David Brin’s Holocene/Epocene Interaction Interface Real-time Conversation Spaces Real-time Conversation Spaces Useful Virtual Worlds Useful Virtual Worlds Information Services Information Services Collaboration & Meeting-ware Collaboration & Meeting-ware Presentation#2: More Details Presentation#2: More Details Moving online conversation Moving online conversation from the 60’s to the 21st Century from the 60’s to the 21st Century
Holocene Overview of a Patented Breakthrough Overview of a Patented Breakthrough In Real Time Communications In Real Time Communications In This Presentation We Will Cover -- In This Presentation We Will Cover• •The real “digital divide”: Useful asynchronous communication vs. synchronous silliness. The real “digital divide”: Useful asynchronous communication vs. synchronous silliness.• •The Problem: Today’s real time interfaces dumb-down thought and conversation. The Problem: Today’s real time interfaces dumb-down thought and conversation.• •The Clue: Sophisticated conversation tools that we humans all use in real life. None ever made it online! The Clue: Sophisticated conversation tools that we humans all use in real life. None ever made it online!• •The Solution: Holocene’s broad range of patented and fundamental tools can revolutionize online The Solution: Holocene’s broad range of patented and fundamental tools can revolutionize onlinecommunication, letting hosts offer new, attractive services to visitors, users, clients, collaborators. communication, letting hosts offer new, attractive services to visitors, users, clients, collaborators.• •Immediate Market Opportunities: Only IP-protected Holocene can replace or transform online chat, Immediate Market Opportunities: Only IP-protected Holocene can replace or transform online chat,Instant Messaging (IM), avatar worlds, meeting-ware, collaboration-ware, user-generated gaming and Instant Messaging (IM), avatar worlds, meeting-ware, collaboration-ware, user-generated gaming and“augmented reality” overlays upon real world locales. “augmented reality” overlays upon real world locales. Other Presentations -- Other Presentations• •The Dismal Competition: Tour today’s state-of-the-art in “chat,” avatar worlds, VR, “myWorld” sites, The Dismal Competition: Tour today’s state-of-the-art in “chat,” avatar worlds, VR, “myWorld” sites,meeting-ware, collaboration-ware… fields where “competitors” are making billions with inferior products. meeting-ware, collaboration-ware… fields where “competitors” are making billions with inferior products.• •Our Prototype: Glimpse the early proof-of-concept - already functional! And sign up for a demo. Our Prototype: Glimpse the early proof-of-concept - already functional! And sign up for a demo.
The Real Digital Divide The Real Digital DivideAsynchronous RealmAsynchronous Realm Synchronous Realm Synchronous Realm web browsing web browsing Chat & Instant Messaging Chat & Instant Messaging email email interactive gaming interactive gaming file sharing //downloads file sharing downloads virtual worlds virtual worlds search, research, collaboration search, research, collaboration avataring avataring weblogs weblogs telepresence telepresenceContent provider and recipient not present Content provider and recipient not present Content provider and recipient are present Content provider and recipient are presentat the same time. at the same time. at the same time. at the same time.Advanced interfaces assist information Advanced interfaces assist information Primitive interfaces dumb-down discourse to Primitive interfaces dumb-down discourse toflow, expression of complex thoughts. flow, expression of complex thoughts. the level of flirting, grunts, mayhem… the level of flirting, grunts, mayhem…Useful to grownups!Useful to grownups! Almost useless to serious people! Almost useless to serious people!Holocene improves this realm. This realm needs utter transformation! This realm needs utter transformation!Holocene improves this realm.Notes: • Despite overlap, these realms involve different expectations, customers, discourse. • Both realms should benefit from advances in social networking. • Some interactions, like instant Messaging have both synchronous and asynchronous traits. Crippled by worst combination. • High-end collaboration & “meeting-ware”point to a future when synchronous presence will be attractive to adults. • Just because high-quality is “allowed” doesn’t guarantee it happens. Still, shouldn’t quality be possible?
