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Virtual Worlds, Real People




                  John Lester (Pathfinder Linden)
                      Boston Operations Director
         Education/Healthcare Mentoring Program
                                      Linden Lab
what is
                                                         Second Life?




Second Life is a unique online world
•   international community, multiuser, persistent world
•   a platform, not a game
•   Linden Lab provides a platform and tools for content creation
•   Open Source client
•   all content created and owned by the residents

best fictional analogs are Stephenson’s Metaverse from “Snow Crash” or
Vinge’s Otherverse from “True Names”
A new approach to world building




• Stream all content via broadband
• Extremely dynamic content
• Apply distributed/grid computing
As of March 2008
18,000 CPUs
460 square miles
540,000 Residents spending average of 56 h/m
Escape, Entertainment, Education, Work, Advocacy
Free to Access, Fees for Land Ownership
Demographics




• SL community older and more gender
  balanced than typical MMO games
• Gender neutral by hours of use
• Median age of 35
• Over 65% International
Building in 3D using geometric
                          primitives




http://tinyurl.com/2bwrtj
Breathing Life into Objects with
                                   Scripting




Any object can be given physical behavior, interactivity,
         and can communicate with the world
        (e.g., email, HTTPRequest, XML-RPC)
Property Rights




In Second Life, residents own their creations
What does this mean?
• Residents retain their Intellectual Property rights to their
   creations
• Residents may buy and sell L$ for US$
• Residents may license their creations back into the real world
Advanced Atmospheric Rendering
Voice




Spatialization and Attenuation
Sculpted Primitives – “Sculpties”




     Creating Complex and Organic Shapes
Shared Spaces based on Reality




Vassar College’s recreation of the Sistine Chapel
Shared Spaces based on Reality




Vassar College’s recreation of the Sistine Chapel
Shared Spaces based on (intangible)
                                    Reality




Collaborating on Molecular Structures : Enoyl-ACP reductase
Shared Spaces based on (soon to be)
                               Reality




Palomar Medical Center West Hospital (opening in 2011)
Shared Spaces based on (imaginative)
                            Reality




 “Sky Dancers” Live Music and Dance Performance
Perceptually Immersive Environments




       Full of Real People
Environments with a Sense of Place
Cultural Immersion and Contextual
                        Relevance
A Malleable World shifting between
                            Real…
…and Surreal
Emotional Bandwidth




:( :) ;P
Emotional Bandwidth




Use real-world social cues and proxemics, animations and
                         sounds,
             and create your visual identity
Leverage the Fact that
         our Brains Remember Faces




Sue200
enniferK
umpKatt
Our Minds Instantly Understand these
                              Places
A Virtual Renaissance…but we’ve been here
                                   before
New Media has Always been a Challenge


                      Bell’s attempt to sell patent
                       for telephone to Western
                                  Union
                        “Why would telegraph
                     operators want to talk to each
                                 other?”

                       First “online” marriage,
                       via telegraph, late 1800’s

                        It took 65 years after the
                     invention of the printing press
                       for someone to decide that
                        putting page numbers in
                        books was a “good idea.”
We get Mired in Past Frameworks


                Why is this logo significant?

                  The telephone is not the
                         telegraph

                    Movies are not plays

                    What does a “clinical
                 intervention” look like in a
                        virtual world?

                     What does “medical
                    education” look like?

                Good News: Our brains excel
                   at filling in the gaps…
Suggested Books
Thank you for listening




• John Lester (SL: Pathfinder Linden)
•   http://del.icio.us/secondlife/healthcare
•   pathfinder@lindenlab.com
•   www.pathfinderlinden.com
•   www.secondlifegrid.net

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312 john lester

  • 1. Virtual Worlds, Real People John Lester (Pathfinder Linden) Boston Operations Director Education/Healthcare Mentoring Program Linden Lab
  • 2. what is Second Life? Second Life is a unique online world • international community, multiuser, persistent world • a platform, not a game • Linden Lab provides a platform and tools for content creation • Open Source client • all content created and owned by the residents best fictional analogs are Stephenson’s Metaverse from “Snow Crash” or Vinge’s Otherverse from “True Names”
  • 3. A new approach to world building • Stream all content via broadband • Extremely dynamic content • Apply distributed/grid computing
  • 4. As of March 2008 18,000 CPUs 460 square miles 540,000 Residents spending average of 56 h/m Escape, Entertainment, Education, Work, Advocacy Free to Access, Fees for Land Ownership
  • 5. Demographics • SL community older and more gender balanced than typical MMO games • Gender neutral by hours of use • Median age of 35 • Over 65% International
  • 6. Building in 3D using geometric primitives http://tinyurl.com/2bwrtj
  • 7. Breathing Life into Objects with Scripting Any object can be given physical behavior, interactivity, and can communicate with the world (e.g., email, HTTPRequest, XML-RPC)
  • 8. Property Rights In Second Life, residents own their creations What does this mean? • Residents retain their Intellectual Property rights to their creations • Residents may buy and sell L$ for US$ • Residents may license their creations back into the real world
  • 11. Sculpted Primitives – “Sculpties” Creating Complex and Organic Shapes
  • 12. Shared Spaces based on Reality Vassar College’s recreation of the Sistine Chapel
  • 13. Shared Spaces based on Reality Vassar College’s recreation of the Sistine Chapel
  • 14. Shared Spaces based on (intangible) Reality Collaborating on Molecular Structures : Enoyl-ACP reductase
  • 15. Shared Spaces based on (soon to be) Reality Palomar Medical Center West Hospital (opening in 2011)
  • 16. Shared Spaces based on (imaginative) Reality “Sky Dancers” Live Music and Dance Performance
  • 17. Perceptually Immersive Environments Full of Real People
  • 18. Environments with a Sense of Place
  • 19.
  • 20.
  • 21. Cultural Immersion and Contextual Relevance
  • 22. A Malleable World shifting between Real…
  • 25. Emotional Bandwidth Use real-world social cues and proxemics, animations and sounds, and create your visual identity
  • 26.
  • 27.
  • 28.
  • 29.
  • 30. Leverage the Fact that our Brains Remember Faces Sue200
  • 33. Our Minds Instantly Understand these Places
  • 34. A Virtual Renaissance…but we’ve been here before
  • 35. New Media has Always been a Challenge Bell’s attempt to sell patent for telephone to Western Union “Why would telegraph operators want to talk to each other?” First “online” marriage, via telegraph, late 1800’s It took 65 years after the invention of the printing press for someone to decide that putting page numbers in books was a “good idea.”
  • 36. We get Mired in Past Frameworks Why is this logo significant? The telephone is not the telegraph Movies are not plays What does a “clinical intervention” look like in a virtual world? What does “medical education” look like? Good News: Our brains excel at filling in the gaps…
  • 38. Thank you for listening • John Lester (SL: Pathfinder Linden) • http://del.icio.us/secondlife/healthcare • pathfinder@lindenlab.com • www.pathfinderlinden.com • www.secondlifegrid.net