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Grade 10 arts q2

Quarter 2 Technology Base

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Grade 10 arts q2

  1. 1. Walk Through on G10 Arts Quarter 2 TECHNOLOGY – BASED ARTS For NTOT G10 (VISMIN Cluster) Maksim A. Botilas PCNHS, Baguio City
  2. 2. ACTIVITY Spot the Difference: Identify the differences of the following pictures.
  3. 3. ANALYSIS What did you observe from the activity? Did you have a hard time identifying the pictures? Why?
  4. 4. ABSTRACTION 1. Short discussion on TBA (Technology - Based Arts) 2. Presentation of TBA examples
  5. 5. Technology – Based Arts TBA includes … 1. Computer/Digital Arts 2. Mobile Phone Art 3. Computer – Generated Images 4. Digital Photography 5. Video Games/Digital Painting/Imaging Videos
  6. 6. Technology – Based Arts TBA is essentially computer-generated or manipulated. Today’s computer artists employ the ever-expanding powers of image manipulation programs and applications to create their works which can appear in an entire range of media – whether as a physical output or a virtual experience.
  7. 7. Computer/Digital Arts Computer/Digital Arts make use of electronic and mechanical devices, rather than the artist’s own hand.
  8. 8. Polygon Drawings Frieder Nake, 1965
  9. 9. Schrotter Georg Nees, 1965
  10. 10. Ordres Vera Molnar, 1974
  11. 11. Mountain and Staurolyte Ronald Davis, 1997
  12. 12. Mobile Phone Art
  13. 13. Computer Programs and Applications: 1. Gimp (GNU Image Manipulation Program) 2. Paint.net 3. Inkscape 4. Xara Extreme 5. Artweaver 6. Draw Plus 7. Pencil 8. Picasa
  14. 14. 9. Paint Star 10. Smooth Draw 11. Spray 12. Karbon 13. Adobe Photoshop 14. Corel Paintshop Pro X5
  15. 15. Things We Can Do: 1. Re – size 2. Crop 3. Skew/Warp 4. Rotate 5. Flip 6. Adjust brightness 7. Adjust sharpness 8. Change colors
  16. 16. Things We Can Do: 9. Gray scale 10. Sepia 11. Apply a texture 12. Superimpose text 13. Apply frames 14. Crop
  17. 17. COMPUTER GENERATED IMAGERY
  18. 18. SAMPLE OF EDITING ON A COMPUTER
  19. 19. DIGITAL PHOTOGRAPHY
  20. 20. VIDEO GAMES
  21. 21. According to study, not all video games are bad for teens; some games encourage positive behavior.
  22. 22. Programs we can use in video games include: - Twine http://twinery.org/ - Stencyl http://www.udemy.com/create-your-first- computer-game-with-stencyl/ - Game Maker http://www.yoyogames.com/learn
  23. 23. “Everybody in this country should learn how to program a computer… Because it teaches you how to think” Steve Jobs
  24. 24. THANK YOU!

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