Summary: The dismal competition… Summary: The dismal competition… Millions of teens on Facebook type billions of words! Immense market! But shallow… hopeless for grownup conversation, work or collaboration. Yes, some like it shallow. But must shallowness be a law of cyberspace?Contemporary “chat” --dreadful! “Avatar Worlds” like There and Second Life are worse! “Avatar Worlds” like There and Second Life are worse! Contemporary “chat” dreadful! Limit interaction to grunt flirtation, violence and “ROFL.”Still uses 1960s format! Still uses 1960s format! Limit interaction to grunt flirtation, violence and “ROFL.” Billions are spent on fine rendering. Billions are spent on fine rendering. Cool stuff! Cool stuff! But meanwhile, tools to usefully But meanwhile, tools to usefully exchange thoughts and information exchange thoughts and information have languished, undeveloped. have languished, undeveloped. Can we do better? Can we do better? (Also see presentation #2: “the state-of the-art.”) (Also see presentation #2: “the state-of the-art.”)
A Close-up Look: Second Life - a company worth billions - sells “realms” to businesses,to link with employees, partners, customers. Only where is the communication andcreative exchange that businesses (and sober users) want?Down here, in the lower left. See it? The same scroll/interrupting "chat” used on teletypesback in the 1970s. Thoughts limited to one sentence, at best. Yet, nobody considered thispart - actual information exchange - to be worth improving. Till now.
The exception: The exception:“Meeting-ware” delivers sophisticated real-time “Meeting-ware” delivers sophisticated real-time (synchronous) interaction… at a price… (synchronous) interaction… at a price… Advantages: • Some advanced teleconferences allow file exchange/comparison. • Collaboration assistance. • information services and some analytic tools in real time. • Mid-price systems like Groove can connect adults in useful ways. Yet there are countless faults / deficiencies • Emphasis on elites ignores the trend toward small screens, mobility. • Even high end products ignore lessons from real life / human nature. • Vast market for real time conversation/collaboration goes un-tapped. Even stationary meetings Even stationary meetings need efficient tools, to use need efficient tools, to use scarce resources: time, scarce resources: time, screen space & human screen space & human attention. attention. Shall we take a hint from Shall we take a hint from real life? real life?
Discourse & Conversation -Cro-Magnon Style!How far back do discourse talents go? To ancient folk who argued, chatted How far back do discourse talents go? To ancient folk who argued, chattedand planned, learning skills to get the most out of face-to-face interaction… and planned, learning skills to get the most out of face-to-face interaction… The “attention economy” The “attention economy” isn’t new! Our ancestors isn’t new! Our ancestors practiced selective focus by - - practiced selective focus by - -adjusting distance adjusting distance - -turning to or away from others turning to or away from others - -heeding reputation heeding reputation - -favoring what’s interesting favoring what’s interesting - -remembering what’s important remembering what’s important - -adopting rules of courtesy adopting rules of courtesy - -keeping a train of thought Discourse depends on attention, keeping a train of thought - -staying alert for surprise. selective focus, prioritization, staying alert for surprise. and countless mental skills we take for granted.
We still do all of those things! We track the “gist” of conversation, Time has effects, but doesn’t lobotomize! but can also make careful notes. Casual talk doesn’t have to be shallow.We adjust attention by criteria - We divide attention, shift tracks, adapttopic, time, reputation new priorities.(global /personal), direction,distance. High priority attention goesLeast attention paid to those to people you chose to facewho are away/behind. or get close to.Yet, you notice if folks mentionyour name - or other hot words Rules of courtesy matter . There are- even far away! consequences to reputation! And this is just a cocktail party! Inborn attention-agility skyrockets when matters seem important. Few of these basic skills have usefully arrived onscreen. Few of these basic skills have usefully arrived onscreen. Even “social network” designers ignore basics. Even “social network” designers ignore basics.
Holocene Why Have Designers Neglected all this?Fads and “honey pot” concepts draw attention &investment.Fads and “honey pot” concepts draw attention &investment. Gaudy virtual worlds Gaudy virtual worlds Avatars Avatars Social networking Social networking Games Games Web exhibitionism Web exhibitionism Flirtation Flirtation These are fine! But designers assume that synchronous users will never want more. In fact, some real-time users may want to work or converse at a higher level than “ROFL.”
