EPFL Remote Lab Framework

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Slides presented during the GOLC meeting at MIT, February 7, 2011

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  • Tip of the iceberg
  • Optimal exploitation of resources and time for the acquisition of high-level engineering competences • Integration of Theory, computer-aided design and practice • Joint investment by faculty members and significant institutional support necessary to maintain such infrastructure
  • EPFL Remote Lab Framework

    1. 1. Remote Laboratory @ EPFL 10 years of exploitation (200 std/y) Dr. Denis Gillet & Dr. Christophe Salzmann MIT GOLC 7-8 Feb 2011
    2. 2. Research Context Swiss & European RTD research projects eMersion & Mentors 2001 : Hands-on Experimentation Modules and online Tutoring Services for Flexible Engineering Education ProLEARN 2004 : EU Research Network of Excellence in Professional Learning and Knowledge Management PALETTE 2006 : EU Pedagogically sustained Adaptive LEarning Through the exploitation of Tacit and Explicit knowledge (Online Learning Communities and Communities of Practice) ROLE 2009 : EU Integrated Project on Responsive Open Learning Environments (8M€) - Leader Web 2.0 Service Bundles STELLAR 2009 : EU Research Network of Excellence in Technology Enhanced Learning (5M€) – Executive
    3. 3. Challenges and Trends Formal Teaching … LMS Informal Learning … PLE
    4. 4. Web 2.0 Integration Internet of Things Web of People Experiments Students Educators Documents Activities Modalities
    5. 5. Smart device <ul><li>Same hardware - </li></ul><ul><li>enhanced software </li></ul><ul><li>Way to implement functionalities </li></ul><ul><li>More intelligence at the server side </li></ul><ul><li>No supervision, autonomous actions, push </li></ul><ul><li>Structured to support any protocol </li></ul><ul><li>Agent </li></ul><ul><li>Environment (peers) discovery </li></ul>elogbook agent SMS: initiate tasks eMail: multiple formats RSS feed: self diagnostic
    6. 6. Widget for PLE Graaasp PLE
    7. 7. Future remote labs Internet of things PLE Widgets Former client Smart devices Web of People
    8. 8. Smart device - protocols <ul><li>Graphics </li></ul><ul><ul><li>build using SVG + javascript </li></ul></ul><ul><ul><li>transmitted via websocket </li></ul></ul><ul><li>Video streaming </li></ul><ul><ul><li>mjpeg </li></ul></ul><ul><ul><li>Transmitted via web push </li></ul></ul><ul><li>Sliders </li></ul><ul><ul><li>Javascript + PNG </li></ul></ul><ul><ul><li>Post </li></ul></ul><ul><li>Save data </li></ul><ul><ul><li>XML </li></ul></ul><ul><ul><li>RSS feed </li></ul></ul>① ② ③ ④
    9. 9. Challenges & constraints <ul><li>Pedagogical </li></ul><ul><ul><li>Appropriation by the students, provide added value </li></ul></ul><ul><ul><li>Appropriation by the educators </li></ul></ul><ul><li>Just work </li></ul><ul><ul><li>From everywhere, anytime, on any equipment </li></ul></ul><ul><ul><li>Robust to students </li></ul></ul><ul><li>Does not require specific IT installation </li></ul><ul><ul><li>Should run on standard open-access computers </li></ul></ul><ul><ul><li>No specific software need to be installed </li></ul></ul><ul><ul><li>Firewall, blocking port </li></ul></ul><ul><li>Does not clog the Internet </li></ul><ul><ul><li>Follows Internet best practice, i.e. bandwidth adaptation </li></ul></ul><ul><ul><li>Net neutrality </li></ul></ul>

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