4. CREATIVITY AND INNOVATION
Using knowledge and understanding to create new ways
of thinking in order to find solutions to new problems
and to create new products
Work creativity
with others
5. CRITICAL THINKING AND PROBLEM SOLVING
Applying higher order thinking to new problems and
issues.
6. COMMUNICATION
Communicating effectively in a wide variety of forms and
contexts for a wide range of purposes and using multiple
media and technologies.
SOURCE
ENCODING CHANNEL
D
E
C
O
D
I
N
G
RECEIVER
FEEDBACK
9. EFFECTIVE USE OF TECHNOLOGY
Creating the capacity to identify and use technology efficiently and
ethically as a tool to access, organize, evaluate and share information.
10. CAREER AND LIFE SKILLS
Developing skills for becoming self directed, independent learners
and workers who can adapt to change, manage projects, take
responsibility for their work, lead others and produce results.
11. CULTURAL AWARENESS
Developing cultural competence in working with others by
recognizing and respecting cultural differences and work with others
from a wide range of cultural and social backgrounds.
14. ICT LITERACY
Use technology as a tool to research, organize,evaluate,
and communicate information.
Use digital technologies (e.g., computers, PDAs, media
players, GPS, etc.), communication/networking tools,
and social networks appropriately to access, manage,
evaluate and create information to successfully function
in a knowledge economy.
Apply a fundamental understanding of the ethical/
legal issues surrounding the access and use of
information technologies.
15. The 21st century skills are not
really different. We have always
wanted students to be creative
thinkers and problem solvers
who have the skills necessary
to function effectively in
society snd in the worlplace.
18. ADAPTOR
To adapt software and hardware
To adapt to a dynamic teaching experiences.
Understand and apply different learning
styles
VISIONARY
See the potential in the emerging tools and
web technologies.
Can look at others ideas and envisage how
they would use these in their class.
Also look across the disciplines and
through the curricula.
COLLABORATOR
Must be able to leverage these
collaborative tools to enhance and
captivate our learners.(e.g., Blogger,
Wikispaces, Bebo, MSN, etc.)
19. RISK
TAKER
Surrender yourself to the students knowledge.
Have a vision of what you want and what the
technology can achieve, identify the goals and
facilitate the learning.
Use the strengths of the digital natives to
understand and navigate new products.
LEARNER
We expect our students to be life long
learners.
COMMUNI
-CATOR
Teachers are fluent in tools and technologies
that enable communication and collaboration.
They know how to use different media in
communication.
20. MODEL
Digital teacher must model the behaviors that
are expected from their students.
Educators are often the most consistent part
of our student life.
Also models reflective practice, whether it’s the
quiet, personal inspection of their teaching and
learning, or through reflective practice via
blogs, twitter and other medium, these
educators look booth inwards and outwards.
LEADER
Leaderships, like clear goals and objectives is
crucial to the success or failure of any
project.
21. 3 FACTORS THAT EDUCATORS ARE CONSIDERING IN
THE IMPLEMENTATION OF TECHNOLOGY
EDUCATION
INTERACTIVE WHITEBOARDS
CLASSROOM DESKTOP
COMPUTERS
PODS OF LAPTOPS
PDA’s , IPOD AND CELLPHONES
EDUCATIONALLY FOCUSED
SOFTWARE
LEARNING AND CONTENT
MANAGEMENT SYSTEMS
VIDEO AND AUDIO
CONFERENCING
MEDIA PRODUCTION FACILITIES
LEARNING SPACES FOR THE 21st
CENTURY
a.
22. TECHNICAL SKILLS
ability to operate the
resources provided to you.
PEDAGOGICAL SKILLS
key to integration
have high technical ability
b.