A Wish List of services to boost Online DiscourseA Wish List of services to boost Online Discourse In life, we assign scarce attention by priority.Traits that affect priority Attributes affected by priority•Orientation (attention-facing) • Volume or size of speech•Proximity • Rendering (of avatars, video etc.)•Time • Gisting of contents:(font, size, sift- retain hi-impact words/meanings…)•Reputation • Semantic Services (alerts, smart- transcripts, omni-search.)•Topic/syntax • Info & action availability. Let’s Illustrate These Wishes As Simply As Possible. (Using “rectangles on a screen…”)
Basics of our demoActually quite intuitive once you try it!
Trait #1: Separation of attention among other individuals Another way…The “Chat” Mode since 1967… Joe:…alternating-interrupting upward-scrolling snippets of text. Used on Carol: “Second Life” QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture. Alice:NO correlation with the way that humans actually talkto one another. No chance of expressing whole thoughts. Heed people as distinct individuals!Avatars with speech balloons. The human way of dividing attention. Let each person finish a sentence, even whole thoughts! Note: This separation is EXACTLY what folks now do (crudely) in IM (instant messaging)! Used on It is the reason why serious people prefer IM for “There” their rapid exchanges. Only why not do this separation inside real-time virtual worlds? Yes, this open many further problems... …not much of an improvement. …but because it is the human way, there are Still limits conversation to broken snippets! also solutions at hand…
Trait #2: Orientation of Attention (viewing angle) affects prioritization (two slides) Our second neglected trait is attention angle. It should do more than just turn an avatar’s viewpoint. Joe Mary Try clicking to the next slide, then back to this one, back and forth a few times! Here, priority affects the size of a Here, priority affects the size of a crude 2D text-box. crude 2D text-box.(Note: This is not In a 3D “world” - rich in video, audio In a 3D “world” - rich in video, audioabout “text box and texture - it can be expressed byrectangles”…) and texture - it can be expressed by other traits: e.g. volume etc. other traits: e.g. volume etc. user typed text appears here about three lines worth or so…. lists layers tags actions user enters text here T
Trait #2: Orientation of Attention (viewing angle) affects Priority (two slides) Our second neglected trait is attention angle. It should do more than just turn an avatar’s viewpoint. Joe Mary Try clicking back to the previous slide, then this one, back and forth a few times! Here, priority affects the size of a Here, priority affects the size of a crude 2D text-box. crude 2D text-box.(Note: This is not In a 3D “world” - rich in video, audio In a 3D “world” - rich in video, audioabout “text box and texture - it can be expressed byrectangles”…) and texture - it can be expressed by other traits: e.g, volume etc. other traits: e.g, volume etc. user typed text appears here about three lines worth or so…. lists layers tags actions user enters text here T
Trait #3: Proximity to the user affects Priority…. Third neglected trait: proximity. Important in real life. (Click ahead and see one person ‘grow’ in priority as she nears.) user typed text appears here user name selected about three lines worth or so….zoom lists layers tags actions user enters text here T
PROXIMITY in action Third neglected trait: proximity. Important in real life. (Click ahead and see one person ‘grow’ in priority as she nears.) user typed text appears here user name selected about three lines worth or so….zoom lists layers tags actions user enters text here T
PROXIMITY in action Third neglected trait: proximity. Important in real life. This trait not only emulates real attention, it mixes well with others. user typed text appears here user name selected about three lines worth or so….zoom lists layers tags actions user enters text here T
Trait #4: Timestamp: Recent speakers are prioritized --- lurkers shrinkGetting sophisticated: we alsoprioritize according to the span oftime since a person last spoke. 07:15:35 08:15:35 08:15:35 07:01:00 08:15:36 08:14:56 08:00:00 07:15:35 05:15:15 A lurker - or residual artifact - A lurker - or residual artifact - fades in priority, even if it is nearby. fades in priority, 08:15:35 Saves valuable screen space. Saves valuable screen space. Also solved by “natural forces.” Also forces.” 08:13:35 08:15:35 08:15:50 Pop quiz: Do you think all of this is about rectangular text boxes on a 2D screen? Pop quiz: Do you think all of this is about rectangular text boxes on a 2D screen?
