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Bruce Damer, CEO DigitalSpace Corporation 343 Soquel Ave, Suite 70 Santa Cruz, CA 95062 Ph: 831 338 9400 Email:  [email_address] Digital Spaces (DSS) An open source 3D simulation platform for space applications
Digital Spaces Open Source Real-time 3D Modeling and Simulation I. Overview II. Beginnnings III. Early Work IV. Surface Mobility V. Demo – ESS STS-125 VI. Architectural Overview Acknowledgements
I. Overview ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
II. Beginnings -  In 1999-99, designing immersion through story in the  Virtual Walk on the Moon  with Apollo astronaut Rusty Schweickart Rusty Schweickart in Cyber Space - 1999 Rusty Schweickart in Outer Space - 1969
On July 20, 1999 Rusty Schweickart entered an avatar space as our narrator to commemorate the 30 th  anniversary of the Apollo XI moon landing
 
 
 
This work was presented to NASA leading to the funding of DigitalSpace and Digital Spaces (DSS) and the following Portfolio of Projects
III. Early work  (2000-2003)  -  Modeling human/machine activities in Mars Analogs, BrahmsVE utilizing Adobe Atmosphere, Clancey, Sierhuis, NASA ARC
BrahmsVE/SimHab Modeling process ,[object Object],[object Object],[object Object],[object Object]
- Planning meeting, water tank filling, EVA prep BrahmsVE/SimHab
BrahmsVE/SimHab
PSA Robot aboard a Virtual Space Station
PSA Robot aboard a Virtual Space Station
Shuttle Operations and ISS Construction -  Training environment for STS-114 (NBL) 2004
Educational Spacewalk Simulation - STS-125 Hubble Servicing Mission (May 2009)
IV. Surface Mobility - Mars surface modeling from orbital height data and  DriveOnMars  MER simulation (2003-04)
DriveOnMars DigitalSpace training environment for NBL “ Drive On Mars” lighting for night-day transition, basic modeling of vehicle systems, RAT instrument deployment
Lunar Surface Robotics - NASA ARC, Colorado School of Mines (2004-2006) Colorado School of Mines Prototype Lunar Bucket Wheel Excavator
Lunar Bucket Wheel Excavator DigitalSpace Lunar analog simulation of BWE
Lunar Bucket Wheel Excavator
Raytheon CE&R studies - Telerobotically build a Lunar base (2004-2005)
Raytheon CE&R studies - Telerobotically build a Lunar base (2004-2005)
Telerobotic Lunar Outpost Construction  – mission concept (animation)
Telerobotic Lunar Outpost Construction
Microsat Lander & LSAM Landing Dynamics - NASA Ames Research Center, JSC (2006)
Microsat Lander & LSAM Landing Dynamics
Microsat Lander & LSAM Landing Dynamics
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],Find the Light Touch the Ice RLEP2 Lunar Rover Polar Ice Mission - NASA MSFC, ARC, JPL/TeamX
Model: Dawes Crater As imaged by Apollo XV   Design challenge: traverse steep crater wall on the Lunar south pole   RLEP2 Lunar Rover Polar Ice Mission - NASA MSFC, ARC, JPL/TeamX
RLEP2 Lunar Rover Polar Ice Mission - NASA MSFC, ARC, JPL/TeamX
RLEP2 Lunar Rover Polar Ice Mission - Virtual Lunar Hazard Yard
RLEP2 Lunar Rover Polar Ice Mission - Preliminary Design
RLEP2 Lunar Rover Polar Ice Mission - Final vehicle in hazard yard
2007 Project: Lunar Regolith Dig -Balovnev model, Matlab output
2007 Project: Lunar Regolith Dig Surface mesh deformation – Nader, University of Toronto
Constellation to NEO trade study - modeling, visualization
Constellation to NEO trade study - modeling, visualization
Constellation to NEO trade study - modeling, visualization
Constellation to NEO trade study - modeling, visualization
Constellation to NEO trade study - modeling, visualization
Constellation to NEO trade study - publicity
Constellation to NEO trade study - modeling, visualization
Educational Spacewalk Simulation - STS-125 Hubble Servicing Mission (May 2009) V. Demo
Digital Spaces Open Source Real-time 3D Modeling and Simulation VI. Architectural Overview with Peter Newman
Digital Spaces Philosophy ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Libraries used ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
3D Authoring Packages Used ,[object Object],[object Object]
Modular design ,[object Object],[object Object],[object Object]
Loosely heirachal design ,[object Object],[object Object]
Module description Script_Python  Embeds a Python interpreter in Digital Spaces to provide a Rapid Application Development layer for Space specific logic.  AgentManager  Implements the control logic for a range of predefined Agent types (semi autonomous conceptual entities).    SGManager  Provides a higher level coordination between other Components that involve a 3D scene graph. Responsible for parsing Scene files, and for connecting physics to graphics.  Physics_ODE  Provides rigid body physics simulation.  3DVisuals_OGRE  Provides 3D rendering, including model, texture and particle system loading (and others).
Module description UserInput_DirectInput  Provides user input to the system. This includes keyboard, mouse and joystick, or any other DirectX supported device. VehicleAgent_Control  Connects user input to control of a specific type of Agent. GUI_CEGUI  Provides a 2D overlay UI over 3DVisuals_OGRE.  Core Performs component loading, initial inter-component communication, and work scheduling.  Not shown: All file resources are loaded through DataResource module. Allows abstraction of resource locations and types. Integrated with Core to allow initial resource loading.
Visual Content Work Flow How visual content is processed in Digital Spaces
Space file is parsed by Core Configuration data is passed to appropriate components.
Scene file is parsed by SGManager Based on the configuration data, the SGManager uses the DataResource Manager to load the Scene file, and parses it.
Heirachal objects are created As the scene file is processed, heirachal objects are created in the SGManager, their representations are created in any component implementing DISGRepresentative, and configured with any type specific information.
Leaf objects are created When the end of a heirachal branch is reached, "leaf" objects are created in the SGManager, their representations are created in anything inmplementing DISGRepresentative, and configured with any type specific information.
Visual object creation    Visual objects (such as meshes) are created as part of creating the SGManager leaf objects. The DataResource Manager is used to load any required model resources, and are parsed and instanced in OGRE.
Positional information is applied Information that is common to the SGManager objects, specifically positional, orientation and scale information, is applied to the SGObjects, and thus their representations.
Summary: DigitalSpace DSS modular plug-in architecture (roadmap)
This work was funded by NASA Ames Research Center and other NASA Centers through various federal and subcontractor contracts. Special thanks to Pete Worden for supporting the public outreach direction of this work. For further information and use please contact: Bruce Damer, CEO DigitalSpace Corporation 343 Soquel Ave, Suite 70 Santa Cruz CA 95062 Ph: 831 338 9400 Email:  [email_address] Acknowledgements

