Slides of my talk at MagicX (http://www.magicx.my) in the Universiti Teknologi Malaysia (www.utm.my/).
I discussed the vision of Engaging People and Machines together and the need of Social Intelligence for that. Presented examples of applied games and discussed why AI characters are important for games targeting social skills. Finished with a discussion of the RAGE project (http://rageproject.eu).
2. Associate Professor
Instituto Superior Técnico
Universidade de Lisboa
Coordinator
Specialisation in Games
Game’s Lab Gamification
Consultant
Co-founder, President
Portuguese Society of
Science of Videogames
Author
Avid Gamer
3. Senior Researcher Founding Member
http://rageproject.eu/
Applied
Games and
Gamification
Experience
and Game
Design
Human-Agent
Interaction
Socially
Intelligent
Agents
Imagineering Institute
Visiting Researcher
19. Group and relationship
dynamics
Social influence and social
power
Rui Prada, Ana Paiva: “Teaming Up Human with Synthetic Characters” in Artificial Intelligence, vol. 173 (1), pp. 80-103. 2009. Elsevier.
Gonçalo Pereira, Rui Prada, Pedro A. Santos: “Integrating social power into the decision-making of cognitive agents” in Artificial
Intelligence. vol. 241, pp. 1-44, December 2016. Elsevier.
24. Social importance dynamics
Cultural behaviour
Samuel Mascarenhas, João Dias, Rui Prada, Ana Paiva “A Dimensional Model for Cultural Behaviour in Virtual Agents” in Applied
Artificial Intelligence, vol. 24 (6), pp. 552-574, July 2010. Taylor & Francis.
Samuel Mascarenhas, Nick Degens, Ana Paiva, Rui Prada, Gert Jan Hofstede, Adrie Beulens, Ruth Aylett: “Modeling culture in intelligent
virtual agents: From theory to implementation” in Autonomous Agents and Multi-Agent Systems. pp. 1-32, 2015. Springer.
29. Social practices
Social identity and self-
esteem
Joana Dimas, Phil Lopes, Rui Prada: “One for all, all for one: Agents with social identities” in proceedings of CogSci‘2013 - 35th
Annual Meeting of the Cognitive Science Society, pp. 2195-2200, Berlin, Germany. August 2013. CSS.
Frank Dignum, Rui Prada, Gert Jan Hofstede: “From autistic to social agents” in proceedings of AAMAS’2014 - 13th International
Conference on Autonomous Agents and Multiagent Systems, pp. 1161-1164, Paris, France. May 2014. IFAAMAS.
Frank Dignum, Virginia Dignum, Rui Prada, Catholijn M. Jonker: “A Conceptual Architecture for Social Deliberation in Multi-Agent
Organizations: a position paper” in International Journal of Multiagent and Grid Systems. vol. 11 (3), pp. 147-166, 2015. IOS Press.
33. Social robots
Embodiment and non-verbal
communication
Iolanda Leite, André Pereira, Samuel Mascarenhas, Carlos Martinho, Rui Prada, Ana Paiva: “The influence of empathy in human-robot
relations” in International Journal of Human Computer Studies, vol. 71 (3), pp. 250-260, January 2013. Elsevier.
André Tiago Pereira, Rui Prada, Ana Paiva: “Improving social presence in humanagent interaction” in proceedings of CHI’2014 - 32nd
annual ACM conference on Human Factors in Computing Systems, pp. 1449-1458, Toronto, Canada. April 2014. ACM.
35. Playing together a
cooperative physics-based
puzzle platformer
Rui Prada, Phil Lopes, João Catarino, João Quitério, Francisco S. Melo: “The Geometry Friends Game AI Competition” in proceedings of
CIG’2015 - IEEE Conference on Computational Intelligence and Games, pp. 431-438, Tainan, Taiwan. August 2015. IEEE.
48. One can only learn about
what a game play space
affords
49. 8 Ball Pool, Miniclip
Learn about
the rules of the game
the force and angle of shots
general tactics and strategy
position play
Not about
the execution details of the shot
how to handle the cue
the interaction with the opponent