Trait #5: REPUTATION affects priority - global (scored by host or peers) or user choice. Potential solution to online antisocial behavior… This person is farther away but high in both reputation scores. Priority enhanced.Personal score is high Low rep irritant “yapper”(adjusted by slider) /hooligan easy to ignore. (Dozens of possible effects including transparency and “natural forces.) Global rep is low Reputation systems are of hot interest (e.g. Netflix ratings contest) and huge commercial value. Systems that smoothly pass rep data back and forth from personal to global will be far more subtle and effective than look-down or opt-in methods. Hosts can either let users see reps or keep hidden. Third party pseudonymity can allow mask-personas to have high rep. Users might even apply instant rep-style feedback to particular statements or products or adverts in real time. Reputation scores can also affect discourse geometries, e.g. automatic arenas, and distance sensitivity of keyword alerts. Hosts should be free to creatively mix/max traits and attributes, competing for user attention.
Trait #6: Priority by semantic content, tags, keywords or topic…Here verbiage is deliberately shown spillingout of the text box, illustrating the scrolling Can a system help detect what’sproblem. How to maintain the “gist” of what urgent, take gist notes, sift noise?other people say, when older statements Even in faraway speech?rapidly vanish out the top? Can online I hear thatdiscourse track earlier statements? why is october John Smith was looking always such a for his sister crazy month who wasSeparating each speaker weather wise in missing ohio? I’ve only Good of you toonly partly solves the drop by weather“dilemma of “chat.” We lived here five watchers. I head out to the years, so I’mmust also provide tools for thank god I live bar later and the still not used tosmart transcripting. within the news mentions it. something about beltway. I was high winds in thinking of a drive out to Are you folks Westerville & an pick olives for discussing "upper Albany" so I an omlette. the strange guess I got a little With butter. weather? I scared Have you ever hear there’s tried a tornado *Yup- thanks for thinking there is a tornado watch in I weep for thee, of me... warning for the grove city. and yet no cause I I was downtown when all My cousin have; Franks County area the sirens started last has a house For why thou leftst night, but all I heard was ‘til 7:30. me nothing in thy there. will: that it was happening in *Yeah, Columbus And yet thou leftst grove city … I don’t know parts the weather like me more than I did crave; anybody there the red sea. But what For why I craved n do we do if services othing of thee still: •yes, dear friend, I How to appreciate & “memorize” fail?. •pardon crave of •thee, useful info, while remaining compact? Thy discontent thou didst bequeath to me. -- Wm Shakespeare We solve all of these problems in real life conversation! We solve all of these problems in real life conversation! Shouldn’t online conversation spaces aid discourse, as well? Shouldn’t online conversation spaces aid discourse, as well?
Semantic content, text, gisting & services emulate the power of real brains… Semantic alert: someone far awayLet’s solve the problems from the previous screen. (even in another world?) is discussing Let’s solve the problems from the previous screen. something important to you! oct = crazy month John Smith weather wise n OH?… …sister Transcript zone lm not used 2 it. Good of you to missing also notepads etc drop by weather watchers. I head 2 the bar later & the paper …blah…blah… news … re Westerville & omlette… an "upper albany" development…gotSimple gisting: font ageing, scared …remove low-pri words tornado - a tornado warning for watch in franklin county ‘til 7:30. grove city Yup- thx 4 thinking of me. I was downtown when sirens -CMH parts the weather started last nite, like red sea. but … I heard …it was -But what 2 do if grove city …. services fail?. “I weep for thee” (poem link) W.Shakespeare Shouldn’t you be able to go BACK and recall what someone said earlier? Memory assistance services are Smart services notice a quotation. Many other services. represented here by a simple scroller. User’s own words. Issue of whether they should use up Has anyone heard bout power outages? This lightning is crazy. Lots of screen space in center… multiple flashes. Ironically I’m near downtown and it’s already clearing up.
