This document provides an overview of a technology-based arts class for 10th grade students. It includes an activity where students identify differences in pictures. It then discusses abstraction and defines technology-based arts, including computer/digital arts, mobile phone art, computer-generated images, digital photography, and video games. Examples of each are shown and computer programs that can be used are listed. The document discusses things that can be done in these programs, like resizing and adjusting colors. It provides samples of computer-generated imagery, digital photography, and video games. It notes that not all video games are bad and some encourage positive behavior. The document concludes by quoting Steve Jobs on the importance of learning to program.