2013 massey university_ite_students_1


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Presented to the Post Grad Diploma ITE students 30 July 2013.

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  • Classroom dynamics – virtual wallResearch shows students do not read AKA value their published work on the wallsVirtual window into your class, more inclusiveMohammed moving to the mountain – moving to the world of the students
  • Neuroplasticity research that the brain is not immutable and fixed, but dynamic and self healingNew neural pathways are created as a result of intensive inputs and constant stimulationOur children have spent 1000s of screen hours honing enhanced digital skills such as parallel processing, graphics awareness and random access all sophisticated and valuable thinking skills and we largely ignore or do not cater for these skills in educationPrensky calculates that by the time they are 21 the average student will have spent10 000 hours on video gamesSent 250 000 emails, textsWatched 20 000 hours of TVThey are visual, multi media centric learners
  • Study by Heather Kirkorian“Kids who are interacting with the screen get better much faster, make fewer mistakes and learn faster”The more interaction the better. Kids not getting smarter, just acquiring the skills and knowledge faster and with a greater degree of accuracyThis knowledge is crucial for teachers, they should reflect on their pedagogies to see how their actions are impacting upon their studentsIs the delivery to slow, to linear, not interactive enough to engage and keep engaged their students?This is great news for time poor teachers, interactivity enables students to get through work faster, but we need to change our pedagogies in order to take advantage of thisThe digital divide – is it a myth?In UK only 9% of students do not have access to computers at home or at school. The debate over screen time is over, students aspire to this way of learning, interacting and communicating and are finding ways to engage with it at all times
  • Games tell us muchReward structure, clear objectives, with many paths to obtain the goals, multi threaded, multimedia, collaborativeNo instructions, discovery learning by trial and errorEducation needs to harness the potential for learning that games can offerSim City exampleWhy does a seven year old soak up the intricacies of industrial economics in game form, when the same subject would send him screaming for the exits in a classrooom?“novels may activate our imagination and music may conjure up powerful emotions, but games force you to decide, to choose, to priorotise.”Game learning cycle:Probe, hypothesise, re-probe, re-thinkReflects scientific thinkingOur children are growing up in a non-linear, light and sound based culture. Are our classrooms reflecting this change?
  • Talked about this in Interface MagazineDry subject for city kids, always hard to motivateTurned it into a game based scenarioKids collaborated, identified roles for each member of the group, got stuck, solved problems, showed resilience, were given timeScored higher than other classes who did not take this approach
  • 2013 massey university_ite_students_1

