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C U R I O U S
L E A R N I N G?A G L O B A L L I T E R A C Y N O N P R O F I T
P R E P A R E D B Y T A Y L O R T H O M P S O N
D I R E C T O R O F P A R T N E R S H I P S
RE-K AND K LITERACY OUTCOM
WITH MOBILE SOFTWARE.
O U R
S T O R Y :
WE BEGAN IN 2011 AS RESEARCH
T MIT, TUFTS, AND GSU.
MARYANNE WOLF
OGNITIVE SCIENCE, LITERACY, DYSLEX
SGrV
LM
LSV
VMGr
VGrS
Grammar
Processes
Sound
Processes
Vocabulary
Processes
Letter
Processes
O U R F O U N D E R S H A V E R E V E R S E - E N G I N E E R E D
H O W T H E B R A I N L E A R N S T O R E A D …
How does RAVE-O work?
•Explore core words
•Discover related words and meanings
•Build accuracy and automaticity in letters
and letter patterns
•Master application of strategies
•Read words in context
•Respond analytically to what they read
LEADING LITERACY CURRICULA.
CYNTHIA BREAZEAL
OCIAL ROBOTS, AFFECTIVE COMPUTIN
OUR FOUNDERS CREATED INTERACTIVE
ROBOTS THAT HELP CHILDREN LEARN.
How does RAVE-O work?
•Explore core words
•Discover related words and meanings
•Build accuracy and automaticity in letters
and letter patterns
•Master application of strategies
•Read words in context
•Respond analytically to what they read
LEADING LITERACY CURRICULA.
SGrV
LM
LSV
VMG
r
VGrS
Grammar
Processes
Sound
Processes
Vocabulary
Processes
Letter
Processes
Morphological
Processes
AN WE USE SMARTPHONES TO
ELIVER LITERACY INSTRUCTION?
N D E V E R Y O N E W I L L S O O N H A V E A C C E S S T O
S M A R T P H O N E S .
P I L O T
R E S E A R C H :
A COMMUNITY WITH NO SCHOOL,
TERACY OR ENGLISH.
W I T H N O S C H O O L , L I T E R A C Y O R E N G L I S H .
THE APPROACH:
CURATE LITERACY APPS BASED ON
SCIENCE OF LITERACY.
LET INNATE CURIOSITY DRIVE
CHILDREN’S EXPLORATION.
COLLECT USAGE DATA AND LITERA
ASSESSMENTS.
ILDREN ACHIEVED P RE-K AND
NDERGARTEN PRE-LIT ERACY OUTCOME
! !
0!
2.1
1.6
1.8
0!1!2!3!
ValueAxis!
Phonemic
Awareness!
Letter
Vocabulary!
(yearsofUSpre-KandKG)
In 2 years & 1000+ hours of use in Ethiop
Pre-K
K
1st
T H E U S , S O F T W A R E P R O V I D E S C O M P P R
E R A C Y R E S U L T S T O P R E - K .
! !
2.3
5.5
2.4
0246
ValueAxis
Rhyme
Awareness!
Letter
Name &
PPVT !
(monthsofUSpre-K)!
In 4 Months & 100 hours of use in Alabama!
MILAR RESULTS IN 6 COUNTRIES, A
SITES, AMONG 5,000 CHILDREN.
I L D R E N W I T H N O A C C E S S T O S C H O O
UNDER-RESOURCED SCHOOLS.
GOOD SCHOOLS WHO START
HIND AND NEVER CATCH UP.
R E S U L T S W E R E S O C O M P E L L I N G ,
W E S T A R T E D C U R I O U S L E A R N I N G .
O U R
C H A L L E N G E :
H O W C A N W E
G I V E T H E S E C H I L D R E
T H E O P P O R T U N I T Y
T O L E A R N ?
T H E
O P P O R T U N I T Y :
E ALREADY SPEND BILLIONS TO
PROVE EARLY LEARNING.
1 . 2 0 0 , 0 0 0 S T A N D - A L O N E E D U C A T I O N A P P S E X I S
# 2 . F I E L D R E S E A R C H I S S L O W A N D E X P E N S I V E T
P E O P L E W H O C A R E C A N ’ T F I N D T H E B E S T S O L U T
O W C A N T E C H N O L O G Y
E L P U S F I N D , S C A L E U
N D C O N T I N U O U S L Y
M P R O V E T H E B E S T
T E R A C Y
N T E R V E N T I O N S ?
O U R
P R O D U C T :
C E P T I V E L Y S I M P L E : C H I L D R E N L E A R N T O R E A
B Y E X P L O R I N G C U R A T E D L E A R N I N G G A M E S .
C H I L D R E N P L A Y , T H E S O F T W A R E G A T H E R S D A T A A N
R S O N A L I Z E S C O N T E N T T O I M P R O V E C H I L D L E A R N I N
S E F O R P A R E N T S O R T E A C H E R
I S Q U I C K A N D E A S Y .
