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Augmented
Reality (AR)
Chirag Thakkar (MCA-1ST SEM-41)
INDEX
• WHAT IS AUGMENTED REALITY?
• AUGMENTED REALITY VS. VIRTUAL REALITY
• MILGRAM’S REALITY-VIRTUALITY CONTINUUM
• COMBINING THE REAL AND VIRTUAL WORLDS
• REALISTIC MERGING
• FAILURES IN REGISTRATION
• DISPLAY TECHNOLOGIES
• USES OF AUGMENTED REALITY
WHAT IS AUGMENTED REALITY?
• A combination of a real scene viewed by a
user and a virtual scene generated by a
computer that augments the scene with
additional information.
• ARToolkit demo movie
• T-immersion 2004 video
J.A.R.V.I.S. CONCEPT OF AR
AUGMENTED REALITY VS.
VIRTUAL REALITY
Augmented Reality
• System augments the
real world scene
• User maintains a sense
of presence in real world
• Needs a mechanism to
combine virtual and real
worlds
• Hard to register real and
virtual
Virtual Reality
• Totally immersive
environment
• Senses are under control
of system
• Need a mechanism to
feed virtual world to
user
• Hard to make VR world
interesting
MILGRAM’S REALITY-VIRTUALITY
CONTINUUM
Mixed Reality (MR)
Real
Environment
Virtual
Environment
Augmented
Reality (AR)
Augmented
Virtuality (AV)
Milgram coined the term “Augmented Virtuality ” to
identify systems which are mostly synthetic with some real
world imagery added such as texture mapping video onto
virtual objects.
COMBINING THE REAL AND
VIRTUAL WORLDS
We need:
• Precise models
• Locations and optical properties of the viewer (or camera)
and the display
• Calibration of all devices
• To combine all local coordinate systems centered on the
devices and the objects in the scene in a global coordinate
system
Con..
• Register models of all 3D objects of interest with their
counterparts in the scene
• Track the objects over time when the user moves and
interacts with the scene
REALISTIC MERGING
Requires:
• Objects to behave in physically plausible manners
when manipulated
• Occlusion
• Collision detection
• Shadows
FAILURES IN REGISTRATION
Failures in registration due to:
• Noise
• Position and pose of camera with respect to the real
scene
• Image distortions
• Time delays
• In calculating the camera position
DISPLAY TECHNOLOGIES
• Monitor Based
• Laptops
• Cell phones
• Projectors (more Ubiquitous Computing)
• Head Mounted Displays:
• Video see-through
• Optical see-through
MONITOR BASED AUGMENTED
REALITY
• Simplest available
• Treat laptop/PDA/cell phone as a window through
which you can see AR world.
• Sunglasses demo
MONITOR BASED AR
• Successful commercialization
• Yellow line in football broadcasts
• Glowing hockey puck
• Baseball cards
• Ad campaigns
OPTICAL SEE-THROUGH HMD
VIDEO SEE-THROUGH HMD
USES OF AUGMENTED REALITY
•Interactive in real-time
•Real time processing
•Data can be generated in real time
Con..
•Registered in three dimensions
•Imagery is in 3D
•Graphics and Models are created by
Designers
Con..
• Video Games
• Physical interactions with 3D models
• Presentations
• Can now be more interactive
• Television
• You will be able to watch TV in 3D any where
• Theme Park
• Rides can now be even more realistic
• Simulations
• Driving, Flying, Etc…
THANK YOU

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Augmented reality (Access virtual world)

  • 2. INDEX • WHAT IS AUGMENTED REALITY? • AUGMENTED REALITY VS. VIRTUAL REALITY • MILGRAM’S REALITY-VIRTUALITY CONTINUUM • COMBINING THE REAL AND VIRTUAL WORLDS • REALISTIC MERGING • FAILURES IN REGISTRATION • DISPLAY TECHNOLOGIES • USES OF AUGMENTED REALITY
  • 3. WHAT IS AUGMENTED REALITY? • A combination of a real scene viewed by a user and a virtual scene generated by a computer that augments the scene with additional information. • ARToolkit demo movie • T-immersion 2004 video
  • 5. AUGMENTED REALITY VS. VIRTUAL REALITY Augmented Reality • System augments the real world scene • User maintains a sense of presence in real world • Needs a mechanism to combine virtual and real worlds • Hard to register real and virtual Virtual Reality • Totally immersive environment • Senses are under control of system • Need a mechanism to feed virtual world to user • Hard to make VR world interesting
  • 6. MILGRAM’S REALITY-VIRTUALITY CONTINUUM Mixed Reality (MR) Real Environment Virtual Environment Augmented Reality (AR) Augmented Virtuality (AV) Milgram coined the term “Augmented Virtuality ” to identify systems which are mostly synthetic with some real world imagery added such as texture mapping video onto virtual objects.
  • 7. COMBINING THE REAL AND VIRTUAL WORLDS We need: • Precise models • Locations and optical properties of the viewer (or camera) and the display • Calibration of all devices • To combine all local coordinate systems centered on the devices and the objects in the scene in a global coordinate system
  • 8. Con.. • Register models of all 3D objects of interest with their counterparts in the scene • Track the objects over time when the user moves and interacts with the scene
  • 9. REALISTIC MERGING Requires: • Objects to behave in physically plausible manners when manipulated • Occlusion • Collision detection • Shadows
  • 10. FAILURES IN REGISTRATION Failures in registration due to: • Noise • Position and pose of camera with respect to the real scene • Image distortions • Time delays • In calculating the camera position
  • 11. DISPLAY TECHNOLOGIES • Monitor Based • Laptops • Cell phones • Projectors (more Ubiquitous Computing) • Head Mounted Displays: • Video see-through • Optical see-through
  • 12. MONITOR BASED AUGMENTED REALITY • Simplest available • Treat laptop/PDA/cell phone as a window through which you can see AR world. • Sunglasses demo
  • 13. MONITOR BASED AR • Successful commercialization • Yellow line in football broadcasts • Glowing hockey puck • Baseball cards • Ad campaigns
  • 16. USES OF AUGMENTED REALITY •Interactive in real-time •Real time processing •Data can be generated in real time
  • 17. Con.. •Registered in three dimensions •Imagery is in 3D •Graphics and Models are created by Designers
  • 18. Con.. • Video Games • Physical interactions with 3D models • Presentations • Can now be more interactive • Television • You will be able to watch TV in 3D any where • Theme Park • Rides can now be even more realistic • Simulations • Driving, Flying, Etc…