SlideShare a Scribd company logo
1 of 40
“We don’t stop playing because we grow old, we grow old because
we stop playing.” (George Bernard Shaw)
“Play is the highest form of Research.” (Albert Einstein)
“You can discover more about a person in an hour of play than in a
year of conversation.” (Plato)
Problem:
There is negative stigma about game among communities.
“Addiction, behavioral change, a waste of time and money”
(http://www.thejakartapost.com/news/2015/06/07/)
Research Question:
Can we use games for greater good?
Problem Formulation & Research Question
http://gamesandimpact.org/
http://creativitylabs.com/ http://education.mit.edu/about/our-team/scot-osterweil/
http://www.wired.com/2014/12/board-game-to-board-room/
http://tekno.kompas.com/read/2014/05/22/1808007/Potensi
.Industri.Serious.Game.Indonesia.Mulai.Diakui.Dunia
Indonesia Serious Game Industry gets International
attention
Eko Nugroho, CEO/Lead Game Designer Kummara
GAME FOR PHYSICAL AND PSYCHOLOGICAL THERAPY
Binus University International initiative to
•Foster, promote, and communicate high-quality research, and design of IMPACTFUL GAMES.
Strategic Goals:
•Build an active research and game development community within Binus faculty members and
students.
•Support courses to improve educational experiences for students in game design and development.
•Strengthen network and partnership with Government, Industry, Academic, and Community.
•Communicate basic game research and emerging technologies to the game stakeholders.
GameLab
 GameLab Meetup (tri-monthly): seminar, talk, and gathering
 GameLab STAGE (monthly): seminar, talk, and gathering.
 GameLab Board at Work/Game at Work: play and review.
 GameLab Play and Tell: sharing experiences.
 GameLab Playtesting Session: testing game prototype.
 International Conference on Game and Gamification
 Journal on Game and Gamification.
GameLab Main Activities:
Our Researchers:
Raymond Kosala, Ph.D
Research Interests:
Artificial Intelligence
Business Analytic and Simulation
Dr. Yaya Heryadi
Research Interests:
Machine Learning
Deep Learning
Eko Nugroho, M.Sc.
Research Interests:
Game Design & Theory
Ida Bagus K. Manuaba, Ph.D.
Research Interests:
Human Comp. Interaction
Human Machine Interaction
Artificial Intelligence
Virtual Reality
Our Researchers:
Arfika Nurhudatiana, Ph.D
Research Interests:
Image Processing
Pattern Recognition
Data Mining
Statistics
Raymond Bahana, M.Sc.
Research Interests:
Web Application
Augmented Reality
Bayu Dirgantoro, M.Sc.
Research Interests:
Visual Design
Game & Interactivity
Emanuel Saptaputra, M.Sc.
Research Interests:
Human Computer Interaction
Our Researchers:
Jude Martinez, M.Sc.
Research Interests:
Software Engineering
Pervasive Computing
T.H. Khairal Abdullah, Ph.D.
Research Interests:
Business Simulation
Hantze Sudharma, M.Kom
Research Interests:
Software Engineering
Our Researcher Assistants (RAs):
Albert Darmawan
Ferdy
Ieuan
Industries:
•Kummara, Altermyth Studio, Main Studio
•Intel, HP, NVIDIA
Mass Media:
•Kompas Gramedia
Game Developer founded by Binus Alumnae and Associate Faculty Members
•Toge Production, Gambreng Game, ATV Production, Crying onion
Strategic Partnership Planning:
Partnership with industries
 Government Agency:
• Bekraf
• Kemenkominfo
 Game Development Community: (in
progress)
 Educator/teacher community: (in
progress)
 Binus Alumnae
Strategic Partnership Planning:
Partnership with Gov. Agencies/Comm., Universities/Game Labs
 ITB, Bandung
 MIT Game Labs
GameLabs Organization structure
Yaya Heryadi (Principal Res./RIG Leader)
Eko Nugroho (Principal Researcher)
Yaya Heryadi (Principal Res./RIG Leader)
Eko Nugroho (Principal Researcher)
Raymond Kosala
(Advisor)
Raymond Kosala
(Advisor)
Health
Promotion
Researchers
Health
Promotion
Researchers
Business &
Simulation
Researchers
Business &
Simulation
Researchers
Game
technology
Researchers
Game
technology
Researchers
Education &
Social Impact
Researchers
Education &
Social Impact
Researchers
Ida Bagus Manuaba (Operational)Ida Bagus Manuaba (Operational)
 Get exposure to game industries and communities
 Project opportunity in game industry
 Opportunity to get knowledge and study further in Game through monthly seminars and
research activities.
 Access to GameLab research facilities:
• NVIDIA GPU-based workstations and servers (Titan and Tesla)
• 3D printer
• Makers Space
Benefits of GameLab members
1.Sandy M. Colondam and Yaya Heryadi. “The Virtual Tribe: GPS-based Multiplayer Online Text Mobile Game.” In Proceeding
of Computer Game & Allied Technology ’08.” Singapore, 2008.
2.Yaya Heryadi, “Learning Through Playing: A Case Study on Habit, Motivation, and Perception of Urban High-School
Students Toward Computer Game.” In Proceeding of the 4th International Conference on Information & Communication
technology and Systems (ICTS 2008), Surabaya, 2008.
3.Yaya Heryadi and Raymondus Kosala. “Simulating Biped Jumping Behavior using Evolutionary Algorithm.” In Proceeding of
