y N O N P R O F I T P R E P A R E D B Y T A Y L O R T H O M P S O N D I R E C T O R O F P A R T N E R S H I P S
  2. 2. RE-K AND K LITERACY OUTCOM WITH MOBILE SOFTWARE.
  3. 3. O U R S T O R Y :
  4. 4. WE BEGAN IN 2011 AS RESEARCH T MIT, TUFTS, AND GSU.
  5. 5. MARYANNE WOLF OGNITIVE SCIENCE, LITERACY, DYSLEX
  6. 6. SGrV LM LSV VMGr VGrS Grammar Processes Sound Processes Vocabulary Processes Letter Processes O U R F O U N D E R S H A V E R E V E R S E - E N G I N E E R E D H O W T H E B R A I N L E A R N S T O R E A D …
  7. 7. How does RAVE-O work? •Explore core words •Discover related words and meanings •Build accuracy and automaticity in letters and letter patterns •Master application of strategies •Read words in context •Respond analytically to what they read LEADING LITERACY CURRICULA.
  8. 8. CYNTHIA BREAZEAL OCIAL ROBOTS, AFFECTIVE COMPUTIN
  9. 9. OUR FOUNDERS CREATED INTERACTIVE ROBOTS THAT HELP CHILDREN LEARN.
  10. 10. How does RAVE-O work? •Explore core words •Discover related words and meanings •Build accuracy and automaticity in letters and letter patterns •Master application of strategies •Read words in context •Respond analytically to what they read LEADING LITERACY CURRICULA.
  11. 11. SGrV LM LSV VMG r VGrS Grammar Processes Sound Processes Vocabulary Processes Letter Processes Morphological Processes AN WE USE SMARTPHONES TO ELIVER LITERACY INSTRUCTION?
  12. 12. N D E V E R Y O N E W I L L S O O N H A V E A C C E S S T O S M A R T P H O N E S .
  13. 13. P I L O T R E S E A R C H :
  14. 14. A COMMUNITY WITH NO SCHOOL, TERACY OR ENGLISH.
  15. 15. W I T H N O S C H O O L , L I T E R A C Y O R E N G L I S H .
  16. 16. THE APPROACH: CURATE LITERACY APPS BASED ON SCIENCE OF LITERACY. LET INNATE CURIOSITY DRIVE CHILDREN’S EXPLORATION. COLLECT USAGE DATA AND LITERA ASSESSMENTS.
  17. 17. ILDREN ACHIEVED P RE-K AND NDERGARTEN PRE-LIT ERACY OUTCOME ! ! 0! 2.1 1.6 1.8 0!1!2!3! ValueAxis! Phonemic Awareness! Letter Vocabulary! (yearsofUSpre-KandKG) In 2 years & 1000+ hours of use in Ethiop Pre-K K 1st
  18. 18. T H E U S , S O F T W A R E P R O V I D E S C O M P P R E R A C Y R E S U L T S T O P R E - K . ! ! 2.3 5.5 2.4 0246 ValueAxis Rhyme Awareness! Letter Name & PPVT ! (monthsofUSpre-K)! In 4 Months & 100 hours of use in Alabama!
  19. 19. MILAR RESULTS IN 6 COUNTRIES, A SITES, AMONG 5,000 CHILDREN.
  20. 20. I L D R E N W I T H N O A C C E S S T O S C H O O
  21. 21. UNDER-RESOURCED SCHOOLS.
  22. 22. GOOD SCHOOLS WHO START HIND AND NEVER CATCH UP.
  23. 23. R E S U L T S W E R E S O C O M P E L L I N G , W E S T A R T E D C U R I O U S L E A R N I N G .
  24. 24. O U R C H A L L E N G E :
  25. 25. H O W C A N W E G I V E T H E S E C H I L D R E T H E O P P O R T U N I T Y T O L E A R N ?
  26. 26. T H E O P P O R T U N I T Y :
  27. 27. E ALREADY SPEND BILLIONS TO PROVE EARLY LEARNING.
  28. 28. 1 . 2 0 0 , 0 0 0 S T A N D - A L O N E E D U C A T I O N A P P S E X I S
  29. 29. # 2 . F I E L D R E S E A R C H I S S L O W A N D E X P E N S I V E T
  30. 30. P E O P L E W H O C A R E C A N ’ T F I N D T H E B E S T S O L U T
  31. 31. O W C A N T E C H N O L O G Y E L P U S F I N D , S C A L E U N D C O N T I N U O U S L Y M P R O V E T H E B E S T T E R A C Y N T E R V E N T I O N S ?
  32. 32. O U R P R O D U C T :
  33. 33. C E P T I V E L Y S I M P L E : C H I L D R E N L E A R N T O R E A B Y E X P L O R I N G C U R A T E D L E A R N I N G G A M E S .
  34. 34. C H I L D R E N P L A Y , T H E S O F T W A R E G A T H E R S D A T A A N R S O N A L I Z E S C O N T E N T T O I M P R O V E C H I L D L E A R N I N
  35. 35. S E F O R P A R E N T S O R T E A C H E R I S Q U I C K A N D E A S Y . 1. Download CL launcher app 3. Make sure device gets internet every month, to upload data and update 2. Give device to child
  36. 36. O U R M O D E L :
  37. 37. L O T N E E D S T O H A P P E N , B E H I N D T H E C E N E S , T O P O W E R T H I S E X P E R I E N C E .
  38. 38. OUR CONTENT TEAM WORKS TO: Curate! 2. Improve! 3. Localize!
  39. 39. W E R E A C H C H I L D R E N T W O W A Y S 1. Parents & teachers who own devices 2. Schools or organizatio who manage devices
  40. 40. P L A T F O R M F U N C T I O N : Child Mode! ! Modular Content Library! ! Control Installation of Learning Games! ! Usage & Outcomes Measurement ! ! Local Data Storage and Cloud Sync! ! “Experiment Engine” for A-B Testing! !
  41. 41. Content Library Data Base - Experiment Specs - Usage Data - Assessment Data - Deployment Info - Device Groups MAM Mobile App Management Server side Apps cher sment ps Experiment Engine Partner / Ad Web Interfa - Content Contri -  Device Manag (Only CL A manageme - Experiment Cr - Deployment - Device Gro - Assessment - Reports Report Generator EVICE SERVER WEB MAM Mobile App management P L A T F O R M S T R U C T U R E :
  42. 42. P O W E R E X P E R I M E N T A L R E S E A R C H : Learning Content (Apps)! Learning Interface (Launcher) ! App Selection Logic (Server)!
  43. 43. RESEARCH DEPLO CONTENT Better Apps, Personalized for your children, Saving time and money Faster & cheap experiments, Results rolled system ies of learning & echnology to ve apps and rm A L L P A R T N E R S B E N E F I T F R O M O U R M O D E L , A N D F R O M E A C H O T H E R .
  44. 44. O U R S T A T U S :
  45. 45. Research: ! Launch: Scale pre-K & K results to 500K children! Sustain: Prove 2nd grade results, and develop sustainability ! Scale: Scale up to 5M childX T S T A G E : S C A L E R R E N T I N T E R V E N T I O N R E A C H 5 0 0 K I L D R E N .
  46. 46. E’RE HOPING TO LAUNCH OUR PERIMENT ENGINE IN LATE 2017
  47. 47. PLOY COGNITIVE LEARNING AP TERFACE, AND APP SELECTION.
  48. 48. YLOR THOMPSON HOMPSON@CURIOUSLEARNING.ORG

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