1. Download CL launcher
app
3. Make sure device gets
internet every month, to
upload data and update
2. Give device to child
O U R
M O D E L :
L O T N E E D S T O H A P P E N , B E H I N D T H E
C E N E S , T O P O W E R T H I S E X P E R I E N C E .
OUR CONTENT TEAM WORKS TO:
Curate! 2. Improve! 3. Localize!
W E R E A C H C H I L D R E N T W O W A Y S
1. Parents & teachers who
own devices
2. Schools or organizatio
who manage devices
P L A T F O R M F U N C T I O N :
Child Mode!
!
Modular Content Library!
!
Control Installation of Learning Games!
!
Usage & Outcomes Measurement !
!
Local Data Storage and Cloud Sync!
!
“Experiment Engine” for A-B Testing!
!
Content Library
Data Base
- Experiment Specs
- Usage Data
- Assessment Data
- Deployment Info
- Device Groups
MAM
Mobile App
Management
Server side
Apps
cher
sment
ps
Experiment
Engine
Partner / Ad
Web Interfa
- Content Contri
-  Device Manag
(Only CL A
manageme
- Experiment Cr
- Deployment
- Device Gro
- Assessment
- Reports
Report
Generator
EVICE SERVER WEB
MAM
Mobile
App
management
P L A T F O R M S T R U C T U R E :
P O W E R E X P E R I M E N T A L R E S E A R C H :
Learning Content (Apps)!
Learning Interface (Launcher) !
App Selection Logic (Server)!
RESEARCH
DEPLO
CONTENT
Better Apps,
Personalized for your children,
Saving time and money
Faster & cheap
experiments,
Results rolled
system
ies of learning &
echnology to
ve apps and
rm
A L L P A R T N E R S B E N E F I T F R O M O U R
M O D E L , A N D F R O M E A C H O T H E R .
O U R
S T A T U S :
Research: !
Launch:
Scale pre-K & K results to
500K children!
Sustain:
Prove 2nd grade results, and
develop sustainability !
Scale:
Scale up to 5M childX T S T A G E : S C A L E
R R E N T I N T E R V E N T I O N
R E A C H 5 0 0 K
I L D R E N .
E’RE HOPING TO LAUNCH OUR
PERIMENT ENGINE IN LATE 2017
PLOY COGNITIVE LEARNING AP
TERFACE, AND APP SELECTION.
YLOR THOMPSON
HOMPSON@CURIOUSLEARNING.ORG

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"Curious Learning: using a mobile platform for early literacy education as a research sandbox"

  • 1. C U R I O U S L E A R N I N G?A G L O B A L L I T E R A C Y N O N P R O F I T P R E P A R E D B Y T A Y L O R T H O M P S O N D I R E C T O R O F P A R T N E R S H I P S
  • 2. RE-K AND K LITERACY OUTCOM WITH MOBILE SOFTWARE.
  • 3.
  • 4.
  • 5.
  • 6. O U R S T O R Y :
  • 7. WE BEGAN IN 2011 AS RESEARCH T MIT, TUFTS, AND GSU.
  • 9. SGrV LM LSV VMGr VGrS Grammar Processes Sound Processes Vocabulary Processes Letter Processes O U R F O U N D E R S H A V E R E V E R S E - E N G I N E E R E D H O W T H E B R A I N L E A R N S T O R E A D …
  • 10. How does RAVE-O work? •Explore core words •Discover related words and meanings •Build accuracy and automaticity in letters and letter patterns •Master application of strategies •Read words in context •Respond analytically to what they read LEADING LITERACY CURRICULA.
  • 11. CYNTHIA BREAZEAL OCIAL ROBOTS, AFFECTIVE COMPUTIN
  • 12. OUR FOUNDERS CREATED INTERACTIVE ROBOTS THAT HELP CHILDREN LEARN.
  • 13. How does RAVE-O work? •Explore core words •Discover related words and meanings •Build accuracy and automaticity in letters and letter patterns •Master application of strategies •Read words in context •Respond analytically to what they read LEADING LITERACY CURRICULA.
  • 15. N D E V E R Y O N E W I L L S O O N H A V E A C C E S S T O S M A R T P H O N E S .
  • 16. P I L O T R E S E A R C H :
  • 17. A COMMUNITY WITH NO SCHOOL, TERACY OR ENGLISH.
  • 18. W I T H N O S C H O O L , L I T E R A C Y O R E N G L I S H .
  • 19. THE APPROACH: CURATE LITERACY APPS BASED ON SCIENCE OF LITERACY. LET INNATE CURIOSITY DRIVE CHILDREN’S EXPLORATION. COLLECT USAGE DATA AND LITERA ASSESSMENTS.
  • 20.