3rd International Seminar on Industrial Engineering and Management, Bali, 2009.
4.Yaya Heryadi, M. I. Fanany, and A. M. Arymurthy. “Skeleton Descriptor for Kinesthetic Element Recognition of Bali
Traditional Dances,” in Proceeding of 2012 Fourth International Conference on Computational Intelligence, Modelling and
Simulation (CIMSim2012), Kuantan, Malaysia, 2012.
Research Members’ Publications:
Published Papers related to Theorizing Games
6.Yaya Heryadi, M. I. Fanany, and A. M. Arymurthy. “Grammar of Dance Gesture from Bali Traditional Dance,”
International Journal of Computer Science Issues, Vol. 9, Issue 6(1), 2012.
7.Yaya Heryadi, Y., M. I. Fanany, and A. M. Arymurthy. “Stochastic Regular Grammar based Learning for Basic Dance
Motion Recognition,” in Proceeding of International Conference on Advanced Computer Science and Information Systems
(ICACSIS2013), Bali, 2013.
8.Yaya Heryadi, M.I . Fanany, and A. M. Arymurthy. "A Method for Dance Motion Recognition and Scoring using two-layer
Classifier based on Conditional Random Field and Stochastic Error-correcting Context-free Grammar." Consumer
Electronics (GCCE), 2014 IEEE 3rd Global Conference on. IEEE, 2014.
9.Aryanie, Dewinta and Yaya Heryadi. "American Sign Language-Based Finger-spelling Recognition using k-Nearest
Neighbours Classifier." The 3rd International Conference on Information and Communication Technology, 2015.
Research Members’ Publications:
Published Papers related to Theorizing Games
10.Raymond Bahana, and Bayu Prakoso Dirgantoro. “Using Augmented Reality to Enhance Art Exhibition at BINUS
International ." Proceedings International Conference on Engineering of Tarumanagara. Vol. 1. No. 1. 2013.
11.Christiana, Marcella, and Raymond Bahana. "PUZZLAR, A PROTOTYPE OF AN INTEGRATED PUZZLE GAME
USING MULTIPLE MARKER AUGMENTED REALITY." (2006).
12.Kwik, Febndy, and Raymond Bahana. "Using Augmented Reality to Enhance Aetherpet, a Prototype of a Social
Game." Procedia Computer Science 59 (2015): 282-290.
13.Setianto, Mario, and Raymond Bahana. "PERANCANGAN DAN PEMBUATAN PUZZLE UNTUK ANAK AUTIS
DENGAN ADOBE FLASH." Jurnal Elektro Unika Atma Jaya 6.1 (2014).
Research Members’ Publications:
Published Papers related to Theorizing Games
14.Martinez, Jude Joseph Lamug, and Erwin Adi. "A Study to Design a Low Cost and Marketable Game.“
15.Martinez, Jude JL, Erwin Adi, and Aloysius Theo Prima. "Intensifiers User’s Engagement in Game Plays”
16.Martinez, Jude JL, Erwin Adi Teaches, and Aloysius Theo Prima. "A Study of Colour as an Attribute that User’s
Engagement in Game Plays,” The International Journal of Multimedia & Its Applications 4.2 (2012): 1.
17.Martinez, Jude Joseph L., and Kevin Tjahjadi. "Integrating Physical Card Games with Digital Video Games through
RFID Tagging." International Journal of Future Computer and Communication 3.1 (2014): 71.
Research Members’ Publications:
Published Papers related to Theorizing Games
18.A. Wijanarko and R. Kosala. “A Study of Cloud Computing Performance as a Game Platform: An Indonesia Case.
Advanced Science Letters, 20 (1), 32-36, 2014
19.R. Yogya and R. Kosala, “Comparison of Physics Frameworks for WebGL-Based Game Engine,” Proceedings of the
International Conference on Advances Science and Contemporary Engineering (ICASCE), 2013, EPJ Web of
Conferences
20.G. Pranatio and R. Kosala, “A Comparative Study of Skeletal and Keyframe Animations in a Multiplayer Online
Game,” Proceedings of the Second International Conference on Advances in Computing, Control, and
Telecommunication Technologies (ACT), 2010
21.W.B. Liu and R. Kosala, “Authoring Tool for Existing Game Engines,” Proceedings of the International Conference
on Games and Allied Technologies, Singapore, 2008.
Research Members’ Publications:
Published Papers related to Theorizing Games
23.Ariston Harianto, Eko Nugroho, & Rio Fredericco, "Reinforcing Youth Reading Habits Through Text-Based Games",
ICIDM 2015 ITB Bandung.
24.Eko Nugroho, Adieb A. Hariyadi, "Creative Learning and Research Through Modern Board Game". Triple Helix 10 th
International Conference.
Research Members’ Publications:
Published Papers related to Theorizing Games
Game product/prototypes
Cindelaras by Diva Magistee, Noor Faihza
(Interactive Digital Media/Graphic Design Program)
Game product/prototypes…
Food Fight: Clara and Dessy
(Interactive Digital Media/Graphic Design Program)
Lentera: Mukti
(Interactive Digital Media/Graphic Design Program)
Game product/prototypes…
Nanny: Jesica
(Interactive Digital Media/Graphic Design Program)
Paruman Augmented Reality: Okky et.al.
(Collaboration; Computer Science & Graphic Design Programs)
Game Related Events
Board Game Challenge 2015
In collaboration with Kompas
Throne of Element Game
Launching 2015
Game Developers Gathering 2015
Game Related Events…
Windows 8 Game Applications By Binus Students
at Windows Developer Conference 2012
Thank you.
Our contact :
yayaheryadi@binus.edu
Eko.nugroho@kummara.com
imanuaba@binus.edu
Our website:
http://international.binus.ac.id/gamelab

