3. relevant and applied curriculum
involves collaboration and community
is based on authenticity and relevance
leverages real-world tools, resources
and methodologies
incorporates a rich continuum of
teaching and learning strategies
is grounded in rich content with a 21st
century context
creates linkages to the outside world
source:: http://ali.apple.com/acot2/
5. creating a culture of innovation
In this way, fostering innovation and creativity is often
counterintuitive to the beliefs and practices of efficiency-minded
business managers and administrators. According to Stanford
professor Richard Sutton, creative, “weird” ideas work because
they provide three key things: an increase in the range of an
organization’s knowledge, the ability for people to see old
problems in new ways, and an opportunity to break from the
past. On the other hand, he warns that creative environments
are often “remarkably inefficient and terribly annoying places to
work.”
This suggests that teachers should attend to and scaffold
students’ creativity by providing opportunities for students to
engage in deep, complex thinking, employ strategies that are
unorthodox and nonlinear, and to explore ideas that are new
and even radical. Moreover, these opportunities should exist in
an environment that is positive and upbeat, tolerant of failure,
provides tools for experimentation, and has little overt evaluation
of student work.
source:: http://ali.apple.com/acot2/
7. Digital Flat Stanley
Michigan Exchange
Earthworms
Language Exchange
ESL
exchange projects
8. MysteryQuest
Project Lemonade
Texas History Mystery
Invasive Species
Poetry Cafe
Virtual Coffee House
multipoint projects
9. MAGPI collaborations:
global connections
Digger Vermont
Megaconference Jr.
Collaboration with CCIU, TIES, Internet2 and more… Digger Vermont
http://megaconferencejr.org
10. MAGPI collaborations:
project-based learning
Digger Vermont
The Digital Flat Stanley Project
http://www.magpi.net/Community/Programs/Digital-Flat-Stanley-Project
Digger Vermont
11. MAGPI collaborations:
project-based learning
Digger Vermont
Whats YOUR Story? Telling the Tale from the Journalist’s Perspective
Partnership with the Free Library of Philadelphia, and One Book, One Philadelphia
Digger Vermont
12. MAGPI collaborations:
arts and science connections
Digger Vermont
Fleshing the Bones Virtual Reality Project
Collaboration with The Academy of Natural Sciences Digger Vermont
14. identify desired
results for your
class unit
using
determine
backward acceptable
evidence
design
plan learning technology
activities and needs and
experiences access
Adapted from Wiggins, G. and J. McTighe. (1998)
Understanding by Design. Columbus: Merrill Prentice Hall
15. develop the What am I trying to accomplish?
What do I want students to come
concept away with?
When does this project need to take
place?
How does this project fit into my
overall content area objectives and
corresponding standards?
What are my concrete objectives?
image credit
16. navigate the
How will students interact?
technology
How should interactions between
students be structured?
How can we meet the needs of
different learners?
How should the physical space be
designed to promote interactivity?
image credit
17. finding a
collaborator
Six degrees of separation
Referrals
Listservs/Collaborations Tools
Cold Calls and Emails
image credit
18. collaborative
resources
Listservs Websites
k12 IVC Listserv CILC
www.cilc.org www.cilc.org
megaconference email list MUSE
www.megaconference.org http://k20.internet2.edu
megaconference jr. email list CAPSpace
www.megaconferencejr.org http://projects.twice.cc/
MAGPI Partnership with CLEO Schools
http://www.magpi.net/Community/Programs/MAGPI-Partnership-
Program-CLEO-Schools-UK
19. craft a Who are you?
program
What: What are you trying to accomplish? What
pitch are you asking for? Target audience?
WHEN? When would you like this project to take place (proposed
date/time or range of dates/times)?
Resources: What resources are you looking
for your collaborative partner to contribute?
The SELLING What would they need in order to participate?
(If they need H.323 videoconferencing
point! What’s capabilities, say it!)
in it for them?
20. COLLABORATION:
You have a collaborative partner now. Their needs and objectives need
to mediate your original design.
FLEXIBILITY:
You’ll need to be flexible in order to make the project work. Be
flexible about meeting times, how you meet, duties
REVISING MAKE IT WORK FOR YOU:
the Flexibility does NOT mean altering your plan so much that it no
design longer meets your pedagogical and instructional goals.
CONTENT PLAN:
With your collaborative partner, create an agenda for your interactive
events, along with pre-and post-activities.
COMMUNICATION:
Develop a communication plan. How will you communicate with your
partner? Via email? Wiki? Phone?
21. remember...
content plan
participant responsibilities
communication plan
Desired
technical plan
Learning
Outcomes
evaluation plan
23. creating camera ready presentations
the drama effect...
Photos from VCoutonalim and Hays CISD
24. creating camera ready presentations
print collateral…
Photos from Vcoutonalim, thestar.com and Bridgeport Public Schools
25. TOP 10 REASONS A VC IS
cancelled
The teacher didn’t feel like doing the program.
A fire at the content provider’s side
The teacher was called up for jury duty.
The teacher had a family emergency
The bus didn’t show up to get the kids.
Someone messed up on timezones.
Scheduled events that weren’t on the calendar now conflict
Equipment and/or network changes disable the codec.
The teacher had a health emergency.
Weather. Snow days. Ice days.
Courtesy of Janine Lim, OutonaLim