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INCREASING INTER@CTIVITY
         Successful Strategies for Planning
  Classroom Interactive Videoconference Projects
why collaborative projects?

                              source:: http://ali.apple.com/acot2/
relevant and applied curriculum
    involves collaboration and community
    is based on authenticity and relevance
    leverages real-world tools, resources
    and methodologies
    incorporates a rich continuum of
    teaching and learning strategies
    is grounded in rich content with a 21st
    century context
    creates linkages to the outside world

source:: http://ali.apple.com/acot2/
extension/building of
                              knowledge networks
http://ali.apple.com/acot2/
creating a culture of innovation
In this way, fostering innovation and creativity is often
counterintuitive to the beliefs and practices of efficiency-minded
business managers and administrators. According to Stanford
professor Richard Sutton, creative, “weird” ideas work because
they provide three key things: an increase in the range of an
organization’s knowledge, the ability for people to see old
problems in new ways, and an opportunity to break from the
past. On the other hand, he warns that creative environments
are often “remarkably inefficient and terribly annoying places to
work.”


This suggests that teachers should attend to and scaffold
students’ creativity by providing opportunities for students to
engage in deep, complex thinking, employ strategies that are
unorthodox and nonlinear, and to explore ideas that are new
and even radical. Moreover, these opportunities should exist in
an environment that is positive and upbeat, tolerant of failure,
provides tools for experimentation, and has little overt evaluation
of student work.



  source:: http://ali.apple.com/acot2/
Virtual Writer’s Workshop

        Author Talks

     Career Exploration

    Collaborative Design

      Governor Project




extending resources
Digital Flat Stanley

    Michigan Exchange

       Earthworms

   Language Exchange

           ESL




exchange projects
MysteryQuest

    Project Lemonade

   Texas History Mystery

     Invasive Species

       Poetry Cafe

   Virtual Coffee House




multipoint projects
MAGPI collaborations:
global connections




                                                                      Digger Vermont




Megaconference Jr.
Collaboration with CCIU, TIES, Internet2 and more…   Digger Vermont
http://megaconferencejr.org
MAGPI collaborations:
project-based learning




                                                                       Digger Vermont




The Digital Flat Stanley Project
http://www.magpi.net/Community/Programs/Digital-Flat-Stanley-Project
                                                 Digger Vermont
MAGPI collaborations:
project-based learning




                                                                              Digger Vermont




Whats YOUR Story? Telling the Tale from the Journalist’s Perspective
Partnership with the Free Library of Philadelphia, and One Book, One Philadelphia
                                                    Digger Vermont
MAGPI collaborations:
arts and science connections




                                                                      Digger Vermont




Fleshing the Bones Virtual Reality Project
Collaboration with The Academy of Natural Sciences   Digger Vermont
all successful
collaborative
projects start
with an idea
identify desired
                                                           results for your
                                                              class unit




  using
                                                            determine
backward                                                    acceptable
                                                             evidence

 design
                                                            plan learning     technology
                                                            activities and    needs and
                                                            experiences         access
Adapted from Wiggins, G. and J. McTighe. (1998)
Understanding by Design. Columbus: Merrill Prentice Hall
develop the    What am I trying to accomplish?
               What do I want students to come
concept        away with?

               When does this project need to take
               place?

               How does this project fit into my
               overall content area objectives and
               corresponding standards?

               What are my concrete objectives?


image credit
navigate the
               How will students interact?
technology
               How should interactions between
               students be structured?

               How can we meet the needs of
               different learners?

               How should the physical space be
               designed to promote interactivity?



image credit
finding a
collaborator
               Six degrees of separation

               Referrals

               Listservs/Collaborations Tools

               Cold Calls and Emails




image credit
collaborative
resources
Listservs                       Websites

k12 IVC Listserv                CILC
www.cilc.org                    www.cilc.org


megaconference email list       MUSE
www.megaconference.org          http://k20.internet2.edu


megaconference jr. email list   CAPSpace
www.megaconferencejr.org        http://projects.twice.cc/

                                MAGPI Partnership with CLEO Schools
                                http://www.magpi.net/Community/Programs/MAGPI-Partnership-
                                Program-CLEO-Schools-UK
craft a                           Who are you?
program
                     What: What are you trying to accomplish? What
  pitch                  are you asking for? Target audience?