More Related Content

Viewers also liked

[Industry Report] Indonesia Mobile games
[Industry Report] Indonesia Mobile games [Industry Report] Indonesia Mobile games
[Industry Report] Indonesia Mobile games
Phuong Vu
 

Viewers also liked (13)

A5 Flyer Eigen Huis Costa Blanca
A5 Flyer Eigen Huis Costa BlancaA5 Flyer Eigen Huis Costa Blanca
A5 Flyer Eigen Huis Costa Blanca
 
Presentasi Komunitas Gamedevid
Presentasi Komunitas GamedevidPresentasi Komunitas Gamedevid
Presentasi Komunitas Gamedevid
 
Realsense only STAGE 01 - Firstman Marpaung
Realsense only STAGE 01 - Firstman Marpaung Realsense only STAGE 01 - Firstman Marpaung
Realsense only STAGE 01 - Firstman Marpaung
 
Tapping Indonesia's Local Market - Casual Connect Asia 2012
Tapping Indonesia's Local Market - Casual Connect Asia 2012Tapping Indonesia's Local Market - Casual Connect Asia 2012
Tapping Indonesia's Local Market - Casual Connect Asia 2012
 
Altermyth TGS 2013 - Indonesian Game Market & Industry
Altermyth TGS 2013 - Indonesian Game Market & IndustryAltermyth TGS 2013 - Indonesian Game Market & Industry
Altermyth TGS 2013 - Indonesian Game Market & Industry
 
GOGAME Company Profile & Indonesia Gaming Market Statistics
GOGAME Company Profile & Indonesia Gaming Market StatisticsGOGAME Company Profile & Indonesia Gaming Market Statistics
GOGAME Company Profile & Indonesia Gaming Market Statistics
 