By Looking at Real Life, We Come Up With Many Additional Services … “Bricki” project whiteboarding: I agree with you … Hey! Both synchronous meeting and asynchronous collaboration. …but not with you! you! courtesy: attention cues flow chart addendum Xz1 flow chart addendum Xz1 Action cell Action cell Action cell Action cell Suggest this Suggest this alteration alteration Iteration #12 Action cell Action cell Iteration #12 Find and Find and correct correct problem 17 17 Privacy/deflection Smart-Transcript encompasses only chosen members: many gisting styles. Exchange files/items file Helpful “natural forces” kiosksAlso: VOIP, video, analytic tools, self- World servicescloning, teleportation… Service Kiosk Web or Phone Search…all the way to new-style game methods, Game-playenvironments, formalisms… (kiosks do exist on some avatar worlds)…and rapid Augmented Reality overlays.
Is this all about rectangular text boxes on a 2D grid?Not! These represent general properties of conversation.Humans already organize, prioritize, remember/forget, approach/avoid, and so on…Humans already organize, prioritize, remember/forget,in the outer world where there are no rectangular text boxes. outer world where there areWe use body language, vocal tone, face recognition, memory, attention and our ownversions of gisting, alerts, reputation, and sifting for meaning.This is not about rectangular text boxes on a 2D grid! Once again. What is it we are contemplating?Traits that affect priority Attributes affected by priority•Orientation • Volume/intensity or size•Proximity • Rendering•Time • Gisting of contents•Reputation • Semantic Services•Topic/syntax • Info & action availability. Can we ALSO do all of these things in lavish 3D, texture-rich avatar worlds? Why not?
All right, forget rectangular text boxes!All right, forget rectangular text boxes! Pause to envision… Avatar-rich worlds that have every feature seen at “There” or “Second Life” - (e.g. hosted realms, sexy mod-bods, flirting) - but that also let users… • prioritize by parameters similar to real life. Cindy • access info about others as easily as recognizing Zack I believe in a faces in real life. better world. ……………….. ……………….. Cindy: That Cindy: depends on assumptions. • express complex thoughts to specific people. <Here> is what Here> I think of the • use varied conversation modes, file exchange, problem. Qu ick Time™ an d a d eco mp resso r are n eed ed to see th is p ictu re. profiles, business cards. • use collaboration spaces for actual work Share objects, assert actions - kiosks, whiteboards, conferences. • self-police annoyances by reputation. Choose to see (or not see) object/person classes. • voluntary pseudonymous accountability… etc… REP Profile Key point. Hosts are the customer. Note about this example: text Empower paying hosts with an almost infinite palette could be VOIP, avatars could be video, “scrolls” could be of experiences to lure guests, users, clients, to their condensed IM or dynamically gisted. Variations are limitless. distinctive worlds -- ranging from realistic, to “godlike,” to product-centered. What matters is empowering users with a vast array of tools to focus their limited attention and establish Let ten thousand hosted worlds compete! priorities. in a world where info comes as if from a fire hose!
How do we know these things never made it online?