WHEN? When would you like this project to take place (proposed
           date/time or range of dates/times)?

                         Resources: What resources are you looking
                         for your collaborative partner to contribute?
 The SELLING             What would they need in order to participate?
                         (If they need H.323 videoconferencing
 point! What’s           capabilities, say it!)
 in it for them?
COLLABORATION:
           You have a collaborative partner now. Their needs and objectives need
                              to mediate your original design.


                                      FLEXIBILITY:
            You’ll need to be flexible in order to make the project work. Be
                  flexible about meeting times, how you meet, duties

REVISING                       MAKE IT WORK FOR YOU:
  the        Flexibility does NOT mean altering your plan so much that it no
 design          longer meets your pedagogical and instructional goals.


                                     CONTENT PLAN:
           With your collaborative partner, create an agenda for your interactive
                         events, along with pre-and post-activities.


                                 COMMUNICATION:
           Develop a communication plan. How will you communicate with your
                         partner? Via email? Wiki? Phone?
remember...

   content plan

         participant responsibilities


                  communication plan

 Desired
                         technical plan
 Learning
 Outcomes
                                 evaluation plan
creating camera ready presentations




         the truth about multimedia…
creating camera ready presentations




                                        the drama effect...


Photos from VCoutonalim and Hays CISD
creating camera ready presentations
    print collateral…




Photos from Vcoutonalim, thestar.com and Bridgeport Public Schools
TOP 10 REASONS A VC IS
                                            cancelled
      The teacher didn’t feel like doing the program.
      A fire at the content provider’s side
      The teacher was called up for jury duty.
      The teacher had a family emergency
      The bus didn’t show up to get the kids.
      Someone messed up on timezones.
      Scheduled events that weren’t on the calendar now conflict
      Equipment and/or network changes disable the codec.
      The teacher had a health emergency.
      Weather. Snow days. Ice days.

Courtesy of Janine Lim, OutonaLim
Heather Weisse Walsh
MAGPI Manager of Educational Services
hweisse@magpi.net
215-573-6417
twitter: magpik20 or hlw2
skype: hweisse
facebook: www.facebook.com/magpik20
blog: http://k20interactions.blogspot.com
http://www.magpi.net

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Increasing Interactivity - Planning Videoconference Collaborations