GMGC: Opportunity for Hardcore Mobile Games in Indonesia
GMGC: Opportunity for Hardcore Mobile Games in IndonesiaGMGC: Opportunity for Hardcore Mobile Games in Indonesia
GMGC: Opportunity for Hardcore Mobile Games in Indonesia
 
About indonesia Game Industry - Agate Studio
About indonesia Game Industry - Agate StudioAbout indonesia Game Industry - Agate Studio
About indonesia Game Industry - Agate Studio
 
Indonesia Game Ecosystem Outlook 2017
Indonesia Game Ecosystem Outlook 2017Indonesia Game Ecosystem Outlook 2017
Indonesia Game Ecosystem Outlook 2017
 
inGAME Company Profile & Indonesia Gaming Market Statistics
inGAME Company Profile & Indonesia Gaming Market StatisticsinGAME Company Profile & Indonesia Gaming Market Statistics
inGAME Company Profile & Indonesia Gaming Market Statistics
 
[Industry Report] Indonesia Mobile games
[Industry Report] Indonesia Mobile games [Industry Report] Indonesia Mobile games
[Industry Report] Indonesia Mobile games
 
Game Industry in Indonesia and How To Monetize
Game Industry in Indonesia and How To MonetizeGame Industry in Indonesia and How To Monetize
Game Industry in Indonesia and How To Monetize
 
Indonesia social media trend 2016 jakpat
Indonesia social media trend 2016 jakpatIndonesia social media trend 2016 jakpat
Indonesia social media trend 2016 jakpat
 

Similar to GameLab STAGE 01 - Yaya Heryadi

From Software through Art to Social Entrepreneurship
From Software through Art to Social EntrepreneurshipFrom Software through Art to Social Entrepreneurship
From Software through Art to Social Entrepreneurship
Letizia Jaccheri
 
GaS: Introduction to Games as Services project
GaS: Introduction to Games as Services projectGaS: Introduction to Games as Services project
GaS: Introduction to Games as Services project
ollisotamaa
 

Similar to GameLab STAGE 01 - Yaya Heryadi (20)

Socio-emotional Agency in Applied Games
Socio-emotional Agency in Applied GamesSocio-emotional Agency in Applied Games
Socio-emotional Agency in Applied Games
 
Musstanser Avanzament 4 (Final No Animation)
Musstanser   Avanzament 4 (Final   No Animation)Musstanser   Avanzament 4 (Final   No Animation)
Musstanser Avanzament 4 (Final No Animation)
 
Research Overview Mirjam P Eladhari August 2019
Research Overview Mirjam P Eladhari August 2019Research Overview Mirjam P Eladhari August 2019
Research Overview Mirjam P Eladhari August 2019
 
How AI can help games fulfil their purpose
How AI can help games fulfil their purposeHow AI can help games fulfil their purpose
How AI can help games fulfil their purpose
 
Phygital Learning Concept: From Big to Smart Data
Phygital Learning Concept: From Big to Smart DataPhygital Learning Concept: From Big to Smart Data
Phygital Learning Concept: From Big to Smart Data
 
From Software through Art to Social Entrepreneurship
From Software through Art to Social EntrepreneurshipFrom Software through Art to Social Entrepreneurship
From Software through Art to Social Entrepreneurship
 
Socio-emotional Agency in Machines: Building Human-Agent Playful Interactions
Socio-emotional Agency in Machines: Building Human-Agent Playful InteractionsSocio-emotional Agency in Machines: Building Human-Agent Playful Interactions
Socio-emotional Agency in Machines: Building Human-Agent Playful Interactions
 
Methods, History, and Impact - Directions in Game Design Research
Methods, History, and Impact - Directions in Game Design ResearchMethods, History, and Impact - Directions in Game Design Research
Methods, History, and Impact - Directions in Game Design Research
 
Skills Week / Joseph Cavalla / Ambient & Pervasive Systems
Skills Week / Joseph Cavalla / Ambient & Pervasive SystemsSkills Week / Joseph Cavalla / Ambient & Pervasive Systems
Skills Week / Joseph Cavalla / Ambient & Pervasive Systems
 
Top Cited Articles in Computer Graphics and Animation
Top Cited Articles in Computer Graphics and AnimationTop Cited Articles in Computer Graphics and Animation
Top Cited Articles in Computer Graphics and Animation
 
Liberal arts campuses and computer gaming
Liberal arts campuses and computer gamingLiberal arts campuses and computer gaming
Liberal arts campuses and computer gaming
 
Pranav Cv
Pranav CvPranav Cv
Pranav Cv
 
GaS: Introduction to Games as Services project
GaS: Introduction to Games as Services projectGaS: Introduction to Games as Services project
GaS: Introduction to Games as Services project
 
Contributions of computational thinking and creative computing to the design ...
Contributions of computational thinking and creative computing to the design ...Contributions of computational thinking and creative computing to the design ...
Contributions of computational thinking and creative computing to the design ...
 