Proof these traits, properties, services and methods never made it online…No significant “prior art.” These gaps in online discourse are real.United States Patent Application 20030001890 United States Patent No: 7,124,372January 2,States Patent Application 20030001890 United 2003 - Filed: June 12, 2002 Date of Issuance:Patent No: 7,124,372 United States October 17, 2006 January 2, 2003 - Filed: June 12, 2002 Date of Issuance: October 17, 2006 Interactive communication between a plurality of users Interactive communication between a plurality of users Inventor: Brin, G. David Inventor: Brin, G. David Abstract AbstractA novel system, method, and computer program for interactive communication among a plurality of users. The A novel system, method, and computer program for interactive communication among a plurality of users. Theinvention, called Holocene Conversation Mode ("HCM"), takes advantage of the observation that human beings havedeveloped orcalled Holocene Conversation Mode ("HCM"),to participate in, perceive, control, and glean subtleties from invention, utilize a number of real-world characteristics takes advantage of the observation that human beings haveconversations. These characteristics real-world characteristics to participate listener to other speakers,glean subtleties from developed or utilize a number of include proximity and orientation of a in, perceive, control, and memory ageing,emphasis by a speaker, characteristics include proximity to a listener, reputation of a speaker, and the unique human conversations. These relative importance of a speaker and orientation of a listener to other speakers, memory ageing,ability to "filter" words of special interest to a listener from to a listener, reputation ofHCM includes a suite of techniques, emphasis by a speaker, relative importance of a speaker overheard conversations. a speaker, and the unique humanincludingto "filter" words of special interestas a functionfrom overheard conversations. HCM includes a suite of techniques, ability spatial and content compression to a listener of some of such characteristics, that can be implemented invarious combinations in content compression as a function of some of such user interaction, such as allowing a user in including spatial and computer software. HCM supports other forms of characteristics, that can be implemented togive or send an object toin computer software. HCM supports other forms of user interaction, such as allowing a user to various combinations another user, or to allow a user to take an object from another user. In addition, HCM supports"kiosks", in which users can another with non human a user to takethe context of a another user. environment. give or send an object to interact user, or to allow resources in an object from host-defined In addition, HCM supports "kiosks", in which users can interact with non human resources in the context of a host-defined environment.Inventors: Brin, Glen David; (Encinitas, CA)CorrespondenceBrin, Glen David; (Encinitas, CA) Inventors: Name and Address: Correspondence Name and Address: FISH & RICHARDSON, PC 4350 LA& RICHARDSON, DRIVE FISH JOLLA VILLAGE PC SUITE 500 JOLLA VILLAGE DRIVE 4350 LA SUITE 500 SAN DIEGO, CA 92122 US SAN DIEGO, CA 92122 US 126 claims. covering a vast range of potential onscreen 126 claims. covering a vast range of potential onscreen representation and communication methodologies. representation and communication methodologies.
Simple 2-D example: a Community Action Network DARPA asked for a simple working demo. Nothing fancy. Just an easy, low bandwidth way for neighbors to self-organize in a crisis. First-ever some of these concepts and tools were ever used online! Prototype shows effects of distance, angle, time reputation & syntax. Avatars etc. are easy to add later! But these new services are patented! Even using primitive here to exitboxes” Even using primitive“text chatspace Press “text boxes” this rudimentary prototype lets this rudimentary prototype lets Toggle transcript log on/off users prioritize, track, move, users prioritize, track, move, Bird’s eye view on/off remember & evaluate better than remember & evaluate better than anywhere else online. anywhere else online.Also implemented: User profiles, attention alert, kiosks. Next: full “gisting,” topic alerts, global reputation.
Already implemented (in a crude “text box” demo) Holocene View profiles of others Exchange files or data More Services Scroll/view the gist of earlier remarks in multiple ways Adjust priority/importance of other users by ‘reputation’ or whim to Users: All at incredibly low bandwidth & high throughput. Adapt screenview by ‘reputation’ - either global or user-choice. Slider lets you ‘reduce’ annoying people! Beyond chat! Swap files, data, business cards, at touch of a button. ? Personalize background. Iconic faces & symbols, voice-to-text. Eventually video. No high-end limits! Scroll-check earlier statements. Or use group transcripts.Check profile, interests, or web site of another person. “Shoulder-tap” for attention. Also: kiosks, teleportation, “pinning,” remote topic ?alerts… all in the earliest demo. Again, this is NOT about “text boxes”! Think services! Applicable to avatars, social sites, all interactions.
