4. What is a native app?
• Lives on the device
• Downloaded to the device
• Build specifically for that device
• Programming language (Objective C/Java)
17. When to build on the Web
• Targeting multiple devices
• Consuming information
• Mobilizing a Web site
• Limited access to the device
• E-mail, phone, map, etc.
18. Resources
• jqtouch (http://jqtouch.com)
• Mobile detection best practices (http://
webservices.usc.edu/blog)
• Mobile design tips (http://www.noupe.com/
how-tos/mobile-web-design-tips-and-best-
practices.html)
• Mobile design gallery (http://
www.mobileawesomeness.com/)