Video Games, Virtual Environments & Education
Video Games, Virtual Environments & EducationVideo Games, Virtual Environments & Education
Video Games, Virtual Environments & Education
 
Investigating Augmented Reality as a Cognitive Prosthesis for People Living w...
Investigating Augmented Reality as a Cognitive Prosthesis for People Living w...Investigating Augmented Reality as a Cognitive Prosthesis for People Living w...
Investigating Augmented Reality as a Cognitive Prosthesis for People Living w...
 
20181027 @act concordia @margaridaromero
20181027 @act concordia @margaridaromero20181027 @act concordia @margaridaromero
20181027 @act concordia @margaridaromero
 
T. Kennedy: Research & Teaching
T. Kennedy: Research & TeachingT. Kennedy: Research & Teaching
T. Kennedy: Research & Teaching
 
Bicsme2015
Bicsme2015Bicsme2015
Bicsme2015
 
The AI and Games Co-Revolution - Georgios Yannakakis
The AI and Games Co-Revolution - Georgios YannakakisThe AI and Games Co-Revolution - Georgios Yannakakis
The AI and Games Co-Revolution - Georgios Yannakakis
 

Recently uploaded

Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
PECB
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
ciinovamais
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
heathfieldcps1
 

Recently uploaded (20)

social pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajansocial pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajan
 
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdf
 
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptxINDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
fourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingfourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writing
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 
General AI for Medical Educators April 2024
General AI for Medical Educators April 2024General AI for Medical Educators April 2024
General AI for Medical Educators April 2024
 
9548086042 for call girls in Indira Nagar with room service
9548086042  for call girls in Indira Nagar  with room service9548086042  for call girls in Indira Nagar  with room service
9548086042 for call girls in Indira Nagar with room service
 
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
 
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
Explore beautiful and ugly buildings. Mathematics helps us create beautiful d...
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdf
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 