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Bruce Damer's presentation of Digital Spaces, an open source 3D simulation platform for space applications (NASA Ames, May 5, 2009)

  • 1. Bruce Damer, CEO DigitalSpace Corporation 343 Soquel Ave, Suite 70 Santa Cruz, CA 95062 Ph: 831 338 9400 Email: [email_address] Digital Spaces (DSS) An open source 3D simulation platform for space applications
  • 2. Digital Spaces Open Source Real-time 3D Modeling and Simulation I. Overview II. Beginnnings III. Early Work IV. Surface Mobility V. Demo – ESS STS-125 VI. Architectural Overview Acknowledgements
  • 3.
  • 4. II. Beginnings - In 1999-99, designing immersion through story in the Virtual Walk on the Moon with Apollo astronaut Rusty Schweickart Rusty Schweickart in Cyber Space - 1999 Rusty Schweickart in Outer Space - 1969
  • 5. On July 20, 1999 Rusty Schweickart entered an avatar space as our narrator to commemorate the 30 th anniversary of the Apollo XI moon landing
  • 6.  
  • 7.  
  • 8.  
  • 9. This work was presented to NASA leading to the funding of DigitalSpace and Digital Spaces (DSS) and the following Portfolio of Projects
  • 10. III. Early work (2000-2003) - Modeling human/machine activities in Mars Analogs, BrahmsVE utilizing Adobe Atmosphere, Clancey, Sierhuis, NASA ARC
  • 11.
  • 12. - Planning meeting, water tank filling, EVA prep BrahmsVE/SimHab
  • 14. PSA Robot aboard a Virtual Space Station
  • 15. PSA Robot aboard a Virtual Space Station
  • 16. Shuttle Operations and ISS Construction - Training environment for STS-114 (NBL) 2004
  • 17. Educational Spacewalk Simulation - STS-125 Hubble Servicing Mission (May 2009)
  • 18. IV. Surface Mobility - Mars surface modeling from orbital height data and DriveOnMars MER simulation (2003-04)
  • 19. DriveOnMars DigitalSpace training environment for NBL “ Drive On Mars” lighting for night-day transition, basic modeling of vehicle systems, RAT instrument deployment
  • 20. Lunar Surface Robotics - NASA ARC, Colorado School of Mines (2004-2006) Colorado School of Mines Prototype Lunar Bucket Wheel Excavator
  • 21. Lunar Bucket Wheel Excavator DigitalSpace Lunar analog simulation of BWE
  • 22. Lunar Bucket Wheel Excavator
  • 23. Raytheon CE&R studies - Telerobotically build a Lunar base (2004-2005)
  • 24. Raytheon CE&R studies - Telerobotically build a Lunar base (2004-2005)
  • 25. Telerobotic Lunar Outpost Construction – mission concept (animation)
  • 27. Microsat Lander & LSAM Landing Dynamics - NASA Ames Research Center, JSC (2006)
  • 28. Microsat Lander & LSAM Landing Dynamics
  • 29. Microsat Lander & LSAM Landing Dynamics
  • 30.
  • 31. Model: Dawes Crater As imaged by Apollo XV Design challenge: traverse steep crater wall on the Lunar south pole RLEP2 Lunar Rover Polar Ice Mission - NASA MSFC, ARC, JPL/TeamX
  • 32. RLEP2 Lunar Rover Polar Ice Mission - NASA MSFC, ARC, JPL/TeamX
  • 33. RLEP2 Lunar Rover Polar Ice Mission - Virtual Lunar Hazard Yard
  • 34. RLEP2 Lunar Rover Polar Ice Mission - Preliminary Design
  • 35. RLEP2 Lunar Rover Polar Ice Mission - Final vehicle in hazard yard
  • 36. 2007 Project: Lunar Regolith Dig -Balovnev model, Matlab output
  • 37. 2007 Project: Lunar Regolith Dig Surface mesh deformation – Nader, University of Toronto
  • 38. Constellation to NEO trade study - modeling, visualization
  • 39. Constellation to NEO trade study - modeling, visualization
  • 40. Constellation to NEO trade study - modeling, visualization
  • 41. Constellation to NEO trade study - modeling, visualization