  • 1. INCREASING INTER@CTIVITY Successful Strategies for Planning Classroom Interactive Videoconference Projects
  • 2. why collaborative projects? source:: http://ali.apple.com/acot2/
  • 3. relevant and applied curriculum involves collaboration and community is based on authenticity and relevance leverages real-world tools, resources and methodologies incorporates a rich continuum of teaching and learning strategies is grounded in rich content with a 21st century context creates linkages to the outside world source:: http://ali.apple.com/acot2/
  • 4. extension/building of knowledge networks http://ali.apple.com/acot2/
  • 5. creating a culture of innovation In this way, fostering innovation and creativity is often counterintuitive to the beliefs and practices of efficiency-minded business managers and administrators. According to Stanford professor Richard Sutton, creative, “weird” ideas work because they provide three key things: an increase in the range of an organization’s knowledge, the ability for people to see old problems in new ways, and an opportunity to break from the past. On the other hand, he warns that creative environments are often “remarkably inefficient and terribly annoying places to work.” This suggests that teachers should attend to and scaffold students’ creativity by providing opportunities for students to engage in deep, complex thinking, employ strategies that are unorthodox and nonlinear, and to explore ideas that are new and even radical. Moreover, these opportunities should exist in an environment that is positive and upbeat, tolerant of failure, provides tools for experimentation, and has little overt evaluation of student work. source:: http://ali.apple.com/acot2/
  • 6. Virtual Writer’s Workshop Author Talks Career Exploration Collaborative Design Governor Project extending resources
  • 7. Digital Flat Stanley Michigan Exchange Earthworms Language Exchange ESL exchange projects
  • 8. MysteryQuest Project Lemonade Texas History Mystery Invasive Species Poetry Cafe Virtual Coffee House multipoint projects
  • 9. MAGPI collaborations: global connections Digger Vermont Megaconference Jr. Collaboration with CCIU, TIES, Internet2 and more… Digger Vermont http://megaconferencejr.org
  • 10. MAGPI collaborations: project-based learning Digger Vermont The Digital Flat Stanley Project http://www.magpi.net/Community/Programs/Digital-Flat-Stanley-Project Digger Vermont
  • 11. MAGPI collaborations: project-based learning Digger Vermont Whats YOUR Story? Telling the Tale from the Journalist’s Perspective Partnership with the Free Library of Philadelphia, and One Book, One Philadelphia Digger Vermont
  • 12. MAGPI collaborations: arts and science connections Digger Vermont Fleshing the Bones Virtual Reality Project Collaboration with The Academy of Natural Sciences Digger Vermont
  • 14. identify desired results for your class unit using determine backward acceptable evidence design plan learning technology activities and needs and experiences access Adapted from Wiggins, G. and J. McTighe. (1998) Understanding by Design. Columbus: Merrill Prentice Hall
  • 15. develop the What am I trying to accomplish? What do I want students to come concept away with? When does this project need to take place? How does this project fit into my overall content area objectives and corresponding standards? What are my concrete objectives? image credit
  • 16. navigate the How will students interact? technology How should interactions between students be structured? How can we meet the needs of different learners? How should the physical space be designed to promote interactivity? image credit
  • 17. finding a collaborator Six degrees of separation Referrals Listservs/Collaborations Tools Cold Calls and Emails image credit
  • 18. collaborative resources Listservs Websites k12 IVC Listserv CILC www.cilc.org www.cilc.org megaconference email list MUSE www.megaconference.org http://k20.internet2.edu megaconference jr. email list CAPSpace www.megaconferencejr.org http://projects.twice.cc/ MAGPI Partnership with CLEO Schools http://www.magpi.net/Community/Programs/MAGPI-Partnership- Program-CLEO-Schools-UK
  • 19. craft a Who are you? program What: What are you trying to accomplish? What pitch are you asking for? Target audience? WHEN? When would you like this project to take place (proposed date/time or range of dates/times)? Resources: What resources are you looking for your collaborative partner to contribute? The SELLING What would they need in order to participate? (If they need H.323 videoconferencing point! What’s capabilities, say it!) in it for them?
  • 20. COLLABORATION: You have a collaborative partner now. Their needs and objectives need to mediate your original design. FLEXIBILITY: You’ll need to be flexible in order to make the project work. Be flexible about meeting times, how you meet, duties REVISING MAKE IT WORK FOR YOU: the Flexibility does NOT mean altering your plan so much that it no design longer meets your pedagogical and instructional goals. CONTENT PLAN: With your collaborative partner, create an agenda for your interactive events, along with pre-and post-activities. COMMUNICATION: Develop a communication plan. How will you communicate with your partner? Via email? Wiki? Phone?
  • 21. remember... content plan participant responsibilities communication plan Desired technical plan Learning Outcomes evaluation plan
  • 22. creating camera ready presentations the truth about multimedia…
  • 23. creating camera ready presentations the drama effect... Photos from VCoutonalim and Hays CISD
  • 24. creating camera ready presentations print collateral… Photos from Vcoutonalim, thestar.com and Bridgeport Public Schools
  • 25. TOP 10 REASONS A VC IS cancelled The teacher didn’t feel like doing the program. A fire at the content provider’s side The teacher was called up for jury duty. The teacher had a family emergency The bus didn’t show up to get the kids. Someone messed up on timezones. Scheduled events that weren’t on the calendar now conflict Equipment and/or network changes disable the codec. The teacher had a health emergency. Weather. Snow days. Ice days. Courtesy of Janine Lim, OutonaLim
  • 26. Heather Weisse Walsh MAGPI Manager of Educational Services hweisse@magpi.net 215-573-6417 twitter: magpik20 or hlw2 skype: hweisse facebook: www.facebook.com/magpik20 blog: http://k20interactions.blogspot.com http://www.magpi.net

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