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eL&mL  2010 Inferencing  emotions  through the  triangulation of pupil size data, facial heuristics and self-assessment techniques Carles Fernàndez, Universitat Oberta  de Catalunya (UOC) AFFECTIVE  TECHNOLOGY  LAB St. Maarten, Netherland Antilles
They  design how  you will  feel
It is about  EMOTIONS
[object Object],IT Emotional designers - An existing reality
LeT’s GO  into  EDUCATION
In online learning… what we are offering is really engaging? Users expectations… Promises… What do we really give them?
 
 
 
UOC – Antigua (2001-2009)
Emotions, the difference between expectations and reality
[object Object],[object Object],[object Object],[object Object],Why do we need to take emotions into account?
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Emotions: why not?  Educational positivism against focus on emotions
Concept of ‘affective computing’ : “ computing that relates to, arises from, or deliberately influences emotion “ (Picard,R.) As such  Affective Educational Technology , could be: “ the line of knowledge that focuses in the design and assessment of virtual learning environments and educational tools in order to promote engaging learning experiences (I love learning at UOC) “ Affective computing: the science of emotions and computers
[object Object],[object Object],[object Object],[object Object],[object Object],Affective computing: the science of emotions and computers
What do we do with  emotions  and  learning ?
About UOC: ,[object Object],[object Object],[object Object],[object Object]
About our students: ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
About OLT (Office of Learning Technologies) OLT MISSION: ,[object Object],[object Object],[object Object],[object Object],[object Object]
The design and assessment of learning tools and environment at UOC - overview ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The Affective Technology Lab:  where we focus and where we do not The  focus   of our analysis of affect are: Virtual learning environments Learning tools, spaces and services Not  contents  Not  pedagogical models Our  objective  is: To design learning environments and tools that promote appropriate affective states such as joy or motivation To design learning environments and tools that avoid unappropriate affective states such as boring, anxious, anger…
FOUR main things we  do  with affect ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Affective Technology Lab: some of our projects Creating an affective musicplayer
Affective Technology Lab: some of our projects Adapting an affective-inteligent tutoring system for students
Affective Technology Lab: some of our projects Empowering the value of community through geolocalisation
Affective Technology Lab: some of our projects Learning where students are: the facebook experience
Affective Technology Lab: some of our projects Designing guidelines to support designers in emotional design ,[object Object],[object Object],[object Object]
Affective Technology Lab: some of our projects ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
ASSESSING AFFECTIVE LEARNING ENVIRONMENTS AND TOOLS Testing the possibilities of three techniques to assess emotions
Up to now... ,[object Object],[object Object],[object Object],Our main objective ,[object Object]
The test ,[object Object],[object Object],[object Object],[object Object]
A methodology based in the triangulation of three techniques ,[object Object],[object Object],[object Object]
About the techniques (I) Pupil size ,[object Object],[object Object],[object Object]
About the techniques (II) ,[object Object],[object Object],[object Object]
About the techniques (III) Self-assessment To gather affective data from the main source: learners To confirm the data gathered with pupil size and ten heuristics
Test performance: some examples
The results ,[object Object],[object Object],[object Object],[object Object],[object Object]
General conclusions – Design&assessment  ,[object Object],[object Object],[object Object]
Thank you for  your attention ,[object Object],[object Object],[object Object]

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Emotions and e-learning - UOC

  • 1. eL&mL 2010 Inferencing emotions through the triangulation of pupil size data, facial heuristics and self-assessment techniques Carles Fernàndez, Universitat Oberta de Catalunya (UOC) AFFECTIVE TECHNOLOGY LAB St. Maarten, Netherland Antilles
  • 2. They design how you will feel
  • 3. It is about EMOTIONS
  • 4.
  • 5. LeT’s GO into EDUCATION
  • 6. In online learning… what we are offering is really engaging? Users expectations… Promises… What do we really give them?
  • 7.  
  • 8.  
  • 9.  
  • 10. UOC – Antigua (2001-2009)
  • 11. Emotions, the difference between expectations and reality
  • 12.
  • 13.
  • 14. Concept of ‘affective computing’ : “ computing that relates to, arises from, or deliberately influences emotion “ (Picard,R.) As such Affective Educational Technology , could be: “ the line of knowledge that focuses in the design and assessment of virtual learning environments and educational tools in order to promote engaging learning experiences (I love learning at UOC) “ Affective computing: the science of emotions and computers
  • 15.
  • 16. What do we do with emotions and learning ?
  • 17.
  • 18.
  • 19.
  • 20.
  • 21. The Affective Technology Lab: where we focus and where we do not The focus of our analysis of affect are: Virtual learning environments Learning tools, spaces and services Not contents Not pedagogical models Our objective is: To design learning environments and tools that promote appropriate affective states such as joy or motivation To design learning environments and tools that avoid unappropriate affective states such as boring, anxious, anger…
  • 22.
  • 23. Affective Technology Lab: some of our projects Creating an affective musicplayer
  • 24. Affective Technology Lab: some of our projects Adapting an affective-inteligent tutoring system for students
  • 25. Affective Technology Lab: some of our projects Empowering the value of community through geolocalisation
  • 26. Affective Technology Lab: some of our projects Learning where students are: the facebook experience
  • 27.
  • 28.
  • 29. ASSESSING AFFECTIVE LEARNING ENVIRONMENTS AND TOOLS Testing the possibilities of three techniques to assess emotions
  • 30.
  • 31.
  • 32.
  • 33.
  • 34.
  • 35. About the techniques (III) Self-assessment To gather affective data from the main source: learners To confirm the data gathered with pupil size and ten heuristics
  • 37.
  • 38.
  • 39.

Editor's Notes

  1. MEDIES: Foto de fons
  2. 6 EMOCIONS: 1-Alegria (Música), 2-Serenitat (Sons natura), 3-Desconcert (vídeo), 4-Ràbia (fotografies guerra Irak), 5-Plaer (hot images), 6-Tristesa(Música+Haití)
  3. Mèdies: Imatge director de Màrketing, Caràtula cinema, Joc
  4. Fotografia
  5. Fotografia Users – entorns que els hi donem – Fotografia users tristos
  6. QUEREMOS CAMBIO DE ACTITUD O COMPORTAMIENTO QUEREMOS QUE SE SIENTAN MÁS LISTOS, MEJORE EN SU OBJETIVO
  7. Separar punts en diferentes diapos ?
  8. Fotografia tipus ‘Saltar el muro’ – Historia Zen ‘Dar un paso adelante’ Love as example
  9. Second life, virtual agent (Ikea), Facials, Emotiv, other devices…
  10. Poner foto equipo
  11. Separar en ppts diferents: player, Nena Ikea, layar con gmaps, facebook, enjoy, EEG device, pupil size and heuristics
  12. Separar en ppts diferents: player, Nena Ikea, layar con gmaps, facebook, enjoy, EEG device, pupil size and heuristics
  13. Separar en ppts diferents: player, Nena Ikea, layar con gmaps, facebook, enjoy, EEG device, pupil size and heuristics
  14. Separar en ppts diferents: player, Nena Ikea, layar con gmaps, facebook, enjoy, EEG device, pupil size and heuristics
  15. Separar en ppts diferents: player, Nena Ikea, layar con gmaps, facebook, enjoy, EEG device, pupil size and heuristics
  16. Separar en ppts diferents: player, Nena Ikea, layar con gmaps, facebook, enjoy, EEG device, pupil size and heuristics