  • 42. Constellation to NEO trade study - modeling, visualization
  • 43. Constellation to NEO trade study - publicity
  • 44. Constellation to NEO trade study - modeling, visualization
  • 45. Educational Spacewalk Simulation - STS-125 Hubble Servicing Mission (May 2009) V. Demo
  • 46. Digital Spaces Open Source Real-time 3D Modeling and Simulation VI. Architectural Overview with Peter Newman
  • 47.
  • 48.
  • 49.
  • 50.
  • 51.
  • 52. Module description Script_Python Embeds a Python interpreter in Digital Spaces to provide a Rapid Application Development layer for Space specific logic. AgentManager Implements the control logic for a range of predefined Agent types (semi autonomous conceptual entities).   SGManager Provides a higher level coordination between other Components that involve a 3D scene graph. Responsible for parsing Scene files, and for connecting physics to graphics. Physics_ODE Provides rigid body physics simulation. 3DVisuals_OGRE Provides 3D rendering, including model, texture and particle system loading (and others).
  • 53. Module description UserInput_DirectInput Provides user input to the system. This includes keyboard, mouse and joystick, or any other DirectX supported device. VehicleAgent_Control Connects user input to control of a specific type of Agent. GUI_CEGUI Provides a 2D overlay UI over 3DVisuals_OGRE. Core Performs component loading, initial inter-component communication, and work scheduling. Not shown: All file resources are loaded through DataResource module. Allows abstraction of resource locations and types. Integrated with Core to allow initial resource loading.
  • 54. Visual Content Work Flow How visual content is processed in Digital Spaces
  • 55. Space file is parsed by Core Configuration data is passed to appropriate components.
  • 56. Scene file is parsed by SGManager Based on the configuration data, the SGManager uses the DataResource Manager to load the Scene file, and parses it.
  • 57. Heirachal objects are created As the scene file is processed, heirachal objects are created in the SGManager, their representations are created in any component implementing DISGRepresentative, and configured with any type specific information.
  • 58. Leaf objects are created When the end of a heirachal branch is reached, "leaf" objects are created in the SGManager, their representations are created in anything inmplementing DISGRepresentative, and configured with any type specific information.
  • 59. Visual object creation    Visual objects (such as meshes) are created as part of creating the SGManager leaf objects. The DataResource Manager is used to load any required model resources, and are parsed and instanced in OGRE.
  • 60. Positional information is applied Information that is common to the SGManager objects, specifically positional, orientation and scale information, is applied to the SGObjects, and thus their representations.
  • 61. Summary: DigitalSpace DSS modular plug-in architecture (roadmap)
  • 62. This work was funded by NASA Ames Research Center and other NASA Centers through various federal and subcontractor contracts. Special thanks to Pete Worden for supporting the public outreach direction of this work. For further information and use please contact: Bruce Damer, CEO DigitalSpace Corporation 343 Soquel Ave, Suite 70 Santa Cruz CA 95062 Ph: 831 338 9400 Email: [email_address] Acknowledgements

Editor's Notes

  1. We have a proposed set of payloads to do just that.