How we could increased the revenue of Axis through Marketing because Axis had "jadul" content and must fit to Millennial People to maximise the growth Marketing
3. “ gamification for every student and young
people who still in education or not increase
the user of AXIS
In range 13 - 23 Years Old
”
AXIS CLICK
Group 2 XLFL 5 Medan
4. Internet Kuota Game
Book Discount
Food Voucher Social Media Kit
The Benefit
Every young people can use this for
Group 2 XLFL 5 Medan
5. Buy Pulsa & Kuota
It’s come from?
Group 2 XLFL 5 Medan
9. 45 Million (Indonesia) & 700 Million (World)
Instagram User
2047 Million (World)
Facebook User
Why?
* bisnis.tempo.co & CNN Indonesia
Group 2 XLFL 5 Medan
10. BTL
Group 2 XLFL 5 Medan
Sponsorship in School and Campus Event
Sponsorship in Youth Leadership Bootcamp & Event
Our Marketing Strategy