  • 21. ILDREN ACHIEVED P RE-K AND NDERGARTEN PRE-LIT ERACY OUTCOME ! ! 0! 2.1 1.6 1.8 0!1!2!3! ValueAxis! Phonemic Awareness! Letter Vocabulary! (yearsofUSpre-KandKG) In 2 years & 1000+ hours of use in Ethiop Pre-K K 1st
  • 22.
  • 23.
  • 24. T H E U S , S O F T W A R E P R O V I D E S C O M P P R E R A C Y R E S U L T S T O P R E - K . ! ! 2.3 5.5 2.4 0246 ValueAxis Rhyme Awareness! Letter Name & PPVT ! (monthsofUSpre-K)! In 4 Months & 100 hours of use in Alabama!
  • 25. MILAR RESULTS IN 6 COUNTRIES, A SITES, AMONG 5,000 CHILDREN.
  • 26.
  • 27. I L D R E N W I T H N O A C C E S S T O S C H O O
  • 28.
  • 30.
  • 31.
  • 32. GOOD SCHOOLS WHO START HIND AND NEVER CATCH UP.
  • 33.
  • 34. R E S U L T S W E R E S O C O M P E L L I N G , W E S T A R T E D C U R I O U S L E A R N I N G .
  • 35. O U R C H A L L E N G E :
  • 36.
  • 37.
  • 38.
  • 39. H O W C A N W E G I V E T H E S E C H I L D R E T H E O P P O R T U N I T Y T O L E A R N ?
  • 40. T H E O P P O R T U N I T Y :
  • 41. E ALREADY SPEND BILLIONS TO PROVE EARLY LEARNING.
  • 42. 1 . 2 0 0 , 0 0 0 S T A N D - A L O N E E D U C A T I O N A P P S E X I S
  • 43. # 2 . F I E L D R E S E A R C H I S S L O W A N D E X P E N S I V E T
  • 44. P E O P L E W H O C A R E C A N ’ T F I N D T H E B E S T S O L U T
  • 45. O W C A N T E C H N O L O G Y E L P U S F I N D , S C A L E U N D C O N T I N U O U S L Y M P R O V E T H E B E S T T E R A C Y N T E R V E N T I O N S ?
  • 46. O U R P R O D U C T :
  • 47. C E P T I V E L Y S I M P L E : C H I L D R E N L E A R N T O R E A B Y E X P L O R I N G C U R A T E D L E A R N I N G G A M E S .
  • 48. C H I L D R E N P L A Y , T H E S O F T W A R E G A T H E R S D A T A A N R S O N A L I Z E S C O N T E N T T O I M P R O V E C H I L D L E A R N I N
  • 49. S E F O R P A R E N T S O R T E A C H E R I S Q U I C K A N D E A S Y . 1. Download CL launcher app 3. Make sure device gets internet every month, to upload data and update 2. Give device to child
  • 50. O U R M O D E L :
  • 51. L O T N E E D S T O H A P P E N , B E H I N D T H E C E N E S , T O P O W E R T H I S E X P E R I E N C E .
  • 52. OUR CONTENT TEAM WORKS TO: Curate! 2. Improve! 3. Localize!
  • 53. W E R E A C H C H I L D R E N T W O W A Y S 1. Parents & teachers who own devices 2. Schools or organizatio who manage devices
  • 54. P L A T F O R M F U N C T I O N : Child Mode! ! Modular Content Library! ! Control Installation of Learning Games! ! Usage & Outcomes Measurement ! ! Local Data Storage and Cloud Sync! ! “Experiment Engine” for A-B Testing! !
  • 55. Content Library Data Base - Experiment Specs - Usage Data - Assessment Data - Deployment Info - Device Groups MAM Mobile App Management Server side Apps cher sment ps Experiment Engine Partner / Ad Web Interfa - Content Contri -  Device Manag (Only CL A manageme - Experiment Cr - Deployment - Device Gro - Assessment - Reports Report Generator EVICE SERVER WEB MAM Mobile App management P L A T F O R M S T R U C T U R E :
  • 56. P O W E R E X P E R I M E N T A L R E S E A R C H : Learning Content (Apps)! Learning Interface (Launcher) ! App Selection Logic (Server)!
  • 57. RESEARCH DEPLO CONTENT Better Apps, Personalized for your children, Saving time and money Faster & cheap experiments, Results rolled system ies of learning & echnology to ve apps and rm A L L P A R T N E R S B E N E F I T F R O M O U R M O D E L , A N D F R O M E A C H O T H E R .
  • 58. O U R S T A T U S :
  • 59. Research: ! Launch: Scale pre-K & K results to 500K children! Sustain: Prove 2nd grade results, and develop sustainability ! Scale: Scale up to 5M childX T S T A G E : S C A L E R R E N T I N T E R V E N T I O N R E A C H 5 0 0 K I L D R E N .
  • 60. E’RE HOPING TO LAUNCH OUR PERIMENT ENGINE IN LATE 2017
  • 61. PLOY COGNITIVE LEARNING AP TERFACE, AND APP SELECTION.