And in the future… 3-D Panopticon VR overlays on real locales. (In this case for security. But countless applications.) Locale services like guide- navigation or help locating People, events, agencies, exhibitors, services.AI alerts range from security data & friend lists tosystem guesses at common interests.Zoom to individuals or local POV.Ability to survey occupants can be limited to officials (e.g. security) or else offered laterallyto all visitors, members or subscribers. (Horizontal vs. vertical transparency.) Range ofaccessible attributes and/or data can depend upon locale, event, consensus. * Possible 3-D animated demo rendering to come from E-Spaces…
Map a real locale or event onto a Holocene Space! • Real event viewable even on cell phones & tablets. • Locate others by arrangement or by topic or interest matching . • Leave virtual objects and notes in 3D space: as messages or to draw interest. Person with shared interest or on your seek list.Example sites:Example sites: Virtual object, note or kiosk related to this point in space.Convention CtrConvention CtrHotelHotel Virtual object of interest, butDowntown click for permission.DowntownCityCity Private (closed) conversationCorporateCorporate zone.ZonesZones Event speaker: click to tune-inNationNation or get transcript.PlanetPlanet Attending but ‘docked’ - localeImaginary worldImaginary world not specified. specified Display/booth, click for info.Participants set virtual presence by WiFi, GPS, RFID etc. Track/find, message, swap filesParticipants set virtual presence by WiFi, GPS, RFID etc. Track/find, message, swap files or leave virtual objects while free to move around. Scale from city to building to room! or leave virtual objects while free to move around. Scale from city to building to room! ‘Post-it’ location- or person-specific notes. Augmented reality now! ‘Post-it’ location- or person-specific notes. Augmented reality now! First adopters? High tech trade shows. First adopters? High tech trade shows. ZOOM TO CREATE A HOLOCENE CONVERSATION AREA WITH ACTIVE SPEECH DISPLAYS. ZOOM TO CREATE A HOLOCENE CONVERSATION AREA WITH ACTIVE SPEECH DISPLAYS. Rapid implementation! Rapid implementation!
Holocene Review ReviewTraits of natural spoken conversation finally come online.Traits of natural spoken conversation finally come online.Displays respond to proximity, orientation, time, context, reputation.Displays respond to proximity, orientation, time, context, reputation. Attention and focus respond to user’s listener priorities. Attention and focus respond to user’s listener priorities. All of these traits astonishingly patentable under very broad IP. All of these traits astonishingly patentable under very broad IP.Make synchronous communication useful to adults.Make synchronous communication useful to adults. Beyond the shallow: enjoyable and effective real-time exchange. Beyond the shallow: enjoyable and effective real-time exchange.‘Gisting’ and information assistance ‘Gisting’ and information assistance Sift & compress (but retain) content. Help users achieve goals! Sift & compress (but retain) content. Help users achieve goals!Local and global perception modesLocal and global perception modes Transform IM/presence: millions become empowered. Transform IM/presence: millions become empowered. Adaptable views link virtual & real worlds. Adaptable views link virtual & real worlds. Find others, share spaces/interests, leave messages. Find others, share spaces/interests, leave messages. Get organized, hold meetings, scale from city to room. Get organized, hold meetings, scale from city to room.World building... and futuristic powersWorld building... and futuristic powers Kiosks --object exchange --geometries --AI services --transcripts --game worlds Kiosks object exchange geometries AI services transcripts game worlds
Holocene Potential high-profit product lines. Potential high-profit product lines.•• Renders all current “chat” systems obsolete (e.g. MySpace). Renders all current “chat” systems obsolete (e.g. MySpace).•• Sell a far better interface to hosted sites (e.g. “There” & “Second Life”). Sell a far better interface to hosted sites (e.g. “There” & “Second Life”).•• Meeting-ware and collaboration-ware to enhance work, at low cost. Meeting-ware and collaboration-ware to enhance work, at low cost.•• Empower self-organized Citizen Action Networks. (Defense applications.) Empower self-organized Citizen Action Networks. (Defense applications.)•• Enhance IM and Presence -- link millions, add services. Enhance IM and Presence link millions, add services.•• Correlate VR worlds with real locales. Correlate VR worlds with real locales.•• Possible applications in both gaming and mass media. Possible applications in both gaming and mass media. - all with existing markets but weak competition. (See presentation #2 on the current state-of-the-art.) - minimal technical challenges (See presentation #3 on the present working 2-D demo-prototype.) - all product lines can achieve profitability within 1-2 years. All with the accompanying advantage of far-reaching patented IP protection.
WWW.HOLOCENECHAT.COM WWW.HOLOCENECHAT.COM Send inquiries to: email@example.comAlso see: Also see:Presentation #2 re: Surveying the competition. Presentation #2 re: Surveying the competition.Presentation #3 re: Our working prototype. . Presentation #3 re: Our working prototype