2013 nxtod

817 views

Published on

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total views
817
On SlideShare
0
From Embeds
0
Number of Embeds
3
Actions
Shares
0
Downloads
2
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide
  • Classroom dynamics – virtual wallResearch shows students do not read AKA value their published work on the wallsVirtual window into your class, more inclusiveMohammed moving to the mountain – moving to the world of the students
  • 2013 nxtod

    1. 1. Northcross Intermediate Teacher Only Day January 2013
    2. 2. 1:1 pitfalls – digitising existing pedagogy
    3. 3. Re-defining the tools of learning
    4. 4. The New Basic Skills – Digital FluenciesSolution Fluency:Creative thinking and real time problem solvingby defining the problem and designing appropriate solutions.Information Fluency: a) access digital informationb) effectively assess and interpret digital informationCollaboration Fluency:Teamworking proficiency with virtual and real partnersCreativity Fluency:Adding meaning through design, art, and storytellingMedia Fluency: a) Look at any media and interpret criticallyb) Create and publish original digital products matching appropriate media to intended message
    5. 5. Truthiness, bias and propagandahttp://zapatopi.net/treeoctopus/
    6. 6. Building a 5th wall in your classroom
    7. 7. Audit your own elearning planning Higher order Thinking
    8. 8. Use and re-use (repurposing) student work
    9. 9. Think big with collaboration – reach outhttp://2012thehungergames.wikispaces.com/
    10. 10. Collaborate
    11. 11. Collaborate – Peer reviewhttp://fanfiction.net
    12. 12. Gamification – computational thinking• 3500 computer science – “big data” vacancies at Redmond today• 150 000 computer science graduates required in US annually – 2020•< 40 000 students enrol in computer science related courses in US http://nyti.ms/WA4lsm Need to create collaborative, open ended, problem based scenarios
    13. 13. Gamification – computational thinkinghttp://www.sandboxgamemaker.com/
    14. 14. Gamification – computational thinking
    15. 15. Working with real data – playing the stock market
    16. 16. Local passion – global consequenceshttp://neverseconds.blogspot.co.uk/

    ×