GameLab STAGE 01 - Yaya Heryadi

  • 1.
  • 2. “We don’t stop playing because we grow old, we grow old because we stop playing.” (George Bernard Shaw) “Play is the highest form of Research.” (Albert Einstein) “You can discover more about a person in an hour of play than in a year of conversation.” (Plato)
  • 3. Problem: There is negative stigma about game among communities. “Addiction, behavioral change, a waste of time and money” (http://www.thejakartapost.com/news/2015/06/07/) Research Question: Can we use games for greater good? Problem Formulation & Research Question
  • 6.
  • 8.
  • 9.
  • 10. GAME FOR PHYSICAL AND PSYCHOLOGICAL THERAPY
  • 11. Binus University International initiative to •Foster, promote, and communicate high-quality research, and design of IMPACTFUL GAMES. Strategic Goals: •Build an active research and game development community within Binus faculty members and students. •Support courses to improve educational experiences for students in game design and development. •Strengthen network and partnership with Government, Industry, Academic, and Community. •Communicate basic game research and emerging technologies to the game stakeholders. GameLab
  • 12.  GameLab Meetup (tri-monthly): seminar, talk, and gathering  GameLab STAGE (monthly): seminar, talk, and gathering.  GameLab Board at Work/Game at Work: play and review.  GameLab Play and Tell: sharing experiences.  GameLab Playtesting Session: testing game prototype.  International Conference on Game and Gamification  Journal on Game and Gamification. GameLab Main Activities:
  • 13. Our Researchers: Raymond Kosala, Ph.D Research Interests: Artificial Intelligence Business Analytic and Simulation Dr. Yaya Heryadi Research Interests: Machine Learning Deep Learning Eko Nugroho, M.Sc. Research Interests: Game Design & Theory Ida Bagus K. Manuaba, Ph.D. Research Interests: Human Comp. Interaction Human Machine Interaction Artificial Intelligence Virtual Reality
  • 14. Our Researchers: Arfika Nurhudatiana, Ph.D Research Interests: Image Processing Pattern Recognition Data Mining Statistics Raymond Bahana, M.Sc. Research Interests: Web Application Augmented Reality Bayu Dirgantoro, M.Sc. Research Interests: Visual Design Game & Interactivity Emanuel Saptaputra, M.Sc. Research Interests: Human Computer Interaction
  • 15. Our Researchers: Jude Martinez, M.Sc. Research Interests: Software Engineering Pervasive Computing T.H. Khairal Abdullah, Ph.D. Research Interests: Business Simulation Hantze Sudharma, M.Kom Research Interests: Software Engineering
  • 16. Our Researcher Assistants (RAs): Albert Darmawan Ferdy Ieuan
  • 17. Industries: •Kummara, Altermyth Studio, Main Studio •Intel, HP, NVIDIA Mass Media: •Kompas Gramedia Game Developer founded by Binus Alumnae and Associate Faculty Members •Toge Production, Gambreng Game, ATV Production, Crying onion Strategic Partnership Planning: Partnership with industries
  • 18.  Government Agency: • Bekraf • Kemenkominfo  Game Development Community: (in progress)  Educator/teacher community: (in progress)  Binus Alumnae Strategic Partnership Planning: Partnership with Gov. Agencies/Comm., Universities/Game Labs  ITB, Bandung  MIT Game Labs
  • 19. GameLabs Organization structure Yaya Heryadi (Principal Res./RIG Leader) Eko Nugroho (Principal Researcher) Yaya Heryadi (Principal Res./RIG Leader) Eko Nugroho (Principal Researcher) Raymond Kosala (Advisor) Raymond Kosala (Advisor) Health Promotion Researchers Health Promotion Researchers Business & Simulation Researchers Business & Simulation Researchers Game technology Researchers Game technology Researchers Education & Social Impact Researchers Education & Social Impact Researchers Ida Bagus Manuaba (Operational)Ida Bagus Manuaba (Operational)
  • 20.  Get exposure to game industries and communities  Project opportunity in game industry  Opportunity to get knowledge and study further in Game through monthly seminars and research activities.  Access to GameLab research facilities: • NVIDIA GPU-based workstations and servers (Titan and Tesla) • 3D printer • Makers Space Benefits of GameLab members
  • 21.
  • 22.
  • 23.
  • 24.
  • 25.
  • 26.
  • 27.
  • 28.
  • 29. 1.Sandy M. Colondam and Yaya Heryadi. “The Virtual Tribe: GPS-based Multiplayer Online Text Mobile Game.” In Proceeding of Computer Game & Allied Technology ’08.” Singapore, 2008. 2.Yaya Heryadi, “Learning Through Playing: A Case Study on Habit, Motivation, and Perception of Urban High-School Students Toward Computer Game.” In Proceeding of the 4th International Conference on Information & Communication technology and Systems (ICTS 2008), Surabaya, 2008. 3.Yaya Heryadi and Raymondus Kosala. “Simulating Biped Jumping Behavior using Evolutionary Algorithm.” In Proceeding of 3rd International Seminar on Industrial Engineering and Management, Bali, 2009. 4.Yaya Heryadi, M. I. Fanany, and A. M. Arymurthy. “Skeleton Descriptor for Kinesthetic Element Recognition of Bali Traditional Dances,” in Proceeding of 2012 Fourth International Conference on Computational Intelligence, Modelling and Simulation (CIMSim2012), Kuantan, Malaysia, 2012. Research Members’ Publications: Published Papers related to Theorizing Games