    1. 1. ITE Students – e-Learning Massey University July 2013
    2. 2. 2012 40% increase in profits 1 000 000 e-books available to purchase Circulation 1997: 3 887 097 Circulation 2012: 2 583 552 Finance,Retail, News, Travel, Books, Music, Industry, Government Education..? Dylan: “The times they are a changin” 1964 Circulation 2012: 169 555 Circulation 2000: 200 000 david@dakinane.com - @dakinane - http://dakinane.com
    3. 3. The Evolution of the Classroom david@dakinane.com - @dakinane - http://dakinane.com
    4. 4. Learning david@dakinane.com - @dakinane - http://dakinane.com
    5. 5. E-learning david@dakinane.com - @dakinane - http://dakinane.com
    6. 6. Disengaging statistics 20% of students leave education by age 16 12.5% truancy rate – secondary every day 4000 students excluded each year 4500 leave primary but never get to secondary 52% of students do not complete the post secondary qualification they start “Disengagement is a direct consequence of the way the education system has developed.” – Dr Stuart Middleton Learning at School 2010 http://www.core-ed.org/learningatschool/previous-conferences/2010 david@dakinane.com - @dakinane - http://dakinane.com
    7. 7. http://bit.ly/tlb2NF Marc Prensky: Digital Natives, Digital Immigrants 2001 Students power down when they come to school david@dakinane.com - @dakinane - http://dakinane.com
    8. 8. C21 e-teaching but is it e-learning? david@dakinane.com - @dakinane - http://dakinane.com
    9. 9. C19 learning with C21 tools david@dakinane.com - @dakinane - http://dakinane.com
    10. 10. Building a 5th wall in your classroom david@dakinane.com - @dakinane - http://dakinane.com
    11. 11. Publish Daily – but Digitally david@dakinane.com - @dakinane - http://dakinane.com
    12. 12. Notify me/RSS - a window into my child’s class Student ParentClassroom david@dakinane.com - @dakinane - http://dakinane.com
    13. 13. http://www.useit.com/alertbox/reading_pattern.html Are you a Z or F reader? david@dakinane.com - @dakinane - http://dakinane.com
    14. 14. Their Brains are Wired Differently david@dakinane.com - @dakinane - http://dakinane.com
    15. 15. The Interactive Generation http://www.bbc.co.uk/news/health-22219881 david@dakinane.com - @dakinane - http://dakinane.com
    16. 16. Everything Bad is Good For You http://en.wikipedia.org/wiki/Everything_Bad_Is_Good_for_You david@dakinane.com - @dakinane - http://dakinane.com
    17. 17. There is something about You Tube… 2nd most used search engine after Google 6 Billion hours of videos viewed every month http://www.youtube.com/t/press_statistics 500 Years worth of video watched on Facebook every day 1 000 000 000 unique visits to You Tube each month ...and most schools block You Tube! 24 hours of new content added every day....35 hours of new content added every day....100 hours of new content added every minute.... david@dakinane.com - @dakinane - http://dakinane.com
    18. 18. Many educators prefer slow and controlled release of information from limited sources. Us Them Digital learners prefer receiving information quickly from multiple multimedia sources. Digital learners prefer parallel processing and multitasking. Taken from: “Understanding the Digital Generation” – Lee Crockett Digital learners prefer processing pictures, sounds, color, and video before text. Many educators prefer to provide text before pictures, sounds, and video. Digital learners prefer to network simultaneously with many others. Many educators prefer students to work independently before they network and interact. david@dakinane.com - @dakinane - http://dakinane.com
    19. 19. The New Basic Skills – Digital Fluencies Solution Fluency: •Creative thinking and real time problem solving by defining the problem and designing appropriate solutions. Information Fluency: •access digital information •effectively assess and interpret digitalinformation Collaboration Fluency: •Teamworkingproficiency with virtual and real partners Creativity Fluency: • Adding meaning through design, art, and storytelling Media Fluency: •Look at any media and interpret critically •Create and publish original digital productsmatching appropriate media to intended message david@dakinane.com - @dakinane - http://dakinane.com
    20. 20. http://www.slideshare.net/djakes/would-you-want-to-learn-here-3015221 Collaborative Learning Spaces david@dakinane.com - @dakinane - http://dakinane.com
    21. 21. Collaborative Learning Spaces david@dakinane.com - @dakinane - http://dakinane.com
    22. 22. Collaborative Learning Spaces david@dakinane.com - @dakinane - http://dakinane.com
    23. 23. Saviour or perpetuator of old paradigms? david@dakinane.com - @dakinane - http://dakinane.com
    24. 24. Does your app choice facilitate busy work? What learning outcomes with this app facilitate? How will I know? How will the students share their learning? Can the learning be published easily beyond the iPad? Does the app share to apps I already have? If the app does not share, what are my alternatives? Can I use this app in more than one curriculum area? What level of elearning does this app represent? david@dakinane.com - @dakinane - http://dakinane.com
    25. 25. Show Your Class You CARE david@dakinane.com - @dakinane - http://dakinane.com Collaborative Authentic Relevant Engaging
    26. 26. Collaborative, Authentic, Relevant, Engaging
    27. 27. Gamemaker waka5f2012.wikispaces.com/
    28. 28. Robotics http://wakabotics.wikispaces.com
    29. 29. Collaborative Writing http://2012thehungergames.wikispaces.com/
    30. 30. Join an Active PLN david@dakinane.com - @dakinane - http://dakinane.com http://oztweecherspln.wikispaces.com/Twitter+Hashtags #edchat #edtech #cpchat #ntchat #nzntchat? https://twitter.com/dakinane/nz-educators @dakinane
    31. 31. david@dakinane.com - @dakinane - http://dakinane.com https://www.youtube.com/user/dakinane
    32. 32. david@dakinane.com - @dakinane - http://dakinane.com