  • 30. 6.Yaya Heryadi, M. I. Fanany, and A. M. Arymurthy. “Grammar of Dance Gesture from Bali Traditional Dance,” International Journal of Computer Science Issues, Vol. 9, Issue 6(1), 2012. 7.Yaya Heryadi, Y., M. I. Fanany, and A. M. Arymurthy. “Stochastic Regular Grammar based Learning for Basic Dance Motion Recognition,” in Proceeding of International Conference on Advanced Computer Science and Information Systems (ICACSIS2013), Bali, 2013. 8.Yaya Heryadi, M.I . Fanany, and A. M. Arymurthy. "A Method for Dance Motion Recognition and Scoring using two-layer Classifier based on Conditional Random Field and Stochastic Error-correcting Context-free Grammar." Consumer Electronics (GCCE), 2014 IEEE 3rd Global Conference on. IEEE, 2014. 9.Aryanie, Dewinta and Yaya Heryadi. "American Sign Language-Based Finger-spelling Recognition using k-Nearest Neighbours Classifier." The 3rd International Conference on Information and Communication Technology, 2015. Research Members’ Publications: Published Papers related to Theorizing Games
  • 31. 10.Raymond Bahana, and Bayu Prakoso Dirgantoro. “Using Augmented Reality to Enhance Art Exhibition at BINUS International ." Proceedings International Conference on Engineering of Tarumanagara. Vol. 1. No. 1. 2013. 11.Christiana, Marcella, and Raymond Bahana. "PUZZLAR, A PROTOTYPE OF AN INTEGRATED PUZZLE GAME USING MULTIPLE MARKER AUGMENTED REALITY." (2006). 12.Kwik, Febndy, and Raymond Bahana. "Using Augmented Reality to Enhance Aetherpet, a Prototype of a Social Game." Procedia Computer Science 59 (2015): 282-290. 13.Setianto, Mario, and Raymond Bahana. "PERANCANGAN DAN PEMBUATAN PUZZLE UNTUK ANAK AUTIS DENGAN ADOBE FLASH." Jurnal Elektro Unika Atma Jaya 6.1 (2014). Research Members’ Publications: Published Papers related to Theorizing Games
  • 32. 14.Martinez, Jude Joseph Lamug, and Erwin Adi. "A Study to Design a Low Cost and Marketable Game.“ 15.Martinez, Jude JL, Erwin Adi, and Aloysius Theo Prima. "Intensifiers User’s Engagement in Game Plays” 16.Martinez, Jude JL, Erwin Adi Teaches, and Aloysius Theo Prima. "A Study of Colour as an Attribute that User’s Engagement in Game Plays,” The International Journal of Multimedia & Its Applications 4.2 (2012): 1. 17.Martinez, Jude Joseph L., and Kevin Tjahjadi. "Integrating Physical Card Games with Digital Video Games through RFID Tagging." International Journal of Future Computer and Communication 3.1 (2014): 71. Research Members’ Publications: Published Papers related to Theorizing Games
  • 33. 18.A. Wijanarko and R. Kosala. “A Study of Cloud Computing Performance as a Game Platform: An Indonesia Case. Advanced Science Letters, 20 (1), 32-36, 2014 19.R. Yogya and R. Kosala, “Comparison of Physics Frameworks for WebGL-Based Game Engine,” Proceedings of the International Conference on Advances Science and Contemporary Engineering (ICASCE), 2013, EPJ Web of Conferences 20.G. Pranatio and R. Kosala, “A Comparative Study of Skeletal and Keyframe Animations in a Multiplayer Online Game,” Proceedings of the Second International Conference on Advances in Computing, Control, and Telecommunication Technologies (ACT), 2010 21.W.B. Liu and R. Kosala, “Authoring Tool for Existing Game Engines,” Proceedings of the International Conference on Games and Allied Technologies, Singapore, 2008. Research Members’ Publications: Published Papers related to Theorizing Games
  • 34. 23.Ariston Harianto, Eko Nugroho, & Rio Fredericco, "Reinforcing Youth Reading Habits Through Text-Based Games", ICIDM 2015 ITB Bandung. 24.Eko Nugroho, Adieb A. Hariyadi, "Creative Learning and Research Through Modern Board Game". Triple Helix 10 th International Conference. Research Members’ Publications: Published Papers related to Theorizing Games
  • 35. Game product/prototypes Cindelaras by Diva Magistee, Noor Faihza (Interactive Digital Media/Graphic Design Program)
  • 36. Game product/prototypes… Food Fight: Clara and Dessy (Interactive Digital Media/Graphic Design Program) Lentera: Mukti (Interactive Digital Media/Graphic Design Program)
  • 37. Game product/prototypes… Nanny: Jesica (Interactive Digital Media/Graphic Design Program) Paruman Augmented Reality: Okky et.al. (Collaboration; Computer Science & Graphic Design Programs)
  • 38. Game Related Events Board Game Challenge 2015 In collaboration with Kompas Throne of Element Game Launching 2015 Game Developers Gathering 2015
  • 39. Game Related Events… Windows 8 Game Applications By Binus Students at Windows Developer Conference 2012
  • 40. Thank you. Our contact : yayaheryadi@binus.edu Eko.nugroho@kummara.com imanuaba@binus.edu Our website: http://international.binus.ac.id/gamelab